Entrez dans l'univers légendaire de Might & Magic avec ce fantastique jeu de cartes en ligne. Choisissez un héros et construisez son armée à l'aide de plus de 770 cartes d'unité, de sort, de bâtiment et de fortune et terrassez de redoutables adversaires dans des duels de cartes épiques.
Évaluations des utilisateurs : Très positive (3,418 évaluation(s))
Date de parution: 7 nov 2013

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

 

Recommandé par les curateurs

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Mises à jour récentes Tout voir (16)

22 avril

Time of Renewal wrong amount in DLC

Hey Champions!

On Friday players purchasing the Time of Renewal DLC on Steam identified an issue where they received only two ToR boosters instead of the two boxes that should have been received.

This issue has since been addressed and is now fixed.

What can I do if I received the wrong amount of packs in the game?
We would like to ask all players who were affected by this to contact our support .


What information do I need in the support ticket?

First please make sure that you log in with the same account you made the purchase with and use the following options in your ticket:

Platform: PC
Product: Might and Magic Duel of Champions
Category: Billing
Subject: Steam DLC Issue

Please provide with your ticket a copy of the receipt of purchase that Steam provides by email!

0 commentaires Lire la suite

16 avril

Time of Renewal is finally here!

Time of Renewal is a brand new expansion to the Might & Magic: Duel of Champions universe!

This new set contains 170 cards comprising of 24 new cards and 146 rebalanced cards.
As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

To help you get started new additional DLC has been shipped in Steam.

You can read more about Time of Renewal in our fourms:
http://ubi.li/b3gg6

The complete patchnotes for Time of Renewal are available here:
http://ubi.li/2akjh

3 commentaires Lire la suite

Nouvelle mise à jour



The Might & Magic: Duel of Champions Development Team is proud to release Time of Renewal, an exciting new expansion with cards, features, and fixes!

Contains 170 Cards
24 new cards and 146 cards from the open format, reborn and ready to fight in standard.

New features


We added new card sleeve themes
  • Haven Theme
  • Inferno Theme
  • Necropolis Theme
  • Sanctuary Theme
  • Academy Theme
  • Stronghold Theme
  • Neutral Theme

New Cards:


  • AKADEMY
    • Surging Golem
    • Manastorm Titan
    • Power Blast Titan
    • Crimson Wizard
  • HAVEN
    • Griffin Captain
    • Falcon Holy Priest
    • Falcon Praetorian
    • Blind Justicar
  • INFERNO
    • Shadow Lilim
    • Shadow Breeder
    • Abyssal Lilim
    • Breeder Progenitor
  • NECROPOLIS
    • Skeleton Master
    • Necromancer Reinforcer
    • Ichor Spinner
    • Ichor Weaver
  • SANCTUARY
    • Ushio Naga
    • Shinobi Thief
    • Shinobi Gunshi
    • Shinobi Whisperer
  • STRONGHOLD
    • Sahaar Archer
    • Harpy Shaman
    • Bone Ancestor
    • Sahaar Raging Chieftain


As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

You can read more about Time of Renewal in our fourms:
http://ubi.li/b3gg6

The complete patchnotes for Time of Renewal are available here:
http://ubi.li/2akjh

À propos de ce jeu

Entrez dans l'univers légendaire de Might & Magic avec ce fantastique jeu de cartes en ligne. Choisissez un héros et construisez son armée à l'aide de plus de 770 cartes d'unité, de sort, de bâtiment et de fortune et terrassez de redoutables adversaires dans des duels de cartes épiques.


UN UNIVERS FANTASTIQUE IMMERSIF

Redécouvrez les factions de l'univers Might & Magic dans un tout nouveau format. Les cartes, aux illustrations magnifiques, représentent les héros, les créatures et les sorts bien connus du monde de Might & Magic.


DEVENEZ UN CHAMPION

But du jeu :
• Venez à bout du héros adverse en déployant vos créatures, en lançant des sorts et en utilisant les bâtiments, les fortunes et les évènements à votre avantage.

Choisissez votre faction : 
• Le jeu propose 6 factions différentes disposant de leur propre histoire et style de jeu : Havre, Inferno, Nécropole, Bastion, Sanctuaire et Académie. Découvrez-les toutes et apprenez à maîtriser leurs particularités stratégiques.

Choisissez votre héros :
• Le jeu comporte plus de 46 héros. Le héros que vous choisissez détermine à quelle faction votre armée appartient, ainsi que vos niveaux et points de vie de départ. Chaque héros a accès à plusieurs écoles de magie.

Préparez votre armée pour la bataille :
• Créez et modifiez vos decks grâce au générateur de deck : les possibilités sont infinies et vous pouvez en créer autant que vous le désirez. Chaque deck comprend 1 héros, 8 événements et de 50 à 200 cartes de sort, créature et fortune.

Devenez le maître du champ de bataille:
• Plongez au coeur de la bataille avec votre deck ! Vos cartes peuvent être déployées et repositionnées sur les 16 emplacements du champ de bataille, ce qui offre de nombreuses possibilités stratégiques.

Essayez les différents modes de jeu :
• Affrontez de nombreux adversaires en ligne lors de duels classés ou non. Participez à des tournois quotidiens ou créez votre propre tournoi. Remportez des récompenses et accomplissez des exploits passionnants tandis que vous gagnez des points au classement.


RENCONTREZ ET DEFIEZ VOS AMIS EN LIGNE

• Discutez avec vos amis et adversaires tout en jouant et visitez les forums officiels pour rester en contact avec la communauté de Duel of Champions.
• Découvrez les dernières nouveautés et les mises à jour en suivant Duel of Champions sur Facebook, Twitter, Youtube et Twitch.
• Défiez directement vos amis ou faites confiance au système de matchmaking pour trouver un adversaire à votre taille.
• Participez à des tournois en ligne et suivez votre position dans les classements.


AGRANDISSEZ VOTRE COLLECTION

• Gagnez des niveaux pour débloquer des récompenses : cartes, decks, améliorations, monnaie, tickets de tournoi et Jokers.
• Obtenez gratuitement des cartes exclusives en accomplissant des exploits et en remportant des tournois.
• Visitez la boutique d'Emilio et profitez d'offres spéciales pour agrandir votre collection de cartes.


Profitez pleinement du jeu ! Découvrez les dernières nouvelles, les offres exclusives, et bien plus sur...
FACEBOOK: http://www.facebook.com/MightMagicDuelofChampions
TWITTER: http://twitter.com/duelofchampions
YOUTUBE: http://youtube.com/user/MMDuelofChampions
TWITCH: twitch.tv/duelofchampions

Configuration requise

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
395.1 heures en tout
Posté le : 21 juin
Le jeu est très bon, c'est un fait.

Il a quelques aspects qui le rend bien différent des concurents :
  • La plupart des créatures doivent d'abord attaquer les créatures adverses de la même ligne avant de pouvoir atteindre le joueur adverse.
  • Il y a des dégâts de "riposte" (et donc une possible immunité pour certaines cartes) ce qui oblige à attaquer plus intelligemment que dans certains autres jeux.
  • Une bibliothèque de carte impressionante, réparties en deux catégories : deck "standard", et deck "ouvert" qui autorise plus de choix.
  • Un choix large de gameplay : 6 factions qui offrent chacunes 2 ou 3 gameplay bien distincts... plus ses quelques variantes.
  • La possibilité de jouer en duel classé ou non, ou en tournois de 8 joueurs avec des contraintes de deck pour entrer en lice (qui changent après quelques jours).
  • es "évènements" (8 par joueurs, dispos 2 par 2, et utilisables par les deux joueurs independemment de qui a apporté la carte sur le tapis) dynamiseront la partie : attention à ne pas booster votre adversaire !

Mais voilà, il commence à y avoir un souci :
A mes débuts (il y a plus d'un an), jouer 100% Free to Play m'a été délicat, mais concevable.
Aujourd'hui, je pense qu'un nouveau joueur sera tellement à la ramasse au départ (50 cartes "précises" à obtenir parmis la quantité astronomique dispo dans chaque extension) qu'il devra accepter de se faire souvent démonter par les vétérans le temps de se constituer un deck correct, ou claquer des euros pour accélérer le mouvement... et ensuite commenser sa vraie partie.


Pour résumer :
Je conseille très vivement le jeu.. mais les "mauvais perdants" et "rageux" devraient s'abstenir, du fait du temps nécessaire pour avoir un deck viable face aux vétérans.



Note pour Steam :
Sur mon premier post, j'avais écrit "un nouveau joueur sera tellement en retard au départ" et j'ai eu droit à une censure.
Je comprends que le mot retard soit considéré comme une insulte en anglais, mais voir ♥♥♥♥♥♥ à la place est plutôt dommage, quand on écrit dans la langue de Molière.
Peut-être serait-il bon de faire une whitelist en fonction de la langue de rédaction du commentaire ?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1,395.7 heures en tout
Posté le : 10 mai
Bon jeu mais peut de mise à jour et un peu un attrape pognon ...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
84 personne(s) sur 104 (81%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 6 février
I've used to play the non-steam version before, so my playtime here is inaccurate.
MM: DoC struggles with several issues that make it hard to enjoy in the long run.

Firstly, progression is very slow. Rewards for a single match are negligible and you're only rewarded with a reasonable amount of gold (basic currency) when you level up. The problem is, after the first few levels it will take you around ten hours of playtime to get another one. Some mechanics are in place to make the grind less monotone, but they have their own share of issues.

There's a PvE mode available in the form of campaigns. Each campaign consists of 5 missions that, upon being completed with one of the six available factions for the first time grant a significant amount of gold plus some experience points. Clearing the entire campaign with a faction also grants a free booster pack. The problem is, those free boosters are largely useless, since following an overhaul in 2014 most cards from older sets can no longer be used in ranked play. The gold rewards for campaigns also happen to have a nasty incident in their early history. Two weeks after being introduced those rewards were increased by a factor of five and this increase was not retroactively applied to players who already cleared the campaigns. Since the increased rewards were ridiculous - clearing 2 missions took next to no time and granted as much as a single level up normally does - pretty much all the players who weren't already veterans found themselves in a situation where it would simply be easier for them to start the game anew (which isn't allowed), even if they already spent money on it.
The previously mentioned overhaul also made it impossible to gain seals (premium currency) without paying money for the game, even though previously they were received upon leveling up and as a reward for 6 consecutive days of playing. Since every new card pack is only available for seals for the first few weeks, this also means that paying players now have an actual advantage over non paying ones.

There's also a lot of balance issues. Unless you manage to build a decent deck, which involves lots of grinding or spending several AAA titles worth in money on card packs then you'll struggle even against mediocre necropolis players, mostly because dark magic school is broken to the point where it enforces the meta (not worth it to use any creature costing more than 4, because otherwise casting Soulreaver or Death Seal will remove it for a lower cost, while casting Wither will make it useless). Necropolis isn't exactly overpowered though: it just isn't really possible to counter if you lack cards, so for the first ~40 levels or something around ten times that amount in dollars/euros.

If you bothered to read this wall of text, you might've noticed that most problems are nailed down to the controversial overhaul, that:
1. added PvE campaigns and then screwed over everyone who finished them
2. made over half of the cards in the game useless by excluding them from ranked play or the so-called 'standard format'
3. removed all the free ways of gaining premium currency, except for some achievements that are mostly hard or even impossible to get without paying for the now obsolete card sets in the first place.

Point #2 effectively negatively affected paying players by making some neat decks that require a select pool of cards useless and wasting their money in the process, point #3 made the game feel like a 'pay to win' for free players, while point #1 was a bad decision that screwed over everyone. What all of those points have in common is that the combination of these things irrecoverably ruined the trust in the developer that many players had at that time.

Even with those problems playing MM: DoC can be enjoyable from time to time, but as far as I'm concerned, major updates tend to create more problems than they solve, not to mention that removing what used to be half of the cards available in game from ranked play instead of actually bothering to balance them (and not even managing to tweak the remaining half properly) was probably the most lazy development decision I've ever witnessed.
If you're looking for a more complex alternative to Hearthstone, you might want to check out Infinity Wars instead.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
45 personne(s) sur 58 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
168.3 heures en tout
Posté le : 18 avril
See how all the positive reviews are really old? The game is way too expensive and then they reshuffled things and made a ton of stuff no longer usable and it's just not worth your time. It's a shame because it was a good, fun game

If you aren't willing to spend a decent amount of money on a regular basis to buy cards in a game no one plays, then this game is not for you.

Edit: some people would like to point out that there are now various formats of play some of which will let you use (modified versions of) your old cards. I didn't mention this because it doesn't matter. The only way to get old cards is if you already have them, and so if you play the old style you will be playing pretty exclusively against people who already spent a ton of money on their cards.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 25 (80%) ont trouvé cette évaluation utile
1,141.2 heures en tout
Posté le : 7 mai
I love CCGs, and the Might and Magic universe, and I recommend this game, with warnings.

Overall this is a great game with lots of intricate strategies and very versatile card selection. It's terribly frustrating. I love the game and collecting as many of the different cards as I can, and there are some problems with the economy as mentioned in other posts. I have logged over 900 hours, and 1700 duels. I currently have 914/996 of the different cards. Whether you like games like this for the sake of collecting the cards or are just trying to get that 4th Arcane Eagle for your deck, than you should expect to fork out some dough or become a total shut in and dedicate your life to grinding.

The game is very Rock, Paper, Scissors, Lizard, Spock. Luck is a significant factor as well as far as who gets the curse of having to go first. I know that generally the first turn player statistically will more often get to also attack first, but the second player gets a card draw, a bonus card AND the first player doesn't get to boost their hero on the first turn! Bizarre.

I like how there are separate 'standard' and 'open' game modes. Open is for old school players that are fortunate enough to already have a good collection of the best legacy cards. My mistake was spending so much time trying to grind in open. Some rebalancing was done, and I am optimistic that there is more to come. A lot of cards were recently rebalanced and introduced into standard mode. While I would love to say that I want to see more of this in future expansions, this will bring me to my next point.

COLLECTING

I had set out with the crazy goal to try and get a copy of every single card from every set, as any obsessive collector would. The only way to get the legacy cards now is by paying, aside from the wildcard farming (and infernal pit) or saving all your gold and waiting every 3 months or so for waiting for Emilio's packs to be available for gold. Doing this presents a small problem though...

With each expansion, newer stronger cards are coming out that naturally players want to get their hands on as soon as they can to maintain an edge over their competitors. Particularly, Sins of Betrayal and Time of Renewal especially have introduced a lot of powerful new cards. So if all of the hard, hard, hard earned gold is needed for the newest, and priciest packs, than you need to decide whether your efforts are to work towards staying competitive, or getting really rare legacy epic cards. (900 hours and i still don't have Eleonore, unfortunately I started not long before Base Set II came out) This wouldn't be an issue if legacy packs or Emilio's packs were always available for gold, or if you could still earn seals.

Regarding my collection, I'm roughly 2000 wildcards away. About 800 booster packs...

ECONOMY

Overall, getting cards is slow. Even with daily achievements (which sometimes take hours to finish), it generally takes a few hours just to get a single pack.

Seals are finite. After your early achievements, I think you end up with a grand total of 1600 or something. Enough to get a box and a couple of packs. Seals are the only everyday way to get old cards and they only available for real money. They recently became even more overpriced.

Ubisoft needs to reintroduce weekly seals in the login bonuses. Not necessarily a lot, averaging maybe about 100 a week or so just so players can get cards a little quicker. I'll compare this model to the Pokemon online CCG, which (up until recently at least) gave a booster pack for every 5 login days. On login bonuses alone, DoC would get you a free pack after logging in every day for roughly 3 to 4 weeks. Don't even think about skipping a day or you will reset the week and have to wait even longer for the coveted wildcards.

There are a few basic things that Ubisoft can and should do to drastically improve the economics of the game and put it back on top.

- Seals should be available in the weekly login bonuses, or they need to be WAY less stingy on the number of seals provided for $$
- Emilio's packs should be available for gold at all times
- The infernal pit should offer rares, epics, and heroes more often and way less commons from Base Set II and the timer should be 4 hours, instead of 8
- Better achievement rewards (banners? ... seriously?)

Some economical improvements and continued balancing and this game would put it on top to stay for a long time to come.

If you found this review helpful and are starting a new account, feel free to use my referral code, you'll get extra cards to start out! RCACTG
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante