It’s all about the teams, the rivals and the race as you become driver for hire, specialising in your favourite disciplines or conquering them all in an intense world of professional motorsport.
User reviews: Mostly Positive (3,580 reviews)
Release Date: Jun 26, 2014

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Buy GRID Autosport Complete

Includes 10 items: GRID Autosport, Grid Autosport Season Pass, GRID Autosport - Boost Pack, GRID Autosport - Premium Garage Pack, GRID Autosport - Best of British Pack, GRID Autosport - Coupé Style Pack, GRID Autosport - Sprint Pack, GRID Autosport - Road & Track Car Pack, GRID Autosport - Touring Legends Pack, GRID Autosport - Drag Pack

 

Recommended By Curators

"Grid Autosport promised proper motor racing and that’s exactly what it delivers. The spirit of TOCA is finally back."
Read the full review here.

Recent updates View all (64)

July 27

GRID Autosport Complete - Now available

It’s all about the teams, the rivals and the race as you become driver for hire, specialising in your favourite disciplines or conquering them all in an intense world of professional motorsport. Now including the GRID Autosport Season pass - with access to all 8 content packs.

Grid Autosport Complete pack includes:

GRID Autosport - Boost Pack
GRID Autosport - Premium Garage Pack
GRID Autosport - Best of British Pack
GRID Autosport - Sprint Pack
GRID Autosport - Road & Track Car Pack
GRID Autosport - Coupé Style Pack
GRID Autosport - Touring Legends Pack
GRID Autosport - Drag Pack

19 comments Read more

Reviews

“One of the outgoing generation's best racers”
9/10 – CVG

“A vivid impression of what it’s actually like to be bumper-to-bumper at 140mph”
9/10 – Edge

“No modern day racer captures the romantic idea of driving a racing car like GRID Autosport”
9/10 – GamesRadar

Coming to SteamOS/Linux

GRID Autosport will be available on SteamOS and Linux this Fall, 2015.

About This Game

It’s all about the teams, the rivals and the race in an intense new world of professional motorsport. Racing alongside a teammate, you must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In a huge career, specialise in your favourite racing discipline or conquer them all feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade. Development has been driven by Community feedback to include the return of in-car view, authentic handling and multiplayer racing powered by RaceNet to deliver new challenges every week, plus all-new Racing Clubs for online team competition. Party modes, Demolition Derby and competitive split-screen modes complement the game’s extensive career mode and expansive core online game.


BUILD YOUR PRO RACING CAREER. Live out your professional race driver dream. Join and switch teams, earn sponsor rewards, beat your rivals and race with a teammate. Choose your favourite style of racing or conquer them all.

HUGE RANGE OF SERIES. Compete in series dedicated to Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more.

EXPERIENCE DIFFERENT RACING STYLES. Take on aggressive pack racing in Touring Cars, manage your tyre wear in Endurance competitions, race smoothly and with precision in Open-Wheel cars, demonstrate your car control in Tuner competitions and react on the fly in Street Races.

RACE THE MOST EXCITING CARS. Love the cars you race as you tune and upgrade the world’s most thrilling contemporary and classic high-performance racing cars. Show your style online by creating your own liveries and building your car collection.

RACENET MULTIPLAYER INTEGRATION. Join with friends to form Racing Clubs and race under your own team colours against other clubs in the community. Receive new challenges every week, track stats and climb leaderboards powered by RaceNet.

AUTHENTIC HANDLING. GRID Autosport’s new handling model recreates the feel of motorsport’s most exciting contemporary and classic racing cars, hitting an authentic, responsive sweet-spot between Arcade and Simulation handling.

REALISTIC AI. Feel the pressure of racing wheel-to-wheel against advanced, realistic rival driver AI who will defend their line, take chances or spin out under pressure depending on their personalities AI will adapt to the racing style taking place for an authentic experience, for instance, racing more cleanly in Open-Wheel events, or making contact in Touring Cars.

INTENSE RACING. In front of cheering crowds, every pass counts and every position matters. Become immersed in the race with the return of in-car view, use Teammate controls and Radio comms to ask your teammate to attack or defend for you to take the advantage.

A WORLD OF AUTOSPORT. GRID Autosport features over 100 routes across 22 incredible locations and the huge career and core online game is complimented with Party Modes plus competitive split-screen.

FEEDBACK DRIVEN DEVELOPMENT. Codemasters has consulted extensively with the Community, Racing Drivers and experts from AUTOSPORT magazine in designing and producing GRID Autosport.

System Requirements

    Minimum:
    • OS: Windows Vista, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or AMD HD2000 Series or NVIDIA Geforce 8000 Series Series
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: Direct X compatible soundcard
    • Additional Notes: Supported Graphics Cards •Intel HD3000 Series, HD4000 Series, HD5000 Series • AMD Radeon HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series • NVIDIA GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series • AMD Fusion A8 or higher
    Recommended:
    • OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit
    • Processor: Intel Core i7 or AMD FX Series
    • Memory: 4 GB RAM
    • Graphics: Intel HD5200 or AMD HD7000 Series or NVIDIA GTX600 Series minimum 1GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Direct X compatible soundcard
Helpful customer reviews
36 of 52 people (69%) found this review helpful
2,088.3 hrs on record
Posted: April 14
It seems odd that we had to wait close to five years at an official sequel to Codemasters incredible Race Driver: Grid, and now only a year later, sitting with the series' third game. It tastes undeniably by a developer as well by the jokkede in the spinach, and therefore has worked diligently to together splitting the successor as the series' many fans had hoped for in the first place.

Therefore, it is not surprising that the Grid: Autosport in style feels like an extended, graphic prettier version of the series' first game and never really manages to put his own stamp on the whole for fear of differ so radically from the original as Grid 2 did.

There should not be many button presses to before is started with the first race, and actually Codemasters discarded part of the personalization that or has characterized several of their car racing. Five different race classes means that you can decide how you want to approach it all the way and is a welcome approach compared to some of the more restrictive structures you find in many of the genre's other games.

Touring is the closest the new games come on the series' roots, so then Codemasters yet called the TOCA Touring Car Championship. Here it is on standardvognsræs with lots of horsepower, clashes and cars stretching from a Honda Civic to a Nissan Skyline GT-R.

Endurance is a completely different size and is about ran over long distances, which means a completely different approach. If you want to see the finish line, let alone join in a proper location, so at all times make sure to treat the car properly and get the rubber of your tires to stretch as far as possible. It's a really exciting form of racing that few other games have had the courage to include and the right discipline requires that you have the concentration skills in order.

Open Wheel is the game's fastest class and focuses on small, fast single-seaters, among other means of races in Ariel Atom, Dallaraa F312 and Caparo T1. If one before has been caught by developers F1 series, it is also where you will feel most at home, despite the fact that simulation trends obviously not Special focus.

Street is by-race as in the first Race Driver: Grid and is definitely where the game most frequently shows its graphical muscles. It's also the closest race, and you are almost constantly surrounded by a whole field of other cars, making the class very intense.

The last wild lass is Tuner, despite having its own qualities also seems like the least adequate in the game's complete package. Here is the following of ardent running competitions and time trial with everything from muscle cars to the tuner-favorites like the Mazda RX-7 and Mitsubishi Lancer Evolution X.

You have to take my hat off to the tremendous work Codemasters obviously put in to ensure that each of those five classes not only clearly different from each other, but also is relatively faithful to the racing classes from the real world that inspired them. If you are planning to transform yourself into the ultimate Grid cruise control, however, you can look forward to spending time in all disciplines, as it is the only way the game closes on all its content.

To master race classes means that you will greatly be working to find the balance in the variety of cars and it is really encouraging to Codemasters have returned to a management that has far more in common with it from the first game than the powerslide-happy approach from Grid second

Codemasters has again orchestrated a controller that clearly lets you mark how far you can push the selected car before it goes wrong. If that kind of gets simulation alarms ringing in you, there is nothing to fear, for Grid: Autosport are just as motivated by arcade racing as its predecessors. Mixing balance is the developer's own, and again, they have hit the mark with something that works accessible, speed-filled and action-oriented without the chamber completely in Burnout territory.

It is no secret that the development time on Grid: Autosport has not been very long, and despite a thoroughly solid game racing, it's something you feel in virtually all aspects of the game.

The aforementioned inability from start to personalize the experience is just the first symptom of a game where there seem saved and reused in all the edges and looking where it has been possible. Most cars, tracks and race types have already been included in the series' previous edition, and the graphical difference from Grid 2 to Grid: Autosport is not enough to hide the problem.

Saved there also seems to have been on the development of artificial intelligence, and Autosport offers the series' most unprofessional opponents to date most of the time does not seem to suspect that there are others on the field than themselves.

Elsewhere must wonder a bit over the configuration of the various races, and even races in fast single-seaters can be boring when you are forced into a time around to run six to eight different tournaments where each race to be run twice before one again gets to choose another runaway lass.

Graphic is also not much has happened lately, and though sometimes it still is impressive how many colors, effects and cars Codemasters manages to force the screen without sacrificing frame rate, it's a little disappointing that there is at least not been lavished little more for the PC version.

Grid: Autosport is certainly not without talent. Whether you have played the series before or not the race is on the field still fun, intense and delivered with a really good management. However, it is without doubt those who do not have experience with the series, which will make the most of Grid: Autosport, for the rest of us will find it hard to ignore the clear taste of recycling.

Thomas Blichfeldt
Gamereactor Denmark
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10 of 11 people (91%) found this review helpful
1 person found this review funny
41.2 hrs on record
Posted: August 22
Codemasters had a plan when they rebranded under the Codemasters Racing Studio banner. That plan was to have the GRID and Dirt franchises to release a game every other year in syncopation. This started with Dirt Showdown, followed by GRID 2. However, Codemasters have abandoned their plan after only a single iteration. Possibly in part to the release of the next generation of consoles and the learning curve required in developing for the new platform, but ultimately it can be put down to the fact that GRID 2 received such a mixed reception from the fans. No cockpit view? A story driven racing game? What were Codemasters thinking?
So what is GRID Autosport then? Codemasters claim that the “time and technology were right” to release another version, only a year later than GRID 2 had graced our shelves. What the fans really think is that GRID Autosport is an apology for GRID 2. One thing is for sure, it’s a fine game.
Codemasters went to a lot of effort in listening to their fans. One of the biggest gripes of GRID 2 was the lack of a cockpit view. Well GRID Autosport has two of them. Codemasters reason for leaving it out of GRID 2 made a lot of sense, saving on resources that could be better used making the rest of the game beautiful, something they definitely achieved. So while GRID Autosport has brought back in the cockpit view, it is relatively low detail, with no sign of dials or monitors anywhere on the dash to provide feedback to the player. This is still a bit of a sticking point, especially when the player is encouraged to play without any UI for an extra XP reward bonus each race.
The difficulty settings are pretty much back to the way they were in the original GRID. You get a set XP reward from your performance during a season, and this can be enhanced depending on the difficulty settings you pick. Not just the level of the AI, but driving assists, forcing the view to cockpit only and driving with no UI all help raise your XP bonus. It is rather key then that with the low end internal view that Codemasters provided some further form of feedback to the player. This is done in terms of a race engineer. In previous games the race engineer came onto the radio when the game felt the need, start of every lap, after a bad crash etc. In GRID Autosport you can request information from him at any point. Your position, your team mates position, your rivals position and a damage report are all just a button press away. This works really well during races, but Codemasters have still slightly missed out here by not having it available during the timed events or qualifying sessions.
A gripe of mine when it came to GRID 2 was the forcing of multidiscipline play. The GRID series has its origins set from the TOCA Touring Car games, and it has always been what they have done best. GRID Autosport goes some way to correcting this by getting rid of the whole story based driving idea and focusing a lot more on circuits over open road tracks. The selection of tracks is not huge, twenty two locations combine to provide over a hundred different track layouts. There are a couple of new tracks in there, but the majority of them are old favourites.
You can race on these tracks across the set disciplines available in GRID Autosport. These are Touring, Open Wheel, Endurance, Tuner and Street. The set up is a lot more like the original GRID where each season you pick a discipline, then select an event from that discipline to race in over the course of that season. Each event category will give you a couple of driver offers to chose from, with season objects set and XP rewards in that discipline for completing them. Once you reach level three in all disciplines you unlock the first of the GRID Championships.If you chose to complete a GRID Championship season you will compete across all disciplines, but the season objectives will be challenging yet rewarding. These are probably the best way to boost your XP across all the disciplines.
However, if you are like me then you will prefer one or two disciplines over the others. In fact, I see no reason for some of these to be in here at all. Tuner, for example, is mostly filled with Time Trial and Drift events. Who plays these? The Open Wheel discipline is nice, but all it does is make me look forward to the next F1 game. I wouldn’t be upset if these two categories were not in the game. Street is good, it has been a strong part in all the GRID games, though the loss of Live Routes is a shame, as it was easily the best feature in GRID 2. Endurance requires a lot of skill, with the minimum length of races being eight minutes and tire wear playing a huge part in each race. Endurance racing is very much about consistency, and it’s the discipline where you see AI mistakes more than any other. Touring is the bread and butter though. I’ve already mentioned that the GRID roots are in the TOCA series, and to be honest, I’d love to see Codemasters go back and make a pure TOCA game again, and I don’t think I’m alone.
The multiplayer side of the game works off the same experience system as the single player, with every race providing you with XP in the selected discipline. To begin with you will be loaning a car in each race you enter, but once you own a car you can start competing with it if the right events show up in your playlist. Codemasters have gone to a lot of effort to make the online experience a lot more personal. You can customise cars you own in terms of livery and sponsors, but each race also earns the car XP which will unlock upgrades for it.
Overall GRID Autosport has taken a step backwards, but in a good way. One big shame in single player is that you never form your own team like in the original GRID, picking the livery and sponsors. You are just constantly a driver for hire. The discipline system works well though, and if you are not bothered about the GRID Championships then you can just stick to what you enjoy.
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13 of 17 people (76%) found this review helpful
388.9 hrs on record
Posted: March 16
You want the truth, so here it is: I wish Steam had a stars rating system... I'd give it 3 out of 5. This game is very good, and really is worth the purchase. (At least until something better comes along.)

Some will criticize it as being "simcade", harping on "mediocre physics", etc., and they're right that it's a simcade but not right about the physics at all. So here's how it really is. The physics are top notch, simulation grade. However, great physics don't make a simulator. True, great physics are a requirement of being a simulator, but a simulator is more than just a set of well implemented physics rules. That is where such critics get confused: they tend to view physics and simulation as one and the same, but that's just not reality. The handling and physics models really are quite good. (The only aspect of physical simulation I think they could improve greatly on is the force feedback - it's good, but not great.)

However, this game is a GAME, first and foremost. What separates it from the likes of iRacing is not "bad physics" (again, they're quite good) but the approach to development, which is very game oriented. For instance, many of the cars DON'T actually handle like their real world counterparts (for instance the GT-R is far more "understeery" than it is in real life)... however, they DO handle very much like *A* real car... just not necessarily the car being represented. I believe the reason it is that way is because of lack of research - research I'd guess the developer didn't feel was necessary since the goal was balanced gameplay, and as long as they acheived balanced trade-offs within a given class of car, and it was approximately true to life, that was "good enough". (However, in my opinion, it's NOT good enough, but I digress.)

Another aspect that is very game-ish rather than simulation-ish, is the A.I. (computer driven) cars/players are extremely and frustratingly aggressive. I read in the developer's blog how proud they were of their aggressive A.I., but I feel they missed the mark. In real life racing, there is aggression, no doubt, but there is also a sense of caution... no pro race car driver will intentionally derail another driver into a potentially fatal crash - unless they want to be arrested for manslaughter. Gently tapping/touching/etc. to throw another driver off their game, sure, that happens in real life (and is very controversial)... but repeated hammering until you spin out of control or completely T-boning your car is absolutely NOT realistic. At times, Grid Autosport reminds me of the old game "frogger", where it feels like the point is to dodge speeding cars as you cross the road, cars that are actually trying to hit you (or at least don't care at all if they do.) To make this worse, if you return the aggression, the A.I. cars are very difficult to disorient or make slide/spin, whereas they can feel free to derail you at will. This is the most frustrating aspect of Grid Autosport. To introduce this kind of A.I. logic is to add a layer of "random chance"... a layer that is very inappropriate in a purely skill oriented venue.

Frankly, I don't think that Codemasters (the developer) really understands their audience - we want the wonderful online gameplay and comradery (which is excellent by the way), great cars to drive (and they are) in an immersive and realistic environment (also quite good), but we don't want to waste our time on "games of chance". Racing is a purely skill oriented discipline... there's no element of random chance whatsoever (not counting weather, which Grid Autosport doesn't have anyhow.) We want the good aspects of "gameplay" with the best of simulation... because we want to believe that we're real live race car drivers... that's the illusion we want to buy when we give them our money. This is where Codemasters really misses the mark - they don't seem to get that at all - they seem only to understand the "rules of game design" without considering what we the audience really, truly want: A racing simulation that keeps us immersed and believing that it’s real but gives us a sense of PROGRESSION and ACHEIVEMENT found primarily in games. Ruining the illusion with random chance and puerile A.I. ruins the experience, and wastes our time and money.

The bottom line is that the physics are excellent (if you can forgive inaccurate representations of specific cars), the graphics are excellent, online racing is outstanding, but the A.I. is horrible, frustrating, and hardly fun at all. If it weren't for the great online gameplay, I'd say avoid this title, but on the whole, it's worth getting.
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8 of 8 people (100%) found this review helpful
40.5 hrs on record
Posted: September 4
Well this is the third Grid game which is surprisingly long and giving much more motorsport than the second one. After playing Grid 2 i felt like playing the different version of NFS: Hot Pursuit because of the enviroment and the race types. With this game Codemasters give us a hope for a future realistic Grid games that may be possible to come out. Let's make a quick review with pros and cons.

+Long and challenging gameplay
+Simple menu and racing menu interface
+Good graphics and car details
+Team radio is better than the other two games
+Five different classes

-I believe there is a hidden Dlc in this game called The Dumbest Teammate in this World. No matter which team you are racing for your teammate is an idiot.

-After playing 30 hours or much game is just repeating itself.
-You can't choose your teammate like in the first game.
-This whiteline penalty...It is so sensitive and it doesn't show how many seconds you take the penalty.
-I don't understand why there is a utopic team named Ravenwest Motorsport.

Nevermind my cons review this game is good than worth buying. I recommend all for the Grid lovers.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: June 18
I've been a fan of Codemasters since the original "Dirt," enjoyed the original "Grid" (realizing it was arcad-y), and have loved F1 2012. I judge simulators among simulators and arcade games for what they are as well. This game was horrible. I got drunk and bought it for $40 one night. The next day, I start it... the car pivots around its center when you turn... Strange even for a less serious "arcade" style game.

If you're into simulator style racing games, you probably aren't even looking at this franchise. If you want a fun, but less serious racing game, you should still stay away.

I put three hours into it, forcing myself to enjoy, but failed. Luckily Steam refunded my money. Thank you Steam.
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