Still having some fun with this JA platform. I made a guide to help players with buying guns, combat strategy, tactical movement, overwatch, weapon choice during CQB combat, standard vs AP ammo, melee combat, combat field medicine, etc. (defending map sector scenario).
Players can see for themselves to help make up thier own minds if the combat play in the game is ok or not.
Note. These are custom combat play mission scenarios that you can create for yourself to play.
01/02/2015, 400 hours gameplay update:http://steamcommunity.com/sharedfiles/filedetails/?id=382219695
I'm still having some fun with this JA platform. I made a guide to help players with stealth, sneaking around, overwatch, tactical movemen and melee combat (attacking map sector scenario).
Don't need to complete the campaign objective to kill The Prince. Don't train any Militia at Angetta, Tio City, Tio Slums, Soza and OSIM. Allow The Prince death squads to take back these sectors, ....and the campaign game keeps rolling along without end.
Update 21/12/2014 update:
Latest patch V1.1.2 introduced a new bug into the combat play. This bug is causing all female gender mercs and NPCs to begin the game lying down in the prone position. The current remedy for this issue, is to change the merc stance to crouch/stand, and the bug will be gone until you next reload from a saved game.
05/01/2015, 300 hours gameplay update:
This game is right up my alley. It is a roleplay strategy squad combat turn based game, with resource management, adult humour & irony, sexual inuendo, and a killer soundtrack. You are a CIA Military Advisor tasked to hire and manage a small force of Private Military Contractors to help the local rebel insurgency overthrow The Prince's evil dictatorship regime by killing The Prince and his Death squads. This should stop the trafficking of Obsidian Meth drugs going into the USA.
Like in all JAs, there are no base building, technology trees, aliens, flying jet packs, zombies, apocalyse end world scenarios. Players who want these, suggest to play Wasteland, Xcom, Dead State, TWOM, etc. instead.
There is squad combat, repairing guns, gun enhancement mods, arms dealing, drug dealing (optional), combat medic first aid, hiring & firing merc personnel, training mercs, training militia, ...and even more squad combat.
Mercs can buy nearly everything from the local store/dealers, loot the dead enemy soldier bodies, or loot the local townsfolk. No more mindless hours scavenging around junkyards looking for pipes, tubes and springs like in JA2. No more Bobby Rays online shop. (The WWW Internet has not been invented.)
So, what's different in this JA game? Here is a list to help make up your minds to play this game or not:
Fog of War during sector combat play: Yes
Fog of War on strategic map: No (It's like having 24/7 Sattelite map update)
Single Player Campaign: Kill the Prince and the game will end. You can take as long as you like, there is no time deadline. Ignore the original campaign ending objectives, and the game will continue to play forever. Roving enemy patrols will spawn from 2 sectors of the map. Do not train any militia at these sectors, and the enemy patrols will continue to spawn. Don't kill the prince, and the game will continue forever and never ends, like playing in JA Deadly Games. You can just fight over individual map sectors over and over again with the enemy patrols.
Create a custom side mission for yourself. For example, exploit the local economy to earn a million dollars for yourself. The longer you stretch out the game, the more game money you will earn towards your retirement fund. The CIA public servant salary is not that great.
No detailed financial balance sheets, you just get a daily summary of source income and militia training expenditure.
Mercs work 24/7, do not sleep or get hungry, are well paid, don't ask for pay rise, and are paid their same fortnight salary whenever you rehire them. Extra death & disability insurance not required. Hiring the cheaper poorly skilled mercs and training them upto higher skill levels, will still cost the same lower skill salary.
Mercs can be trained up to maximum 100% skills and maximum 28 Action Points. Experience Level do not stop at Level 10. Personal Stats do not stop at Level 100. Mercs with OP perk will have 30 Action Points.
Male and Female mercs work together with no problems. Female mercs are better ;) Merc morale is always "High" if they are killing enemy soldiers in combat. No issues working together with Amazon mercs or spouse mercs.
No weight restrictions or over weight penalty. Can't decide on which weapon class to carry? Carry them all. Your merc can now be a one man army: Carry one sniper rifle + assault rifle + SMG + pistol + combat knife + grenades. What about ammo? Carry as much ammo as you can buy. Each type of ammo only requires one slot inside the backpack.
There is no BIA plan and go movement system. There is an overwatch system, based on the merc's/enemy reaction time number. The lowest number will get the first interrupt opportunity.
No roof top levels, second floor levels or building ceilings. When it rains, merc's vision is now impaired by bad weather.
Inventory is much better, easier to move items either into personal inventory or into squad inventory. mercs can haul all the squad inventory when the squad is Oscar Mike. No more mules required.
Bullets are insanely expensive: $10+ per each bullet. Like BIA, enemy will drop stuff. The elite enemy soldiers will drop better stuff.
Militia can actually defend sectors. Just need to train a full squad 15 militia, they will become invincible, and they give themselves combat veteran promotions.
No tanks or amoured vehicles, hence no LAW rocket type weapons. There are grenades, but no C4 or other explosives. No mortars. Random objects can be destroyed. 2 grenades will destroy a wall section.
Medical kit size no longer matters, just means the big doctor medical bags will last longer.
Repair toolbox size does not matter, just means the bigger toolbox will last longer.
Mercs now have to bandage their wounds, otherwise they will bleed to death. Medic merc not essential. Any merc can bandage themselves, and then jab themselves with the red syringe to restore their own health back to 100%. For bigger wounds, ...just use another syringe or eat some coconuts.
Need some extra Action Points to make a difficult shot? Eat a Monster Bar.
Need more energy? Eat fruit, Monster bar or jab the merc with the blue syringe.
When enemy is defending a map sector, they are mostly dumb like in BIA.
When enemy is attacking, they are less predictable. No two skirmish are alike. One skirmish, the enemy will attack front-on. In another skirmish, the enemy will send some soldiers to flank around your position, ...or stand still and wait for you to make the first move.
Seems like combat skirmish play has been dumbed down/simplified to play more like in JA Deadly Games. It's gone back to basics. Keep it simple. Just have to worry about the 'chess moves'.
Enemy AI will cheat sometimes, and shoot thru walls/objects. Mercs will sometimes miss their targets.
Game is still full of bugs; but no crashes and playable. Need a few more fix patches or a better gameplay/balance mod.