Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
User reviews:
Mixed (214 reviews) - 65% of the 214 user reviews for this game are positive.
Release Date: Apr 28, 1993

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About This Game

Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Mac OS X 10.6.8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 1GB of RAM graphics
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card
    • Storage: 2 GB available space
Customer reviews
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Mixed (214 reviews)
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Most Helpful Reviews  Overall
55 of 58 people (95%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: March 18
Old Man Stauf built a house, and filled it with his toys. Six guests were invited one night, their screams the only noise. Blood inside the library, blood right up the hall. Dripping down the attic stairs, hey guests, try not to fall. Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy, sick, AND MEAN!

When I check the date of development and publication, every little detail that makes this game reveals to be self-explanatory: 1993. Whew! Which means this mindwreckingly hard little puzzle game is 23 years old! Still, The 7th Guest, Trilobyte's one shot wonder puzzle adventure is a hardcore challenge for whom wouldn't mind the prehistoric graphics and overdramatized FMV acting.

The story is set in 1935, where we observe the story of Henry Stauf, a drifter who kills a young woman and steals her purse. Later, Stauf began receiving strange visions of magnificent toys and interesting puzzles. Guided by those visions, Stauf soon becomes a legendary toymaker. Every household with a child residing would soon know the presence of a Stauf toy. Yet, after a strange disease starting among children that own Stauf toys, the eccentric and not so benevolent genius shuts himself down into his eerie mansion. One night, 6 guests - a former actress, a kindly middle aged couple, another toymaker, a bank manager and a magician - show up before the Stauf Manor, with invitation sent by him. They are all warned about a 7th Guest who'd make an appearance at some point. We explore Stauf's wicked and wondrous mansion, solve his exceedingly hard puzzles. Any desire of one's heart is the prize promised by our host. Let the games begin!

Okay, now let's talk about the game itself. This is a puzzle adventure where you'll keep wondering within the extraordinarily eerie mansion of Stauf, solve puzzles to reveal more of the storyline and eventually be a witness to events occurring amongst the guests. Graphics are really dated, but I must say that they managed to present a disturbing enough atmosphere with decent attention to detail. Lights, shadows, color palette and overall decoration is a great success in combination. Every little details is there to invoke Stauf's particular kind of insanity. Characters are presented in FMV cinematics. I won't present any spoilers here, but considering their condition, old and somewhat blurry character designs are ended up being quite appropriate anyhow. FMV acting in general is really cheesy and overdramatized, but it doesn’t not stand out compared to the tone of the game.

We were actually talking about puzzles, weren't we? Well, this game contains a selection of the hardest and harshest mind games that I've ever seen! They take attention, memory, logical thinking and patience! Many, many trial and error processes await you if you are to pick this challenge. There is a Microscope Puzzle nearing the end of the game for example - the success of AI is legendary for that one! I tried for 2 hours straight without any possible chance of me winning it. I gave up, AI was actually smarter than me on this one, and I cannot say that for many games. Luckily, if you are not that patient; there is an option of skipping puzzles but you have to visit a specific clue room 3 times straight for the skip to trigger. This game is certainly not in favor of the skipper.

I know I might sound kinda masochistic recommending this game, but I grew up in a generation where graphics in video games weren't that spectacular anyhow. So developers had to invest in narrative, stories and puzzles to keep things interesting. This is a really well-made one for its era and a challenging experience for anyone who'd boast about their IQ levels. Neither ending, nor storyline are that amazing but there is a certain twist in the story that some of you could enjoy. I know that I liked it. So... only one question remains at this point: are you willing to take the challenge that old man Stauf throws in your way?

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43 of 50 people (86%) found this review helpful
2 people found this review funny
0.9 hrs on record
Posted: July 3, 2014
The wonderful thing about 90's computer games is that the media itself carries an uncanny horror with it, possibly due to the fact that as soon as the game boots up, you are reminded of the 90's. For those who are not old enough to have experienced TGIF sitcoms, Pogs, boybands, teased bangs, Buffy, and dialup modems firsthand, this game may appear to be some Satanic computer vomit you only read of in urban legends.

In a way, The 7th Guest is just that. It's not a game where you "just have to get over the graphics." The graphics are not as problematic as other aspects of the game. For example, the cutscenes communicate some story behind the house and all the puzzles in it, but they are so bizarre and disjointed. You finish the cutscenes and hope it was a hallucination, because otherwise that would mean that someone (or more accurately, a whole team of people) willingly unleashed this upon humanity. The gameplay is truly a product of its time: clunky.

Fortunately, the puzzles (the meat of the game) are very challenging and unique, so no matter your thinking style, there will probably be at least one that you can solve instantly, and several that will leave you scratching your head. I consulted a guide quite a bit to get through several puzzles.

TL;DR Don't do this to yourself unless you really, really like puzzles. Recommended because I really, really do.
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32 of 37 people (86%) found this review helpful
1.6 hrs on record
Posted: April 14, 2014
I owned this game for the phillips CD-I back in the 90's. I was young and the game scared me so much I could only manage to play it in short bursts. Safe to say that the game isn't as frightening as I remember but the puzzles are just as hard!

The 7th Guest has a really intriguing story line that pulls you into trying to complete the puzzles.

The game design leaves alot of opportunitys to get lost (Hey it's an old game!)

*****What it doesn't tell you which you really aught to know, is that there is a book/journal at the enterance of the house that tells you the rules and aim of each puzzle.******

All in all its fun and challenging, 7/10 Would be much higher if it had a little more guidence in regard to puzzle rules. :D
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21 of 24 people (88%) found this review helpful
3 people found this review funny
12.6 hrs on record
Posted: October 10, 2014
If you bought a CD-ROM drive or a PC equipped with one in the 90s, you probably got a copy of the The 7th Guest as part of the deal, and as any gamer over 30 will tell you, it was freaking amazing! Oh man, fuzzy footage of hammy (but commendably enthusiastic) actors against low-res, ray-traced backgrounds? How could such mighty wonders be explained outside of the direct intervention of a loving god?! Yes, those were simpler, more naive times, before even the nerdiest of nerds had dial-up internet, and we took our digital miracles wherever we could find them. FMV games (many hastily produced) rained down like Mana from Heaven, and we gobbled up each glorious glob without a critical thought.

Sadly, most of those once awe-inspiring games from the early CD-ROM era have aged pretty terribly; even if you can manage to get your 21st-century eyeballs beyond their nauseous graphics, the majority of them are simply excruciating to play. Incredible to my 32 year-old self, however, The 7th Guest is a charming and addictive game even today! It's got piles of great puzzles (and a few hilariously awful ones for good measure), B-movie charm oozing in yellow rivulets from its ears, some really memorable MIDI courtesy of The Fat Man, and a lot of genuinely interesting art design! Granted, the appeal will probably be limited to aging weirdos like myself who love puzzles, camp and old things, but those weirdos should have a great time with this delightfully moldy oldie!

(Kid me would think adult me a genius for being able to solve all the puzzles.)
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46 of 70 people (66%) found this review helpful
2 people found this review funny
Not Recommended
5.3 hrs on record
Posted: July 25, 2014
Full disclosure. I've wanted to finish this game for YEARS. I remember when my pops bought a boxed copy and it wouldn't run because it required upgrades such as a 4X Speed CD-ROM drive. Well after getting all the upgrades we got to play it and well, it ended up being a brutal puzzle game with over the top acting and a molasses interface. Well in 2014 nothing has changed but finishing this game was always a itch I'd wanted to scratch. Now that I've done, I wished I played something else. The good? The house in 7th Guest is nicely realized. Great atmosphere and some of the puzzles are fun. The bad? Well, everything else. The aforementioned acting is even worse now and I'm still not sure what the heck the story was. And some of the puzzles are absolutely brutal diificulty wise (a special screw you to the piano puzzle - memory puzzles are the worst for me). Needless to say, the payoff isn't there and while the pure nostalgia had me smiling at times, I was slapped back to reality as I slowly, SLOWLY moved through the mansion trying to find the next puzzle. So the bottom line is I do not recommend this game unless you remember those early 90s where a couple 100 MBs of storage space or a 4X speed CD-ROM drive was a big deal. Otherwise, move on.

EDIT: I'd be remiss if I didn't add you could skip puzzles. You just have to navigate the mansion SLOWLY to get to a book in the study describing how the puzzle can be solved. Do that three times (THREE) and the puzzle will be solved for you. Not great but better than tearing your hair out.
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19 of 25 people (76%) found this review helpful
16.0 hrs on record
Posted: October 31, 2013
This is one of the hardest point & click classics I have ever played (I had to exit my game & look for a vid just to solve some of the puzzles in this game) but the game is great if you like classic horror.

Pros: Full Motion Video, Challenging puzzles, Live Action Actors (Well because of the FMV), Creepy Music, Good voice acting, Awesome Narrator & An Interesting Story

Cons: For some reason this game gives away Trojan Viruses which is weird because I never had that virus ever in a steam game, You can't skip the cutscenes (Well I count that as a con because I don't like hearing the same stuff again), no replayability & Some of the puzzles are ♥♥♥♥ing impossible to solve like for example the can puzzle in the kitchen

Overall this is a wonderful classic to play & I dare you to leave Stauf's mansion alive.
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16 of 20 people (80%) found this review helpful
19.3 hrs on record
Posted: July 23, 2014
I never played the game when it originally came out so this was my first time playing the game. The game itself is from 1993. and is a adventure/puzzle/horror type of game.You find yourself trapped in a manor with 6 other guests owned by some madman named Stauf.
The story of the game is rather confusing and the cutscenes a lot of times don't make a lot of sense and don't really explain the story that well. The goal of the game is to solve all the puzzles in all the rooms and discover a secret of a 7th guest.

The game has been made using FMV and the rooms are all modeled in 3D which for the time it came out was absolute beauty. Not the case today anymore.Each of the rooms in the house have a puzzle to solve and those really are the game's best trait. The puzzles are quite varied and give a great challenge to anyone willing to invest in this game (although I have to admit I felt the urge to smash my monitor into the wall out of frustration on a couple of occasions).

The bad thing is the game is really slow, thus making the movement around the house a pain. And sometimes during the puzzles the character will keep saying things every time you restart it and it gets annoying sometimes.There are a couple of disturbing scenes and the music / ambiance is quite good at making you feel uneasy.

So, to sum it all up:

+ challenging puzzles
+ great music and sounds

- slow movement
- dated graphics
- not the greatest story

I recommend this game to all adventure fans who don't mind slow movement and enjoy great puzzles. Everyone else, this game is probably not for you! 7 / 10
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8 of 8 people (100%) found this review helpful
15.7 hrs on record
Posted: March 19
Very innovative for its time (1993) with live action actors and dialogue. Now a classic of old school logic games. The graphics on modern computers seem dated and most likely the gamer will have to adjust the frame rate and graphics to compensate.

Storyline: Stauf was a homeless thief and murder before he made a pact with a demon. After the pact Stauf, became a famous and wealthy toy maker, hand crafting toys and replica dolls (a doll that looks the child). Then there was plague that killed all the children that had Stauf's toys and dolls. After the plague, Stauf built a house full of puzzles (at the request of his personal demon). He invited six guests to his house with the promise they could have anything they wanted if they could solve his puzzles ... and for a price. Unwittingly a 7th guest arrived, a boy dared to enter the house. Greed, lust, betrayal and murder follow the arrival of the 7th guest.

The storyline is revealed in small cutscenes as the gamer explores the house and solves puzzles. What each character wants and how they end up dead is shown through these cut scenes, as well as Stauf's master plan.

Gameplay: Challenging. Very challenging. Finding the puzzles to solve is half the challenge as they are scattered thoughout the house and generally on the floor. There is a puzzle per room and when looking at the map the room color will change once the puzzle is solved. Also certain rooms will not open until certain puzzles have been solved. There are no directions to any puzzle, though possibly a clue or two if one listens closely to the dialogue of the main character while trying to solve the puzzle. There is also a book on a table in the telescope room (library?) that will give clues and hints to solving each puzzle. Puzzles are revealed by skull with a brain still inside. A set of wind-up teeth show "short-cut" secret passages. A tragedy mask shows further cut scenes and animations.

Puzzles include: There are three classic chess logic puzzles, reverse the location of knights or bishops on a chessboard, and queen's territory (put 8 queens on a chessboard without their movement overlapping). Two coin puzzles, and a card puzzle. One 18 note musical "follow the leader" puzzle. A slider, and several turn based picture puzzles (or crypt lids) And one maze. (HINT: The maze does have map. The map is on a rug.) Also there is a game (found in a microscope) called Ataxx, it is a nasty version of Othello or Go, and from what I understand made especially for 7th Guest. All puzzles are logic puzzles, and all puzzles can be skipped by consulting with the "hint" book, after attempting the puzzle. (Usually takes twice play puzzle, consult book, play puzzle again, consult book, play puzzle one more time, consult book and it will say puzzle is solved.)

This a classic, difficult logic puzzle game. Recommended for those that like a challenge (and a bit of patience testing). There are solution guides that can be found on the internet.
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9 of 10 people (90%) found this review helpful
7.2 hrs on record
Posted: January 2, 2015
First played this in 1994 when it came free in a CD Rom upgrade kit - which I think may have cost $400. As I remember that version ('multimedia', perhaps) had little introductions on each of the guests which are absent from this version. I never made it thru the original game since it would bug out at the Microscope puzzle and crash.

The best reason to play 7th Guest is the wonderful music by The Fatman, you might also like to play it to get a glimpse of what gaming was like in the 90s. We were all in awe of the full motion video - the eye candy impressed us all - even if the game did not actually work. Today, the movement with FMV is rather tedious, and the 'content' of navigating the house feels rather annoying - with the chattering teeth possibly showing you an interesting flavour animation, or possibly sending you somewhere else so that you have to clunkily retrace your steps.

The acting is hammy, but there is fun in that - imagine the game as a hybrid between the horror genre and pantomime.

Some of the puzzles are fiendish if your spatial and chess-like skills are not strong. At times I found the word puzzles obscure and tenuous given the in-game hints. At least one puzzle I found really not enjoyable since it involved a full blown strategy game unlike any I'd seen before, where the AI makes the perfect move every time. Luckily, you can go from a puzzle to the book on the coffee table in the Library for hints, and on the 3rd return the puzzle will be solved for you, so you can bypass it. Unfortunately, even when you're confident that you can solve a puzzle, Stauf's impatient voiceovers and Precious Pup-like giggle will have you racing for the nearest walkthru just to avoid hearing them.

The game is a historical curiosity, the graphics were ground breaking at the time - I remember playing the animation on the painting at the top of the stairs over and over with a mixture of fascination and revulsion. Wait for it to be on sale for a dollar or two and you won't be disappointed.
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8 of 9 people (89%) found this review helpful
17.1 hrs on record
Posted: February 13, 2015
Iconic 90s puzzle gaming at its finest. Yes, it's aged terribly, yes, the movement behaves like the last shopping trolley at the supermarket, and yes, the acting is dreadful and the MIDI sound worse still... But this game defined a generation of PC gaming, 3D effects which - at the time - were downright amazing to watch. The puzzles were real brain-squeezers, and despite the fact the story doesn't really add a great deal to the adventure, the (poorly) greenscreened acting TOOK PLACE IN THE GAME, it felt like.

Stood up today against anything you care to mention, and this looks like the ugly duckling, but for its time, this was the real king of the castle. And as I mention in my video series playing the game, I'd be willing to forgive it pretty much anything.


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Recently Posted
0.2 hrs
Posted: October 28
Third Second stop on the trip through my Steam library

I remember this and the second first game being amazing when they came out, playing it now it is like a mediocre game wrapped in a low budget version of Days of our lives… if you really loved it back when it came out maybe the nostalgia would make it worthwhile, for me I always preferred the Lucasfilm/arts adventure games over these...

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1.8 hrs
Posted: September 26
Now I remember why I never finished this game 23 years ago... It's just terrible.
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5.0 hrs
Posted: September 8
I remember playing this game many, many years ago when I purchased my first PC with a CD-Rom drive. The puzzles ranged from anywhere between 'Piece fo Cake' (literally) to 'Pulling your hair out and screaming', thankfully there is a kind-of cheat option if you really get stuck (and it will happen).

For its time, the FMV was cutting edge and innovative. The acting was pretty hammy, but that was part of the charm. Robert Hirschboeck as Henry Stauf still gives me a chill down my spine decades later when playing The 7th Guest.

For its age, the game is still challenging, even if the graphics are a bit dated (perhaps even to the point of being retro-cool perhaps?) and I guarantee you will be Googling solutions at some point(s).

It is still just as much fun (and stressful) to play now as it was the first time. As an added set of bonuses, the soundtrack for The 7th Guest by the famed 'The Fat Man' (Sanger) who was the God of '80s video game music is also included, as well as a .avi file of a interview with Trilobyte titled 'The Making of The 7th Guest'.
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7.3 hrs
Posted: September 4
By modern standards this is a tortuously slow, frustrating game with hammy acting and a plot that is basically a bad acid trip. But if you played it when it first came out, over 20 years ago, then it's a great excuse to wallow in nostalgia and finally (with the help of google) complete a game that's probably been hanging over you, unfinished, for the better part of two decades.

The setup is batshit mental. A homeless guy mugs and kills someone, starts making dolls, becomes a wealthy toymaker, all the children die of a mysterious disease, he builds a super-spooky mansion full of puzzles and skeletons and invites 6 narcissists to come and have their wildest dreams granted if they can solve his riddles and survive the night. But wait...there is a mysterious 7th guest.

The plot is doled out in unskippable cut scenes with amazingly hammy acting. You have never seen acting this over the top in your life. The order you watch them in is dependant on the order you finish the puzzles in, which means there's an excellent chance that the plot will make even less sense. There are two "plot twists" really and both are predictable enough that you've guessed the first one from the title of the game and the second one from the intro cutscene. The rest is just am-dram actors walking around dropping their monacles or flouncing and exclaiming "Oh my goodness" and so on.

The puzzles can be really satisfying. Or really infuriating. Everything about this game is slow, which can make things frustrating. It's a really good feeling when you solve one and most of them are well thought out (although some are rehashes of one another - there are three chess based puzzles, and the coffin puzzle and the painting puzzle both have pretty much the same mechanism in a different setting). Some of them would be nearly impossible to solve without a walkthrough (the solution to the dollhouse puzzle is just so random that it's hard to see how you'd come up with it on your own). Some are theoretically easy but the gameplay makes it infuriatingly slow or difficult. In the piano puzzle, for example, the piano keys at the far end of the screen are also right next to the point which triggers a skeleton hand to click and exit the puzzle, so you might find yourself halfway through, trying to click a piano key and ending up exiting and having to start over again. Given that it's a long puzzle where you have to copy an increasingly lengthy series of musical notes, this will make you want to rage quit and throw your computer out of the window.

Stauf also likes to interupt you to make puns and so on while you're solving the puzzles, which is swell and everything except for the fact that every time he wants to chat, it freezes the gameplay. The protagonist also likes to frequently talk to himself with the same effect. Getting from room to room takes a small eternity and there is an issue with the skeleton hands you need to click where sometimes left is actually right and vice versa. There are also random "cutscenes" scattered around but some of them will end up teleporting you to other parts of the house, which is infuriating because it can take about 20 minutes to get back to where you were because everything moves so slowly.

I know that this review reads like a lot of negatives but if you played it back in the 90's it's really hard to dislike this game, even though there's so much wrong with it. The nostalgia appeal is really strong and the game itself can't really decide if it wants to be camp or scary, so you sort of end up giving it the benefit of the doubt. And it's a really good feeling to finally beat the game that seemed impossible and tormented you as a kid (even if you have to use a walkthrough for every second puzzle).

Definitely worth a play if you remember it from the 90's and want to take a trip down memory lane, relive your childhood and see it through to the end. I feel like I've gained some kind of closure from finally completing it. But if you didn't play it the first time around, then this probably won't appeal to you - it hasn't aged well. If this game could have been remastered to run a little faster or to skip cutscenes, then it might be a different story but it's faithfully recreated in all its slow, frustrating glory, for the ultimate 90's gaming experience.
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2.5 hrs
Posted: August 27
I loved this as a kid -- it's tough to evaluate it without rose-tinted vision. In truth, the acting is over the top, the story is odd and disjointed, and it's all a bit goofy. However, the tone is genuinely creepy, and the atmosphere and cutscenes are more fun than they are bad. The real star here though is the puzzles. Some of the finest logic puzzles in videogame history are in Stauf's mansion, and engaging with them is enormous fun. Come for the camp, stay for the wonderful puzzle design. Very recommended.
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2.9 hrs
Posted: August 13
The first and still best atmospheric horror/puzzle game. The story is good, the music is great, and the puzzles are good fun. I played this forever on the old PC. Cannot recommend highly enough.
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2.2 hrs
Posted: August 2
This is the weirdest puzzle game ive ever played, i used to play it when i was younger at my friends computer store, and i just had to buy it, i had to buy the strategy guide because some of the puzzles are really hard, over all a great and spooky game, i think everyone should play this one, spooky music also
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3.2 hrs
Posted: June 22
Very oldschool puzzle adventure. Charmingly nostalgic. Don't expect too much though. ;)
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0.4 hrs
Posted: June 21
Developed: Trilobyte
Published: Virgin Interactive
Genre: 1-Player FMV Puzzle Adventure

Okay. I'll admit that my dad remembers this game but didn't get me the 7th Guest because it was expensive at the time. Since its' the first FMV Games made for the Commercial Market, its a Supernatural Horror Puzzle Game. Are you brave enough to play this game? However, there's Book to this game. Normaly, there's Games that are based on the Book but in this case, it's the Book that's based on this game.

The year was 1935, Henry Stauf, a once unimportant, Homeless person who stole valuables to keep himself intact. One night, he had a vision in his dreams to make a toy doll. He sold the doll to a bartenter in exchange for a place to stay & food. Then he had another Dream in his vision to make another toy; This Time a Puzzle & when he sold it, EVERYONE wanted one. Stauf's rise to fame and fortune became a high rise in popularity... But after some time, kids all over the world started to get sick due to a deadly virus of the Gates of Hell Origin. The Connection? Each child getting sick had a Stauf Toy. The Final Vision of Henry Stauf was to build a Mansion to scare everyone in which he isolated himself never to be seen or heard from again. Until one day, 6 People arrived to stay a single night in the Mansion but only one would leave alive with every single Wish Granted but to do so, he/she would not only have to solve all his puzzles but the puzzle of the 7th Guest who has yet to arrive.
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