I know this is an early release and in "pre-alpha". But there are many concerning issues with this game.
The level design shows very little creativity with the concept of shifting between realms and utilizing different creatures. It got so boring to just keep clearing a room, switching to demon form, clearing a room... I would like to see them work together to solve puzzles and defeat unique and intersting enemies. As it stands now, it's coming off as an even more tedious Diablo-style rpg.
I am not a big fan of splitting up the skill tree so much between different weapons. You essentially get a choice between 2 different weapons and passives for a total of 3 linear paths for each character. I really hope they revamp this and show some creativity here. Once again, maybe think about having the characters work together.
The graphics are okay. Middle of the road on this one, the scenes looked nice and had some real inspiration, but the creature textures and lighting effects need some work. This can be overlooked, The devs will probably work to improve this.
Controls are frustrating. I hate the word clunky, but it really applies here. You have to be incredibly precise with mouse clicks. Clicking restarts attack animations. Targeting is simply wretched for small enemies. This can be largely overlooked because it can be fixed, I just hope that the devs take the time to make a good prioritized target detect system for mouse clicks that doesn't cripple combat.
Audio effects not yet implemented.
Still in early development, so not a ton of content. But I like the tone of sidequests I've experienced so far.
The game sounded interesting, but until the developers actually show more signs of utilizing those various champions in an interesting way, I really can't recommend it. That was the big draw for this game, but it really doesn't work right now.