The 7th Guest is one of the original PC classics from back from 1993. You'll get to explore the fully 3D rendered mansion and see the full motion video that made this game so famous at the time. The game is a no pressure, point and click puzzle game that puts you in a kooky haunted house full of human spirits from the 1930s. I can't call them ghosts, so much as spirits, they aren't scary or spooky so much as eccentric. To really immerse yourself in 90s PC gaming, the game serenades you with a never ending 5 second MIDI loops. Some are worse than others.
Each room in the mansion has its own puzzle to solve. There is a good variety of puzzles here, you won't face the same one twice. Some puzzles are self explanatory such as a sliding tile puzzle, a word jumble on a quilt and a maze where you need to flip doors to get to the end. Others are less obvious such as arranging cans so they spell words where the only vowel is Y and some are just needlessly tedious because of the point and click controls, coupled with voice overs. The ghostly voices will give you hints and a villain will taunt you, but each time a voice says something, it will halt the game, killing the pace. If you get stumped on a puzzle, there is a library with a hint book.
As you navigate the mansion, you'll see things in first person perspective. To turn around, you need only click the side of the screen. The point and click movement feels archaic. There is no slight turning, when you turn, the camera will turn completely around and look at what the game wants to. In a room, you need to hover your mouse cursor until it changes to let you know that you can do something or walk forward. Some doors you can enter, other doors you can't with no indication that you need a key or anything like that. Instead, you need to assume that solving puzzles will unlock areas, without the game holding your hand and telling you things. If you see that as a positive, this might be a game for you.
There game is very forgiving, there is no sort of game over. It all just keeps going. If you get stumped on a puzzle, you can restart it. Nothing will kill you. You just keep going. The only real downer is time wasted going the wrong direction or having to listen to voice overs over and over again. You won't find a map except for the basement maze, but you can't really get lost... except for in the basement maze, where everything is a grey brick wall.
The game takes its time and its a step above watching paint dry. Just getting from place to place seems like a chore since movement is so slow. Hearing voice overs will stop the game and there are plenty of cut scenes full of absurd dialog pertaining to their past sins. There are nice touches to the game such as a skull face or hands trying to reach through a painting, but for the most part, the game just really feels like a 20 year old coat people wore for a year. You had some good times with it, but it still looks awful and you can't believe it was ever in style.