I played this game when it originally came out so I was full of nostalgia and excitement to revisit the classic horror puzzle game. Unfortunately, the 7th Guest is a prime example of a game that has not aged gracefully.
First, the game is dreadfully slow. This makes 'trial and error' puzzles like moving a knight around a chessboard dreadfully slow. So slow, that you will likely refer to a walkthrough just so you can accomplish the feat as quickly as possible. I can think of at least three puzzles that fall into this category.
Second, every time you start a puzzle there are 3 comments by the 'explorer'. This is fine the FIRST time you begin a puzzle, but having it play every time you restart the puzzle is an awful design choice. 90% of the puzzles require no clues to deduce what needs to be done so hearing things like "So that's how they move" on a chess puzzle is quite tiring.
Third, the UI is frustrating and slow. Yes, it is learnable, but never comfortable. The lack of fast travel between rooms coupled with the fussy cursor placement made navigating the mansion an irksome effort.
I repect those that remember thsi game and think it may be fun to take it for another go, but it isn't worth the time. Unlike Mario and Frogger, this game is rightfully left in the past. If you want a puzzle game, I urge you to go pick up any of the Professor Layton games. Each boasts about 7 times the puzzles contained in the 7th Guest and a much more polished experience. Also, they are only around $16 new compared to this over priced re-release.
Posted: November 27th, 2013