I feel that Grid Autosport is an unfinished game and therefore I would not recommend it.
There's 5 disciplines in this game, Touring, Endurance, Tuner, street and Grid. The Tuner and Street disciplines are too similar and I feel it would have been better to have some sort of off-road discipline instead.
Vehicle damage. From full on physical damage to progressive gearbox and clutch damage.
Pretty visuals most of the time and everything outside looks clean and crisp.
Good track atmosphere, planes, helicopters, crowds, pits and even tannoy announcements.
Loads of cars on the track, gritty racing, when the A.I doesn't try and kill you.
Neither good or bad.
Driving physics, the mix of simulation and arcade isn't to my taste, it's more towards arcade than simulation and I would have liked it to feel more alive and direct. Often the cars feel like they float and you're not even connected to the tarmac.
Disciplines, some people will think it's great to be able to choose "5" "different" disciplines for each season but if you don't like a discipline you still need to complete it in order to unlock the 5th discipline. There's no distinction in terms of race rules between the disciplines so they all feel so similar and that's my issue with them.
The A.I is horrible, they just seem to follow a set path and totally ignore the player and as you might say they're on rails.
Another issue with the A.I is their pace, they're extremely inconsistent, you can catch them quite easily but once you're in front of them suddenly they spring to life and you cannot shake them, unless they're Ravenwest Motorsport and once they're in front they're are extremely difficult to catch.
The tracks. There's 22 full GP circuits, what CodeMasters have done is taken those 22 and then reversed them or used the Indy version of that circuit, basically the same circuit that has had a corner cut out to make it shorter and now CodeMasters claim Grid Autosport has 100 circuits. I guess CodeMasters are correct but the core aspect of the track is the same as all the others from that location and when you have 5 disciplines to create tracks for it means there's hardly any variations in each discipline.
Loading times, I guess this will be improved in time with a patch but as of now there's a ton of loading times, even when you select a car you have to wait for the image of that car to load and it just seems so slow and clunky.
Race seasons. You pick a discipline and take part in an event, it could be 1-10 races but for some horrible reason you have to race around a track, finish and then race the same track all over again just with a different grid order and it becomes boring very quickly.
No pit stops! It's a game with full damage and without a pit stop there's no way to repair your vehicle so you're just stuck with the damage.
Engine, cockpit and mirror visuals are non-existent, they are straight out of a PS1 game. Cockpit and mirrors are just blurred out so you can't see anything other than outlines and engines look like they were modelled for Minecraft.
The disciplines all have the same race rules, full contact in touring cars is to be expected but it's also acceptable in Grid Autosport for full contact in open wheel events. No safety cars, warning flags etc Just T-bone the car in front and drive off without any consequences.
No sense of speed, you could be doing 140mph and if feels like you're doing 30mph, it feels quite lazy and slow paced quite often.
Online multi player is a mess, hordes of cheaters, clans who purposely crash in to you and constant disconnects.
Grid Autosport has the makings of a great game but it's just not there, maybe CodeMasters bit off more than they could chew with this one, their previous game, F1 2013 which is just focused on F1 is much more refined, detailed, complete and if they had that kind of refinement in Grid Autosport it would have been an amazing game.
Grid Autosport currently isn't average game but it's not a great game, I guess Grid Autosport gets a "fair" rating. 6.5/10.