IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in The 7th Guest, the town of Harley has been ominously silent. Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.
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Смешанные (всего 70) - 45% из 70 обзоров этой игры положительны
Дата выхода: 30 ноя. 1995

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Об этой игре

IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in The 7th Guest, the town of Harley has been ominously silent.
Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.

AS ROBIN'S COLLEAGUE and lover, Carl Denning, you come to the ravaged estate to find her. What you uncover in its decaying chambers embroils the entire town in a deadly legacy of madness.

WEAVING A FEATURE-LENGTH, powerfully graphic video through The 11th Hour: The Sequel to The 7th Guest, the renowned developers at Trilobyte have created the most cinematic challenge to date. A wide array of games, puzzles and quests cleverly underscores the time-bending, contemporary adult mystery. only the deepest horrors of the mind could spread such terror in the night.

FEATURES

  • Fully Explore over twenty-two beautifully-rendered rooms with faster, smoother 3-D graphics than ever before.
  • Participate in a suspenseful interactive drama directed by David Wheeler, written by The 7th Guest author, Matthew Costello, featuring first-rate actors and a new musical score by The Fat Man.
  • Solve three CD's worth of diverse and perilous challenges.
  • Get on-screen hints instantly with the GameBook, No backtracking necessary.
  • Watch high quality, full motion video without any additional hardware required.

EVERY MOMENT is riddled with intrigue. Three mysterious women are your only guides. Will you find Robin and unearth Stauf's fate at last? Or seal your own forever? It all must come together at The 11th Hour.

Системные требования

Windows
Mac OS X
    Минимальные:
    • ОС: Windows XP / Vista / 7
    • Процессор: 1.8 GHz Processor
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 3D graphics card
    • DirectX: Версии 9.0
    • Место на диске: 2 GB
    • Звуковая карта: DirectX compatible sound card
    Рекомендованные:
    • ОС: Windows 7
    • Процессор: 2 GHz Processor
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 3D graphics card
    • DirectX: Версии 9.0
    • Место на диске: 2 GB
    • Звуковая карта: DirectX compatible sound card
    Минимальные:
    • ОС: Mac OS X 10.6.8
    • Процессор: 1.8 GHz Processor
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 1GB of RAM graphics
    • Место на диске: 2 GB
    Рекомендованные:
    • ОС: Mac OS X 10.8
    • Процессор: 2 GHz Processor
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 1GB of RAM graphics
    • Место на диске: 2 GB
Полезные обзоры покупателей
38 из 40 пользователей (95%) посчитали этот обзор полезным
11.2 ч. в игре
Опубликовано: 8 апреля
"You are getting closer... not. At this pace, Robin will save YOU!" - Stauf

The 11th Hour is the slightly inferior sequel to 7th Guest, Trilobyte's classic horror adventure and a Herculean Puzzle game challenge published in 1993. After the prior game's success, The 11th Hour is published in 1995, yet eventually failed to deliver the achievement of its predecessor and became Trilobyte's last game. Following the horrors of Stauf's mansion, the narration takes place 60 years after the original game with a new vicious challenge as the product of Stauf's ingenious evil.

The opening FMV movie introduces our protagonist, Carl Denning; the investigative reporter for the television series "Case Unsolved". Being the semi-educated and sensitive as a door knob ♥♥♥♥♥♥♥♥♥, Carl gets into a relationship with his producer, Robin Morales, only to end the relationship a couple months after with cruel remarks, implying that he'd wish that Robin would be one of the missing people that she's been investigating about in the little town of Harley-on-the-Hudson. Wait a minute, isn't that Stauf's town? Not so curious enough, Robin actually gets missing on investigation and a mysterious little device called "The Gamebook" is dropped on Carl's doorstep. Opening the device, Carl encounters a video of Robin, stranded in Stauf's mansion, desperately calling for his help... You can see where this is going, right?

The moment Carl steps into the mansion, our gameplay begins. Stauf sends us the most confusingly complicated riddles through the Gamebook and asks us to antique hunt in the whole deserted mansion to grab the item that would be the answer for his riddles. In the meanwhile, we solve a handful of frustratingly hard puzzles - in some we compete against Stauf's AI - and witness many short movie crops retelling us the background of Robin's investigation as the series of events prior to our arrival at the mansion. Will we manage to save Robin from Stauf's evil mansion?

I think we already know the answer to that question, knowing Stauf's sense of humor and resourcefulness from the prior game. Anyhow, let's take a look on the game itself. Camera angles and the movement pace got slightly better and faster in adventure interface. Our encounters are not as much as uncanny though, and the acting of characters in the movie crops is plain bad with needless dramatization. The dramatization in 7th Guest was a success considering the tone of the environment and time - 1935 - but in this game, which takes place in 1995, characters' attitude and reaction simply end up being ugly. They are all portrayed as shallow as shallow can be.

It should be proper to note that the Steam Overlay doesn't work at all; and the game crashes regularly if you wouldn't use a compatibility mode. The soundtrack consisting of midi-music are mostly okay, but the repetition of chosen songs and their suitability to scenes that we encounter is questionable. In some of the puzzle scenes, the soundtrack gets silenced completely. I remember a joke coming from a streamer about that issue: "Maybe Trilobyte wanted you to hear the sound of your own aneurysm."

The environment display is a bit better compared to 7th Guest yet the mansion itself didn't age gracefully. Everything is practically in ruins now and Stauf's riddles are suicidally hard with anagrams, cypher codes, synonyms, word associations, cryptograms, accent remarks and even bilingual references! Knowing your art history doesn't hurt either! After the first 2-3, solving these riddles and finding the answer within the mansion becomes a frustrating chore rather than being fun. The starting point of the whole riddle and the actual answer rarely corresponds with each other, leaving you confused and annoyed most of the time. Randomly choosing objects makes you no good, considering there is a truckload of rooms and a good amount of clickable objects in each of them - and Stauf relentlessly mocks you with each wrong answer. Puzzles themselves are not as half as bad, they are relatively possible to figure out with patience but considerably troublesome to arrange with given angles and the slow pacing of puzzle interfaces.

In and all, 11th Hour is less remarkable compared to the first game, being subpar on acting and nauseatingly frustrating in terms of riddles. By the end of the game, you'll be given the chance of making a choice between 3 different endings, yet none of the endings are satisfactory or somewhat meaningful. I'd really like to recommend this game, I remember having a lot of fun with 7th Guest but this is not an educative challenge like the first game. This is a trial of association with little to no indication for the wanted associations given to you. Good luck if you'd like to try anyway.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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23 из 26 пользователей (88%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
1.6 ч. в игре
Опубликовано: 25 октября 2015
А часики-то тикают

The 11th Hour является сиквелом The 7th Guest.

По сюжету прошло около 70 лет после событий описанных в первой части.
На сей раз мы играем за репортера Карла Деннинга и должны выручить из беды свою бывшую даму сердца и по совместительству продюсера, которая бесследно пропала, пытаясь раскрыть серию убийств, связанных с особняком Генри Стафа.

Геймплей принципиально не изменился. Мы все также ходим-бродим по особняку, решаем задачи и продвигаемся по сюжету. Сюжет, надо отметить, стал цельным и довольно крепким.
Геймплей стал полностью линейной и менее интерактивной. Однако, в игру был добавлен новый тип загадок - шарады, которые приходят к ГГ на мини-лэптоп (GameBook).

Самих головоломок стало меньше, чем в The 7th Guest, но теперь они на порядок сложнее и в то же время однообразнее + ко всему почему-то логически не связаны с сюжетом игры. Из-за этого их стало просто скучно проходить.

А вот шарады, совершенно другое дело. Они интересны и их решение открывает нам видеоролики, проливающие свет на сюжет игры, которые после прохождения глав сливаются в мини-фильмы, смотреть которые одно удовольствие, ибо в них снимались реальные актеры.

Графически игра претерпела значительные изменения и для 95 года картинка вполне сносная. Но самое главное теперь нет просадок FPS. Увы, звуковой ряд все также уныл и как в первой части больше раздражает слух, чем приносит удовольствия. Русификации как всегда нет. И, по крайней мере у меня, не работает оверлэй.

В итоге по сравнению с первой частью, с одной стороны, сиквел получил крепкий сюжет с отлично снятыми видеороликами, отменной игрой актеров и новый тип загадок, но с другой стороны, из-за однообразных пазлов, на которые тратится большая часть времени, игра стала попросту скучной.

Могу порекомендовать только для коллекции.

6/10
Был ли этот обзор полезен? Да Нет Забавный
15 из 17 пользователей (88%) посчитали этот обзор полезным
25.8 ч. в игре
Опубликовано: 6 сентября 2015
. Это сиквел (продолжение) игры The 7th Guest, одного из первых страшных жанра хоррор - квестов, который включал в себя кучу головоломок, шарад и загадок. Прогуливаясь по заброшенному особняку главный герой Карл пытается найти подругу Робинс, которая внезапно пропадает. Прохождение игры линейное, по этому с пути вы не собьетесь! А так же предусмотрено три концовки: выбор Карла на заключительном этапе игры определит, выйдет ли он живым из страшного дома или нет.

. Трудно представить, за счет чего "The 11th Hour" может заинтересовать современных игроков, но для своего времени это была одна из лучших игр и продолжение получилось ничуть не хуже оригинала, "Одиннадцатый Час" по праву делит с "Седьмым Гостем" любовь и уважение игроков со стажем.

. Рекомендую всем старикам, моя оценка 99 баллов из 100.

http://steamcommunity.com/sharedfiles/filedetails/?id=512891283
Был ли этот обзор полезен? Да Нет Забавный
12 из 18 пользователей (67%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Опубликовано: 31 октября 2013
Квесты из старых добрых былых времён имеют свою неповторимую атмосферу. Я однозначно ЗА реанимацию старых шедевров! Зачётный квест в общем! Доктор Алекс рекомендует!
http://steamcommunity.com/sharedfiles/filedetails/?id=417025949
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33 из 37 пользователей (89%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
8.1 ч. в игре
Опубликовано: 1 ноября 2014
Three reasons to buy this game:

* Challenging puzzles for people who enjoy frustration.
* A decent and interesting horror story.
* It's a very valuable piece of gaming history.

Three reasons NOT to buy this game:

* Cheesy cutscenes (but for some of us who like to laugh, it's a GREAT reason).
* Won't appeal to people who love HD games.
* The engine is outdated. Some people will have to fiddle with the game to get it running.

Now... for the review:

I have to admit that, like most people who played this game when it came out, I have fond memories of it: I used to play it with my family, in the weekends, when we usually took turns to solve the puzzles or to try to beat Stauf in Honey & Blood or the Rat Maze.

It's kind of sad, but I haven't played like that with my family and friends in a while. It seems like games rarely have that balance anymore. Most games nowadays are divided in two: A single player paradise with a flexible difficulty (so the player doesn't lose its appendix because of the frustration) or a multiplayer gore fest where rarely you understand what's happening anymore. Yeah, like most gamers, I also enjoy those kind of games, I know it's the evolution of gaming. However 11th Hour (and the 7th Guest) was a game which could be enjoyed with other people in a single gameplay and somehow, it seems it was meant to be played with the advice and skills of other people or it could be a very frustrating game.

You had to ask for help before the internet spoiled everything.

But time has passed and I know this game will barely catch the attention of new and young players. It's a shame. It deserves an opportunity, at least as a piece of history. The game has an interesting story but cheesy and low-res movies require some faith and imagination from the player; a suspension of desbelief and a willingness to enjoy what's happening or what's about to happen, regardless of the acting, or the 90s modelling and rendering. In my latest gameplay, although I knew most of the story, I could feel some scary or tense moments. The music is amazing, a true accomplishments (some puzzles are so difficult, that you could be listening the same tune for hours and you will hardly feel tired from hearing it).

Henry Stauf is a great character. It could be an icon like other popular videogame mascots.
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