Begebt Euch mit diesem fantastischen Online-Strategie-Kartenspiel ins legendäre Universum von Might & Magic. Wählt aus annähernd 770 Karten einen Helden, stellt für ihn eine Armee aus Kreaturen, Zaubern, Bauwerken und Schicksalen zusammen und besiegt schlaue Gegner in Schlachten von epischen Ausmaßen.
Nutzerreviews: Sehr positiv (3,162 Reviews)
Veröffentlichung: 7. Nov. 2013

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Von Kuratoren empfohlen

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Kürzlich aktualisiert




Das Entwicklerteam von Might & Magic: Duel of Champions präsentiert voller Stolz Sünden-des-Verrats, eine neue Erweiterung mit zusätzlichen Karten, Features und Fixes!

100 Neue Karten
Neue Helden, Kreaturen, Zauber, Schicksale, Bauwerke und Ereignisse

Karten-Anpassungen
- Bei den Helden Asalah, Jezziel, Kal-Azaar, Mutter Namtaru, Shaar undd Kaiko wurden die Startwerte con 0/2/1 auf 1/2/0 geändert
- Schleicher im Dunkel: Benötigt nun 3 Macht, und der Furcht-Effekt wurde auf 2 gesenkt
- Kettenzaubern funktioniert jetzt folgendermaßen:
Bis zum Ende der Runde:
Von Euch ausgespielte Zauberkarten kosten für jede in dieser Runde bereits von Euch ausgespielte Zauberkarte [1:RESOURCES] weniger. Die Ausspielkosten für diese Zauber können nicht unter [1:RESOURCES] sinken."
- Blutschlangen-Schamane funktioniert jetzt folgendermaßen:
Beim ersten Mal in einer Runde, wenn Blutschlangen-Schamane eine Erzürnt-Markierung erhält, wird allen Feindkreaturen in seiner Reihe 1 Schaden zugefügt."
- Arbeitskraft der Titanen funktioniert jetzt folgendermaßen:
Dauerhaft:
Beim ersten Mal in einer Runde, wenn ein verbündetes Konstrukt stirbt, nimmt es sein Besitzer stattdessen zurück auf die Hand."
- Erlass des Schicksals funktioniert jetzt folgendermaßen:
Die ausgewählte einmalige Karte witd in die Bibliothek ihres Besitzers gemischt."
- Generator-Titan überträgt seine Fähigkeit nicht mehr auf feindliche Konstrukte

Über dieses Spiel

Begebt Euch mit diesem fantastischen Online-Strategie-Kartenspiel ins legendäre Universum von Might & Magic. Wählt aus annähernd 770 Karten einen Helden, stellt für ihn eine Armee aus Kreaturen, Zaubern, Bauwerken und Schicksalen zusammen und besiegt schlaue Gegner in Schlachten von epischen Ausmaßen.


DETAILLIERTES FANTASY-UNIVERSUM

Erlebt die bewährten Fraktionen des Might & Magic-Universums in einem völlig neuen Format. Entdeckt eine Vielfalt wunderschön illustrierter Spielkarten mit allen wohlbekannten Charakteren, Zaubern und Helden aus der Might & Magic-Spielreihe.


WERDET EIN MEISTER

Spielziel: 
• Besiegt den Helden Eures Gegners, indem Ihr Kreaturen ausspielt, Zauber wirkt und Euch Bauwerke, Schicksale und Ereignisse zunutze macht. 

Wählt eine Fraktion: 
• Es gibt 6 verschiedene Fraktionen mit jeweils eigener Geschichte und eigenem Spielstil: Zuflucht, Inferno, Nekropolis, Bastion, Sanktuarium und Akademie. Entdeckt sie alle und meistert ihre Strategien.

Wählt Euren Helden:
• Ihr könnt aus über 46 Helden wählen. Der von Euch auserkorene Held bestimmt, aus welcher Fraktion Ihr Eure Einheiten rekrutiert, Eure Anfangsstufen und Eure Lebenspunkte. Jeder Held hat außerdem Zugang zu bestimmten Magieschulen. 

Stellt Eure Armee für die Schlacht zusammen: 
• Mit dem Stapel-Editor stellt Ihr neue Stapel zusammen und verwaltet sie: Die Möglichkeiten sind unbegrenzt, und Ihr könnt so viele Stapel zusammenstellen, wie Ihr wollt. Ein Stapel besteht aus 1 Heldenkarte, 8 Ereigniskarten sowie einer Mischung aus 50 bis 200 Kreaturen-, Zauber- und Schicksalskarten.

Meistert das Schlachtfeld: 
• Zieht mit Eurem Stapel in die Schlacht! Das Schlachtfeld bietet 16 Positionen, um Karten auszuspielen und zu versetzen, was viele verschiedene Herangehensweisen und strategischen Tiefgang ermöglicht.

Wählt zwischen verschiedenen Spielmodi: 
• Tretet online gegen zahlreiche Gegner in Ranglisten- oder Übungsduellen 1 gegen 1 an. Nehmt an täglich stattfindenden Turnieren teil oder richtet Euer eigenes aus. Gewinnt Belohnungen und vollbringt Leistungen, während Ihr in den Ranglisten aufsteigt.


KNÜPFT KONTAKTE UND SPIELT ONLINE

• Chattet beim Spielen mit Freunden und Gegnern und besucht die offiziellen Foren, um mit der DoC-Community in Verbindung zu bleiben.
• Verfolgt Duel of Champions auf Facebook, Twitter, YouTube und Twitch und informiert Euch über aktuelle Neuigkeiten und Updates.
• Fordert Eure Freunde direkt heraus oder lasst Euch vom Matchmaking-System einen würdigen Gegner suchen.
• Nehmt an verschiedenen Online-Turnieren und Ranglisten teil.


VERGRÖSSERT EURE SAMMLUNG

• Spielt und steigert Eure Stufe, um Belohnungen zu gewinnen wie Karten, Stapel, Boosts, Spielwährung, Turniertickets und Jokerkarten.
• Holt Euch umsonst exklusive Karten, indem Ihr Leistungen vollbringt und Turniere gewinnt.
• Besucht Emilios Shop und nutzt Sonderangebote aus, um Eure Kartensammlung zu vergrößern.


Bleibt in Topform! Informiert Euch über die letzten Neuigkeiten, Angebote und mehr bei ...
FACEBOOK: http://www.facebook.com/MightMagicDuelofChampions
TWITTER: http://twitter.com/duelofchampions
YOUTUBE: http://youtube.com/user/MMDuelofChampions
TWITCH: twitch.tv/duelofchampions

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Hilfreiche Kundenreviews
4 von 7 Personen (57%) fanden dieses Review hilfreich
117.0 Std. insgesamt
Verfasst: 31. August 2014
So ziemlich das beste Pc TCG was im Moment erhältlich ist. Es ist weit komplexer und anspruchsvoller als zB Hearthstone und im Gegensatz zu HEX ist es auch keine Kopie von MTG. Für Standart, das Hauptformat des Spiels sind auch alle Karten wirklich erspielbar, wobei Echtgeld die ganze Sache beschleunigt, so dass MMDoC als Free to Play durchgeht. Das Eternal Format allerdings ist nur noch durch Echtgeld wirklich spielbar, wobei das auch gewollt ist, so dass die Masse das Standartformat spielt.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50%) fanden dieses Review hilfreich
44.9 Std. insgesamt
Verfasst: 22. August 2014
Schnell, schneller. M&M:DoC!

Dieses Spiel macht unglaublich Spaß, die Spieler-Community auch zu n00bs sehr freundlich und die Möglichkeiten. seine Decks zu optimieren, fast grenzenlos. Der Hersteller steht wegen seiner Deck-Plotik etwas in der Kritik, wenn man aber mal Geld investiert, bekommt man auf jeden Fall "value for money". Plus: Das Spiel bietet auch viel Spaß, ohne, daß man einen Cent investiert.

Nachdem ich eine Zeit lang Magic gesuchtet habe, spiele ich inzwischen deutlich lieber Might & Magic.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
44.7 Std. insgesamt
Verfasst: 10. Oktober 2014
Ein sehr gutes TradingCardGame :D
Im Grunde genommen ist dieses Spiel die beste Mischung vom Might&Magic Universum und dem alten Magic Kartenspiel.

Es spielt sich sehr flüssig, ist F2P und hat meiner Erfahrung nach wenig Pay2win Inhalte (wobei das in letzter zeit etwas angehoben wurde)...
Trotzdem kann man es sofort empfehlen da man auch ohne Gled auszugeben, zu tollen Duellen und Erfolgen kommen wird :)

Pro:
+ Schönes Karten Design
+ Gutes Balancing
+ F2P
+ Gutes Matchmaking im Rankedmodus
+ "Easy to learn, hard to master"

Contra:
- Ubisoft Acc nötig
- Geringes Pay2Win

9/10 Trading-Card-game
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1 von 2 Personen (50%) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 30. November 2014
Gutes spiel,mal was anderes!!!!
Macht CAUTYYY
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1 von 2 Personen (50%) fanden dieses Review hilfreich
53.5 Std. insgesamt
Verfasst: 23. November 2014
Für ein Sammelkartenspiel, ist es Top!

Konnte vorher mit Magic & sollchen Spielen nichts
anfangen. M&M:DoC hat mich aber auf den Geschmack
gebracht und jetzt herscht Sucht & Spaß-Potential.

Habe bisher keinen Euro investiert & nur 50h gespielt
und konnte mir schon ein schlagfertiges Deck aufbauen
und durch die ganzen Kampagnen & "Missionen" erhält
soviele Pack´s & Booster, das man als Anfänger erstmal
genug zu tun hat.

Die Duelle sind meist fair, der Rechner sucht also schon
die gleichen Decks/lvl der Spieler, so das man natürlich
auch mit Glück, aber mit Können immer eine Chance hat.

Kann es jedem empfehlen, der sich bei Magic 2o14/15
nicht sicher ist, erstmal DoC auszuprobieren, den mir
macht es enormen Spaß und ich werde weiter suchten ;)

Viel Spaß...
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1 von 2 Personen (50%) fanden dieses Review hilfreich
25.2 Std. insgesamt
Verfasst: 11. November 2014
hammer spiel macht laune und mega süchtig :D
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2 von 4 Personen (50%) fanden dieses Review hilfreich
239.4 Std. insgesamt
Verfasst: 6. November 2014
ein wunderschönes spiel.... viel mehr möglichkeiten als bei anderen karten speilen.... hat leider auch suchtgefahr ;D
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140 von 162 Personen (86%) fanden dieses Review hilfreich
164.8 Std. insgesamt
Verfasst: 31. August 2014
First of all, this game is now neither pay to win, nor unbalanced: reviews which say so are usually pre-Griffin Bane expansion, which immediately gives new referred players all six starter decks, plus tons of gold to buy cards upon completing the introductory campaigns, and brings back all Factions to competitive levels.

More complex, varied and ultimately satisfactory than Hearthstone, this game has very nice mechanics, with the board consisting of four rows and two columns (shooter and melee) for each player, spells which can affect single creatures, specific areas (squares, rows, columns) or even the entire board, and fortunes which usually manipulate cards and decks.
Creatures can be basic or have a lot of useful abilities (immune to retaliation, stackable, outmaneuver, etc.), including "enter the board" effects.

Simply put, this is the best CCG I've ever played.

P.s. Since I love the game, I'm glad to help new players to understand it, so feel free to ask for help and/or for my referral code, should you have no friends who play the game.
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81 von 104 Personen (78%) fanden dieses Review hilfreich
1,505.9 Std. insgesamt
Verfasst: 19. August 2014
Definitely better than MTG. Aside from playing without having to pay any money... you still get to enjoy the same feeling when you play cards as those on MTG. Card collection and deck building is so easy. Getting enough play means you get tons of gold in exchange for packs of cards to improve your deck. I can't stop playing this since I started and now I'm having trouble sleeping... :D
Deep game strategy, deck building skills and lots of cards to choose.
Every part of the game is excellent. Thank you Ubisoft for building this game
for cheap players like me!!!
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60 von 73 Personen (82%) fanden dieses Review hilfreich
495.8 Std. insgesamt
Verfasst: 18. August 2014
If you're looking for a competitive card game, then I'd recommend this to you.

I recommend this because the gameplay is quite innovative and also addivting for a card game. Game mechanics is quite complex, but when you get the hang of it you will discover that this game have a great game mechanic unlike any other card games.
Like other Collectible Card Games, you will have to either invest a lot of money or do some serious grinding if you want to build a decent deck. And of course, like any other card games, luck plays a major role both in game and opening a booster pack.
FYI, I spent 0 amount of real money in this game and I'm already in the top 400 worldwide. All cards are accessible without paying.
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32 von 36 Personen (89%) fanden dieses Review hilfreich
65.4 Std. insgesamt
Verfasst: 6. September 2014
When I'm looking for something more complicated than Hearthstone, this is what I'm going to now. Wish I knew about it last year..

I found it very confusing at first, but once I figured out that I can right-click a card and it will explain what the key words mean (charge, swift, quick attack, magic resist, etc... there's a lot of them) it made things a lot easier to pick up. Also, the starter decks are all over the place.. Definitely make your own, simplified deck with a few good spells/fortunes and a lot of creatures, with a good resource-curve.. it'll be much easier to learn from. Also, I recommend stronghold to start, I'm finding them the easiest to pick up as their minions seem to be really good.

You should definitely use a referral code because you get a free copy of the starter deck for every faction right off the bat. Then when you beat that faction in quickplay, you get a second copy of the starter deck for that faction. You can then make a much better deck for that faction with your doubled card-pool.

It doesn't matter who's referral code you use, but here's mine if you're looking for one: TNRMH1
If you do use mine, feel free to ask me questions in the game. I'm happy to help another new player with what I've learned so far and I could use the extra gold :D
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38 von 46 Personen (83%) fanden dieses Review hilfreich
69.9 Std. insgesamt
Verfasst: 29. August 2014
NOT PAY TO WIN & LOTS OF FUN:

PROS:
- Single player Campaign that takes more than a week to complete as it is hard.
- Lots of GOLD & CARDS earned from single Campaign.
- Deep strategy with LOTS of SPELLS
- Quick matches from 5 minutes to long ones of 20 minutes (that I love)
- AMAZING DARK FANTASY
- Levelling up gives you experience and gold to buy more packs
- It's FREE ( just try and see for your self)

CONS:
- It takes sometimes 2 minutes to get an adversary.
- It takes a few days to understand the mechanics of the game. (as it is complex, and GREAT!)
- Sometimes the randomization of the cards you get in your starting hand is flawed (getting 3 copies of one card 2 of another and 2 of another is strange when it happens a once or twice a day)

My past experience: I used to play MTG (I find it too expensive now days, so I use Work Station for free with friends), currently playing Hearthstone (I have most of the cards, only 4 legendaries to finish the collection)

I have been playing for a week TO DOC and I still have lots of fun!
The solo play is really good, it gives you LOTS OF GOLD to buy packs and some 20 packs. The only problems with the 20 packs is that they are from the old editions, so most of cards are not valid for standard game (only for open - for Pros)

What most of people complain is about the changes that happened from the old edition to the new. For me is ok, as I do not care about most of things they say. For example, you can only buy with seals (mostly real money) packs from old editions with cards that we can not use in the Standard game, so WHAT'S THE POINT!!!

COMPARE TO MTG:

Not as good. MTG is the King. Strategy in not as deep and versatile. But illustrations in DOC are better for my taste.
In MTG you can mix all the cards, in DOC you have classes and some general cards, very few. So it is limited in that aspect. But you can mix spells and there are 7 schools of magic, and many Heroes with abilities and mixes of magic schools that create different strategies.

COMPARE TO HEARTHSTONE:

For the moment I proffer the deepest of DOC and the extensive amount of spells. Hearthstone is great and I love it, but is all about minions and sometimes it feels a bit limited. I have been playing since close Beta and I'm a bit bored now. The brought only 30 new cards with Naraxxramas and the Meta has changed, but is more or less with the same cards, not so interesting.
I also prefer the illustrations and the darker look of DOC, but I miss the animation of the spells of HS.
HS is fast and great for any moment, DOC could be slower but deeper so more planing is requiered to play.
HS has Drafts in the Arena and is amazing, the best of all, maybe that is missing in DOC.

My advice is to try it and decide as it is FREE. If you want all the basic decks to start with, use my code as Referal: 8BKDTC

If you see a bad review of someone that has played more than 40 hours, read it careful, most of people do not like changes and get angry when that happens. There are reviews of people that has played more than 50 hours, even 400 hours and they are bad reviews. Tell me how someone that has played so much has not liked the game? They are angy with changes.
Don't miss the opportunity to try it!

Have FUN!
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26 von 30 Personen (87%) fanden dieses Review hilfreich
1,002.6 Std. insgesamt
Verfasst: 30. August 2014
A friend introduced me to this game two months ago and I'm having a blast! The art is absolutely spectacular and the mechanics are quite elegant. The game offers just the right level of complexity and tactical depth; it's more streamlined than Magic: The Gathering and deeper than Hearthstone. If you like collectible card games you should really give this a try. I initially signed up just to play the single player campaign, but the game turned out to be so good that I jumped into the multiplayer arena to keep playing after I finished the campaign.

I read some reviews complaining that the game is buggy or "pay to win", but this has not been my experience. Perhaps it was different in the past, but I haven't run into many issues. I spent maybe €4 total (on the Steam Puzzles) and I'm still winning over half my games, so the pay to win aspect seems largely exaggerated to me. The game underwent some considerable changes lately and has become very welcoming to new players.

If you consider giving this game a try, keep the following in mind:
1: Sign up using someone's referral code. That way you get almost 400 extra cards right from the start.
2: Here's a code that can be redeemed for some extra cards, but it can only be redeemed within the first 6 hours of opening the account: FBAW-CMRW-7AAS-4PZN-NKNL

Have fun!
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22 von 25 Personen (88%) fanden dieses Review hilfreich
662.6 Std. insgesamt
Verfasst: 3. September 2014
This is a very good card game with a high level of complexity and strategy. Despite what a lot of the reviews say, it is pretty easy to obtain new cards without having to spend any real money in the game- it is not very hard to get at least one pack per day (Increased gold reward from campaign is a huge contributor to that, but gold from dueling, daily quests and leveling is also generally sufficient).
Small complaints are:
Wildcards, the method for specific card acquisition, are a bit too hard to obtain (you can get 1-5 per week for logging in 7 days in a row, and [after you get to at least Champion I ranking] 3-5 per day from daily quests, which can be hard to finish if you get one that doesn't suit your cards. Rares/epics/heroes from the newest set are 15/24/24 wildcards each, respectively, so obtaining specific cards you are missing can take some time.
Infernal pit could give more gold for the cards you are sacrificing

EDIT: Pending the upcoming major update/expansion, wildcards will no longer be obtained from quests, but as an extra reward from sacrificing cards to the Infernal Pit. Quests that gave WC will now give gold. This may or may not be good- it will take 480 commons to get a recent epic/heroic. But if the gold reward scales evenly with current quests, the new quests should reward an equal amount of WC on average from saccing earned cards.

Legacy cards are virtually locked behind a pay wall. This is only a minor complaint though, because they are only usable in Open format, which isn't the "officially supported" format and not usable in the main tournament (Road to Paris)

Other notes: Card artwork is beautiful, and the community is generally very helpful (strategies, deckbuilding, etc).
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20 von 23 Personen (87%) fanden dieses Review hilfreich
41.1 Std. insgesamt
Verfasst: 3. September 2014
This is by far one of the best tradingcardgames to play. WAAAAY better than Hearthstone.
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22 von 27 Personen (81%) fanden dieses Review hilfreich
37.2 Std. insgesamt
Verfasst: 9. August 2014
A little easier than Magic The Gathering, more challenging than Hearthstone.
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23 von 29 Personen (79%) fanden dieses Review hilfreich
262.6 Std. insgesamt
Verfasst: 30. Oktober 2014
It's impossible not to compare this to Hearthstone or Magic, but I think MMDoC can hold it's own against these two other giants of the CCG scene and here is why.

Comparing it to Hearthstone:
-MMDoC is much deeper strategically.
-You are rewarded with a lot more packs by just playing the game.
-Much greater card variety.
-Automated tournaments.
-Three formats to play the game, open, standard and weekly (the latter is a bit gimmicky, but can be fun)
-Spectator/replay mode.

Comparing it to Magic Online (Duels of the planeswalkers doesn't really compare as it is just a dumbed down experience)
-Much better UI
-Can get new cards by playing the game
-Free to play
-Ladder
-Much more newbie friendly

Conclusion:
It's a shame that Warcraft and Blizzard have a much bigger fanbase that most people looking for a Free online CCG are going to gravitate towards it without even hearing about this game. Admitedly, I've always thought the art in Might & Magic games were a bit generic, but the artwork on the cards are excelent.

It may not be as deep as Magic the Gathering, but as a computer game it provides a far better experience.

If you have an interest in Card games, do check this out!
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16 von 18 Personen (89%) fanden dieses Review hilfreich
185.3 Std. insgesamt
Verfasst: 3. September 2014
excellent ccg, been playing for 10 days straight!

gold and packs are plenty at the start - with all the campaign missions, achievements and quests,
its quite easy to build a good deck without spending money.

the wildcard mechanic is pretty nice as well - you can craft specific cards,
and you get those with daily quests! (as you reach champion level, like i did already)

tournaments are easy to access, balance seems a bit off like in every card game,
especially with editions focused on certain classes, but im having a blast so far!
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17 von 20 Personen (85%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 3. September 2014
I have played various card games since 2004. Although many have been playing longer than I have I still feal as though I have the authority to review this card game based on the endless hours and dedication I've put into card games.

Accessability:

This is the easiest to get started free to play game that I have ever participated in. There are good rewards for a campaign mode that teaches the basics of the game, there is a crafting system, and there are daily rewards for playing. Overall, I have yet to spend money on the game, but I'm happy with my collection and deck I have been able to build. I have played for less than a month. You can use actual money to advance if you wish.

This is also a easy game to learn, Even as an easy game to learn, there are many options during every turn so there is a challenge using the most basic decks against real players and the later computer players in campaign mode.

4.5/5

Only a totally free all cards accessible immediatley type of game would be better in my opinion, but there are drawbacks to having everything at the start of the game. The game can be picked up quickly, but offers a deep sense of strategy.

Flavor:

The artstyle of the game is comparable to that of Magic the Gathering. They are comparable in that this game draws inspiration from a number of fantasy areas; mideival, japanese, and middle eastern are a few of these fantasy realms that are drawn from. Additionally, this particular game doesn't feature art that is as dark and hard to distinguish as Magic the Gathering. If Magic the Gathering was Diablo 1 and Hearthstone was Diablo 3, then this game is in between when concerned with the art assets.

5/5

This is a great aesthetic for a competitive fantasy game that wants to be taken seriously. The art assets are memorable and work very well with the card effects.

Mechanics:

There are quite a few interesting, mechanically wise, things going on in this game that are not featured in many other games.

First, card zones matter. This is a feature non-existent in many card games, but as creatures may only attack opposing creatures that are directly across from themselves and because creatures can be made less vulnerable to attack by putting them on certain board tile players do best by strategizing how to move and initially position their creatures on the game board.

Second, creatures health totals do not automatically heal every round - creatures keep the damage that they take throughout the game. Creatures are also, as mentioned above, only vulnerable to attack in certain board positions. Together these parts of the game come together to create a lasting investment in the cards that have already been developed onto the board. Players may strategize how to keep their creatures around so that they may stifle a future assault or begin to pressure the opponents life total without engaging the opponent's creatures.

Third, attacking isn't always free. If a creature does not kill an opponent's creature with it's attack, then the attacking creature is vulnerable to retaliation damage. Attacking therefore becomes something more strategic than automatic.

Fourth, there are multiple costs to playing a card. Not only do cards have a mana cost, but they also have a threshold costs. There are three separate resources, other than mana, that players have the option of adding to every turn. Overall, these other resources add another layer of depth to card balance, deck building, and game play. Additionally, card zones and deck size are other limited resources that also may need to be managed during longer and more complicated games.

4.5/5

These are just the mechanics that I find most interesting. These mechanics are rare to find in a good card game, but they all come together well to create a challenging experience in this game. This game also has very good use of key words that facilitate the understanding of what cards do. The room for improvement here is a few rules based questions about not being able to always predict what will happen without having experienced the given situation beforehand.

Playability:

This game has curtailed some of the more annoying occurrences in card games with it's standard format and general card balance. Many times non-interactive combo strategies and rush strategies can be frustrating and impossible to stop in games. Although those types of strategies do exist in this game, they are not game breaking. The amount of damage that a player can deal in one turn, in a long back and forth game, is hardly unexpected. This is not Yu-Gi-Oh! or Hearthstone where players will be able to reliably leverage their card economy into fast and lethal damage.

This game gets deck and card diversity right. All too often do card gamers consider deck diversity to be an automatic good. All too often deck diversity comes with the cost of imperfect knowledge about the opponent's deck and degenerate strategies. As I said in the previous paragraph, most strategies are interactive in this game. There is a real focus on combat and life managmnt in the game. Additionally, players are limited from playing every single card in every single deck and therefore players will be able to reliably predict the threats that an opponent may have - the issue of losing because of the opponent happening to be using a different strategy than expected isn't a problem.

4/5

The point lost here is because of some balance issues. There are times, as in any game, where the opponent has a specific hand of cards that cannot be beaten. This is more of a issue with deck based games than this specific game, but there still will be a few games that will feel bad and that will be out of your control. The most recent set also has some very powerful cards that are difficult to interact with. This game does fall into the trap of allowing rare cards to be overpowered and there are also times when you will have no silver bullet available to use against the opponent, but, again, that only occurs twenty percent or a low amount of the time.

Total:

4.5/5

This game does live up to it's claim of being the best online free to play card game.

There are more things that I could have mentioned, but that would not have changed the score. Stop reading this review and go play the game already.

Play through campaign as quickly as possible as that has the biggest rewards in terms of free cards.

Once you reach a certain rank, then you will be given daily quests that are very generous.

Try to only use your wildcards for crafting heroic, epic, and rare cards. Also always uncheck hide duplicate on the crafting page so that you can find the lowest crafting price for the card you want.

If you get a referral link to play the game you will start with extra cards, but do not ask me for a referral link as that goes against the terms of my posting this review.

occasionally check the online forums for promo codes as they will be occasionally released and grant you free cards.
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14 von 15 Personen (93%) fanden dieses Review hilfreich
159.1 Std. insgesamt
Verfasst: 22. September 2014
This is a good deep CCG. Most of the Complaints are either false or have been fixed in the new patch. I have pretty much all the cards I want in the game and only paid like $0.06 for 2 steam puzzle/decks (100+ cards) in the market place. I think it's more giving than Hearthstone, I have been playing Hearthstone since beta and still have a bunch of cards i need. The campaigns give a ton of gold/packs and can be completed with all factions for more gold/packs! You start off with 1 deck but earn other decks as u beat their factions or start with all 6 faction decks if you start the game through a referral.

There are weekly promotions like this last week for every Wild Card (WC) you spend, you get 50% back after the weekend. WC are used to buy any cards you want in the Altar of wishes. The WC prices are fair. There is a login bonus system where u just need to log in and get free stuff every day. Playing a game earns you gold and exp. win or lose, and there are daily quests to earn more gold. Leveling up gives a nice chunk of gold enough to buy a pack. There is a Infernal pit where u can burn your extra cards for Gold, WC and if u burn enough you also get a card(the card changes about every 8 hr). Another way to earn packs, gold, WC, etc is to earn achievements, and there are many of them! Also be sure to search for some codes online which give free packs/gold.

It's more strategic than Hearthstone since you have 8 placements to put your creature. You can be offensive or defensive. You can only attack the hero if there is no creature blocking your way. There are 3 different formats, Standard (recommended for new players), Open (Ever card can be used here but could be chaotic for new players), and Weekly format which changes every week. There is also 2 tournament mode: Jackpot (chance to earn gold) Swiss (tournament of 8 players where 1-2 place get 2 packs of the last to exp set and and random player that plays all 3 games will get a ticket and a bs2 pack) I think you should stay away from tournaments until you have reached champion 1 level or think you have a good deck and grasp of the game.

The cards consist of Creatures, Magic, and Fortunes. Most cards have a requirement where you can raise 1 per turn for Might (Creatures), Magic. And Destiny (Fortune). It's pretty simple, the tutorial explain everything clearly. Each Hero has magic school(s) attach to them and can only use spells from that school. There is also Neutral Events where both players can use so pick those out carefully. Try to pay attention to the events, cause I forgot about them when starting out and lost some games cause of it.

Oh and the art work in this is great!

If you use this link, you will start with all 6 decks:
https://signup.duelofchampions.com/portal/index/DOC_world_02_0010_06_200_12_0614_00♥♥♥♥♥♥♥791SBN

So that's 12 decks you will have after beating all the factions once, and will have lots of extra cards to burn in the pit. You can add me too if u like to chat or play a game :)
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