Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
User reviews: Overwhelmingly Positive (11,158 reviews)
Release Date: Mar 10, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Cities: Skylines

Buy Cities: Skylines Deluxe Edition

Buy Cities: Skylines - Deluxe Upgrade Pack

 

Recommended By Curators

"A handful of flaws, but this fun and addictive city-builder still climbs high."
Read the full review here.

Recent updates View all (18)

May 19

European Buildings and Tunnels are here!



Important note for users with modded games: Please use "--noWorkshop" and "--disableMods" as launch options when running 1.1.0 for the first time to ensure there are no conflicts. Several of your favorite mods will need to be updated before working properly with this version.

---------------------------------------------------------------------------------------------------------

Greetings my dear Chirpies!

Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Buildings. This update is, as promised, totally free to all our players - current and future.

So what are you getting today?
  • Over 50 European style buildings
  • Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
  • Three new starter maps
  • Tunnels, one of the community’s most requested features
  • A number of Asset Editor additions including the ability to import custom vehicles
  • A multitude of smaller cosmetic additions and bug fixes.
Please note:
  • The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them.
  • Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.
Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.

“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.

Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”


Full patch notes for Cities: Skylines 1.0.7 - 1.1.0

Features & New
  • New: European theme added
  • New: 72 European buildings in the European theme
  • New: Support for corner and adjacent buildings in the European theme
  • New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
  • New: Tunnels for roads and rail added
  • New: Metro tunnels can be built at different levels
  • Options: V sync option added
  • Options: Invert Y mouse axis added

Editor & Modding
  • Launch options: added -noWorkshop to disable Steam workshop
  • Asset editor: Increased limit for bridge pillar count
  • Asset editor: Hedge added to residential props
  • Asset editor: Added custom vehicle importing
  • Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
  • Asset editor: New editable properties exposed
  • Asset editor: Added ability to inherit building unlock milestone from template
  • Asset editor: vehicles have a Steam tag "Vehicle"
  • Asset editor: Fixed cut off text and missing spaces in the Properties box
  • Asset editor: Water Service buildings can now have proper pipe connections
  • Asset editor: Custom harbors and cargo harbors are now usable in-game
  • Asset editor: Custom airports now get visited by planes, like an actual airport
  • Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
  • Asset editor: Fixed missing texture for landfills
  • Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
  • Content manager: Introduced a new layout
  • Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
  • Map editor: Fixed issue where users could place a water source outside the map area
  • Map editor: Fixed free camera hotkey not working

Bugfixes & Misc
  • Linux: support for JPG workshop previews added
  • Linux: users can now use numpad-Enter in-game
  • Linux: Fixed rare issue where users crashed due to a faulty asset
  • Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
  • Fixed several localization issues
  • devInfo.txt is no longer needed
  • Achievements are now properly localized
  • Small contrast changes in some information windows to improve colorblind accessibility
  • Fixed issue where some elevated roads became immune to interaction
  • Metro and train lines now properly update when changed
  • Cruise ships no longer travel over land :’(
  • The 2x2 OreCrusher now has a purpose in life
  • Ireland is properly represented on the Union Jack
  • Cursor no longer disappears when you press Esc whilst rotating the camera
  • Adjusted upkeep cost of some roads to the one displayed in their tooltip
  • People no longer die when your city is at 0 population
  • Fixed an issue where right clicking a button would highlight it incorrectly
  • Fixed an issue where free camera mode was not enabled after viewing milestones
  • Fixed an issue where changing language in-game would not change language for some menus
  • Fixed an issue with mouse button key bindings
  • Fixed an issue where the options menu would not be closed properly by hitting the esc key
  • Fixed an issue where temporary save files would sometimes be visible
  • Fixed an issue where roads would snap to inaccessible sections of hydro dams
  • Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
  • Trees in terrain heights view should now have the proper colors for their elevation
  • Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
  • Fixed a minor graphical issue in the content manager
  • Fixed some text alignment problems
  • Text references to left and right mouse buttons now take left-handed mouse settings into account
  • Added confirmation prompt for Reset Unique Buildings






Cheers,
The Cities: Skylines Team

202 comments Read more

April 14

A Million Thanks from Cities: Skylines!

Cities: Skylines hits another sales milestone

STOCKHOLM – April 14, 2015 – Paradox Interactive and Colossal Order, the city building genre’s new ‘It’ couple, have today revealed that Cities: Skylines, the monumentally successful city simulation game for PC, Mac and Linux has smashed through the 1 million sales barrier since its release on March 10.

Widely hailed as the new benchmark for the genre, Cities: Skylines has captured the gaming public’s imagination with a staggering 33,000 mods having been created to date and made available via the Steam Workshop, with an average of 21,000 concurrent players continuously online since launch.

Commenting on the continued success of the game, CEO of Paradox Interactive Fredrik Wester said, “We continue to be amazed at just how players have embraced Cities: Skylines. The game is still selling at a steady pace, which is remarkable for a game that has been on sale for well over a month. Once again, we want to thank everyone that has supported and continues to support this game.”

Regards,
The Cities: Skylines Team

142 comments Read more

Digital Deluxe Edition

The Deluxe Edition:
Included in the Deluxe Edition are 5 In-game historical monuments from around the world, the games original soundtrack as well as a digital art book.

  • Five in-game items include:
  • Statue of Liberty
  • Eiffel Tower
  • Brandenburg Gate
  • Arc de Triomphe
  • Grand central terminal



Original Soundtrack:
This Original Soundtrack includes 14 unique tracks mixed from the ambient music of the game, allowing you to enjoy the wonderful music whenever you want.

Digital Art book:
See the concepts behind the buildings! The book features almost a 32 hand drawn concepts of the game various buildings and the story behind each.

About This Game

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
 
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!


Main features:
  • Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
  • Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted transport systems.
  • Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
  • Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Microsoft Windows 7/8 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OS X 10.9 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
189 of 197 people (96%) found this review helpful
11 people found this review funny
70.0 hrs on record
Posted: April 24
Cities: Skylines is a City Builder/Simulation game, and it’s fantastic.
Cities: Skylines absolutely destroys EA and Maxis’ 2013 effort, Sim City, in every conceivable way. Where Maxis managed to somehow fail in a genre they pretty much invented, Colossal Games and Paradox Interactive have treated Maxis’ effort as a treatise on what not to do.

This is, without a doubt, the game Sim City 2013 should have been.

First up, the graphics. Skylines is very well optimized, with large detailed cities bustling along with no hiccups, and some nice options in the settings to fiddle with if you do experience any problems. The game looks great, with lots of detail. Buildings grow and “level up” as you watch, changing their value and appearance and attracting different types of people and businesses. You can easily identify different areas and specialties, as well as transport, power and sewerage systems by colour using the (mostly) intuitive UI. Clicking on people, houses and buildings will give you more details, and identifying problems (or successes) is made very easy.

The gameplay is where Skylines shines, however. You’ll be juggling residents needs and wants by ensuring access to clean water, power, efficient transportation, entertainment and medicine, to name just a few. You’ll have to control pollution, both physical and noise, crime and disease. There are a variety of ways to do this, how you go about it is up to you.

You’ll start by placing roads. Then zone areas off the roads into a category: Residential, Industrial, Retail and Office. Then set up a functioning power grid and clean water/waste water sewerage system. After that, it’s all about placing public services to attract more people, and expanding your city across the map. And what a map! You initially start on each map with a 2 square kilometre parcel of land in which to build, but can expand out over 8 such parcels out of 25 available per map. That said, it is trivial to mod out the limitation, and if your computer can handle it, you absolutely can build on the entire map. As a bonus, if you don’t like any of the premade maps the game ships with, you can easily use the in-game map editor to create (or recreate!) your own map to play on. There is even an asset editor too, so you can create and modify the in game assets to your preferences.

The game systems make sense, and work how you’d expect them to. This is a simulation game, after all! After you’ve finished zoning your city, you can then create districts, which allow you to apply policies city wide or just to select areas. Make the CBD have compulsory smoke detectors and free public transport, while giving the poor and destitute section of town a rebate on green energy. Ban heavy vehicles from residential areas to lower noise and decongest traffic!

Industries will make you money, but require careful planning. Take advantage of natural oil reserves, mine ore, farm, cut down your forests or simply go for “Generic”, where you’ll be making random stuff. The finance and taxation system is easily understood and superb.

The game models traffic behaviour very well and in fact figuring out a way to manage high density traffic is one of the hardest aspects of playing Skylines. To that end, you’re given plenty of options, such as numerous road types, public transport, cargo ships, trains and aeroplanes.

Surprisingly, the game has an incredibly effective water simulation too; Dams will burst and water flows realistically throughout the map, and pollution will be carried downstream with currents.

The icing on the cake for Cities: Skylines is the fact that Skylines is 100% mod friendly, with integrated Steam Workshop support. People have already uploaded thousands of custom maps and assets to the workshop, as well as gameplay tweaks and it’s pretty safe to say that if you find something wrong with the game that you think could be better, there is a very good chance that there is already a mod for it on the workshop.

Now you’ve heard me gush over how great this game is, what are the cons?

The game doesn’t auto-save! This is a real pain if you mess up. But, there is a mod for that.

There is no day/night cycle, which would have been nice. But, there is a mod for that.

The camera doesn’t let me go low enough to get a good look of my city streets up close. But, there is a mod for that. There is another one that enables a First Person View from and person you click on in the street!

Not a lot of maps to choose to play on. But, the workshop has hundreds available, downloaded and added to the available maps with a single click.

There is even a mod that allows you and a friend to explore your cities in First Person online, using the in game people as avatars. Why? Who knows! But it’s possible!


In conclusion, if you like city builders or simulation games, you cannot go wrong with Cities: Skylines. It is everything you could want out of this genre.

Sim City, eat your heart out.
Was this review helpful? Yes No Funny
172 of 217 people (79%) found this review helpful
113 people found this review funny
43.2 hrs on record
Posted: May 2
people complained about garbage so i replaced their homes with dumps
10/10
Was this review helpful? Yes No Funny
58 of 62 people (94%) found this review helpful
10 people found this review funny
6.0 hrs on record
Posted: April 29
Finally, the city builder everyone was expecting, and still wanted.

+ Devs who listen and care
+ Map sizes
+ Clean graphics
+ Chirpy
+ Insane modding community
+ No seriously, the workshop for this game is bat ♥♥♥♥ crazy
+ I just flew a plane through my city. These mods are ridiculous.

- No day/night cycle or online mutiplayer
- ... who cares though, the rest of the game is more than enough and then some

I'd also like to mention.... R.I.P. Maxis.

There should be an in-game memorial park in their honor for Cims to pay homage to, and an EA park in which homeless vagrants can do what homeless vagrants do.

This is how you give a gaming community what it wants, and how you're paid in return - by asking what it wants and listening to what it asks for. Not telling it what it needs instead.

Take notes, EA.

10/10
Was this review helpful? Yes No Funny
80 of 104 people (77%) found this review helpful
33 people found this review funny
19.0 hrs on record
Posted: April 28
I have never given a review but this game has been bestowed upon us by Jesus himself. A pregnant horse could ♥♥♥♥ all over my laptop and I would still be playing this game. This game is smoother than 91.5. This game is more addictive than crack. If you are sitting on the fence, let me push you down on the side that buys this game
10/10
Was this review helpful? Yes No Funny
26 of 28 people (93%) found this review helpful
1 person found this review funny
52.3 hrs on record
Posted: April 30
I've been a big fan of city simulation game since simcity 4 came out,
and after dissapointing of recent city simulation games, Cities:Skyline become something that we fans are waiting for, a new benchmark and worthy successor of sim city 4.
Cities skyline has massive map, great complexity and details for a city simulation game especially on traffic, i dont even know traffic management can be so frustating yet so challenging
However, despite its addictive gameplay cities skyline still have something to improve, it lacks of disasters, day-night cycle and varieties of buildings.it seems so repetitive on building models.
Fortunately, community of cities skyline so lively, i spent so many hours just browsing mods in steam workshop, choosing building models, gameplay mods and many more.

Finally. Cities:Skyline has so much fun to offer.
I think Cities:Skyline is the best city simulation game right now and im impressed when i knew that only 9 people worked on this game, yet it deliver such an astonishing experience, 9/10.
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
2 people found this review funny
45.5 hrs on record
Posted: April 26
More impressive than the fantastic game it was on day one, is the amazing future it has. Tons of mods and an active support from the devs makes Cities: Skylines one of the best games of the year.

5/5
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
69.1 hrs on record
Posted: May 1
Small improvements can be made, such as an undo last action option, day/night cycles, weather/season cycles, disasters, and maybe the addition of other services like Taxi or a postal service.

Regardless, it's deeply satisfying playing Cities Skylines and I look forward to the hours of enjoyment it'll bring me.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
1 person found this review funny
38.3 hrs on record
Posted: April 29
If you like City Builders, this is the game for you. And if you banged your head against the abortion that was the last SimCity game hoping against hope that Maxis would stop lying to its customers and just fix the damned thing then you're really in for a treat. This is what SimCity *should* have been -- large expandable maps, better tools and options, you name it. In fact there really isn't a lot that SimCity got wrong that this one doesn't get right, which you would assume (and hope) is a thumb in EA's eye.
Was this review helpful? Yes No Funny
26 of 36 people (72%) found this review helpful
25 people found this review funny
36.8 hrs on record
Posted: April 23
this game makes me dream about making curvy roads
im not even kidding

someone help
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
2 people found this review funny
21.4 hrs on record
Posted: April 24
Surprisingly tight City Sim, coming from the studio that made a name with their Cities in Motion series. Paradox seems to have read the book about how not to make a City Sim and have learned the lessons EA so willingly showed off with their lousy Sim City release. Good job, Paradox!
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
1 person found this review funny
40.4 hrs on record
Posted: April 22
It really is the Sim city 5 we should have gotten and so much more value for money too!!,
Not many Bugs as far as i can tell, although the death feature is quite challenging expecially in a high density area. Make sure to plop down lots of cemetarys and such or your building will be abandoned if dead people are left un collected.

Noise pollution.. it's actually so deadly Dont cut corners and build cheap roads.. it will cause a plague, everyone will die!!! you will lose.. if only i wasnt so cheap. :(

It does need more disaster options.. but its so sadictively fun to drown your city with dams.. the water physics are superb"

11/10 would drown 80,000 people again!
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
64.9 hrs on record
Posted: May 11
This really is the greatest city simulator there is, and will be for quite a long time. I'm having trouble finding ANYthing wrong with this game. I've played most SimCity's, Anno 2070, Cities XL and almost fell for the Cities XXL nonsense. Then I found this game, and my life is complete.

Some of the things worth noting:
- The UI is simple but intuitive, it doesn't have that featureless feeling some of the plainer UI's have.
- The game itself runs incredibly well, however you do need a good processor and a few GB of RAM to play it idealy.
- Gameplay is silky smooth and addicting, no glitches or anything. There's even a little in-engine physics to things like cars, rivers and trees.
- Road design is incredibly free and grid layouts are 100% accurate, unlike 2013's Simcity.
- Full workshop and in-game modding support with an expanding community and many interesting items and maps to choose from, Copper Creek on the workshop is my favorite.
- This list just goes on and on...

The only thing I can really notice being undesirable (to a small extent, it's not really a big deal) are things like garbage and deathcare. They tend to get overwhelming and lots of weekly money needs to be spent to fix them. (When your landfills are full or more people are dying than you can transport to a cemetary kind of thing) I'd recommend finding something better on the workshop or using the asset editor to lower/raise some gampleay values in those buildings slightly.

Just a fair little heads up to newcomers, your citizens in this game are born, age, and die eventually. Don't worry though, they'll be replaced by their children for the largest part. But there may be a point in the game where a lot of people suddenly die and it's a little scary. This is because of your senior citizens getting a little too old. if you know what I mean. Be sure to prepare for this if you find it to happen, I am not completely certtain if it's just that playrhrough of mine of if it's actually a phenomenon within the game. :P

To sum it up and make it nice and short for you, this game really is a worthwhile investment and it honestly, coming from someone who's a dear city-builder fan, steps on all the other titles and I mean ALL of them. You'll love it.

Find my review helpful? Have anything to say or any constructive criticism to give? No problem! Let me know!
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
16.5 hrs on record
Posted: April 27
This game is awesome. This game is like the latest Simcity, except Paradox thoroughly looked through it and turned bad things into good things. Such as; your city isn't limited as it is in Simcity. In Cities: Skylines your town can be f*cking enormous. Another thing about this game that Paradox did better than Maxis and EA is that you don't need 11,000 watertowers. You can just increase the budget on the water and sewage department. If it still isn't enough, you should maybe buy one or two more waterpumps. Still, this game is awesome. Definitely Game of the Year for me. This is basically everything Simcity isn't .
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
7.8 hrs on record
Posted: May 2
I'm not a guy who uses mods in games, preferring the raw, unchanged experience. And although mods seem to be very supported and loved by the community, I can say that this game is not only fun but also very addictive and entertaining, even without any mod. I happily built my first two cities and looking forward for the third and fourth. Maybe I'll take a look into the mods afterwards as well, but really - you can play this game without those.

Definately recommended game, this is what Sim City should have been.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2 people found this review funny
47.0 hrs on record
Posted: May 8
Wonderful for the traditional simulation city games...it makes SimCity seem like a restricted pile of garbage.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
70.5 hrs on record
Posted: May 17
This is amazing game. If you've ever played Sim City 5 and left thinking you wanted more, this is it! The Mod support is amazing, and keeps this game fresh!
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
128.8 hrs on record
Posted: April 24
This game is everything that SimCity could not become.
Absolutely must have and must play.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
72.8 hrs on record
Posted: April 23
I am astonished by this game. It is a must buy because it is hands down the best city building game to date. This is everything good and everything overlooked by SimCity 2013. The maps are pleanty big, and the modding cummunity has came up with surprisingly great mods that range from simple preferences to game-changing. This gome feels so incredibly smooth even with 2 dozen mods installed.

The devs say to expect fre updates as well.

BUY.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
27.8 hrs on record
Posted: April 25
Technically it is an impressive city simulation, you will have fun building stuff and watching your city grow. But after the initial wow factor, I am finding it rather shallow in terms of challenge. There are a lot of tax tweaking options but i've never had to touch them, I have a very healthy income whatever I do. Where are the problems faced by mayors? People are asking for help on how to get the crime rate above 50% achievement - this shouldn't be something people need help with, it should be easy to make happen just through bad city management. I wish my doctors would go on strike, or that a riot would happen, or that schools demanded a bigger budget. Even the wind reducing a bit during certain seasons would give me a challenge because my city is powered 100% by clean wind power. Skylines just makes running a city seem too easy.

I hope this initial release is kind of a "here it is, be creative and build things" and that future expansions will add some extra layers that start to challenge us.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
53.4 hrs on record
Posted: May 16
Can install mods and go into the perspective of a dog 10/10
Was this review helpful? Yes No Funny