Shadows is the next chapter in the Heretic Kingdoms saga. Experience an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. Take on the role of the Devourer, a demon that swallows the souls of the dead and then brings them back into the mortal realm as his puppets...
User reviews: Mixed (284 reviews) - 66% of the 284 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Recent updates View all (10)

August 28, 2015

The first update for Shadows since fall of bitComposer!

This is the first public patch we release since we have received the rights for Shadows: Heretic Kingdoms back :). It definitively is not the last one though!

This patch from 28/8/2015 addresses the following problems:
- Crashes with controller
- Occassional overlapping GUI
- some minor problems and issues which were reported

Have fun and look for more! :)

20 comments Read more

Reviews

“A well-designed adventure into dark RPG-worlds that has nothing to hide.”
90/100 – http://www.spielemagazin.de/spiele/shadows-heretic-kingdoms-pc/

“Shadows breathes new life into the genre”
4/5 – Calm Down Tom

“It's different than the games it gets compared to, but in many ways, it's far richer.”
RPG Watch

About This Game

Shadows: Heretic Kingdoms is the next chapter in the Heretic Kingdoms saga and takes place 20 years after the events of Kult: Heretic Kingdoms. It’s an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics. In this isometric action RPG, the player takes on the role of the Devourer, a demon that swallows the souls of the dead and then brings them back into the mortal realm as his puppets. It's up to him to either thwart a major threat and save the world, or to plunge it into complete disaster…

Story


After four of the five members of a secret order known as Penta Nera were murdered, their souls were swallowed by a pack of Devourers. Since then, they move around the mortal realm as the puppets of the Devourers, as a demonic Penta Nera, and ravage the land in search of the essence of souls.
The fifth member of the order, bent on revenge, makes use of the only way to stop them and summons another Devourer: this one is different from his siblings. He can absorb multiple souls, but sometimes becomes more human or schizophrenic, the more souls he absorbs. He can stop the demonic Penta Nera and save the world, or he can plunge it into complete disaster...

Key Features Of Shadows: Heretic Kingdoms

  • Extensive freedom of choice, affecting the course of the game
  • Gripping storyline in a world full of myths, destinies and legendary creatures
  • Two game worlds in one: Wander between the worlds and risk a glimpse into the dark shadow world, where you will also face enemies and solve mystic puzzles.
  • One dark hero, 15 different characters: Devour the souls of your enemies and use a lot of different characters and combat styles.
  • Complete a variety of diverse quests and face creatures in battle that you could only imagine in your worst nightmares!
  • Huge number of fantastical creatures with unique fighting styles and challenges
  • Unique party system

Press quotes:


System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8; 64 bit
    • Processor: x86 processor, 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidiaGeForce 260GTX or higher
    • DirectX: Version 9.0a
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7 / Windows 8; 64 bit
    • Processor: x86 processor, 3 GHz +, quad core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 560GTX or higher
    • DirectX: Version 9.0a
    • Storage: 5 GB available space
Helpful customer reviews
79 of 91 people (87%) found this review helpful
7 people found this review funny
8.1 hrs on record
Posted: November 12, 2015
This game is beautifully made, voice overs are great, quests, loot, crafting. But what is at the heart of every game like this, combat. Now I will say, combat in itself is just as well done as the rest of the game. However, someone on the dev team needs to understand the importance of mob spawning and placement. For me this is where the game literally falls apart. there is almost no space to manuver in this game as it is, then add the mob spawn logic. Take two steps and mobs spawn in around you in a circle and attack, This is a game where tactics do not exist, its simplhy a matter of stepping forward, getting encircled with spiders, taking boat loads of un dodgeable damange and spamming pots, lots and lots of pots.

I find in annoying enough to stop playing even though the rest of the game is literallh a masterpiece. All I can ask is that as you redesign and update your game for the re-release, try to create a more fluid combat dance between the player and the mobs. Dont rely on cheap spawning tactics to create articfically difficulty.

There is also an abundency of console type boss fights, tiny little rooms, no where to move, lighting fast bosses that do tons of damage. There is no pacing to these events they are just pot swigging marathons, or as suggested in the loading tips, over level your character and go back to fight bosses.

Unfortunantely I will have to give this game a thumbs down. I am the owner of just about every top down Diable style game available on steams, literally dozens and there is somthing magical about a game when they can get mob spawning, combat fighting spaces, mob and player speeds, functional CC down riight. I just dont think this game has that criticall component. What a shame.
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39 of 52 people (75%) found this review helpful
1.5 hrs on record
Posted: August 27, 2015
After some embittering issues with their publisher, Games Farm has re-acquired control of their IP - including their classic Kult: Heretic Kingdoms. Rewarding customers with more game instead of a paywall was how they decided to celebrate.

Any dev who puts their fans first will always be a winner to me.
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16 of 17 people (94%) found this review helpful
20.7 hrs on record
Posted: November 23, 2015
I usually do not like ARPGs, and skipped this one by due to not being interested in arpgs and thinking the "shadow world" mechanic sounded bad. I bought this while bored and was very suprised by how much i liked it. It is a very well done game. Clearing every area twice isn't so bad. I like my demon and my main guy so far, I enjoy the charcater building and there being no resets of skill points requiring thought.

Combat is fast and slow, with almost limitless heals and sometimes extremem damage spikes to help with the mechanics. It has just the right challenge level and combat is very well done considering you have potions, 3 alive people to cycle through, the demon, and your soul bar heals and reserrects.

The game has a pretty decent crafting system. The rpg aspects of quests and npc interactions are actually very heavy for an ARPG and plays like a real crpg. Production value is high and the voice overs are actually really good for the demon, my fighter character, and the others I've heard.

I am happy i bought this game, even at the current full price of $20. I just bought the orginal and am going to play that through now and then come back to this. I skipped almost all arpgs back in the day like this and sacred, etc, but am now learning to appreciate the heavier ones like Divine Divinity.

For some reason this game, S:HK reminds me of Lionheart. It isn't very similar but it has repetetive combat that somehow doesn't bother me. This is a different sort of game than the ones I usually go for so is hard for me to recommend it to people who usually play crpgs, but I think most crpg fans will find this to be a good game whereas Torchlight, Diablo 3 type arpg fans may think it is to crpgish and slow.
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15 of 17 people (88%) found this review helpful
1.9 hrs on record
Posted: January 23
Shadows: Heretic Kingdoms is a hack'n'slash RPG with a great story idea - you play the role of The Devourer who, as his name suggests, devours the souls of heroes. But this way, he also gives them a new life! In the end, this leads you to ability to switch between The Devourer and any of his collected hero souls. From beginning, you start with only one picked hero but as you go through the game, you'll find more characters - every character coming with its unique skillset. But don't get too much hyped about tactical group management, you can play only one character at time.

Whole graphic style feels pleasant in terms of the genre (and competitors as Diablo III), the atmosphere is good thanks to nice soundtrack and well-made voice acting, though it depends on specific characters - for example the princess (mage beginning character) was sometimes cringeworthy like Obara Sand from Game of Thrones.

Every environment has two version - the real one (for living characters) and the spiritual one (for The Devourer). This split is a nice idea and it's well implemented in the game, as you can swap between characters to get into/from spiritual world to run out of big group of enemies - only elite minions and bosses are in both environments.

Interface and the game controls are something that feels totally unoriginal. I think the developers might have wanted to be more close to casual and current generation of (MOBA) players, so the interface and control keybindings are similar to League of Legends (or Dota 2). As a huge hack'n'slash RPG fan since the first Diablo, this felt really bad to me, seeing even small details, as the health regeneration counter in the health bar, made my impression pretty much worse.

Another terrible thing is the AI of enemies. Many of aggressive minions won't attack you even if you are next to them, until you attack them. Enemy mobs also don't have much idea about pathfinding and walls, so if they can attack from range, they'll try to shoot you even through the wall. And they will fail.

What is almost a must feature in RPGs to have as a resource besides health? There should be something, right? Mana (magicka), rage, whatever you may think of but there's nothing! All character skills are only cooldown-driven (run and spam skills while you can), the blue resource you can see in screenshots is "soul essence" that is used by The Devourer to ressurect dead characters.

Besides mentioned cons there are also some smaller bugs like missing item icons or bugged achievements (couldn't unlock achievement for getting characters to level 2). Also, it's good to warn you that there's no autosave! That means, if you die, you have to load your latest manual save, in good old style. If you are too much spoilt by today's games, you might accidentally lose some of your playtime if you die and forget to save your position sometimes before.

Overall, I understand why Shadows: Heretic Kingdoms gets many positive responses, though I felt more like I was playing a fan-made custom campaign for already existing game (and I believe it's a lot because of the interface and controls, it does not fit the game). It's not bad and it might be worth getting on sale but otherwise I'd rather recommend you checking for some other ARPG.
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15 of 21 people (71%) found this review helpful
1.3 hrs on record
Posted: August 28, 2015
This game is fun and does not really deserve the bad rap. Playing in two different realms with two different characters, with different attributes, at the same time is clever. The people that are complaining about health need to realize they are not playing an easy d3 clone. These days we are seeing more games that are harder and some have permadeath. Publishers have to come up with "something" to make themselves different, don't they? If you see the number of games that i have; i have played a few games before. I only take the time to leave a eview when something is either complete garbage or is being maligned inappropriately. This is one of the latter. It fulfills what you would want from this type of game. Now that it is being picked back up we should see more updates and get the free dlc. At best, get it now. Put it on your wish list and wait for a sale.
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