"Hunt bigger game on a bold new adventure with Magic 2015—Duels of the Planeswalkers! Hone your skills as you battle your way across the planes of the Multiverse. Beware though, Planeswalker. Your biggest danger is one of your own ... Garruk Wildspeaker, the greatest hunter known, is now hunting you!
User reviews: Mixed (3,706 reviews)
Release Date: Jul 16, 2014

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June 18

Magic Duels: Origins Card Preview

Check out Nissa’s Elemental Bond from the upcoming release Magic Duels: Origins! To help protect her home plane of Zendikar, Elemental Bond helps you draw cards as you deploy forces to fight your foes.

Nissa's Elemental Bond Preview

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April 15

APRIL BONUS: Khans of Tarkir

Ah, Tarkir in the Spring! Spring has sprung and the Mardu Roughriders are traipsing past the Nomad Outposts in the latest 20 card pack. These all foil cards will amp up your three color decks and help you conquer the plane of Tarkir.

Magic 2015 Khans of Tarkir Card Pack includes 2 new 10-card all-foil sets for use with your collection (20 cards in all):
“Realms of Tarkir” — Conquer Tarkir’s majestic landscape to power your decks. The lands in this set each produce three colors of mana, allowing you to access greater possibilities to defeat your foes.
“Champions of the Khans” — Tarkir is a plane locked in ancient conflict between five clans, each with its own unique blend of fierce battle magic fueled by three colors of mana. Choose your clan with these three-color creature cards.

Unwrap the new card packs and you’ll find these new cards in your collection starting April 15th, 2015!

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Reviews

“If you're a Magic: The Gathering fan who passed up this latest iteration of Duels of the Planeswalkers or have just thought about learning how to play the paper game with a minimal investment, then new changes really make this title worth it.”
5 out of 5 – Examiner

Special Edition & Card Collection Bundle

The Special Edition includes Steam-exclusive content consisting of a soundtrack, desktop wallpapers, and an eBook "“Theros; Godsend, Part 1” in PDF format.

The Card Collection Bundle includes 300 foil stickers and the following bonus card collections:

  • Battle Booster Collection
  • Innistrad Card Collection
  • Theros Card Collection
  • Ravnica Card Collection
  • Shandalar Card Collection
  • Zendikar Card Collection

About This Game

Early Bird Bonus: Players who purchased the Complete Bundle, Card Collection Bundle, or any Premium Boosters for Magic 2015 prior to 11/5/2014 automatically get the Garruk’s Revenge expansion campaign added to their account as a bonus! Simply update Magic 2015 to the latest version, start the game, and the expansion campaign will be there waiting for you!

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GARRUK'S REVENGE EXPANSION NOW AVAILABLE!

Walk in the footsteps of the Multiverse's greatest hunter. Featuring additional campaign levels, challenges, and new cards to collect, you take on the role of Garruk and hunt your prey across the planes!

-Explore the fan-favorite plane of Alara to unlock powerful new cards -Take on the role of Garruk and use his evolving deck to hunt your prey -Win Battle Boosters through Multiplayer to expand your card collection

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Hunt bigger game on a bold new adventure with Magic 2015—Duels of the Planeswalkers! Command powerful creatures and wield devastating spells to defeat your opponents in this epic game of strategy.

Hone your skills as you battle your way across the planes of the Multiverse. Beware though, Planeswalker. Your biggest danger lies ahead. Garruk Wildspeaker, the greatest hunter known, has fallen under the curse of the Chain Veil. He now mercilessly stalks his own kind. Find him and stop him ... before he finds you!

Explore the rich storyline of Magic 2015 and sharpen your game:
• The best way to learn to play Magic: A detailed tutorial makes it easy to get started.
• Deck building: Open virtual booster packs of Magic cards to build decks and battle in single- and multi-player modes.
• Hours of gameplay: Travel across five different fantastic planes, battle incredible creatures, and save the Multiverse from a terrible fate.

*Premium Boosters purchased individually or in bundles can be opened once you’ve completed the Innistrad Chapter.

System Requirements

    Minimum:
    • OS: Windows 8/7/Vista (XP not supported)
    • Processor: 2GHz CPU (Pentium 4 or equivalent)
    • Memory: 1 GB RAM
    • Graphics: 512MB DirectX 9.0c compatible video card with Pixelshader 3.0 support
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Memory: 1GB RAM (2GB for Vista and Windows 7)
Helpful customer reviews
135 of 183 people (74%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: March 8
Introduction
I am a avid Magic the Gathering player and was waiting for this game to come out. Unfortunately i was disappointed when i found this game dropped the ball so hard.

Pros

  • Custom Deck Building
  • Campaign can be fun at times


Cons

  • No Two-Headed Giant
  • Some good cards are behind a dlc paywall
  • The AI’s decks have all of the cool cards
  • lack of polish on the game


Conclusion
Just buy magic 2014 instead. This game completely dropped the ball. It had the potential, but there is so much that just went wrong in this game for me to recommend this to anyone.


-HiPFiRED
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51 of 58 people (88%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: May 10
Honestly there needs to be a mixed button for reviews I think. Magic 2015 is a shining example of a game that has a number of good qualities but is marred by some bad ones as well. It's like they took all these great ideas and then put some flaw that ruined the awesomeness that could've been. I'm going to look at both the core game and the Garruck expansion with this review.

On the positive side we finally get true deckbulding. Every card you unlock can be accessed to build any deck you want. This is something people have been clamoring for for awhile and it's great that they finally offered it to us.

You also face a wide variety of different decks in the single player campaign which while showing you the diversity of Magic also unfortunately shows you all sorts of cool stuff that you won't get to use in the game yourself.

I've heard people complain about the black and white color scheme and honestly I don't have a problem with it myself. I think this is a taste thing as it doesn't seem any better or worse than the previous color schemes used in Duels of the Planeswalkers.

This brings us to some of the noticable flaws in the game unfortunately.

First is how they approached deck building. You can have one of any mythic, two of any rare, three of any uncommon, and four of any common in your deck. This goes back to the bad old days of hiding good cards behind rarity. Note that there are good common and uncommon cards in this game and bad rare cards(I can't recall if there are bad mythics off the top of my head) but honestly they should've looked at each card and said "Is this broken?" and if their answer was yes, not included it and if the answer was no then allowed a full playset of four cards. Some games can be decided by someone getting that rare or mythic card in their hand.

Second is some bad campaign choices. This is especially bad in Garrucks expansion. In that you have to use Garruck's premade deck and you'll be facing off against decks that are specifically designed to beat him. It's not fun. It's frustrating. For example the second Garruck match gives you some new cards for your deck that you have to use...such as creatures that are capable of killing a non-black creature.....when you're facing an opponent who is using mono-black. End result is that you have a seriously overpriced 3/3 flyer in your deck. All the Garruck matches are like this and it's more a frustrating slog through the expansion as a result. It could've been awesome. His deck has stuff that you'll almost never get to play in the actual paper game such as Bayous(the original black/green dual land with no restrictions) but they successfully made even that not fun.

Third is the paucity of game modes. I've heard people complain about the lack of two headed giant which is fair, but they pretty much only have the most basic modes. This is the first Magic which hasn't offered an alternate mode at all. No Adversary, no Planechase, nothing. Commander has been big lately, couldn't they have put stuff in for that at least?

Fourth is that some of the starter decks are almost traps. They're really really bad and if you chose one it'll be much harder to go through the main campaign until you manage to unlock a few worthwhile cards. And you don't even get to know what's in them until after you chose one.

Fifth is the lack of other players. The flaws in the game have clearly lead to a limited player base as I've wandered on at what should be good hours and only seen a few people on. The flaws and the fact that apparently they're already working on another game have clearly lead people to moving on.

The last thing is more a meta situation than anything else so I'd say less a flaw and more a flavor thing. Obviously different eras of Magic had different metas. The meta for 2015 is fairly aggressive. It's going to favor aggro decks and not be so friendly towards slower decks so if you want to play a defensive blue/white control deck for example 2015 probably isn't going to be the Magic environment for you.

Overall it's a fun but noticably flawed game. I wouldn't pay full price for it but if you see it discounted(I'd say 50% off minimum) and enjoy card games you might have an enjoyable playthrough. I got it discounted and I do think I got my money's worth but I probably would've been more annoyed if I'd paid full price. So not recommended at full price, but go ahead and pick it up if you can get it cheap.
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30 of 39 people (77%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: May 21
There's no way to restart your progress. You're stuck with the first choice you made. You can't delete your profile. You can't start over. It's just stupid. I got this to see what it was like ages ago, but thought it sucked. I re-installed it to teach my girlfriend how to play, but she'd be stuck with the choices I made. There's literally no way for her to discover anything for herself. It's a monumentally dumb way to design a game.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: March 1
I played and quite enjoyed the 2014 edition of this game; it was a fun way to play MtG on my own since no one around me played. I picked up the 2015 edition and the expansion a few weeks ago from a Humble Bundle -- it was the main reason I picked up the bundle actually.

I kind of regret buying this game though. Whatever Wizards of the Coast changed between this year and last, it's made the game really frustrating to play. I am by no means a great Magic player, but neither am I totally terrible. So, y'know, I expect to lose a match or two as I figure out the AI's deck and playstyle, and adjust my own to suit. But something seems incredibly wrong to me when I go up against an AI opponent and lose eight or ten times in a row.

Part of the problem, to me, is the way the game gives you more cards to build decks with -- you complete (or skip, I guess) the tutorial and choose a starter deck (there are, I think, 10 starter decks? One of each mono-color and then various permutations of color-combo decks). You play through the first match and when you (finally) win, you get a booster pack. For the first few matches, you can't even make use of these cards because deck-building isn't unlocked until you beat the first "plane". So you slog through the first plane, playing each match over and over again hoping you get lucky this time.

If you played the 2014 edition of the game, you'll get to the last match, the Planeswalker/boss match, and finally win and get all excited because you're expecting to unlock a whole new deck to play with. Nope. No new preconstructed decks unlock. Only booster packs. And if you get all the cards in one of the starter decks through booster packs, then you'll see them pop up in your deckbuilder as starting points for new decks. But new cards only come from booster packs.

And that's the biggest problem. Your collection doesn't grow fast enough to enable you to tweak your deck effectively to combat the sometimes radically different playstyles between two matches.

The other problem is that the AI's decks all seem to be some degree of overpowered; they've all got cards and combos that seem miles above whatever the player has available, so too many matches comes down to dumb luck -- each match is somewhat scripted; the AI is drawing the same cards in the same order every time (if I'm not mistaken), so you just have to hope that your randomly shuffled deck gets you the cards you need to throw wrenches into the AI's plan and keep them from playing those cards and combos. 60% of the time, you don't get lucky.

Of course, there's also the online component. Could be fun if it didn't require slogging through the tedious and frustrating grind of the single-player campaign -- or, I suppose, pay for the collection unlock -- in order to unlock better cards so you can stand a chance. The Quick Match matchmaker doesn't seem to take skill and deck power into account when it matches opponents up.

All in all, a terrible entry into the franchise. The UI is ugly and hard to navigate, but that's overshadowed by the massive hits to playability. Buy one of the older editions if you're after a fun single-player MtG experience. Be ready to buy the game and the card collection unlock DLC if you're after the active online experience (though the older editions might have that too, since this sucks so hard).
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10 of 14 people (71%) found this review helpful
1.4 hrs on record
Posted: June 14
This game is a "meh" not too bad but definitley not a good one.
It's great for beginners, such as me, to learn how to play MtG but does have many major flaws.

PROS:
-Very good noob friendly enviroment in the tutorial
-Nice Art & Easy to Learn

CONS:
-Will never appeal to a more veteran magic player.
-Has no reset button
-Doesn't tell you which colour each of the decks are when choosing your secondary (I'm left with Black, my last choice)
-Can't re-choose deck and with no reset that means you're stuck with it.
-Deck Building is not noob friendly

Conclusion:
This game is not worth your time unless you want to learn the game. In that case you should get the game while it's on sale or just learn how to play from some other source such as a friend, the internet or a different Magic game.

I hope this helped you decide if you want to pick up the game or not! ;3
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