Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (250 reviews)
Release Date: Oct 21, 2014

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Recent updates View all (10)

November 24

JAF Update 1.0.6 is now live, introducing new Shop Interface

Hey all,

we just published update 1.0.6., which includes the all new Shop Interface and various additional fixes.

You can see the full changelog on our Community page here: http://steamcommunity.com/app/256010/discussions/0/540741858979706574/

Enjoy!

3 comments Read more

October 23

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

8 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
53 of 60 people (88%) found this review helpful
6.7 hrs on record
Posted: November 14
Short opinion:

This is a piece of crap that brings shame to Jagged Alliance series. If you're a fan of any type of tactical turn-based games - avoid it!

Long one:

Yeah, i'm a long time fan of Jagged Alliance games like many others around the world. I don't regret that i was a backer during KS campaign, it was my choice and i was fully conscious about what i was doing. I only regret the final result of this project.

I really don't want to write a book about gameplay, so i will focus on advantages and disadavtages of this game. Here we go:

Pros:

- Graphics, you can love it or hate it, but i think that graphical style that was taken was a good choice.

- Fighting, well, sometimes fight is annoying, but sometimes it can be fun.

- Music, not bad.

- The game is clearly described, you can easily sense what is it all about

Cons:

- Graphics, style is ok, but there are too little details and 3D characters have jest few polygons.

- Sound, i don't mind soundtrack, but sometimes sounds in the inventory are too loud and overdriven.

- Just one save slot!

- Very small quantity of stuff thrown around, so there is no sense in wandering on a map, there are only few containers in which you can find some loot.

- Can't open/close the doors!

- There are no second floors, and you can't go on the roofs!

- There is no possibility to modify weapons!

- Bugged and totally unrealistic weapons. There is no such thing like UZI in .45 caliber, there is no such thing like Thompson with 7, 10, or 15-round clip. Sometimes I had action points, proper ammo and just can't reload the weapon.

- Can't see bloody thing during the rain/storm.

- Pathfinding is totally broken. You can click on a single and simple part of the ground and some of your merc will choose the most complicated and longest possible way to get there (and some of them will probably stay just where they are).

- User interface is not well designed, you can easily click on a random place and accidentally move your merc.

- AI, there are no sophisticated tactics that enemies can use, They just get closer and closer, one by one. Forget about flanking and such things.

- Useless militia, you train them, they lose and so on... There is no possibility to enter combat when your militia squad is fighting.

- Strange mechanics, aim shot is useless and sometimes you can embark into weird "never-ending" shootout. It looks like this: the distance between your merc and the enemy is about two squares, you have rather high hit probability and you just can't shot him no matter what. Another thing: 103, 105% hit probability? What is it? Are devs kidding us?

- No noticeable mercs relationships, They're just callous puppets.

- You can use cow as a cover, the cow is...armoured...

- There is no, absolutely no optimalization!

- What the hell "interrupt" button is doing in UI? Interrupt action should act automatically when given character have enough action points!

- Illegible table of guns characteristic.

- There is a shop of course (in text, not graphical form!). You can buy, but you can't sell your own stuff!

- Camera angles are uncomfortable

...Jesus, i have enough, there are probably quite a few things that i could mention, but this list annoyed me enough. As You see, this game has been practically deprived of the most needed functions. I don't really see sense in existing of JA-ish game which is so neutered. Just look at Silent Storm and even 7.62, or Back in Action. These games have some flaws, but this is nothing comparing to Flashback. This game is so bad that i don't see any potential in it and any chance to upgrage the main problems of it.

People from Full Control said something like this: "KS campaign succeeded with minimum amount of money needed to create Flashback project, and that's why fans and backers will receive minimum amount of content". Pure and simple, 368k $ was practically the lowest amount of money necessary to achieve lowest stretch goals and start developing of this game. This is the point where Full Control made a huge mistake, they should never start developing this game with such a low budget. Some would say: "but minimum budget could not be lower due to low interest in community. If the amount was higher , this game would never have been created!". Exactly! Jagged Alliance: Flashback should not exist! This is so weak and embarrassing piece of crap that only brings shame to Jagged Alliance brand.

Maybe if FC had more manpower, capabilities, experience, consistent vision and skills to make things right, then they might have a chance to make a really decent game... But they hadn't and they were overwhelmed by the task which they have chosen, They had to feed their families and stay aflout, we received a game that is poor in almost every aspect. Was it worth it? I don't think so...


I believe that time will come and we will finally receive worthy successor of JA: 2. It doesn't matter how long i will wait, real mercs never die!;-)
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41 of 48 people (85%) found this review helpful
6.2 hrs on record
Posted: November 2
Backed this game on Kickstarter, because I am a huge JA fan. However, this game does not come close at all. It is riddled with bugs, lacks a ton of features and made me regret I spent the 25 EUR on Kickstarter.

Don't buy in it's current state. Game is clearly not close to finished!
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33 of 38 people (87%) found this review helpful
6.6 hrs on record
Posted: November 4
I can't recommend this game because it is so unfinished that it is more like alpha or beta stage than actual release. I really wanted this game to be good (Spent 25$ to Kickstarter) but now I have to admit it - this game is bad. Forget "Jagged Alliance" title and rename characters and then - all you have left is just bad turn-based shooter.
3 / 10
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32 of 38 people (84%) found this review helpful
4.7 hrs on record
Posted: November 7
I am afraid I cannot recommend the game as it is now.

The game is a very passable squad-based turn-based tactics, and to be fair it came closer to the original than any other JA wannabes in the past 15 years, but...

It's like someone have tried to replicate your favorite dish. They figured out most of the ingredients right (team management, strategic map layer, exploration, turn-based tactical combat), but they never got the original recipe so take their best guess to the proportions and processes.

This shows up in a number of way, but first and foremost in the lack of polish. JA2 sported the incredible level of attention to the details and polish that was trademark of Sir-Tech... Flashback - lack of polish shows in everything from ability to summon merc out of thin air, to clunky interface, to counter intuitive advancement system, to NPC names like beta_thug, to when and what your mercs say, to lack of balance in both strategic level and squad management.

On top of that Flashback is literally unfinished game (several features are unavailable or unfinished)

While the game had "Early Access" sticker on I kept hoping that all those problem would be fixed... in theory there is still a chance (developers promise patches that will do just that)... but until then... I do not recommend paying for this game.

Bottom line: It's an OK game with great potential, but at the moment if you want JA experience you better of playing JA2 (especially with 1.13 patch)
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32 of 40 people (80%) found this review helpful
0.4 hrs on record
Posted: November 3
This game has a lot of potential but it isn't even close to living up to expectations yet.
I loved JA2, but this is more like a really buggy version of JA1.

To give a concrete example, here's my first playthrough:
Battle 1: AI is a ♥♥♥♥♥ and just runs up to my starting merc who guns them down without a scratch.
Battle 2: AI runs up to my team and starts knifing them without triggering an interrupt (it turns out you have to select a button to let the computer know you would like an interrupt. Lousy UI there.)
Battle 3: I'm walking through town and suddenly the AI starts shooting my guys through the walls of buildings. When I try to shoot back (and I'm using the interrupt button this time), I'm told I can't shoot back because there is no LOS to the guys that are shooting my team. Rocks fall, everybody dies.

Take my advice and just play the original JA2 (and/or any of the million and a half disappointing clones) until this improves.

My advice is to wait and see if it is developed further before purchasing.
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28 of 35 people (80%) found this review helpful
5.6 hrs on record
Posted: November 1
Really ♥♥♥♥♥♥♥♥. Who said - that this is a release? More then half opyions doesnt work - also mercs cant close open doors, climb, etc, ♥♥♥♥ u very mutch guys for this beta
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31 of 41 people (76%) found this review helpful
1.2 hrs on record
Posted: November 2
Unfinished, unpolished and lacking in charisma. I stopped after a short while as to a complete opposite to the bright , colourful landscape with bright colourful palletes , the gameplay is dull, uninspired and the characters even more so. The original JA2 were made with an engine much older with far more limiting views and yet the dialogue, gameplay and characters with it are full of life and options. This is a complete opposite
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33 of 45 people (73%) found this review helpful
0.6 hrs on record
Posted: November 2
This game is clearly not finished. Unless they do some serious patching, don't bother.
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21 of 25 people (84%) found this review helpful
15.2 hrs on record
Posted: November 8
Loved all the JA series even JABIA, but this is pure bad!!! Good grief!!!

Backed the game in kickstarter, even payed more to have the early release, but sadly this game is just BAD, Cannot sell inventory, shops does not even have pixs of items, merc names are off the original, guns are not named right, dialogues are not even voiced, defends with squad always spawning in the middle, regularly hanging in the middle of battle esp after an enemy panics, cover does not seem to work, HELL more then half of the stuff doesn't work correctly, seriously Full Control, is this the best you can do??? If you do not have the all licenses, then please don't even name this JA.

Come on Full Control, this is just BAD!!! This effort is a disgrace to JA and yourself!
This is a good example why i will not even consider backing future kickstarter projects.
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14 of 16 people (88%) found this review helpful
47.6 hrs on record
Posted: November 14
This game is unfinished, buggy, crashes all the time. It's similar to JA2 in parts but plays without most of the depth that JA2 brought to the table. It's really just disappointing, do not waste your money.
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17 of 22 people (77%) found this review helpful
28.2 hrs on record
Posted: November 10
I'm a 25$ backer, and like many, fan of JA games, especially JA2 1.13 and i'm sooooo disappointed. Why ? I won't repeat what almost everyone said before. Read Poppel Surströmming's review, almost every problem is described there (and he makes really good jokes). In fact, this player's review is the best thing in JA : Flashback. The game is even very far away from JA2 vanilla. I personnally don't expect any patch or improvement wich will make me play this "thing" again. Full Control will never get close to the "JA spirit". Too much work to do, not enough talent. Too bad.
First time i backed a kickstarter project, last time too i guess.

If you're looking for a good JA game, reinstall JA2 with mods. If you're looking for a random unfinished, bugged game with very bad UI, limited lazy gameplay and no AI, wait for a steam discount (in current state, it values around 2.99€ in my opinion). If you have money and you like to spend it to get f****d in the ♥♥♥, buy it now.

Sorry Full Control, i would have love to like your game, but it's not a JA game. It's not even enjoyable. (Did you noticed when you designed it that the first 3 columns of the tactical map are useless ?! About 45 totally empty and useless squares).
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18 of 24 people (75%) found this review helpful
1.1 hrs on record
Posted: November 6
My recommendation is to just buy JA2 instead or play it again. This game is a disaster compared to the old JAs.
Even when they try to make it oldschool they totally fail. The inventory screen is worse than ever the skill system is uninspired, gun sounds are terrible , did u like buying weapons online thats gone so NOPE, did u like reading about your mercs before u hired them well does that excist NOPE.
Looking at the game they have at least gone in the right direction but it really ♥♥♥♥es me off even when they try they cant even compet with the old JAs wich just is sad.
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19 of 26 people (73%) found this review helpful
43.6 hrs on record
Posted: November 11
JA 2 is one of my all-time favorite games, so I dropped the cash on this right after it popped up on Steam. As you can see from my play time I really tried to give it a chance. However, every time it was about ready to hook me, I would find another reason to feel let down by it. I could list all the things that are wrong with the game, but that's already been done by the other reviewers before me. So, I'll just say unless the devs plan on doing some extensive work to the game, I would avoid it like the plague.
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18 of 26 people (69%) found this review helpful
5.7 hrs on record
Posted: November 6
I just want to say that im a real JA2 (1.13mod) and that im realy disappointed about the game in current state.
I expected a lot more weapons,attachments,looting and many more things like in the 1.13mod.
you said and you promised to make a real pre sequel!!!! like the other ones you didnt deliver (jagged alliance Back in action)

I hope that you guys make alot of patches and that the bearpit community makes alot of mods so that this game becomes a real JA3 game it has potential to be one.

For the real Ja2 fans dont buy this game not in this current state
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14 of 19 people (74%) found this review helpful
11.2 hrs on record
Posted: November 5
I love the Jagged Alliance games, however I detest this. The graphics fall so far short of the mark it may aswell be 1999 never mind the combat system nor the text based shop. Ive played games in beta with a more finished feel to them. This is going off my list until its patched or theres a good few mods around. £24.99 for this your having a laugh.....I'd say fortunatly I got it for 50% but then thats still to much, £3.99 I wouldnt complain infact I've bought better for £3.99.

Over all i feel mugged and would like a refund but ive got more chance of being a test pilot for Virgin Galactic.
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14 of 19 people (74%) found this review helpful
0.7 hrs on record
Posted: November 12
Early kickstarter backer,

I don't regret backing this project, it is a step in the right direction from the previous rereleases of Jagged alliance.

After playing flashback it makes you appreciate the original Jagged Alliance 2 more as Flashback lacks the essential immersive aspects that made JA2 so great. Instant travel/teleportation, lack of freedom of movement, maps lacking of interactive content, no looting your way through the towns exploring every house for supplies, lack of interesting NPC's, places of interest ruins the immersion and make you wish you were spending your time playing JA2.

This is not a bad game compared to all the new ♥♥♥♥ that is released these days, but the devs forgot ALL the little things that made JA2 great.

In conclusion I don't recommend this game, download the mods for JA2 and play that instead.
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15 of 22 people (68%) found this review helpful
21.7 hrs on record
Posted: November 2
A turn based strategy shooter. The game seemed great at first, but is quite repetitive after the first hour or so. The RPG element seems nice, but isnt enough flavour to keep the game interesting in the long run. Unless you have no problem with minor/ major issues and the repetitivness then go ahead and buy.
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15 of 22 people (68%) found this review helpful
3.8 hrs on record
Posted: November 5
worst game ever bad gameplay errors poor interface, not the old jag feel, two shots with shotgun close range no kill?
really disapointed with this game and the steam rule that you cant return a game, overpriced
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9 of 12 people (75%) found this review helpful
5.7 hrs on record
Posted: November 9
This game is not worth the money it is currently available for, not to mention the title "jagged alliance" is just a joke. Loved JA 2, even had 150+ hours into JA:BIA and Crossfire, I found my fun even there, but this game ? No thanks.
The whole shooting system is ♥♥♥♥♥♥♥♥, no real cover system (wasteland 2 made it so cool, is a similar one that hard to make?), lame weapons... stealth system ? It's like it's not even there ! You've gotta be kidding me... resource management ? You just conquer parts of the map, which adds money, so it determines how much you can spend, and that's it !! energy system ? It adds literally nothing to the game, as if it didn't exist in the first place.
Don't even bother with this game.
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9 of 12 people (75%) found this review helpful
25.9 hrs on record
Posted: November 20
Very dissapointing if you are just looking for a deep stratigy game experience, especially if you are a fan of Jagged Alliance. If you're a modder on The Bear Pit, then it's exactly what you expected.

As a fan of previous Jagged Alliance games, I've put more time into this title then I expected to. I did not do this becaues I felt like I was having a good time. I kept playing because I was convinced that if I gave it more of a chance it would grow on me. Almost exactly like how I felt with the older titles, as well the failed remakes like Brigade E5, and Back in Action.

Although unlike the other titles, this game just did not grow on me.

I had picked up the Early Access and gave the first island a shot. It felt simple at the time, melee wasen't even in it at this point, so I knew I was pretty early and so forgiving of the barebone features. Knowing that the game had much further to go, what was already there felt great! I was thrilled that this company was getting the basics of Jagged Alliance down, and I couldn't wait follow the updates as they came.

Except they didn't really come. I remember 1 or 2 monthly updates to the steam early access page, and then one day instead of an update there was an announcement that the game would be released. I was shocked.

Upon release, it still lacked soul. It lacked the many familiar features one can find in most other failed Jagged Alliance remakes. The developers and development community insist that many of these features are either not needed, too expencive, or coming in future patches.
A month later however, the only new feature is ammo types. In the meantime the company has released another project, a re-imagining of their Space Hulk game.

There is a quote from a post their Dev team made on the Forums that reads:

"In hindsight there were so many things we could and should have done differently, be more prepared, produce a playable version and not spend so much time on creating a website. Looking back we really should have spent more time producing solid high level designs to communicate our vision to you."

As a modding platform, it's supposed to be flexible enough so that one day someone at The BearPit might pump out a JA:F 1.13. But that kind of doesn't help the average Jagged Alliance fan who intended to back a videogame and didn't realize they were actually investing in moding utilities.

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