Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
User reviews: Mixed (95 reviews)
Release Date: Apr 28, 1993
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Buy 7th Guest & 11th Hour Bundle

Includes 2 items: The 7th Guest, The 11th Hour

 

Recommended By Curators

"One of the scariest games I played as a kid. Stauf still haunts my dreams. It is a bit dated, but the music is timeless. - Meg"

Recent updates View all (2)

August 30

New Update Out Now

Hello Everyone,

A new update for The 7th Guest is now available. Depending on your OS, the size of which will vary and you may need to restart Steam to get the full benefits. Please read the following:

  • I have updated ScummVM from 1.6.0 to 1.7.0 on Windows and GNU/Linux. The Mac OS version of the game has been completely replaced by the standard Windows version that runs through ScummVM. This has additional benefits like bug fixes, restored puzzles that were originally cut from the Mac version and better long-term support.

  • Because of the above update, saves now have their own separate folder in the The 7th Guest's Game Directory but they are not copied over automatically. You will need to move the saves manually into the new 'Saves' folder.

    Right-click on 'The 7th Guest' in your Steam library and go to Properties. On the Local Files tab, click 'Browse Local Files' to be taken to the game directory. Your existing saves should be named "t7g.001, t7g.002, t7g.003" all the way up to 10. You will need to move all save files into the new 'Saves' folder. Once you have done that, you can start the game and continue from where you left off.

    Since the Mac OS version has been replaced, any saves made by the old version will no longer work with the new version. I apologize for this inconvenience.


  • opengl_nearest is the new display renderer. This should provide sharper graphics and also ensures 100% Steam Overlay functionality for Windows. It runs at your monitors current resolution.

  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.

  • The Modern ScummVM skin now works on GNU/Linux. You can access the ScummVM menu by pressing CTRL+F5 (or Fn+F5 for Mac OS X) at any time.

  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.

Enjoy the update and thank you for playing :)

Saleck
Night Dive Studios

10 comments Read more

About This Game

Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Hard Drive: 2 GB available space
Helpful customer reviews
14 of 20 people (70%) found this review helpful
5.3 hrs on record
Full disclosure. I've wanted to finish this game for YEARS. I remember when my pops bought a boxed copy and it wouldn't run because it required upgrades such as a 4X Speed CD-ROM drive. Well after getting all the upgrades we got to play it and well, it ended up being a brutal puzzle game with over the top acting and a molasses interface. Well in 2014 nothing has changed but finishing this game was always a itch I'd wanted to scratch. Now that I've done, I wished I played something else. The good? The house in 7th Guest is nicely realized. Great atmosphere and some of the puzzles are fun. The bad? Well, everything else. The aforementioned acting is even worse now and I'm still not sure what the heck the story was. And some of the puzzles are absolutely brutal diificulty wise (a special screw you to the piano puzzle - memory puzzles are the worst for me). Needless to say, the payoff isn't there and while the pure nostalgia had me smiling at times, I was slapped back to reality as I slowly, SLOWLY moved through the mansion trying to find the next puzzle. So the bottom line is I do not recommend this game unless you remember those early 90s where a couple 100 MBs of storage space or a 4X speed CD-ROM drive was a big deal. Otherwise, move on.

EDIT: I'd be remiss if I didn't add you could skip puzzles. You just have to navigate the mansion SLOWLY to get to a book in the study describing how the puzzle can be solved. Do that three times (THREE) and the puzzle will be solved for you. Not great but better than tearing your hair out.
Posted: July 25
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10 of 14 people (71%) found this review helpful
0.9 hrs on record
The wonderful thing about 90's computer games is that the media itself carries an uncanny horror with it, possibly due to the fact that as soon as the game boots up, you are reminded of the 90's. For those who are not old enough to have experienced TGIF sitcoms, Pogs, boybands, teased bangs, Buffy, and dialup modems firsthand, this game may appear to be some Satanic computer vomit you only read of in urban legends.

In a way, The 7th Guest is just that. It's not a game where you "just have to get over the graphics." The graphics are not as problematic as other aspects of the game. For example, the cutscenes communicate some story behind the house and all the puzzles in it, but they are so bizarre and disjointed. You finish the cutscenes and hope it was a hallucination, because otherwise that would mean that someone (or more accurately, a whole team of people) willingly unleashed this upon humanity. The gameplay is truly a product of its time: clunky.

Fortunately, the puzzles (the meat of the game) are very challenging and unique, so no matter your thinking style, there will probably be at least one that you can solve instantly, and several that will leave you scratching your head. I consulted a guide quite a bit to get through several puzzles.

TL;DR Don't do this to yourself unless you really, really like puzzles. Recommended because I really, really do.
Posted: July 3
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8 of 11 people (73%) found this review helpful
19.3 hrs on record
I never played the game when it originally came out so this was my first time playing the game. The game itself is from 1993. and is a adventure/puzzle/horror type of game.You find yourself trapped in a manor with 6 other guests owned by some madman named Stauf.
The story of the game is rather confusing and the cutscenes a lot of times don't make a lot of sense and don't really explain the story that well. The goal of the game is to solve all the puzzles in all the rooms and discover a secret of a 7th guest.

The game has been made using FMV and the rooms are all modeled in 3D which for the time it came out was absolute beauty. Not the case today anymore.Each of the rooms in the house have a puzzle to solve and those really are the game's best trait. The puzzles are quite varied and give a great challenge to anyone willing to invest in this game (although I have to admit I felt the urge to smash my monitor into the wall out of frustration on a couple of occasions).

The bad thing is the game is really slow, thus making the movement around the house a pain. And sometimes during the puzzles the character will keep saying things every time you restart it and it gets annoying sometimes.There are a couple of disturbing scenes and the music / ambiance is quite good at making you feel uneasy.

So, to sum it all up:

+ challenging puzzles
+ great music and sounds

- slow movement
- dated graphics
- not the greatest story

I recommend this game to all adventure fans who don't mind slow movement and enjoy great puzzles. Everyone else, this game is probably not for you! 7 / 10
Posted: July 23
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4 of 4 people (100%) found this review helpful
11.4 hrs on record
The 7th Guest is a really old game, and highly nostalgic for me. I remember watching my grandmother play this game- and telling me to get out of the office when a certain scene was played. ;)

Overall, the game has NOT aged well. While the game was graphically advanced when it was first released, nowadays it looks terrible in comparison to more recent releases, primarily due to the FMVs used throughout. One good point, despite the outdated graphics, is that the environment as a whole is pretty well fleshed out. All the rooms of the mansion were unique, creating different atmospheres.

Gameplay-wise, it is slow and clunky. The protaganist walks incredibly slowly, and talks far more often then he likely should. This wouldn't be a problem, if the game gave more hints as to where you should go next - as it is, it's a lot more likely that you'll wander around slowly and aimlessly until you accidently find the next cinematic and puzzle.

The puzzles themselves are either obnoxiously easy, obnoxiously hard, or luck-based - there is even a puzzle that if the randomizer doesn't like you, the puzzle is unsolvable and you need to reset it, possibly several times over before it'll let you solve it.

Story-wise, this game is...special. The story actually doesn't make much sense overall, and due to the poor quality of the FMV, it can be difficult keeping track of the story and what is actually happening. There's a character that actually is never explained as far as I could see, though her presence was likely meant to be a badly placed hint.

Overall, this game is great for the dose of nostalgia - outside of that, though, I'd only recommend this if you really, really like puzzles.
Posted: August 2
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4 of 5 people (80%) found this review helpful
6.2 hrs on record
This game has aged poorly but despite that the main part of the gameplay holds up and is still fun. The Puzzles.

Besides that everything in this game is pretty garbage. The FMV's arent done well, the acting is terrible (like most FMV games), the story is lame and anticlimatic, there is no fast forward to move to rooms faster and you move at a snails pace, there isnt a logical flow to the game's plot and you just constantly are fed random bits and pieces of whats going on.

If you are into puzzles I recommend this game, otherwise stay away. There are better things you could be playing.
Posted: May 16
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22 of 27 people (81%) found this review helpful
1.6 hrs on record
I owned this game for the phillips CD-I back in the 90's. I was young and the game scared me so much I could only manage to play it in short bursts. Safe to say that the game isn't as frightening as I remember but the puzzles are just as hard!

The 7th Guest has a really intriguing story line that pulls you into trying to complete the puzzles.

The game design leaves alot of opportunitys to get lost (Hey it's an old game!)

*****What it doesn't tell you which you really aught to know, is that there is a book/journal at the enterance of the house that tells you the rules and aim of each puzzle.******

All in all its fun and challenging, 7/10 Would be much higher if it had a little more guidence in regard to puzzle rules. :D
Posted: April 14
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