Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.
Nutzerreviews: Ausgeglichen (323 Reviews)
Veröffentlichung: 9. Dez. 2013

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Entropy is a sandbox science fiction MMOG with a strong focus on freeform gameplay and large-scale space combat, and is available right now for Windows, Mac, and Linux. Set in a true open-world sandbox, Entropy is an ambitious entry into the era of community-driven projects, where players will help decide the game’s development direction, helping to build the definitive sci-fi MMO experience.

The Early Access release of Entropy sees us launch with a strong foundation of features, including incredible multiplayer space combat, where each instance can hold more than a hundred simultaneous players all battling for supremacy, and a player-driven trading system, where both trading stations and players will determine the state of the economy. Add to this, mining, salvaging and exploration (of over a hundred explorable systems), as well as a developing dynamic mission system, and you have a game with scale, ambition, and the desire to build a community who wish to develop the best experience possible.

We’ll be releasing updates approximately every week, with a major update being delivered roughly every month. As an Alpha build, there will be some bugs, and features that are being fleshed out further or are yet to be included, so bear that in mind. However, we want our community to be vocal, creative and passionate, so please get involved in the discussion on the Entropy Steam Community pages and help us create the definitive MMO experience.”
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Kürzliche Updates Alle anzeigen (26)

22. Oktober

Entropy Release Notes - 22 October 2014

SYSTEM TRAVEL & NAVIGATION
  • Colliding with a solid object (like an asteroid, Station or Void Gate) while using Void Warp will now destroy your ship, as if you had been defeated in combat
  • Added new Self Destruct button to upper-right of main HUD - clicking this will activate your ship's emergency self-destruct, which can be used to return to a Station if your ship becomes (or is already) 'stuck' somewhere in a star system
  • Added new Locations button to upper-right of main HUD - clicking this will open a list of all the Void Gates and Stations in the current star system
  • Clicking on a Void Gate or Station in the Locations list will select it as your current target
  • Note that encounter areas are not shown in this initial version of the Locations list
  • When a route is selected via the Galaxy Map, the next Void Gate in the route will be coloured blue on the HUD, and if it is not in view, a blue arrow at the edge of the targeting reticule will point towards it

GUI
  • It is now possible to select and load munitions for weapons while docked at a Station - right-click on an installed weapon module in the Inventory window and select the 'Charge' option to select from the available munitions
  • Improved display of text after resizing a GUI window
  • The 'Warehouse' section has been removed from the Inventory window when opened on the HUD - in order to access your Warehouse at a Station, you must dock at the Station

FACTION CONFLICT
  • Station emplacements will no longer attack players contracted with rival megacorps unless the star system is in crisis
  • Stations and Station emplacements are now immune from harm unless the star system is in crisis
  • Tension tooltips should now display the correct megacorps, according to the star system

BUG FIXES
  • Fixed an issue that could cause a new Pilot to have no ship after the tutorial mission
  • Derelicts should now be visible, allowing them to be salvaged (although note that the contents of derelicts are due to be updated when Manufacturing is added in a future update)
  • Fixed some issues with Derelicts and salvaging
  • It should no longer be possible to continue to pay for repairs once all Faults have been repaired
  • Depleted resource asteroids should now despawn correctly
  • Fixed a bug with visual effects from mining beams, salvage beams and laser weapons
  • Loot windows can now be re-opened if closed before all loot is collected
  • Fixed some issues with character avatars on the character selection screen
  • Fixed display of Tension bars on Galaxy Map
  • Fixed an error when docking with a Station while flying a shuttle
  • Fixed some issues with consumable items
  • Fixed an error when viewing info on another player
  • The trading post in Barrum's Fall should no longer generate delivery missions to itself
  • Fixed some issues with slider bars in GUI windows
  • Fixed some issues with entering a Void Gate with warp engaged
  • Fixed a crash associated with clicking on the Speartech R7 railgun
  • Fixed some issues with Cartel invites

13 Kommentare Weiterlesen

16. Oktober

FEATURE UPDATE #2: BRAVE NEW WORLD

Welcome to Entropy's second Major Feature Update! Brave New World is the biggest update to Entropy since the beginning of our Early Access phase, and includes many major changes to the game:

HIGHLIGHTS
  • New Travel System - System Map travel has been removed, and all travel now occurs in full 3D via the new Void Warp system
  • New Game World - to accomodate the new travel mechanics, the game world has been completely revised and rebuilt from the ground up
  • Revised Goods Economy - paving the way for the crafting system and a more player-driven economy
  • Processing - the first stage of the crafting system allows players to process Resources mined from asteroids into Materials
  • GUI Revisions - many additions and improvements to both the station GUI and ship HUD

The full release notes won't fit here, so please be sure to check the forum post for full details!

1 Kommentare Weiterlesen
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Über dieses Spiel

Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive. In Entropy, you can play the way you want, and take part in shaping a universe where you, the players, are in control.

Key features

  • Massively multiplayer Space Combat
    Entropy finally delivers a true dogfighting experience in an MMO environment. Experience the thrill of skill-based combat set against a massively multiplayer arena, where up to a hundred simultaneous players per instance can fight for supremacy.

  • Dynamic Trade
    Economics is the engine that drives the universe of Entropy, and a good knowledge of supply and demand can make you a fortune. Whether you play the market and trade between different stations, transporting goods across star systems crawling with pirates, mine rich asteroids or loot ancient relics, there are many routes to riches.

  • Customisation
    A deep character development system allows you to customize yours skills and ship modules to be the best possible pilot in the role that you want to play. Offensive, defensive and passive abilities allow you to customise your approach to combat and survival. Add to this a deep avatar creator with infinite variations, and you have a game intent on making each player unique and specialised.

  • Exploration
    Entropy already has 120 explorable star systems that can be interacted with on three different gameplay levels. The Galaxy map allows you to plot routes across the galaxy, through safe or hostile territory. The System map is where you travel between locations, hunt down players with valuable loot, and discover Sectors containing rich mining fields and ancient derelicts. These Sectors are the 3D levels in which the action will take place. Many sectors are permanent features of a system, but there are also dynamic Sectors that will only appear through persistent exploration.

    Entropy is a true MMO - not just an arena shooter or a single-player game with added online functionality. You can interact with thousands of other players - some friendly, many hostile. Your actions will shape and influence the persistent universe.

Early Access Founders program

Entropy's Founders program is designed to benefit our early adopters by providing a range of benefits, including a generous amount of starting funds and no character or stat resets prior to the full launch. Other benefits include exclusive character creation assets, ships, skins and increased character slots. There are no Microtransactions in the Entropy Early Access, so when buy the game, you get the game, whatever the package.

Colonist



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 2 character slots
  • Bonus credits! Start with 250,000 Credits

Explorer



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 4 character slots
  • Exclusive options in avatar creation
  • Bonus ship! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class
  • Raven scout class
  • Photon clipper class
  • Bonus credits! Start with 500,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Orange in all in-game chat channels

Founder



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 8 character slots
  • Exclusive options in avatar creation
  • Bonus ship with unique skin! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class with unique skin
  • Raven scout class with unique skin
  • Photon clipper class with unique skin
  • Bonus credits! Start with 1,000,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Blue in all in-game chat channels
  • The Epic package includes 2 additional Colonist versions of the game to gift to your friends

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 64-bit Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512Kbit/s
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: 64-bit Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1Mbit/s
    Minimum:
    • OS: Mac OS X 10.5.0
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Mac OS X 10.8.6
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
Hilfreiche Kundenreviews
1 von 2 Personen (50%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Early Access-Review
Take all the good things from Freelancer and replace them with the bad things from Final Fantasy and this is what you get. Open world space exploration? Sure, but it has an 'overworld' and random encounters. Absolute crap.
Verfasst: 7. Oktober
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
33.1 Std. insgesamt
Early Access-Review
The devs seems to be con-artist trying to trick u out of your money, cuz this peace of **** isn't worth even a penny.
Verfasst: 5. Oktober
War dieses Review hilfreich? Ja Nein
1 von 3 Personen (33%) fanden dieses Review hilfreich
105.7 Std. insgesamt
Early Access-Review
I got 100+ hours in this game and I've very mixed. If you like "buy low here, sell high here" then you should enjoy this game.

However, looking at the bigger picture be warned. It seems the game devs have simply stopped updating the game. I have seen no activity in months (currently Oct 2014) Worse over 99% of the community has left.

So if you like playing a MMO all by yourself with little fear of hostile action, then yes you'll enjoy it.
Verfasst: 3. Oktober
War dieses Review hilfreich? Ja Nein
2 von 6 Personen (33%) fanden dieses Review hilfreich
96.0 Std. insgesamt
Early Access-Review
Go and spend your money on something else....
Verfasst: 28. September
War dieses Review hilfreich? Ja Nein
57 von 86 Personen (66%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Early Access-Review
I know this game is early access, and that there will be bugs and things that are not quite complete, and I accept that, so I am not going to mention anything involving bugs or glitches, and will instead focus on the playability and feeling of the game.

To be blunt, this game is an unplayable abomination.

The only good thing I can say about it, is whoever worked on the character creation did a good job, as for the rest of the game, not much good can be said.

When I first started, I chose to be a merchant, and went through the tutorial. As a merchant, you start off with a ship that handles like a brick that is drifting in space. All you get are a couple of crappy laser guns, and you are off, fighting enemies, selling vaccines, and doing stuff.

After a few missions, I found myself noticing how slow and long winded and just plain boring the game was, and found myself bored and frustrated.

The game is so boring, that I literally found myself rolling cigarettes and making sandwiches while I wated for my ship to fly from being in-view of a station to at the door of the station.

I decided to try another character, and this time went with a survival/combat guy. I was given a slightly faster ship, but it looked practically identical to the slow cargo ship I had been given as a merchant. Furthermore, while the top speed of the ship was slightly higher, it still handled like a brick drifting in space.

With the combat ship, I was given a few guns instead of the two lame lazers you get with the cargo ship, but for some reason, I could kill enemies easier with the lame lazers than with the big combat guns. For some reason, they just did not do as much damage.

It seems that whatever you start off as, merchant or fighter, you will have slow unresponsive controls. Also, you will go through the exact same tutorial.

I have not played much at the time of typing this, and I will be checking back in from time to time to see if things improve, and if they do, I will come back and edit this post, but for now, I can't even stand to load the game up and see it.

It is slow, boring, and frustrating. However, it is more than just that, the problems are much more fundamental and deep rooted.

Here are the negative things that I have noticed:

-It is not an open single world, it is divided up into instances that need to be loaded. I understand that space is big, and you can't have loads of solar systems all in one world, but they have not only divided it up by solar system, they have also divided it up by whatever is in each system. Instead of load a solar system and fly from 1 planet to another, you load a solar system, then load a planet, and if you fly too far away from the planet, asteroid belt, ship, or whatever else you are near, you will come to an orange floating grid, that if you go beyond, will take you back to the main menu for what part you want to load.

-Not only does the ship handle like a drifting brick, but the controls have been designed by a madman, because nothing is where you would expect it to be, and it just feels very uncomfortable and awkward to move.

-The loading menu, has been disguised as a 2D top view of your ship flying around the solar system. So instead of just choosing what instance you want to load, you have to fly there very slowly.

-You can fly directly through the sun or planets, and it does not blow you up or do anything to you, this does not seem like a bug either, it looks like its just how its going to be. When you are in the weird flying around slowly choosing what instance to load menu, you can't crash in to anything, suns, planets, ships, whatever, its all without mass.

-The user interface and writing are so small that you simply can't read it. I have this loaded on a large 32'' screen, and no matter what resolution I put it at, all the writing is about size 6px.

-It is too organge. From the logo to the UI, there is orange all over the place.

-There are giant chunks of information that are just missing, with most of the things being unexplained.

-The whole system is totally over complicated for the sake of being over complicated. For example, if you buy a new gun for your ship. First you have to buy the gun, then it will get moved to your warehouse menu. Once this happens, you can open your warehouse and then your ship cargo and drag it over, and once you have done that, you can drag it from your cargo to the slot you want to equip it on.

This means you can end up buying things to trade, only to spend ages slowly flying bored out of your mind to sell them for peanuts, just to discover you left them in your warehouse anyway, and have to fly all the way back again.

-A whole load more that I wont bother boring you with.

How anyone can have the guts to ask for money for this is beyond my understanding. I rather give the cash to a beggar on the street, and at least get the feeling of having helped someone in return.

Buying this game is like paying to be arrested so you can be made to wait for bail.

Overall, I give this one a 2/10 at best. Lets see if it improves with time.
Verfasst: 9. Mai
War dieses Review hilfreich? Ja Nein
29 von 41 Personen (71%) fanden dieses Review hilfreich
97.4 Std. insgesamt
Early Access-Review
Fun game, needs more players but it is still in early alpha so it's ok. You can play as 1 of 3 corporations, pirate, or independent. You can trade, mine, freight run, passenger taxi, or do pve bounty missions for credits. Or just farm npcs for credits, xp, and loot. When you are part of a corporation you can fight to take over stations of other corporations. When you are pirate everything turns hostile including players and you can only dock at independent stations. Independent players can only be attacked by pirates. The starter combat ship is decent enough to be able to pvp at the start of the game.

Has a dynamic market system and tax rate. Crafting is soon to be implemented into the game. Only 12 ships available for purchase right now, more to come later. 4 starter ships. Skills come with levels and you can increase damage, shields, hull points, speed, turning, radar range, cargo space, etc. Revamping costs credits according to level. Abilities can be bought at certain stations and use energy. Fuel is used to make jumps through gates when you purchase a ship. Starter ships don't use fuel. When you purchase a ship you can learn about the CODE system which lets you allocate power to different subsystems like shields, weapons, or engines. There are modules you can install to your ship to have certain benefits like more weapon damage, faster engine speed, or better turning. Also modules allow you to increase your cargo space or convert your cargo space to accomodate passengers for taxi missions.

This game has a lot and is only in alpha. Highly recommend for purchase. You can see the potential of the game and know it is worth the money. The devs are very active in the community. It just might take a while before the ball starts rolling.
Verfasst: 23. Juni
War dieses Review hilfreich? Ja Nein
13 von 21 Personen (62%) fanden dieses Review hilfreich
30.2 Std. insgesamt
Early Access-Review
The game is very much fun. I played at the early access and the population was a little bit small now knowing the grows the game totally catches one self. the athmosphere, the soundtrack does the rest, gives you a real good sci fi feeling.

i am a pvp maniac and yes ... that game is awesome for pvp its tactics etc are very much of what you need!

The grafics are awesome too plus the handling of the ships is somewhat unique. The developement team is very much into patching and working with the community! so that i like!

so go play and maybe add me :D

Verfasst: 14. Juli
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Early Access-Review
Unnecessarily complex controls and UI for what is essentially a dogfighting game. This game strikes me as if EVE and the X series of games had a child and went horribly wrong.

Cannot recommend.
Verfasst: 16. Mai
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
38.8 Std. insgesamt
Early Access-Review
Targeting is next to impossible, there are no asteroids to mine and freight to haul is rare. Fitting pax modules as a newbie is difficult, hence the tons of pax to haul. The game has potential, but it is not enjoyable at this moment.
Verfasst: 30. Mai
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
6.5 Std. insgesamt
Early Access-Review
If you're interested in Entropy, wait until it's finished (if it ever gets there). I'd recommend you do not buy into the Early Release. The devs are unresponsive, petty, and haven't addressed numerous game-breaking bugs on the Mac side of things. I've been in on the early release of at least 5 games on Steam and every single one of them, with the exception of Godus, has been better handled than Entropy. Most devs seem to view early release people as paid backers who want to be in on the development process by helping with testing or generating ideas to improve gameplay. These folks seem to think of us as walking wallets.

In short? I want my money back.
Verfasst: 7. Mai
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
63.9 Std. insgesamt
Early Access-Review
This game really is very cool, its along the lines of freelancer and the Egosoft X universe games, with no doubt more to come from the devs at a later date. The learning curve is there however by using the forums.community boards you will soon settle into a great game. Buy it.
Verfasst: 2. August
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
26.5 Std. insgesamt
Early Access-Review
Still in early access, so not a hugely diverse game at the moment; however, the developers are commited and active in updating the player base on the games progress. At the moment the biggest let down is the 2D map travel system, which makes the game feel much like a spreadsheet strategy game like EVE. They are working on switching the game over to a 3D travel system, once this happens I think the game will be way more immersive and enjoyable.
Verfasst: 14. August
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
78.3 Std. insgesamt
Early Access-Review
Very great game at the moment to be alpha. I am very looking forward to what the final product will be. One of the best space sim I have played in a very long time. Little glitchy since alpha but I think there are plenty other aspects of the game that make up for them.
Verfasst: 9. Mai
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Early Access-Review
The first thing I noticed was the lack of customization as far as characters are concerned, which isn't that big of a deal because it's early access. The second and more Important thing I noticed was how small the text was and the apparent lack of a UI editor, so I was stuck with tiny text, which made the game really confusing. I personally don't like the combat, but that's just me. I noticed that when you do the vaccine quest if you aren't careful you'll get ruthlessly attacked by pirates who are by most standards, much better off than you. At one point I was stuck in an instance sitting still waiting to die because I was out of ammo. Overall I didn't enjoy the game and I really want my money back. I'm just glad I got the cheapest version of the game.
Verfasst: 19. Mai
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
45.6 Std. insgesamt
Early Access-Review
Entory has a long way to go before it's the robust, massive game that it wants to be, but what already exists is pretty cool. The community is small, but there are a few helpful players willing to help guide the newbies and those like me, who played a lot early on and took a break. The game's systems are fairly constantly being tweaked, so it's getting better and better.
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein
3 von 5 Personen (60%) fanden dieses Review hilfreich
26.6 Std. insgesamt
Early Access-Review
As for now I cannot recommend this game. It has a potential, but its not very enjoyable at the moment. 2d travel map (my biggest complaint) is a pain if you want to be a trader. I hope it will be removed.
The game supposed to be MMO but noone is playing it. The servers are empty and the devs don't do much to promote the game. And if noone is playing it, noone will report bugs and the game will slowly dies.
I really woud like to like this game, but with alternatives like EVE, or Starpoint gemini 2 (yes its a SP i know) there is no much point for me to play it.
So right now, in my opinion the game is not worth your time and money. Wait and see if the game will move forward at some point.

EDIT: ok, finally the devs removed 2d travel system - its all great. But:
After the new update I lost my old character for some reason, I made a new one, went through the tutorial (choose the female but the voice acting was male) and here comes the problem. I supposed to get the new ship from the insurance - go to hangar and get the new ship. There is no option to get the ship now, and I`m stuck at the station with no ship. GG
Verfasst: 9. August
War dieses Review hilfreich? Ja Nein
5 von 9 Personen (56%) fanden dieses Review hilfreich
42.2 Std. insgesamt
Early Access-Review
So first off, yes the game is still very, very early in alpha stages. However, it is still a playable and enjoyable game and has loads of potential. This is the best space rpg game I've seen since Microsoft's Freelaner (still the best by far, even after more than 10 years). The gameplay is for the most part a good balance between a complex dynamic economy (similar to EVE) and the relative simplicity of combat and manual ship navigation (such as Galaxy on Fire 2). Be warened though, this game has a truly massive learning curve, and besides the downright pitiful intro tutorial, all they give you is a "pilot's manual" which is way too wordy for anyone to read. So if you do decide to dive in to this game, be sure you have more than enough pacience to do so. If you need help, the best way to get is just to ask the other players in global chat, they'll help you out.

This game advertises itself as an MMO, but right now in the early stages there is nothing massively multiplayer about it. It's a good day if we get more than 10 players online (there is only one server for the US), and even then becasue of the vastness of space it is unlikely you'll stumble across anyone. The lack of a good system for players to trade goods and credits between one another is also a glaring flaw in the game's social ecosystem.

While the gameplay is good for the most part once you get the hang of things, there are a couple snags worth mentioning. Navagation though space is based on a 2D map. You use this map to navigate your ship to certain instances, such as stations or asteroid fields, where you enter a 3D interface (the one shown in the screenshots) and fight other players or bots, mine asteroids, etc. This 2D map, sector based gameplay can be a little boring at times, although I've heard rumblings that the dev's are going to replace it sometime soon. Once again, this game is only for people who have the patience and time to deal with it.

Now on to some good things. The graphics of the game are great when in 3D space and combat, while sparse, is involved and engaging. The complex and dynamic economy allows for trading to be very profitable, and there is also a large variety of tradable goods. For those who have been looking for a good space rpg it more than delivers.

Bottom line, it's a solid game, but with much room for needed improvements. I would recomend this game to anyone who has the patience to tackle the learning curve and the at times slow gameplay. Don't be silly though, just buy the $20 colonist pack. All explorer and founder do is give you some slightly modified versoins of ships that are available to everyone in game, and a small amount of extra credits, of which you can earn twice as many trading comodities in an hour. This game isn't worth more that $20 right now.
Verfasst: 18. Juni
War dieses Review hilfreich? Ja Nein
16 von 31 Personen (52%) fanden dieses Review hilfreich
1,706.9 Std. insgesamt
Early Access-Review
This game is awesome and what is more awesome is that the developers are working hard to make it in to exactly waht the players are asking for. It has alot of content already and alot more interesting content have been planned so it has GREAT potential. Every patch is like christmas, they are great and frequent.

10/10
Verfasst: 22. Juli
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
35.0 Std. insgesamt
Early Access-Review
The game is extremely poorly made, even for alpha, the only upside is the graphics. Asteroids are static in space, the combat system is lethargic and unrefined, most money making is centered around buying items at one station and selling them at another. Mining is boring and almost impossible to do at a considerable pace considering energy requirements. Don't even look at this game until beta at a minimum. I would ask for a refund if steam even offered such a thing.
Verfasst: 29. April
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Early Access-Review
The Most Helpful Reviews have already said what I feel about this game so I won't reiterate. Basically you should only buy this game if you consider yourself investing in the game so it have a slightly higher change to be better in the future. The principle may apply to most of these Early Access games aren't worth the pricetag in their current state.

Sadly, the progress is still not good enough imo, hence not recommending.
Verfasst: 11. Juni
War dieses Review hilfreich? Ja Nein