Begebt Euch mit diesem fantastischen Online-Strategie-Kartenspiel ins legendäre Universum von Might & Magic. Wählt aus annähernd 770 Karten einen Helden, stellt für ihn eine Armee aus Kreaturen, Zaubern, Bauwerken und Schicksalen zusammen und besiegt schlaue Gegner in Schlachten von epischen Ausmaßen.
Nutzerreviews: Sehr positiv (3,274 Reviews)
Veröffentlichung: 7. Nov. 2013

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Von Kuratoren empfohlen

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Kürzliche Updates Alle anzeigen (15)

16. April

Time of Renewal is finally here!

Time of Renewal is a brand new expansion to the Might & Magic: Duel of Champions universe!

This new set contains 170 cards comprising of 24 new cards and 146 rebalanced cards.
As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

To help you get started new additional DLC has been shipped in Steam.

You can read more about Time of Renewal in our fourms:
http://ubi.li/b3gg6

The complete patchnotes for Time of Renewal are available here:
http://ubi.li/2akjh

3 Kommentare Weiterlesen

Kürzlich aktualisiert



Das Entwicklerteam von Might & Magic: Duel of Champions präsentiert voller Stolz: "Zeit der Erneuerung", eine neue Erweiterung mit zusätzlichen Karten, Features und Fixes!

Beinhaltet 170 karten

24 neue Karten und 146 angepasste Karten. Zusätzlich zum Kartenpaket kommen ein paar Anpassungen von Karten, welche nicht zum Set gehören, neue Leistungen, Animationen und Effekte sowie Verbesserungen an der Client-Stabilität.

Neue Features

Zusätzliche neue Kartenrücken-Designs:
  • Zuflucht Design
  • Inferno Design
  • Nekropolis Design
  • Sanktuarium Design
  • Akademie Design
  • Bastion Design
  • Neutral Design

Neue Karten:

  • AKADEMIE
    • Geladener Golem
    • Manasturm-Titan
    • Kraftstrahl-Titan
    • Roter Zauberer
  • ZUFLUCHT
    • Greif Hauptmann
    • Heiliger Falken-Priester
    • Falken-Prätorianer
    • Blinder Justikar
  • INFERNO
    • Schattenlilim
    • Schatten-Brüterin
    • Abyssische Lilim
    • Erzeuger-Brüterin
  • NEKROPOLIS
    • Skelett-Meister
    • Nekromanten-Verstärker
    • Sekret-Spinnerin
    • Sekret-Weberin
  • SANKTUARIUM
    • Ushio Naga
    • Shinobi-Dieb
    • Shinobi-Gunshi
    • Shinobi-Flüsterer
  • BASTION
    • Sahaar-Schütze
    • Harpyien-Schamanin
    • Knochen-Vorfahr
    • Zürnender Sahaar-Häuptling

Außerdem haben wir bisher existierende Karten aus dem Spiel neu angeglichen. Die vollständigen Änderungen könnt ihr hier finden.

Über dieses Spiel

Begebt Euch mit diesem fantastischen Online-Strategie-Kartenspiel ins legendäre Universum von Might & Magic. Wählt aus annähernd 770 Karten einen Helden, stellt für ihn eine Armee aus Kreaturen, Zaubern, Bauwerken und Schicksalen zusammen und besiegt schlaue Gegner in Schlachten von epischen Ausmaßen.


DETAILLIERTES FANTASY-UNIVERSUM

Erlebt die bewährten Fraktionen des Might & Magic-Universums in einem völlig neuen Format. Entdeckt eine Vielfalt wunderschön illustrierter Spielkarten mit allen wohlbekannten Charakteren, Zaubern und Helden aus der Might & Magic-Spielreihe.


WERDET EIN MEISTER

Spielziel: 
• Besiegt den Helden Eures Gegners, indem Ihr Kreaturen ausspielt, Zauber wirkt und Euch Bauwerke, Schicksale und Ereignisse zunutze macht. 

Wählt eine Fraktion: 
• Es gibt 6 verschiedene Fraktionen mit jeweils eigener Geschichte und eigenem Spielstil: Zuflucht, Inferno, Nekropolis, Bastion, Sanktuarium und Akademie. Entdeckt sie alle und meistert ihre Strategien.

Wählt Euren Helden:
• Ihr könnt aus über 46 Helden wählen. Der von Euch auserkorene Held bestimmt, aus welcher Fraktion Ihr Eure Einheiten rekrutiert, Eure Anfangsstufen und Eure Lebenspunkte. Jeder Held hat außerdem Zugang zu bestimmten Magieschulen. 

Stellt Eure Armee für die Schlacht zusammen: 
• Mit dem Stapel-Editor stellt Ihr neue Stapel zusammen und verwaltet sie: Die Möglichkeiten sind unbegrenzt, und Ihr könnt so viele Stapel zusammenstellen, wie Ihr wollt. Ein Stapel besteht aus 1 Heldenkarte, 8 Ereigniskarten sowie einer Mischung aus 50 bis 200 Kreaturen-, Zauber- und Schicksalskarten.

Meistert das Schlachtfeld: 
• Zieht mit Eurem Stapel in die Schlacht! Das Schlachtfeld bietet 16 Positionen, um Karten auszuspielen und zu versetzen, was viele verschiedene Herangehensweisen und strategischen Tiefgang ermöglicht.

Wählt zwischen verschiedenen Spielmodi: 
• Tretet online gegen zahlreiche Gegner in Ranglisten- oder Übungsduellen 1 gegen 1 an. Nehmt an täglich stattfindenden Turnieren teil oder richtet Euer eigenes aus. Gewinnt Belohnungen und vollbringt Leistungen, während Ihr in den Ranglisten aufsteigt.


KNÜPFT KONTAKTE UND SPIELT ONLINE

• Chattet beim Spielen mit Freunden und Gegnern und besucht die offiziellen Foren, um mit der DoC-Community in Verbindung zu bleiben.
• Verfolgt Duel of Champions auf Facebook, Twitter, YouTube und Twitch und informiert Euch über aktuelle Neuigkeiten und Updates.
• Fordert Eure Freunde direkt heraus oder lasst Euch vom Matchmaking-System einen würdigen Gegner suchen.
• Nehmt an verschiedenen Online-Turnieren und Ranglisten teil.


VERGRÖSSERT EURE SAMMLUNG

• Spielt und steigert Eure Stufe, um Belohnungen zu gewinnen wie Karten, Stapel, Boosts, Spielwährung, Turniertickets und Jokerkarten.
• Holt Euch umsonst exklusive Karten, indem Ihr Leistungen vollbringt und Turniere gewinnt.
• Besucht Emilios Shop und nutzt Sonderangebote aus, um Eure Kartensammlung zu vergrößern.


Bleibt in Topform! Informiert Euch über die letzten Neuigkeiten, Angebote und mehr bei ...
FACEBOOK: http://www.facebook.com/MightMagicDuelofChampions
TWITTER: http://twitter.com/duelofchampions
YOUTUBE: http://youtube.com/user/MMDuelofChampions
TWITCH: twitch.tv/duelofchampions

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Hilfreiche Kundenreviews
2 von 3 Personen (67%) fanden dieses Review hilfreich
53.5 Std. insgesamt
Verfasst: 23. November 2014
Für ein Sammelkartenspiel, ist es Top!

Konnte vorher mit Magic & sollchen Spielen nichts
anfangen. M&M:DoC hat mich aber auf den Geschmack
gebracht und jetzt herscht Sucht & Spaß-Potential.

Habe bisher keinen Euro investiert & nur 50h gespielt
und konnte mir schon ein schlagfertiges Deck aufbauen
und durch die ganzen Kampagnen & "Missionen" erhält
soviele Pack´s & Booster, das man als Anfänger erstmal
genug zu tun hat.

Die Duelle sind meist fair, der Rechner sucht also schon
die gleichen Decks/lvl der Spieler, so das man natürlich
auch mit Glück, aber mit Können immer eine Chance hat.

Kann es jedem empfehlen, der sich bei Magic 2o14/15
nicht sicher ist, erstmal DoC auszuprobieren, den mir
macht es enormen Spaß und ich werde weiter suchten ;)

Viel Spaß...
War dieses Review hilfreich? Ja Nein Lustig
69 von 77 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
262.6 Std. insgesamt
Verfasst: 30. Oktober 2014
It's impossible not to compare this to Hearthstone or Magic, but I think MMDoC can hold it's own against these two other giants of the CCG scene and here is why.

Comparing it to Hearthstone:
-MMDoC is much deeper strategically.
-You are rewarded with a lot more packs by just playing the game.
-Much greater card variety.
-Automated tournaments.
-Three formats to play the game, open, standard and weekly (the latter is a bit gimmicky, but can be fun)
-Spectator/replay mode.

Comparing it to Magic Online (Duels of the planeswalkers doesn't really compare as it is just a dumbed down experience)
-Much better UI
-Can get new cards by playing the game
-Free to play
-Ladder
-Much more newbie friendly

Conclusion:
It's a shame that Warcraft and Blizzard have a much bigger fanbase that most people looking for a Free online CCG are going to gravitate towards it without even hearing about this game. Admitedly, I've always thought the art in Might & Magic games were a bit generic, but the artwork on the cards are excelent.

It may not be as deep as Magic the Gathering, but as a computer game it provides a far better experience.

If you have an interest in Card games, do check this out!
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22 von 30 Personen (73%) fanden dieses Review hilfreich
431.4 Std. insgesamt
Verfasst: 24. Oktober 2014
If you dont feel like reading alot heres the short version:
9/10 great game with balanced cash shop.



Now here is the full review.


First and most important, the game itself:


- The field --- its just really well done. Maybe the best i've seen.

- The resources that you need to summon units/use spells --- just excellent! Simple things like that shouldn't be taken for granted. Alot of TCGs have a problem thinking of ways to play your cards. Like for expample a game called Hex (still in beta) that shows alot of promise but you keep getting stuck cuz you either cant summon anything or you cant get anything to summon. Believe it or not i've been sitting there afk for 20 turns without being able to do anything while my opponent was crushing me.

- Factions --- there are 6 factions to whom most monsters are locked to with the exeption of the neutral creatures who can be used by anyone

- Card types --- You've got the usual monsters and spells with the eddition of Events, Buildings and Fortunes . I would've liked some trap cards but meh.

- Monster Cards --- there are a few types. Meele, Ranged, Flying and a Ranged Meele. On its type depends the possition it can take or attack to on the field.

- Spells --- There are a few types. Single target, Adjacent, Dmg in a line, Dmg in a row, Pernament/Over time and Field target.
Theres also different magic types: Fire, Water, Dark, Light, Nature, Arcane and Air.

- Fortune cards --- Fortunes have various effects that can change or twist the rules of the game.

- Buildings --- Buildings can be deployed on the battleground on any space you can play a Creature on. Buildings have passive effects that give additional benefits to your creatures.


2. Visuals:

- The art of the cards is pretty damn good
- The music is great but theres not much of it
- The effects are nice, a few more animations were addet a few patches ago
- card sounds are well done and recognizable. I can tell you what spell hit me (since creatures have the same sound when attacking) without even looking.
- the interface is... ok... but i liked the old one better, it was simple and effective. I have no idea why they changed it.


3. Game Balance

Not much to say there. While yes there are a few annoying cards *cough*spellhungry*cough*breeder*cough*, alot has been done and about 99.9% of them are well balanced.


4. Story

Theres not much into the game itself, but its Might and Magic... we all know the story.


5. Cash shop

Finaly its come to this. This is the part that can ruin a game no matter how good it is.
When it fisrt came out it was great, and it kept being great before the Heart of Nightmare expansion.
Believe it or not i made a smurf account and got from 0 to 1001 elo (people in 1k+ were considered to be the "pros" back in the old ranking system) using nothing but the starter deck and the few cards pack that you get from achievment just to prove wrong anyone who thought the game was pay to win.
BUT the Heart of Nightmare came out and while it providet some serious card balance it ruined everything. You just couldnt play on the same level as others without paying.
Once again alot has been done since then and the cash shop right now is fine. While yes if you pay for cards you will have more than the others but the drop is random so that doesnt guarantee that you'll get what you need.
So to the people that for some reason still say that the game is Pay to win (and ill caps that) NO ITS NOT!
I am curently a Champion 2 in the top 3 000 players without spending ANYTHING on the game.


Final Verdict - a solid 9/10
Theres a few more little thing that annoy me, but the game is a damn masterpiece.
If you like TGCs, its just a must play!

And heres a little bonus, using my referal link (or any referal link for that matter) you'll get 6 starter packs. I'd say thats a pretty good way to start.
https://signup.duelofchampions.com/portal/index/DOC_world_02_0010_06_200_12_0614_00♥♥♥♥♥♥♥53DZ1W
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13 von 15 Personen (87%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 6. Februar
I've used to play the non-steam version before, so my playtime here is inaccurate.
MM: DoC struggles with several issues that make it hard to enjoy in the long run.

Firstly, progression is very slow. Rewards for a single match are negligible and you're only rewarded with a reasonable amount of gold (basic currency) when you level up. The problem is, after the first few levels it will take you around ten hours of playtime to get another one. Some mechanics are in place to make the grind less monotone, but they have their own share of issues.

There's a PvE mode available in the form of campaigns. Each campaign consists of 5 missions that, upon being completed with one of the six available factions for the first time grant a significant amount of gold plus some experience points. Clearing the entire campaign with a faction also grants a free booster pack. The problem is, those free boosters are largely useless, since following an overhaul in 2014 most cards from older sets can no longer be used in ranked play. The gold rewards for campaigns also happen to have a nasty incident in their early history. Two weeks after being introduced those rewards were increased by a factor of five and this increase was not retroactively applied to players who already cleared the campaigns. Since the increased rewards were ridiculous - clearing 2 missions took next to no time and granted as much as a single level up normally does - pretty much all the players who weren't already veterans found themselves in a situation where it would simply be easier for them to start the game anew (which isn't allowed), even if they already spent money on it.
The previously mentioned overhaul also made it impossible to gain seals (premium currency) without paying money for the game, even though previously they were received upon leveling up and as a reward for 6 consecutive days of playing. Since every new card pack is only available for seals for the first few weeks, this also means that paying players now have an actual advantage over non paying ones.

There's also a lot of balance issues. Unless you manage to build a decent deck, which involves lots of grinding or spending several AAA titles worth in money on card packs then you'll struggle even against mediocre necropolis players, mostly because dark magic school is broken to the point where it enforces the meta (not worth it to use any creature costing more than 4, because otherwise casting Soulreaver or Death Seal will remove it for a lower cost, while casting Wither will make it useless). Necropolis isn't exactly overpowered though: it just isn't really possible to counter if you lack cards, so for the first ~40 levels or something around ten times that amount in dollars/euros.

If you bothered to read this wall of text, you might've noticed that most problems are nailed down to the controversial overhaul, that:
1. added PvE campaigns and then screwed over everyone who finished them
2. made over half of the cards in the game useless by excluding them from ranked play or the so-called 'standard format'
3. removed all the free ways of gaining premium currency, except for some achievements that are mostly hard or even impossible to get without paying for the now obsolete card sets in the first place.

Point #2 effectively negatively affected paying players by making some neat decks that require a select pool of cards useless and wasting their money in the process, point #3 made the game feel like a 'pay to win' for free players, while point #1 was a bad decision that screwed over everyone. What all of those points have in common is that the combination of these things irrecoverably ruined the trust in the developer that many players had at that time.

Even with those problems playing MM: DoC can be enjoyable from time to time, but as far as I'm concerned, major updates tend to create more problems than they solve, not to mention that removing what used to be half of the cards available in game from ranked play instead of actually bothering to balance them (and not even managing to tweak the remaining half properly) was probably the most lazy development decision I've ever witnessed.
If you're looking for a more complex alternative to Hearthstone, you might want to check out Infinity Wars instead.
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16 von 22 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
142.4 Std. insgesamt
Verfasst: 23. Dezember 2014
It was good once, now it is just a pay to win.

Once you could buy all cards for ingame currency, now you just can buy the "new" packs. All my old decks became worthless, because i couldn't complete them (except i pay real money). Well done Ubi. I really regret spending real money in the early days. I will never ever pay anything to Ubisoft again. Ripoff company.
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26 von 41 Personen (63%) fanden dieses Review hilfreich
110.4 Std. insgesamt
Verfasst: 4. November 2014
Well I just want to say, that I can no longer play this game, for reasons that I will get into, and if the same thing happens to you at a later date, you may feel just like I do, something like 110 hours straight into the trash. The game itself is fantastic, it has well designed and balenced cards, and quick and selective way to get new cards, and a vast number of cards, something that most of these games suffer because of. The gameplay is above average and easy to figure out. Until some time ago, I had nothing bad at all to say about this game. I did however take a break from the game for about a year however, and when I returned the experience was completely ruined. I came back to find that nearly every single card I had collected had been banned by a new patch, and were only usable in open formats, where every opponent has absolutely all the good cards available to them. I came back and faced the choice of fighting unwinnable battles for a while until I could get a better collection, I could start all over again with card collection, which would be hard since I didn't get another starting deck, or I could quit and never look back, which is exactly what I did. You may have more patience than I do, and heck maybe it won't happen again, but I doubt it. If you play this game, chances are you will come to regret it in one way or another.
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10 von 13 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
40.2 Std. insgesamt
Verfasst: 25. Dezember 2014
Fun and highly-polished collectable card game with interesting mechanics, fast gameplay, tons of card variety, and cool card illustrations. Best of all, it's not pay-to-win!

Tip for new players who wanna try this out: Register with a referral code to get 6 starter packs for free, it will give you over 200 cards to start with and all 6 starting heroes for free - an immense help at starting your collection. My referral code is 4VNCCD or use this link below:
https://signup.duelofchampions.com/portal/in
dex/DOC_world_02_0010_06_200_12_0614_00?
refId=4VNCCD
Pros and cons:
Pros:
  • +Fun single player campaign missions that gives nice rewards like booster packs and gold to buy more packs
  • +Tons of cards to collect that can be easily unlocked by playing through the campaign
  • +Weekly 8 player rules-of-the-week tournaments and monthly jackpot tournaments
  • +Creatures, abilities, spells and heroes are set to the Might and Magic mythos
  • +Good music and awesome card illustrations
  • +Six factions to play that each have their own unique mechanics and lots of hero cards to choose from add a lot of variety and depth to the game
  • +It's not Hearthstone
Cons:
  • -Small community
  • -The competitive meta focuses on only a few cookie-cutter builds
  • -No "draft mode" yet that's similar to Hearthstone's Arena (though Ubisoft has said they are working on it)
  • -Need a Uplay account (you don't need to install Uplay - just a Uplay account; either register or use an account you already have)
  • -It's not Hearthstone

I really recommend this game to players wanting to get into a collectable card game without spending money to have fun; I also highly recommend this to card game players who want to try something more complex than Hearthstone.
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13 von 19 Personen (68%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
1,844.8 Std. insgesamt
Verfasst: 8. Januar
Horrible card balance, typical Ubisoft incompetence.
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16 von 25 Personen (64%) fanden dieses Review hilfreich
75.5 Std. insgesamt
Verfasst: 22. November 2014
This game is engineered to be addictive - beware! You start out rather weak and want to get good cards. But there are thousands of them and so you either need to put in a lot of time or spend money. So you decide to play drafts and accumulate daily rewards to finally get enough to buy a box of cards. Then you buy the box and get a ton of junk and maybe one or two good cards that actually make it into your deck. Why did I waste so much time?

And then there's the game itself. It's pretty easy to get to a somewhat decent ranking. But then you get stuck. What happens is that there are several "broken" decks that are pretty much impossible to defeat unless you spend hundreds of hours playing or spending a lot of money. And sometimes the outcomes are pretty much random. Depending on what faction you are playing there are several other factions that will beat you nearly every time.

So combine the frustration of losses you can't do anything about with the frustration of putting in lots of effort for little reward and you realise that there are better uses of your time.
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9 von 12 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
1,258.4 Std. insgesamt
Verfasst: 20. Januar
Meh, the game is alright. I only played it for a short while.
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9 von 13 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
914.6 Std. insgesamt
Verfasst: 24. Januar
One thing to say. As time passes this game is more and more "Pay to win" ;( At the begining you had a chance even without buing at the shop = just play a lot and after some work you could play- now before you get any decent set - and manage to do sth with players that had cards from addon X before you ( cause they could buy it for gems not gold ) There is already new addon Y and.. oh most of your cards SUCKS again,,,
I played this long time and by any means i would not say i was good player... well i would say i was decent player untill there was standard mode intoduced and 80 % of my cards was banned.. ( playing open was nosense as all 'old' card packs have price in gems now ...) after that was just like above. This my personal opinion but right now playing without paying is huge waste of time.. and i have much better way to spend my money.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
572.9 Std. insgesamt
Verfasst: 11. November 2014
This is legitimately a fun online card game. It plays fairly quickly but there is enough variety in cards that deck building is pretty fun. The game has a free-to-play model, but the "only thing you get from spending money is the ability to collect rare cards more quickly.

The game has the basic card advantage, board control, and tempo mechanics you would expect from any Magic-like card game. The hooks for this game are:
  • that the board has a grid so that you have to position your monsters to block each other.
  • there is a front line and back line to the grid, so creatures can protect each other.
  • spells and effects hit locations on the grid, so positioning has a whole meta game to its self.
  • you play with a hero/commander card that changes how your deck plays and gives you special abilities.
  • you have three attributes (might=creatures, magic=spells, fortune=tactics) and you raise one each turn. Every card requires a certain level of at least one attribute. So if you want to play a 6 might creature on turn six, you will have to put off playing a 6 magic spell or 6 fortune tactic until late in the game.

The nice thing about this game is that you get 99% of your cards through random packs and about 1% through a special store that lets you pick any single card you want for a very rare currency you can't buy directly. There is no marketplace or website where everyone just buys the most powerful cards, so everyone has access to different cards (especially different rare cards) and almost no one has all the cards. This means everyone has a slightly different deck. It reminds of Magic before it got to the point where everyone just looks up the strongest deck lists online and buy the exact cards they need off Amazon or something.

If I were to compare it to Magic, I would say that there are fewer ways to win but the creature combat has more depth which mostly compensates for that. There are seven or so factions but you can't combine them with other factions. There are about seven schools of magic spell cards and you hero card will determine which one(s) you can use in your deck.

The way the game is set up, you get a lot of cards early on--you get free starter decks for each faction just by beating someone else playing that faction, and then you get a lot of the game's free currency to buy packs with from completing campaigns. You can get access to most of the common and uncommon cards that you will want fairly easily without spending money. The game tries to make money off you by selling you better packs with more rare, legendary, and heroic cards for money. However, you will get new cards for free pretty steadily until you play through all the campaign games with all seven factions, so that will give you plenty of time to decide if the game is worth spending real money. They also sell limited-edition alternate art packs for holidays and such.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
61.4 Std. insgesamt
Verfasst: 12. November 2014
For an "ex" Magic the Gathering / MTG / MTGO player this game was a treat. My girlfriend found this game after I couldn't play Ascension with her. It was FTP, has even matching, and the fact we were able to : GET CARDS, Turn those cards into other cards, and easily get cards per level....this game has it all.

If there were to be any problems with this game it would be these:
1. The chat and managing of a friends could be a lot smoother in game.
2. Being able to purchase cards for others and give them or trade cards would be nice, specially between accounts of a family.
3. And getting no XP/Gold for practice is fine, but that's the only way you can challenge someone. At least give me a certain amount of rounds against my friends as unranked matches. Overall the matchmaking too could be refined.
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7 von 10 Personen (70%) fanden dieses Review hilfreich
40.8 Std. insgesamt
Verfasst: 9. Dezember 2014
While I had a lot of fun initially with learning the game, getting new cards and building different decks, I quickly realized this game was dead before I got here. It is in need of some serious rebalancing. At least 4/5ths of the online games I play are against Necropolis decks relying on Crippling. There are a few ways to minimize the effect of these (Enrage, Honor, repeatedly returning your creature to your hand, etc) but it is to the extent now that very few people even bother to play one of the other 6 Factions. I just can't get used to the idea that a game with so many options and gameplay styles can boil down to one factor.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
75.0 Std. insgesamt
Verfasst: 3. Januar
The game is great, but is currently unplayable. Basically, this: http://forums.ubi.com/showthread.php/972494-Hearthstone-or-why-DoC-is-a-superior-game-and-why-UBI-should-fix-the-bug-ASAP?s=29112eda0515cb20d2680656f9690960

For the love of God, Ubisoft, please fix this game! I would not recommend investing any money or time into this game until they do so.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
168.3 Std. insgesamt
Verfasst: 18. April
See how all the positive reviews are really old? The game is way too expensive and then they reshuffled things and made a ton of stuff no longer usable and it's just not worth your time. It's a shame because it was a good, fun game

If you aren't willing to spend a decent amount of money on a regular basis to buy cards in a game no one plays, then this game is not for you.
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8 von 13 Personen (62%) fanden dieses Review hilfreich
375.7 Std. insgesamt
Verfasst: 13. Januar
A refined version of 'Magic' that is FASTER and EASIER to play. Very well balanced. A great card game. Just as good as ' 'Magic' but with less of a cheating AI. This game is great because it IS FREE to play and enjoy. You can build strong sets for all factions by playing the campaign withour paying a cent. I collected 1500 cards just through the rewards in the campaign, they are SO generous. I see on my friends list two guys WANT this game! LOL! It's FREE guys just download it! Gamers are crazy!
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3 von 4 Personen (75%) fanden dieses Review hilfreich
151.0 Std. insgesamt
Verfasst: 23. Dezember 2014
I’m having strong mixed feelings giving this digital card game a thumbs down. The actual gameplay of DoC is excellent. I love the multiple-lane game board and making decisions such as “Hmm, should I sacrifice this lane in order to fully control that lane?”. Wrestling board control away from my opponent is very dynamic - much more so than in Hearthstone. DoC has many layers of strategic depth, not only because of the multiple-lane game board but also due to the many varied play styles available.

Each faction has a certain way of approaching battle, and within each faction, heroes have unique abilities (spells, and spell school access) which can facilitate very different play styles within one faction. For example, consider two heroes within one faction. As they’re from the same faction, the creatures they get access to are the same, but their spells may greatly differ. The hero with Light spell access is going to have a distinctly different approach to board control than the hero that casts Dark (Death) spells, as the former focuses on buffs while the latter focuses on direct creature removal. I truly loved this dynamic element of deck-building and gameplay, and I also loved that the game didn’t feel pay2win at all. I’ve never spent money on DoC and I felt like I had a competitive Haven deck at Champion II while playing fairly casually (i.e. not grinding for hours and hours each day). Of course, if you want many different competitive decks, prepare to grind or hasten the process of collecting by paying.

So – the gameplay itself is awesome. The lack of pay2win (in my opinion) is equally awesome. Then why am I giving DoC a negative review? Because I think the customer service level of Ubisoft is awful, and as a result, I can’t trust them. I think it’s a bad idea to put your trust and time behind a developer for a digital card game that is not transparent in its communication to its player base.

Many weeks ago, a high number of players (including myself) reported an infinity loading bug in which you could not load into a regular “Standard” game -- the most popular game mode (the other game mode, “Open”, allows the use of very old cards which are not readily available without spending money, so of course Standard mode is what interests me and most other newer players). Obviously, this is a pretty critical bug, and the initial response from Ubisoft was extremely weak (“We’re aware of the issue but there’s not much we can do about it”). There has been no follow-up response nor has the bug been fixed, which is pretty dodgy in my opinion. I can accept that servers act wonky (for a short period), but I expect the communication level to be better.

If I was playing a single player game, I wouldn’t care so much about how transparent its developer was. But if I’m going to be playing an ever-evolving digital card game competitively against others, I want to feel like I can trust the developer.

I don’t trust Ubisoft, and in terms of digital card games, I suggest checking out Shadow Era or Infinity Wars instead.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
172.8 Std. insgesamt
Verfasst: 8. Dezember 2014
game not too bad
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4 von 6 Personen (67%) fanden dieses Review hilfreich
21.8 Std. insgesamt
Verfasst: 30. Dezember 2014
Pay to Win 5/10
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