Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
Brugeranmeldelser: Very Positive (2,901 anmeldelser)
Udgivelsesdato: 7. nov 2013

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Recommended By Curators

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

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9. juli

Griffin Bane officially released!

Griffin Bane, a brand new expansion to the Might & Magic: Duel of Champions universe, is now available! This release features 100 brand new cards, brand new achievements, new features, and much more. Log in to the game and experience Griffin Bane today!

Want to learn more about Griffin Bane? Check out the Patchnotes here -> http://forums.ubi.com/showthread.php/898224

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7. juli

Patchnotes - Griffin Bane Expansion

Full patchnotes on the Ubi forums here: http://forums.ubi.com/showthread.php/898224

In this release:

  • 100 New Cards
  • New Achievements
  • New Features
  • ...and much more!
We are shooting to release the expansion on Wednesday, July 9th. Click the link above for full details.

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The Might & Magic: Duel of Champions Development Team is proud to release Sins of Betrayal, an exciting new expansion with cards, features, and fixes!

100 New Cards
New Heroes, Creatures, Spells, Fortunes, Buildings and Event

Card Updates
- All Heroes with the "Invoker" in their title (Asalah, Jezziel, Kal-Azaar, Mother Namtaru, Shaar, Kaiko) change starting requirements from 0/2/1 to 1/2/0
- Lurker in the Dark: Now Requires 3 Might, and has Fear effect lowered to 2
- Chain Casting updated description and effect to: Until end of turn: Spells you play cost [1:RESOURCES] less for each other spell you played this turn. The cost of those spells could not be reduced to less than [1:RESOURCES].
- Bloodsnake Shaman updated description and effect to: The first time an Enrage counter is put on Bloodsnake Shaman in a turn, it deals 1 damage to all enemy creatures on the same row.
- Titan Workforce updated description and effect to: Permanent: The first time that one or more friendly Construct dies in a turn, return them to their owner's hand instead.
- Writ of Fate updated description and effect to: Shuffle target Unique card into its owner's library.
- Generator Titan no longer gives his ability to enemy construct creatures

New features

Replay Manager: added a tool to watch replay files in-game (not available on iPad version)

Pack Inventory screen added to the 'Open Packs' menu

Daily Quests: Quests that required to complete an objective with one specific faction now give the choice between two factions

Infernal Pit gives Wildcards in addition to previous rewards (1 Wildcard for each 1000 Gold worth of Sacrifices)

First/second player advantage: changed the rules to even the odds whether you play first or second in a multiplayer match:

- On its first turn, the first player doesn't draw a card during its supply phase and cannot use his hero's ability
- The second player starts the game with a Dragon Crystal. This special fortune card gives the opportunity to the second player, at the time he chooses in the game, to use one free effect (either drawing a card, gaining a temporary 1 resources boost or dealing 1 damage to a creature)

Resource curve becomes 1-1, 2-2, 3-3, etc. instead of 1-2, 2-3, 3-4, etc.

About This Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection


    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Helpful customer reviews
95 af 112 brugere (85%) fandt denne anmeldelse brugbar
111.9 timer bogført
First of all, this game is now neither pay to win, nor unbalanced: reviews which say so are usually pre-Griffin Bane expansion, which immediately gives new referred players all six starter decks, plus tons of gold to buy cards upon completing the introductory campaigns, and brings back all Factions to competitive levels.

More complex, varied and ultimately satisfactory than Hearthstone, this game has very nice mechanics, with the board consisting of four rows and two columns (shooter and melee) for each player, spells which can affect single creatures, specific areas (squares, rows, columns) or even the entire board, and fortunes which usually manipulate cards and decks.
Creatures can be basic or have a lot of useful abilities (immune to retaliation, stackable, outmaneuver, etc.), including "enter the board" effects.

Simply put, this is the best CCG I've ever played.

P.s. Since I love the game, I'm glad to help new players to understand it, so feel free to ask for help and/or for my referral code, should you have no friends who play the game.
Indsendt: 31. august
Fandt du denne anmeldelse brugbar? Ja Nej
234 af 338 brugere (69%) fandt denne anmeldelse brugbar
8.4 timer bogført
When you first boot up this game for the first time your instantly impressed, the cards are full of beautiful art, the gameplay is fun and you really feel its a well made game. You also get a nice bundle of free in game currency to buy "Packs"....atleast YOU will think its alot...its only once you add a few new cards to your starter deck or throw out your cheap shop deck against players online that you see this is a heavy pay to win game. Your freebie or cheap cards will be torn to pieces against someone who threw money into the game shop and bought all the decks/packs to get those OP cards. Some of the pay factions not optional for the freeble's are so much more powerful too and you will sadly see yourself looking at the shop and tempted to spend just to level the playing field. All in all its a ok game, but due to the heavy pay to win theme I cant recommed it.
Indsendt: 24. april
Fandt du denne anmeldelse brugbar? Ja Nej
50 af 60 brugere (83%) fandt denne anmeldelse brugbar
489.9 timer bogført
If you're looking for a competitive card game, then I'd recommend this to you.

I recommend this because the gameplay is quite innovative and also addivting for a card game. Game mechanics is quite complex, but when you get the hang of it you will discover that this game have a great game mechanic unlike any other card games.
Like other Collectible Card Games, you will have to either invest a lot of money or do some serious grinding if you want to build a decent deck. And of course, like any other card games, luck plays a major role both in game and opening a booster pack.
FYI, I spent 0 amount of real money in this game and I'm already in the top 400 worldwide. All cards are accessible without paying.
Indsendt: 18. august
Fandt du denne anmeldelse brugbar? Ja Nej
63 af 81 brugere (78%) fandt denne anmeldelse brugbar
1,337.1 timer bogført
Definitely better than MTG. Aside from playing without having to pay any money... you still get to enjoy the same feeling when you play cards as those on MTG. Card collection and deck building is so easy. Getting enough play means you get tons of gold in exchange for packs of cards to improve your deck. I can't stop playing this since I started and now I'm having trouble sleeping... :D
Deep game strategy, deck building skills and lots of cards to choose.
Every part of the game is excellent. Thank you Ubisoft for building this game
for cheap players like me!!!
Indsendt: 19. august
Fandt du denne anmeldelse brugbar? Ja Nej
189 af 290 brugere (65%) fandt denne anmeldelse brugbar
1.1 timer bogført
The game mechanics themselves are enjoyable, but the paywall is much too high. After playing for a few hours, I've come to the conclusion that it is not possible to actually play the game without paying for it. If you want to run a successful pay to win game like this one, the game has to at least be fun and fast paced enough in the beginning to lure people into paying for things later. This game fails to do that as you are immediately faced with a paywall or easily over 20 hours of grinding with the same starter deck to even unlock even the most basic features common in modern 'free to play' card games. I stopped at about hour three. (Note that I started playing this game outside of steam, which is why I only have an hour logged playing on steam.)

It's not that the game mechanics are bad, in fact they are quite interesting. Each deck being bound to certain factions and schools of magic is a promising feature that unfortunately does not come out prominently in the beginning as you are forced to play with the same intro deck (you can make some slight modifications to it with your starting cardpool if you wish) over and over again. The tactical mechanic of positioning your creatures and having area of effect features is also quite enjoyable. This is the meat of the game's structure and it is well executed. The main problem is with the way the paywalls are set up.

There is a simple conundrum in these pay to win games. If you don't want to pay, you have to spend countless hours grinding, which is boring, but at least you are playing the game. If you are willing to pay, you have to realize that you are in effect paying the game company to NOT play their game. It is quite an achievement for game developers to create a game so boring that people are willing to pay to NOT play it. So then what's the point? This is the pit that many of these games fall in.

So what would make this game better? More variation. The game should give every player access to all the starter decks. This way as they continue to grind through the game they are encouraged to try new things which will keep them playing, rather than get bored repetitively grinding with the same low power decks. Also removing the level requirement for the card trade in system is a must. This will allow players to more greatly customize whatever starter deck they like the most which will also encourage them to keep playing and trying new things. As is, the lack of customization available in deck construction to the new player really dampens the exploration of the game. It should be set up so that playing the game intrigues the player into wanting to try new things and then maybe pay to help that along instead of making them have to pay before even the creative spark fires, not knowing what they really want to do. This puts out the fire of imagination before it even starts.

To sum up, this game does not offer the non paying user any encouragement to want to play the game - let alone pay for it. Furthermore, the first few hours of gameplay do not adequately sell the game's features to the user, leading to the user to doubt that the game would be fun even if they put in a few dollars.

For interesting mechanics despite a horrible paywall system and an unfun experience, this game has a lot of potential if a few minor tweaks were made. It shall therefore earn a 1/5 rating. I will not be spending any more time playing this game.
Indsendt: 26. april
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 3 brugere (100%) fandt denne anmeldelse brugbar
175.2 timer bogført
Helt genialt lille spil, som man hurtigt bliver afhængig af, med kendte creatures fra homm serien, alle creatures har deres egen special ability og passive egenskaber.

Hver gang man spiller det finder man ud af nye kombinationer man kan lave med sit deck, og det bedste af det hele free to play og nem og hurtigt multiplayer del med en global ranking, og ikke mindst achivements er ikke bare achivements, men giver også rewards
Indsendt: 31. december 2013
Fandt du denne anmeldelse brugbar? Ja Nej