Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.
User reviews: Very Positive (128 reviews)
Release Date: Mar 24, 2014

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Recommended By Curators

"A Double Fine Presents Game 'Escape Goat 2 made me feel like some kind of genius — and I loved it for that.' -Polygon"

Recent updates View all (2)

May 13

Version 1.1 is live, including Workshop support

Already played the campaign 20 times? Optimized your speed run strats for each room? Dying for new content? Well you're in luck, because we've pulled the level editor out of the beta branch, and it's ready for you to try!

It's not pretty... there's still some programmer art, and no mouse support yet. But it gets the job done. Our fearless vanguard of beta testers have already populated the custom levels collection with some fantastic gems, so even if you're not up for building a level yet, give them a try and be inspired.

What's new in version 1.1?

  • ADDED Steam Workshop support - create and share levels!
  • ADDED support for rebinding of gamepad controls
  • FIXED key bindings not being saved properly
  • FIXED many in-game and startup crash bugs
  • IMPROVED performance for rendering

As always, I'm looking for feedback, so post to the forums and let me know what you think!

Ian

1 comments Read more

Reviews

“Escape Goat 2 made me feel brilliant.”
8.0 – Polygon

“You will be a happier person for playing this game.”
8.0 – Hooked Gamers

“It's far more beautiful and elegant than a game based on a pun has any right to be.”
8.0 – Joystiq

About This Game

"The game’s flow from challenge to discovery is a masterwork for the genre ..." - Ars Technica

Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.

Overview: None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps.

Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber...

  • Over 100 rooms of puzzles, traps, and sheeply lore
  • With destructible and movable walls, the rooms take on many forms as you manipulate hidden machinery to reach the exit
  • Fully hand-drawn, hi-def art and animation, brought to life with a custom lighting engine
  • Epic 90's Redbook Audio soundtrack, featuring guest track by Disasterpeace (composer, FEZ)

Listen to the soundtrack!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: XP Service Pack 2
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GT/S 4xx, Intel 4000 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA Geforce 600 series or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Recommended:
    • OS: Mavericks 10.9.2
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    Minimum:
    • OS: glibc 2.15+, 32/64-bit
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 200 MB available space
    • Additional Notes: S3TC support is NOT required.
    Recommended:
    • OS: glibc 2.15+, 32/64-bit, S3TC texture support
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 200 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
6.5 hrs on record
Purple is undoubtedly the best color for a goat. You get to be best friends with a mouse buddy. He has a hat. You want to play this.

No seriously this game owns please buy I love MagicalTimeBean you da man.
Posted: May 1
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Solid puzzle platforming. Clever puzzles, satisfying to solve. Just freakin' buy it.
Posted: June 20
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2 of 2 people (100%) found this review helpful
8.1 hrs on record
Easy to pick up and play in short bursts. I found it slightly easier than the original but still very challenging. Very enjoyable, I highly recommend!

Linux/SteamOS compatibility notes (played on Ubuntu 14.04 amd64)
Controller support: Works flawlessly with wireless XBox 360 controller
Fullscreen support: Yes
Uses non-game dialogs/settings: No
Other Issues: Cloud save does not appear to work
Posted: May 15
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1 of 1 people (100%) found this review helpful
10.7 hrs on record
A platforming puzzle game with a large bundle of interactive features, this game succeeds at two goals. First, at being a good challenge that causes you to think about your approach to dozens of levels instead of just roaming through and pressing buttons. Secondly, and here’s the catch, also at being fun whilst doing so.

Whenever you make a mistake in this game, you know it’s usually your own fault and you mutter unmentionables under your breath before you willingly try again – because it’s fun.

There are times when, in levels with multiple buttons all being required to be pressed in order to activate something, it’s not very intuitive as to letting you know what it will accomplish and you’ll need to find the solution behind pressing all the buttons before you’re thrown into a second task in the same place. I think this was actually the idea behind the design, but I can’t say I’m incredibly fond of it. Sometimes, things move simultaneously at multiple points on the map and it can be a bit much to take in. It feels like the workings of the level aren’t entirely in your control, which is something the game is otherwise very good at not doing.

There are a few times here and there where you’ve made the right decision and have been thrown off the trail by chance bad feedback, either through a Reaper facing the wrong way at the wrong time, or your button press being just a miniscule portion off where it should have been. As such it’s a good idea to try an idea a couple of times before you give up on a notion.

Not to throw you off though – these things only stand out as bad because they’re the odd ones out in an otherwise great game. The puzzles never seemed completely beyond me, but never did it feel like it wasn’t challenging. For the most part, the only stages that don’t cause you to stop and think about your approach are the ones that are introducing new ideas, and you can be sure that that means more interesting challenges ahead. Occasionally, you can find yourself overthinking a puzzle because extra bits and pieces were placed for the sole purpose of throwing you off the scent. Toward the end of the game, there’s a set of levels designed to make you react very quickly, and the true challenge is being able to work under pressure. It’s a refreshing switch-up.

The whole theme is friendly. You’re a goat with your sidekick (occasionally magical) mouse, out rescuing sheep in a big castle with scary monsters. What on Earth isn’t to like about that?

Oh, and allow me to just throw this out there. You will die in this game. A lot. This will bring you back to the beginning of a level (which are never incredibly long, but it can feel frustrating to have to redo that thing you finally did right after trying and failing at least ten times first). There’s even a hotkey for making your Goat explode and die to restart the level quicker. You’ll be using that button a lot. Several functions rely on your trial and error because they’d be impossible to figure out the first time. Try not to let it get to you.

The music is fitting and blends into the background well. It keeps you from getting bored and doesn’t feel incredibly tedious. Otherwise it’s unremarkable.

I’m pretty sure that whoever is behind this game must have played Pokémon Silver & Gold as a child, because I drew correlations between three particular puzzles in this game and puzzles from The Underground, Cianwood City Gym, and Ice Path. I thought that was interesting.

I completed the game in 7h40m over the course of about a week (apparently mine was a slow playthrough), but like a frickin hour of that was on the last level. Just finished that one now. Sheesh. I died 625 times overall, which I believe averages a death every 44 seconds.
There are also apparently secret puzzles which I haven’t discovered, so I look forward to trying them out and scraping up all the (majority of) achievements I didn’t achieve through my playthrough.

If you like puzzle games, I have very little doubt that you will love this one to death whist you occasionally pull your hair out. Highly recommended for fans of the genre.
Posted: May 28
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1 of 1 people (100%) found this review helpful
9.1 hrs on record
The goat controls perfectly, the beats are fresh, the supporting characters are well developed, and the puzzles are plentiful.

Goat Murder Simulator 2 gets the Regulus Hickory 3000 Goat Carcass award for Most Creative Way to Kill a Goat.
Posted: July 1
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65 of 73 people (89%) found this review helpful
21.1 hrs on record
If you played Escape Goat 1 you're in for a real treat. I found the first game to be fun but much too easy for my tastes. EG2 has proven to have quite a bit more variety thus far. He has implemented a much better system for moving between levels so that if you get stuck you can easily pull up the map and go back to any room and level of your choosing--no more need to start rooms all the way over just to find that one puzzle again.

Escape Goat 1 wasn't much on story, that's part of its appeal for many, you won't find much here either but if you talk to all of the animals you'll find quite a bit more story to get into. I find myself excited to beat the next section of levels so that I can find out what will happen or be said next; the game does a good job at keeping me coming back for more.

The art is fantastic, I enjoy the attention to detail and the great new lighting engine adds quite a bit of depth to the feeling of the game. You'll find a great soundtrack within the game too.
Posted: March 24
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