Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
User reviews: Mixed (128 reviews)
Release Date: Apr 28, 1993
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Includes 2 items: The 11th Hour, The 7th Guest

 

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"One of the scariest games I played as a kid. Stauf still haunts my dreams. It is a bit dated, but the music is timeless. - Meg"

Recent updates View all (2)

August 30, 2014

New Update Out Now

Hello Everyone,

A new update for The 7th Guest is now available. Depending on your OS, the size of which will vary and you may need to restart Steam to get the full benefits. Please read the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 on Windows and GNU/Linux. The Mac OS version of the game has been completely replaced by the standard Windows version that runs through ScummVM. This has additional benefits like bug fixes, restored puzzles that were originally cut from the Mac version and better long-term support.

  • Because of the above update, saves now have their own separate folder in the The 7th Guest's Game Directory but they are not copied over automatically. You will need to move the saves manually into the new 'Saves' folder.

    Right-click on 'The 7th Guest' in your Steam library and go to Properties. On the Local Files tab, click 'Browse Local Files' to be taken to the game directory. Your existing saves should be named "t7g.001, t7g.002, t7g.003" all the way up to 10. You will need to move all save files into the new 'Saves' folder. Once you have done that, you can start the game and continue from where you left off.

    Since the Mac OS version has been replaced, any saves made by the old version will no longer work with the new version. I apologize for this inconvenience.


  • opengl_nearest is the new display renderer. This should provide sharper graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.

  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.

  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.

  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.

Enjoy the update and thank you for playing :)

Saleck
Night Dive Studios

14 comments Read more

About This Game

Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Hard Drive: 2 GB available space
Helpful customer reviews
23 of 39 people (59%) found this review helpful
3.4 hrs on record
Posted: October 24, 2014
The 7th Guest is one of the original PC classics from back from 1993. You'll get to explore the full 3D rendered mansion and see the full motion video that made this game so famous at the time. The game is a no pressure, point and click puzzle game that puts you in a kooky haunted house full of human spirits from the 1930s. I can't call them ghosts, so much as spirits, they aren't scary or spooky so much as eccentric.

Each room in the mansion has its own puzzle to solve. There is a good variety of puzzles here, you won't face the same one twice. Some puzzles are self explanatory such as a sliding tile puzzle, a word jumble on a quilt and a maze where you need to flip doors to get to the end. Others are less obvious, such as arranging cans to spell words where the only vowel is Y. Some are just tedious because of the point and click controls, coupled with voice overs. The voices will give you hints and a villain will taunt you, but each time a voice says something, it will halt the game, killing the pace. If you get stumped on a puzzle, there is a library with a hint book.

As you navigate the mansion, you'll see things in first person perspective. To turn around, you need only click the side of the screen. There is no slight turning, when you turn, the camera will turn completely around and look at what the game wants to. In a room, you need to hover your mouse cursor until it changes to let you know that you can do something or walk forward. Some doors you can enter, other doors you can't with no sign that you need a key or anything like that. Instead, you need to assume that solving puzzles will unlock doors to new areas. The game won't hold your hand or tell you anything more than a hint in a puzzle. If you see that as a positive, this might be a game for you.

There game is forgiving. There is no sort of game over. It all just keeps going. If you get stumped on a puzzle, you can restart it. Nothing will kill you. You just keep going. The only real downer is time wasted going the wrong direction or having to listen to voice overs over and over again. You won't find a map except for the basement maze. You can't get lost... except for in the basement maze, where everything is a grey brick wall.

The game takes its time. Just getting from place to place seems like a chore since movement is so slow even on my modern PC. Hearing voice overs will stop the game and there are plenty of cut scenes full of absurd dialog about their past sins. There are nice touches to the game such as a skull face or hands trying to reach through a painting.

If you're in the mood for 1993 nostalgia, midi loops and puzzles, this game is for you. The game is a part of history.
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5 of 6 people (83%) found this review helpful
12.6 hrs on record
Posted: October 10, 2014
If you bought a CD-ROM drive or a PC equipped with one in the 90s, you probably got a copy of the The 7th Guest as part of the deal, and as any gamer over 30 will tell you, it was freaking amazing! Oh man, fuzzy footage of hammy (but commendably enthusiastic) actors against low-res, ray-traced backgrounds? How could such mighty wonders be explained outside of the direct intervention of a loving god?! Yes, those were simpler, more naive times, before even the nerdiest of nerds had dial-up internet, and we took our digital miracles wherever we could find them. FMV games (many hastily produced) rained down like Mana from Heaven, and we gobbled up each glorious glob without a critical thought.

Sadly, most of those once awe-inspiring games from the early CD-ROM era have aged pretty terribly; even if you can manage to get your 21st-century eyeballs beyond their nauseous graphics, the majority of them are simply excruciating to play. Incredible to my 32 year-old self, however, The 7th Guest is a charming and addictive game even today! It's got piles of great puzzles (and a few hilariously awful ones for good measure), B-movie charm oozing in yellow rivulets from its ears, some really memorable MIDI courtesy of The Fat Man, and a lot of genuinely interesting art design! Granted, the appeal will probably be limited to aging weirdos like myself who love puzzles, camp and old things, but those weirdos should have a great time with this delightfully moldy oldie!

(Kid me would think adult me a genius for being able to solve all the puzzles.)
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: November 8, 2014
The 7th guest doesn't hold up as well as it should. At the original release it was groundbreaking and frightening. After roughly 20 years the slow movement system and voice-acting are atrocious. On the positive side, the puzzles are all self contained except one (you don't have to find clues throughout the mansion, just start the puzzle). The downside is there is very little direction or instructions for the puzzles. That difficulty does lend itself to a feeling of accomplishment when you solve one. Some puzzles are very logical and pleasing, some feel randomly difficult and illogical. Also a few are too similar. I still suggest playing through this at least once to see how far gaming has come, and because the atmosphere is still very well set. This would benefit well from a full remake.
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5 of 8 people (63%) found this review helpful
0.4 hrs on record
Posted: August 15, 2014
Don't listen to the Rock, Paper, Shotgun article. This game is a classic. I admit, time has not been kind to it, as it hasn't aged that well, but the nostalgia still stands tall. The puzzles are inventive and enjoyable, the stroies are scary, creepy, and even a bit goofy at times, and the acting is cheesy goodness. If you have the money and want to reopen that time-capsule from the 90's, I highly recommend this gem and it's sequel; The 11th Hour
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6 of 10 people (60%) found this review helpful
11.4 hrs on record
Posted: August 2, 2014
The 7th Guest is a really old game, and highly nostalgic for me. I remember watching my grandmother play this game- and telling me to get out of the office when a certain scene was played. ;)

Overall, the game has NOT aged well. While the game was graphically advanced when it was first released, nowadays it looks terrible in comparison to more recent releases, primarily due to the FMVs used throughout. One good point, despite the outdated graphics, is that the environment as a whole is pretty well fleshed out. All the rooms of the mansion were unique, creating different atmospheres.

Gameplay-wise, it is slow and clunky. The protaganist walks incredibly slowly, and talks far more often then he likely should. This wouldn't be a problem, if the game gave more hints as to where you should go next - as it is, it's a lot more likely that you'll wander around slowly and aimlessly until you accidently find the next cinematic and puzzle.

The puzzles themselves are either obnoxiously easy, obnoxiously hard, or luck-based - there is even a puzzle that if the randomizer doesn't like you, the puzzle is unsolvable and you need to reset it, possibly several times over before it'll let you solve it.

Story-wise, this game is...special. The story actually doesn't make much sense overall, and due to the poor quality of the FMV, it can be difficult keeping track of the story and what is actually happening. There's a character that actually is never explained as far as I could see, though her presence was likely meant to be a badly placed hint.

Overall, this game is great for the dose of nostalgia - outside of that, though, I'd only recommend this if you really, really like puzzles.
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6 of 10 people (60%) found this review helpful
11.4 hrs on record
Posted: November 2, 2014
Horror-themed puzzle & exploration game with pre-rendered 3D environments, cinematic cutscenes, nice puzzles, and abysmal gameplay and interface.

Despite the strong positive vibes of nostalgia I cannot in good conscience recommend this game in this day and age. This game originally came out in '93 and it hasn't aged that well. While the puzzles are still good and the premise and story bits of the game are alright, the game has too many infuriating flaws for most people to be able to look past them.

Basically you wander around the abandoned mansion of a crazy doll-maker Henry Stauf and solve puzzles to unlock new cutscenes and rooms with more puzzles. The puzzles themselves are mostly fun, but there are several annoyances that make it difficult to enjoy this game.

First of all, the movement happens on rails, i.e. when you click to move forward or to sides, you enter a static animated sequence that turns the camera and/or moves it to the next location, during which the game will not respond to input. The movement sequences are extremely, infuriatingly slow and unskippable. It gets even worse when you click on a random interactive object and the game takes you on a completely unpredictable, surreal trip to another location, and you have to slowly walk back to where you came from. You will learn to hate the gameplay for this alone.

While you're solving puzzles, you'll get abruptly interrupted by voice sequences of the main villain mocking you and the protagonist thinking to himself, which make the game unresponsive for their duration. Sometimes Stauf or your character give you clues pertaining to the goal of the puzzle, and mostly these are played back only once (you can retrigger them by exiting from and restarting the puzzle), but there are of course exceptions and it makes you wonder if this game was poorly playtested as it really gets old fast hearing the same lines over and over again if you need to reset a puzzle. Often the interruptions consist of the villain making fun of your inadequate problem solving skills and laughing in your face. For example, there's a chess knight-piece puzzle during which Stauf will say "Don't take all night" every five moves or so, and due to the fact that the puzzle mechanics themselves are so extremely slow that it indeed will take you all night, you will end up muting audio to maintain your sanity.

The puzzle mechanics themselves mostly consist of clicking on pre-rendered at-the-time spectacular 3D objects which are then moved around sometimes at excruciatingly slow speeds which introduces yet more arbitrary waiting to the gameplay. For most puzzles this wasn't such a big problem but there are instances that are guaranteed to frustrate you because you'll feel that the game is unnecessarily wasting your time by forcing you to wait between actions.

Essentially, everything in this game is slow - even the menus are loyal to this quirkiness by forcing you to wait during unnecessary animations and audio clips. You're also forced to write the name of your savegame by clicking on fancy letters with your mouse - it's not like you'd likely be equipped with a more convenient input device for entering letters after all. If you enter the menu while you're in a larger area- if only to check the map to see which rooms have unsolved puzzles - when you return to the game it will teleport you to a default location, forcing you to manually walk back to where you were when you entered the menu screen.

The graphics, while being jawdropping when this game came out, of course ain't pretty by today's standards, but I wouldn't say they're unbearable either. Some of the scenes still look fine and obviously a lot of effort went into designing the interiors of the mansion. Goes without saying that we're used to much higher quality graphics rendered in real-time these days, so being forced to navigate this environment via unskippable animated sequences may drive you mad nonetheless.

The music in this game is actually very good. While the soundtrack consists of MIDI tracks which sound a bit ridiculous and thin, the compositions themselves are noteworthy.

If you can tolerate the myriad of annoyances this game throws at you, the puzzles are still good after 20 years and even the story and setting hold some intrigue, but be warned that the fundamentals of the gameplay are crippled to a point that would be deemed absolutely unacceptable in today's standards.

Oh right, and: Went in through a billiard table pocket. Came out of the oven. 5/5 would trip again.
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: January 3
It's a classic. I remember being amazed by this game on our very first p.c. at home. The puzzles are a bit nerdy, chess-oriented, but provide a real challenge.
I can see now the in-game acting is quite horrible, over-the-top and almost read directly from the script.
I would suggest buying this only for nostalgia's sake, as the graphics and general gameplay are outdated.
The microscope puzzle remains a real tough challenge though, still stuck on that one.
Bought it during steam holiday sale, for a couple of euro's. I couldn't really be bothered trying to get the old, orignal CD-ROMs to work again, so kudos to the team that put it on Steam, highly appreciated.
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
Posted: January 2
First played this in 1994 when it came free in a CD Rom upgrade kit - which I think may have cost $400. As I remember that version ('multimedia', perhaps) had little introductions on each of the guests which are absent from this version. I never made it thru the original game since it would bug out at the Microscope puzzle and crash.

The best reason to play 7th Guest is the wonderful music by The Fatman, you might also like to play it to get a glimpse of what gaming was like in the 90s. We were all in awe of the full motion video - the eye candy impressed us all - even if the game did not actually work. Today, the movement with FMV is rather tedious, and the 'content' of navigating the house feels rather annoying - with the chattering teeth possibly showing you an interesting flavour animation, or possibly sending you somewhere else so that you have to clunkily retrace your steps.

The acting is hammy, but there is fun in that - imagine the game as a hybrid between the horror genre and pantomime.

Some of the puzzles are fiendish if your spatial and chess-like skills are not strong. At times I found the word puzzles obscure and tenuous given the in-game hints. At least one puzzle I found really not enjoyable since it involved a full blown strategy game unlike any I'd seen before, where the AI makes the perfect move every time. Luckily, you can go from a puzzle to the book on the coffee table in the Library for hints, and on the 3rd return the puzzle will be solved for you, so you can bypass it. Unfortunately, even when you're confident that you can solve a puzzle, Stauf's impatient voiceovers and Precious Pup-like giggle will have you racing for the nearest walkthru just to avoid hearing them.

The game is a historical curiosity, the graphics were ground breaking at the time - I remember playing the animation on the painting at the top of the stairs over and over with a mixture of fascination and revulsion. Wait for it to be on sale for a dollar or two and you won't be disappointed.
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2 of 3 people (67%) found this review helpful
0.8 hrs on record
Posted: September 29, 2014
Yep, this game is old. Yep, the graphics are quite dated. Yep, it runs slower than most. (what'd you expect, it's old. lol) However, the house is well thought out, well planned and well organized. The story, if you actually pay attention to it, is quite good and definitely creepy. While it can't hold a candle to most of the newer stuff if you're willing to play a game the way we used to play 21 years ago then it's well worth the nostalgic trip. Back then, they really made us work for our puzzle solutions! Still one of my all-time favorites. Right along with the second part, the 11th Hour, and the Phantasmagoria series.
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2 of 3 people (67%) found this review helpful
1.2 hrs on record
Posted: November 2, 2014
I have not, as of yet. finished this game. I have, however, played through enough to be able to make my mind up on my overall impression.

This game was recently gifted to me by a friend with nostalgic ties to a game I'd missed out on owing to being 9 years old and not owning a gaming system that wasn't made by Sega or Nintendo. Therefore, I guess, he figured I might have the benefit of forming an opinion without "nostalgia goggles."

Initial impression on boot up weren't exactly dazzling, but entirely forgiveable when you factor in that this game is 21 years old and was, at the time, something that would have wowed me. The opening cinematics featured cheesy and cliche voice acting and pixelised live actors. The story, however, was intriguing enough to press on in spite of pre-emptively deciding that there was no way this game was going to rattle me. After all, this is an old-school point and click adventure and is in one of my favourite gaming categories.

On gaining control of the game after the introductions, the rendering of the house is pleasantly surprising and detailed, given that your expectations may have been lowered. Controlling your orientation feels a little bit clunky and decidedly less interactive than you were expecting. If, from what I've already said is enough to turn you off of this game, and you absolutely cannot get past the feel of a very dated game, you may as well move on. However, first impressions can (and more often than not) be wrong.

If you like games that aren't going to hold your hand and tell you what to do? Read on.
If you like games that give you a rewarding hit of dopamine when your big brain figures out a taxing problem? Read on.
If you like atmospheric games that play on your emotional state? Read on.

Shortly after I got my bearings, my initial impressions melted off into nothingness. Clicking around, solving that first puzzle...excellent. The star of the show, though, is that musical score. It plays so perfectly as you uncover teasing aspects of the narrative and somehow jangles the ever-loving Hello on your nerves.
This game is entirely a creepy experience when played with headphones and dim lighting (for that immersive experience). My expectations were shattered.

The only time my nostalgia goggles ever came into play and tainted my unbiased experience, is that some of the problems within the game harkened me back to the days of playing Myst.

In summary, I have to admit that the mixed ratings of this game scared me off when I first viewed it. If not for my friend, I would have shamefully dismissed affording this game the chance it deserves.
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4 of 7 people (57%) found this review helpful
11.5 hrs on record
Posted: November 18, 2014
The first ever CD only game from the early 90s. This game was the top of the line back in the day with Full Motion Video and pre-rendered 3D graphics. However, it hasn't aged well in this day in age. Still fun if you like to reminisce as the puzzles are quite fun, except for the maze puzzle. And of course the Reversi microscope puzzle that can't be beat. I wouldn't recommend this other than for nostalgic reasons.

Edit: The game played real slow until I opened up the scummvm-t7g.ini file and changed fast_movie_speed from false to true. Now I can navigate much quicker through the mansion with a much less choppy framerate.
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: August 22, 2014
Grade: 88/100
Difficulty: Despite having beaten this game back when I was in high school, there are still a few puzzles I trip over and get frustrated trying to complete. Some are obvious, others take a bit more patience.
Pros: Old school game nostalgia. A fairly intriguing storyline.
Cons: The voice acting is pretty terrible, and either too quiet or too loud in comparison to the game's music. The graphics are quite dated. Some of the hints are harder than their puzzles.
Replayable: For the hell of it? Absolutely. Just try to ignore how awful the voice acting is compared to today's games and take some aspirin for a few of the puzzles.
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1 of 2 people (50%) found this review helpful
12.6 hrs on record
Posted: September 22, 2014
Never too late for a crazy puzzle game : )
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1 of 2 people (50%) found this review helpful
3.0 hrs on record
Posted: October 20, 2014
The only problem I seem to have is with my mouse. Don't know if its just my mouse or what but I can't click on anything because mycursor jumps around. I barely move it and my cursor jumps to the corner. And i can't see the little bony hand symbol indicating I can move forward. I love this game to death, but I physically can't play it.
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: August 30, 2014
The 7th Guest was a groundbreaking title in a lot of ways, and while it certainly is extremely flawed its place in the history of gaming alone makes it worth a look. Primarily a collection of mini games and puzzles that vary from stupidly simple to virtually impossible without cheating, it laces them with so terrible its good FMV and dialogue in a generic sort of Clive Barker meets Agatha Christie fan fiction written by a 14 year old way.
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1 of 2 people (50%) found this review helpful
5.4 hrs on record
Posted: September 1, 2014
This game is from 1993.
The graphics are good for that period of time, but of course poor compared to games these days.
The puzzles in this game are fun.

A nice classic for your game collection.
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: September 9, 2014
Once you get past the 20 minute intro cutscene you are treated to the best graphics i have ever seen. Those spooky skeleton hand pointers are best ever.
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: September 26, 2014
Before I start, I recomend The 7th Guest as a game. I do not recommend the Steam version, but the iPad version instead.


Aside from glaring speed issues, this game is still a great. Put those issues aside, and the puzzles are challenging, the rooms are perfectly designed, and the drama, while cheesy, still has a charm to it. This game inspired me to go down the path of environmental design.

That said, the speed of the game does ruin the Steam version completely. It makes you fearful of experementing, or making mistakes. One mistake could lead to ten more minutes of agonisingly slow moves. If you want to get the full, great expirience, get the iPad version. The game cutscenes/effects on that version have been sped up to much more sensible levels.
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2 of 4 people (50%) found this review helpful
0.2 hrs on record
Posted: August 26, 2014
I really would not consider this so much of a game, more of an interactive point and click story that you have very little control over
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2 of 4 people (50%) found this review helpful
5.9 hrs on record
Posted: October 17, 2014
One of the original interactive 3D puzzle games! Inspiration, design, and execution at its best!
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