Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.
User reviews: Mixed (328 reviews)
Release Date: Dec 9, 2013

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Entropy is a sandbox science fiction MMOG with a strong focus on freeform gameplay and large-scale space combat, and is available right now for Windows, Mac, and Linux. Set in a true open-world sandbox, Entropy is an ambitious entry into the era of community-driven projects, where players will help decide the game’s development direction, helping to build the definitive sci-fi MMO experience.

The Early Access release of Entropy sees us launch with a strong foundation of features, including incredible multiplayer space combat, where each instance can hold more than a hundred simultaneous players all battling for supremacy, and a player-driven trading system, where both trading stations and players will determine the state of the economy. Add to this, mining, salvaging and exploration (of over a hundred explorable systems), as well as a developing dynamic mission system, and you have a game with scale, ambition, and the desire to build a community who wish to develop the best experience possible.

We’ll be releasing updates approximately every week, with a major update being delivered roughly every month. As an Alpha build, there will be some bugs, and features that are being fleshed out further or are yet to be included, so bear that in mind. However, we want our community to be vocal, creative and passionate, so please get involved in the discussion on the Entropy Steam Community pages and help us create the definitive MMO experience.”
Read more

Buy Entropy Colonist

Buy Entropy Explorer

Buy Entropy Founder

 

Recent updates View all (26)

October 22

Entropy Release Notes - 22 October 2014

SYSTEM TRAVEL & NAVIGATION
  • Colliding with a solid object (like an asteroid, Station or Void Gate) while using Void Warp will now destroy your ship, as if you had been defeated in combat
  • Added new Self Destruct button to upper-right of main HUD - clicking this will activate your ship's emergency self-destruct, which can be used to return to a Station if your ship becomes (or is already) 'stuck' somewhere in a star system
  • Added new Locations button to upper-right of main HUD - clicking this will open a list of all the Void Gates and Stations in the current star system
  • Clicking on a Void Gate or Station in the Locations list will select it as your current target
  • Note that encounter areas are not shown in this initial version of the Locations list
  • When a route is selected via the Galaxy Map, the next Void Gate in the route will be coloured blue on the HUD, and if it is not in view, a blue arrow at the edge of the targeting reticule will point towards it

GUI
  • It is now possible to select and load munitions for weapons while docked at a Station - right-click on an installed weapon module in the Inventory window and select the 'Charge' option to select from the available munitions
  • Improved display of text after resizing a GUI window
  • The 'Warehouse' section has been removed from the Inventory window when opened on the HUD - in order to access your Warehouse at a Station, you must dock at the Station

FACTION CONFLICT
  • Station emplacements will no longer attack players contracted with rival megacorps unless the star system is in crisis
  • Stations and Station emplacements are now immune from harm unless the star system is in crisis
  • Tension tooltips should now display the correct megacorps, according to the star system

BUG FIXES
  • Fixed an issue that could cause a new Pilot to have no ship after the tutorial mission
  • Derelicts should now be visible, allowing them to be salvaged (although note that the contents of derelicts are due to be updated when Manufacturing is added in a future update)
  • Fixed some issues with Derelicts and salvaging
  • It should no longer be possible to continue to pay for repairs once all Faults have been repaired
  • Depleted resource asteroids should now despawn correctly
  • Fixed a bug with visual effects from mining beams, salvage beams and laser weapons
  • Loot windows can now be re-opened if closed before all loot is collected
  • Fixed some issues with character avatars on the character selection screen
  • Fixed display of Tension bars on Galaxy Map
  • Fixed an error when docking with a Station while flying a shuttle
  • Fixed some issues with consumable items
  • Fixed an error when viewing info on another player
  • The trading post in Barrum's Fall should no longer generate delivery missions to itself
  • Fixed some issues with slider bars in GUI windows
  • Fixed some issues with entering a Void Gate with warp engaged
  • Fixed a crash associated with clicking on the Speartech R7 railgun
  • Fixed some issues with Cartel invites

14 comments Read more

October 16

FEATURE UPDATE #2: BRAVE NEW WORLD

Welcome to Entropy's second Major Feature Update! Brave New World is the biggest update to Entropy since the beginning of our Early Access phase, and includes many major changes to the game:

HIGHLIGHTS
  • New Travel System - System Map travel has been removed, and all travel now occurs in full 3D via the new Void Warp system
  • New Game World - to accomodate the new travel mechanics, the game world has been completely revised and rebuilt from the ground up
  • Revised Goods Economy - paving the way for the crafting system and a more player-driven economy
  • Processing - the first stage of the crafting system allows players to process Resources mined from asteroids into Materials
  • GUI Revisions - many additions and improvements to both the station GUI and ship HUD

The full release notes won't fit here, so please be sure to check the forum post for full details!

3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive. In Entropy, you can play the way you want, and take part in shaping a universe where you, the players, are in control.

Key features

  • Massively multiplayer Space Combat
    Entropy finally delivers a true dogfighting experience in an MMO environment. Experience the thrill of skill-based combat set against a massively multiplayer arena, where up to a hundred simultaneous players per instance can fight for supremacy.

  • Dynamic Trade
    Economics is the engine that drives the universe of Entropy, and a good knowledge of supply and demand can make you a fortune. Whether you play the market and trade between different stations, transporting goods across star systems crawling with pirates, mine rich asteroids or loot ancient relics, there are many routes to riches.

  • Customisation
    A deep character development system allows you to customize yours skills and ship modules to be the best possible pilot in the role that you want to play. Offensive, defensive and passive abilities allow you to customise your approach to combat and survival. Add to this a deep avatar creator with infinite variations, and you have a game intent on making each player unique and specialised.

  • Exploration
    Entropy already has 120 explorable star systems that can be interacted with on three different gameplay levels. The Galaxy map allows you to plot routes across the galaxy, through safe or hostile territory. The System map is where you travel between locations, hunt down players with valuable loot, and discover Sectors containing rich mining fields and ancient derelicts. These Sectors are the 3D levels in which the action will take place. Many sectors are permanent features of a system, but there are also dynamic Sectors that will only appear through persistent exploration.

    Entropy is a true MMO - not just an arena shooter or a single-player game with added online functionality. You can interact with thousands of other players - some friendly, many hostile. Your actions will shape and influence the persistent universe.

Early Access Founders program

Entropy's Founders program is designed to benefit our early adopters by providing a range of benefits, including a generous amount of starting funds and no character or stat resets prior to the full launch. Other benefits include exclusive character creation assets, ships, skins and increased character slots. There are no Microtransactions in the Entropy Early Access, so when buy the game, you get the game, whatever the package.

Colonist



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 2 character slots
  • Bonus credits! Start with 250,000 Credits

Explorer



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 4 character slots
  • Exclusive options in avatar creation
  • Bonus ship! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class
  • Raven scout class
  • Photon clipper class
  • Bonus credits! Start with 500,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Orange in all in-game chat channels

Founder



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 8 character slots
  • Exclusive options in avatar creation
  • Bonus ship with unique skin! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class with unique skin
  • Raven scout class with unique skin
  • Photon clipper class with unique skin
  • Bonus credits! Start with 1,000,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Blue in all in-game chat channels
  • The Epic package includes 2 additional Colonist versions of the game to gift to your friends

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 64-bit Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512Kbit/s
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: 64-bit Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1Mbit/s
    Minimum:
    • OS: Mac OS X 10.5.0
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Mac OS X 10.8.6
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
Helpful customer reviews
0 of 2 people (0%) found this review helpful
6.7 hrs on record
Posted: November 1
Early Access Review
This game for early access seems to be quiet promising, the community is supportive from what I have had a chance to experience, developers seem to be on their feet and moving forward with the game.

If you do buy this game, keep in mind it is still early access, watch and experience the direction this game is going... in my opinion it will be a great game once more features and fixes are applied.

If you want a solid game right out of the get go I recommend waiting for this game to be full release or at least till this game is near the end of it's development.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
91.1 hrs on record
Posted: November 4
Early Access Review
Far from finished at the time of writing this. But it is a great game now that they have made full 3D travel. Now all it needs is crafting to be finished and more players.
Was this review helpful? Yes No
2 of 13 people (15%) found this review helpful
42.1 hrs on record
Posted: November 2
Early Access Review
had potential when it came out, but now its just...

ehh
Was this review helpful? Yes No
4 of 110 people (4%) found this review helpful
2.5 hrs on record
Posted: October 31
Early Access Review
I tried to like it, but I can't. Not going into detail, as it's not worth my time to do so.
Was this review helpful? Yes No
34 of 47 people (72%) found this review helpful
97.4 hrs on record
Posted: June 23
Early Access Review
Fun game, needs more players but it is still in early alpha so it's ok. You can play as 1 of 3 corporations, pirate, or independent. You can trade, mine, freight run, passenger taxi, or do pve bounty missions for credits. Or just farm npcs for credits, xp, and loot. When you are part of a corporation you can fight to take over stations of other corporations. When you are pirate everything turns hostile including players and you can only dock at independent stations. Independent players can only be attacked by pirates. The starter combat ship is decent enough to be able to pvp at the start of the game.

Has a dynamic market system and tax rate. Crafting is soon to be implemented into the game. Only 12 ships available for purchase right now, more to come later. 4 starter ships. Skills come with levels and you can increase damage, shields, hull points, speed, turning, radar range, cargo space, etc. Revamping costs credits according to level. Abilities can be bought at certain stations and use energy. Fuel is used to make jumps through gates when you purchase a ship. Starter ships don't use fuel. When you purchase a ship you can learn about the CODE system which lets you allocate power to different subsystems like shields, weapons, or engines. There are modules you can install to your ship to have certain benefits like more weapon damage, faster engine speed, or better turning. Also modules allow you to increase your cargo space or convert your cargo space to accomodate passengers for taxi missions.

This game has a lot and is only in alpha. Highly recommend for purchase. You can see the potential of the game and know it is worth the money. The devs are very active in the community. It just might take a while before the ball starts rolling.
Was this review helpful? Yes No
21 of 29 people (72%) found this review helpful
105.7 hrs on record
Posted: October 3
Early Access Review
I got 100+ hours in this game and I've very mixed. If you like "buy low here, sell high here" then you should enjoy this game.

However, looking at the bigger picture be warned. It seems the game devs have simply stopped updating the game. I have seen no activity in months (currently Oct 2014) Worse over 99% of the community has left.

So if you like playing a MMO all by yourself with little fear of hostile action, then yes you'll enjoy it.
Was this review helpful? Yes No
15 of 24 people (63%) found this review helpful
30.2 hrs on record
Posted: July 14
Early Access Review
The game is very much fun. I played at the early access and the population was a little bit small now knowing the grows the game totally catches one self. the athmosphere, the soundtrack does the rest, gives you a real good sci fi feeling.

i am a pvp maniac and yes ... that game is awesome for pvp its tactics etc are very much of what you need!

The grafics are awesome too plus the handling of the ships is somewhat unique. The developement team is very much into patching and working with the community! so that i like!

so go play and maybe add me :D

Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
26.5 hrs on record
Posted: August 14
Early Access Review
Still in early access, so not a hugely diverse game at the moment; however, the developers are commited and active in updating the player base on the games progress. At the moment the biggest let down is the 2D map travel system, which makes the game feel much like a spreadsheet strategy game like EVE. They are working on switching the game over to a 3D travel system, once this happens I think the game will be way more immersive and enjoyable.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
45.6 hrs on record
Posted: June 22
Early Access Review
Entory has a long way to go before it's the robust, massive game that it wants to be, but what already exists is pretty cool. The community is small, but there are a few helpful players willing to help guide the newbies and those like me, who played a lot early on and took a break. The game's systems are fairly constantly being tweaked, so it's getting better and better.
Was this review helpful? Yes No
7 of 11 people (64%) found this review helpful
44.5 hrs on record
Posted: June 18
Early Access Review
So first off, yes the game is still very, very early in alpha stages. However, it is still a playable and enjoyable game and has loads of potential. This is the best space rpg game I've seen since Microsoft's Freelaner (still the best by far, even after more than 10 years). The gameplay is for the most part a good balance between a complex dynamic economy (similar to EVE) and the relative simplicity of combat and manual ship navigation (such as Galaxy on Fire 2). Be warened though, this game has a truly massive learning curve, and besides the downright pitiful intro tutorial, all they give you is a "pilot's manual" which is way too wordy for anyone to read. So if you do decide to dive in to this game, be sure you have more than enough pacience to do so. If you need help, the best way to get is just to ask the other players in global chat, they'll help you out.

This game advertises itself as an MMO, but right now in the early stages there is nothing massively multiplayer about it. It's a good day if we get more than 10 players online (there is only one server for the US), and even then becasue of the vastness of space it is unlikely you'll stumble across anyone. The lack of a good system for players to trade goods and credits between one another is also a glaring flaw in the game's social ecosystem.

While the gameplay is good for the most part once you get the hang of things, there are a couple snags worth mentioning. Navagation though space is based on a 2D map. You use this map to navigate your ship to certain instances, such as stations or asteroid fields, where you enter a 3D interface (the one shown in the screenshots) and fight other players or bots, mine asteroids, etc. This 2D map, sector based gameplay can be a little boring at times, although I've heard rumblings that the dev's are going to replace it sometime soon. Once again, this game is only for people who have the patience and time to deal with it.

Now on to some good things. The graphics of the game are great when in 3D space and combat, while sparse, is involved and engaging. The complex and dynamic economy allows for trading to be very profitable, and there is also a large variety of tradable goods. For those who have been looking for a good space rpg it more than delivers.

Bottom line, it's a solid game, but with much room for needed improvements. I would recomend this game to anyone who has the patience to tackle the learning curve and the at times slow gameplay. Don't be silly though, just buy the $20 colonist pack. All explorer and founder do is give you some slightly modified versoins of ships that are available to everyone in game, and a small amount of extra credits, of which you can earn twice as many trading comodities in an hour. This game isn't worth more that $20 right now.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
65.6 hrs on record
Posted: August 2
Early Access Review
This game really is very cool, its along the lines of freelancer and the Egosoft X universe games, with no doubt more to come from the devs at a later date. The learning curve is there however by using the forums.community boards you will soon settle into a great game. Buy it.
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
15.3 hrs on record
Posted: August 24
Early Access Review
Nice, NOW the game requires a 64 bit Windows Vista or 7 system to run? When I purchased it, it said it would run on Windows Xp. :( Yes I know that Xp is outdated, but some of us can't afford to just go out and buy a new system. Steam DOESN'T give refunds on Early Access Games, I've tried for another Game that Started out with WinXp 32bit and went to Win 7 or 8 64 Bit...
I LIKE the Game, it's Fun, Nowever, apparently I'm now out of luck. :(
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
2.3 hrs on record
Posted: June 29
Early Access Review
developers need to fix issue with the achievement on this game. everyone ive spoken to has travelled through more than 3 star systems but absolutely no one has been awarded the achievement.
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
2.3 hrs on record
Posted: July 15
Early Access Review
This space at it's finest! Everything I could want without having to invest my own moey like EVE.
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
4.6 hrs on record
Posted: June 11
Early Access Review
The Most Helpful Reviews have already said what I feel about this game so I won't reiterate. Basically you should only buy this game if you consider yourself investing in the game so it have a slightly higher change to be better in the future. The principle may apply to most of these Early Access games aren't worth the pricetag in their current state.

Sadly, the progress is still not good enough imo, hence not recommending.
Was this review helpful? Yes No
19 of 37 people (51%) found this review helpful
1,743.9 hrs on record
Posted: July 22
Early Access Review
This game is awesome and what is more awesome is that the developers are working hard to make it in to exactly waht the players are asking for. It has alot of content already and alot more interesting content have been planned so it has GREAT potential. Every patch is like christmas, they are great and frequent.

10/10
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
38.8 hrs on record
Posted: May 30
Early Access Review
Targeting is next to impossible, there are no asteroids to mine and freight to haul is rare. Fitting pax modules as a newbie is difficult, hence the tons of pax to haul. The game has potential, but it is not enjoyable at this moment.
Was this review helpful? Yes No
4 of 8 people (50%) found this review helpful
0.7 hrs on record
Posted: June 26
Early Access Review
Really upset. I purchased this game on a pretty new iMac. Had it for not even two weeks. My OS and all of my drivers were up to date. Crashes on the intro in random different places. Tried to reach out to support and got absolutely zero help. Don't you just love throwing away money?
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
1.6 hrs on record
Posted: June 22
Early Access Review
Despite this being a Early Acces Game, the entry to get in the game is to glitchy and simply way to difficult.
I absolutely love the concept of this game, and it will have great potential.
I just don't get the impression that the developers are truly active! I notice no conciderable changes or improvements in raised issues!
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
4.4 hrs on record
Posted: June 27
Early Access Review
I've not played a great deal of this game, so these are just initial impressions.

To put it bluntly the game feels empty and without any structure (lack of structure may sound like a good thing in a sandbox game, but this doesn't feel like a sandbox game, more on this later). As of right now you get the sense that there is nothing you can really do in this game (largely perhaps due to the lack of population, but also due to a lack of depth).

The economics and trade side of things are also boring as you can do little more than move generic products around a 2D map, or mining asteroids (boring).

The combat has a lot of potential but against NPCs it is hardly satisfying, I have not seen any large scale PvP fights, in fact I haven't seen more than 2 other players in this game (Global chat is dead). Basic combat could be fun though as already mentioned, I just wonder if it is too "arcadey" to offer meaningful strategy.

Perhaps my largest gripe with this game is the fact that it isn't a true open universe but heavily instanced as other users have pointed out. I read these reviews before purchasing but as I do play some games that employ this method I thought perhaps it wouldn't bother me as much. However in this game it really does break immersion. Fortunately a recent trailer on IGN had them saying they plan to remove the 2D element of the game and make a real sandbox game.

Now I'm not sure where to give my advice/ things I would like to see added etc. So I'll just list them here.

-Overall much greater player control
-Real open world
-Fully player run economy with crafting (should be added soon I think)
-More depth to combat
-Much greater depth in the Cartel system, like EVE online: with departments, clear structure and complexity. Cartel vs Cartel would be awesome.
-Some Avatar combat perhaps - landing on stations and sieging stations etc
-Player or Cartel controlled structures (ability to create them), stations and territories (systems); the Cartels could get the tax from these station markets and players could fight for control over them.
-Better tutorial and more and better missions to help beginners and to add some structure to the experience.
-Player created missions, like bounties or trade missions etc.

Basically I want EVE online without all the time wasting and grinding.

This game has a lot of potential and I will keenly watch how it evolves, but as of right now I do not recommend this to others unless they want to aid in development.

This game COULD become something awesome.

Was this review helpful? Yes No