Indsendt: 7. maj
I love CCGs, and the Might and Magic universe, and I recommend this game, with warnings.
Overall this is a great game with lots of intricate strategies and very versatile card selection. It's terribly frustrating. I love the game and collecting as many of the different cards as I can, and there are some problems with the economy as mentioned in other posts. I have logged over 900 hours, and 1700 duels. I currently have 914/996 of the different cards. Whether you like games like this for the sake of collecting the cards or are just trying to get that 4th Arcane Eagle for your deck, than you should expect to fork out some dough or become a total shut in and dedicate your life to grinding.
The game is very Rock, Paper, Scissors, Lizard, Spock. Luck is a significant factor as well as far as who gets the curse of having to go first. I know that generally the first turn player statistically will more often get to also attack first, but the second player gets a card draw, a bonus card AND the first player doesn't get to boost their hero on the first turn! Bizarre.
I like how there are separate 'standard' and 'open' game modes. Open is for old school players that are fortunate enough to already have a good collection of the best legacy cards. My mistake was spending so much time trying to grind in open. Some rebalancing was done, and I am optimistic that there is more to come. A lot of cards were recently rebalanced and introduced into standard mode. While I would love to say that I want to see more of this in future expansions, this will bring me to my next point.
I had set out with the crazy goal to try and get a copy of every single card from every set, as any obsessive collector would. The only way to get the legacy cards now is by paying, aside from the wildcard farming (and infernal pit) or saving all your gold and waiting every 3 months or so for waiting for Emilio's packs to be available for gold. Doing this presents a small problem though...
With each expansion, newer stronger cards are coming out that naturally players want to get their hands on as soon as they can to maintain an edge over their competitors. Particularly, Sins of Betrayal and Time of Renewal especially have introduced a lot of powerful new cards. So if all of the hard, hard, hard earned gold is needed for the newest, and priciest packs, than you need to decide whether your efforts are to work towards staying competitive, or getting really rare legacy epic cards. (900 hours and i still don't have Eleonore, unfortunately I started not long before Base Set II came out) This wouldn't be an issue if legacy packs or Emilio's packs were always available for gold, or if you could still earn seals.
Regarding my collection, I'm roughly 2000 wildcards away. About 800 booster packs...
Overall, getting cards is slow. Even with daily achievements (which sometimes take hours to finish), it generally takes a few hours just to get a single pack.
Seals are finite. After your early achievements, I think you end up with a grand total of 1600 or something. Enough to get a box and a couple of packs. Seals are the only everyday way to get old cards and they only available for real money. They recently became even more overpriced.
Ubisoft needs to reintroduce weekly seals in the login bonuses. Not necessarily a lot, averaging maybe about 100 a week or so just so players can get cards a little quicker. I'll compare this model to the Pokemon online CCG, which (up until recently at least) gave a booster pack for every 5 login days. On login bonuses alone, DoC would get you a free pack after logging in every day for roughly 3 to 4 weeks. Don't even think about skipping a day or you will reset the week and have to wait even longer for the coveted wildcards.
There are a few basic things that Ubisoft can and should do to drastically improve the economics of the game and put it back on top.
- Seals should be available in the weekly login bonuses, or they need to be WAY less stingy on the number of seals provided for $$
- Emilio's packs should be available for gold at all times
- The infernal pit should offer rares, epics, and heroes more often and way less commons from Base Set II and the timer should be 4 hours, instead of 8
- Better achievement rewards (banners? ... seriously?)
Some economical improvements and continued balancing and this game would put it on top to stay for a long time to come.
If you found this review helpful and are starting a new account, feel free to use my referral code, you'll get extra cards to start out! RCACTG