Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...
User reviews:
Very Positive (379 reviews) - 91% of the 379 user reviews for this game are positive.
Release Date: Sep 9, 2004

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“Features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.”
8.2/10 – GameSpot

“With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.”
8.0/10 – WorthPlaying

“I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.”
87 % – Game-Over

About This Game

Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.

Silent Storm is fully rendered in breathtaking 3D – and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. Turn-based gaming has never looked this good!

The Story

1943: The world seems to face its destruction in all parts; war is raging like never before. You are the commander of a squad, leading the soldiers you’ve selected into special and top secret operations to change the tide of war in your favour – allies or axis, it’s you choice!

The new Add-On "Sentinels" begins with the end of the WWII nightmare. Veterans from all countries, even former enemies, stand together and form the secret investigation and intervention group "Sentinels", for one purpose only: To stop the evil secret society "Thors Hammer" they have faced in war.

Key Features

  • Turn-based game, heavy on tactics and team-management
  • Flexible missions, 2 different campaigns for axis and allies.
  • 24 missions during night and daytime, each one has to be prepared carefully and is enriched with random events.
  • Multiple options for mission success: brutal force and tactical cleverness can be used in the combination of your choice and in 3 difficulties
  • More than 75 authentic weapons from WWII, including experimental prototypes and rare items
  • More than 40 male and female soldiers to choose from, each one has his / her own character and special abilities
  • Destructible environment opens up tactical options, whether it’s flushing an enemy out of a building via rocket launcher or knocking holes in a wall to make a field-expedient shortcut.
  • Unprecedented realism featuring true 3D, a fully destructible environment, and real projectile physics that take into consideration trajectory, speed, and piercing performance.
  • Includes Silent Storm and Add-On "Sentinels"

System Requirements

    • OS: Windows XP / Windows Vista / Windows 7/8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
    • Storage: 2 GB available space
    • OS: Windows XP / Windows Vista / Windows 7/8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Storage: 2 GB available space
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Very Positive (379 reviews)
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Most Helpful Reviews  Overall
155 of 158 people (98%) found this review helpful
22.9 hrs on record
Posted: October 27, 2013
This game is awesome. If you love squad-based action/strategy games as much as I do, you will undoubtedly agree. The character progression is great, the loot is bountiful and the gameplay is addictive. But what makes my heart skip a beat is the combination of believable physics with highly destructible levels... Enemies in the next room? Empty that machine gun into the door and catch them off guard. Goons in the basement? Detonate a charge and bring the floor/ceiling down on their head. Pesky fiend hiding in the library? Have your skilled sniper fire a high-caliber round through two walls and a bookcase and right between the ribs... Take all that, set it in an increasingly fantastical version of WW2 (mechs, anyone?) and you have a recipe for good times. If the visuals and presentation were better, even a little bit, this would be fighting for a spot in my 'top 10 favorite games of all time' list.
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123 of 125 people (98%) found this review helpful
4 people found this review funny
30.3 hrs on record
Posted: January 23, 2015

Here's the short version or the TL;DR version.
Silent Storm is an amazing Turn Based Strategy RPG that has the most depth of any game i've played in its genre. It has hundreds of authentic and detailed WW2 weapons and equipment, challenging gameplay, attention to detail, fully destructable buildings and cover that realistically break apart and degrade, simple to learn combat system that is the deepest i've seen in this genre, very good RPG systems with Skills and "Perk" style rewards for leveling up with branching trees, 6 different classes each with specific perks and play styles, open ended missions set on levels similar in style to X-COM or Jagged Alliance, excellent inventory system, a choose and build your own squad mechanic with perma death to all squad mates and just an all around charm that lasts through almost the entire experience of both games. I probably forgot to list a few more awesome things, but there are some not so good things too. The Voice acting is rather poor and bland, the game can be fairly difficult to get accustomed to, the story is predictable and dull, the Stealth System never seemed to work very well and toward the end of the game your squad becomes overpowered due to the introduction of some fictional weapons and technology that detracts from the otherwise extremely challenging and detailed WW2 setting.


This little known game is actually in my top 3 video games of my lifetime so far. I picked it up used (back when used PC games were sold in stores) at a Gamestop by chance. I saw it, by chance, on the shelf and saw the WW2 theme and all the different guns and cool stuff on the box and i decided to give it a chance. Little did I know..... It would become one of my all time favorite video games and my number 2 series that i desperately want to see get a true sequel. Since i bought it, which was back in 2003 or so, i've never met anyone else who had ever played it and when i saw it on Greenlight, I wanted so badly to see it get onto Steam because of how amazing a Turn-based Strategy RPG it is. It never got any real recognition nor any major awards, which was ♥♥♥♥♥♥♥t to me (Journalists only give a real ♥♥♥♥ about games from Big names, like always and forever), but its honestly a ♥♥♥♥ing excellent game.

Its more or less a hybrid of X-COM and Jagged Alliance. It has Turn-Based combat, which displays percentages on your chances to land a hit or sucessfully throw a grenade accurately. Theres some randomness to the game, sometimes a stray bullet will ricochet and strike an ally, enemy or barrell and cause some damage. Environments are completely destructable. This was the 1st game that had true destructable terrain and cover that mattered in game. It was years ahead in destructible buildings and made on a much smaller budget. The combat, for a turn-based game, is the most in depth of any turn-based strategy games i've played. Its a bit convoluted, but it does a great job of conveying information on any given action. In combat you can literally go anyway you want. You get 6 soldiers, send 1 soldier to a high window to be a sharpshooter, send 2 around the building on a flanking manuever, keep 3 together to flush out enemies and get their position. Once you see them, you can kill them anyway you want. Sniper shot to a specific body part, grenade in the window the nazis are standing at, spray an SMG or heavy machine gun and hope some of the bullets penetrate the wall or blow open a hole to get through to them or you can go balls out and fire a bazooka round at the window, blowing a gaping hole into the building and destroying the floor, wall and any furniture in the area.

The other awesome part, that i love the most, this game has A METRIC ♥♥♥♥ TON of different weapons. Each with specific stats and all of them are realistic and accurately modeled to their real life counterparts with authentic names. Near the end of the campaign you'll start to fight and comandeer Panzerkleins which do use some fictional weapons, but the rest are historically accurate which always made me giddy. I love WW2 era weapons, and this game has them on lockdown. Not only guns, theres dozens of different grenades, medical items, ammo types, engineering tools and landmines that are all historically accurate too and add some extra depth to your combat abilities and options. They even went as far as to have a "Weapon Familiarity" system, where if your character uses the same weapon for a long time, he becomes more skilled with it. A nice touch.

Next to talk about, the RPG leveling and skill progression. You make your main character at the start of the game. After the 1st mission or 2 you then get to choose from a list of soldiers with specific personalities, backgrounds and classes. Theres 6 classes, Sniper, Medic, Soldier, Scout, Grenadier or Engineer. They all start with the class skills at a higher level and develop them as they use those skills. Kill some enemies, your combat skills improve. Patch up a squad mate, your Medic skills improve. As they improve, you can use better items. Theres something like 12 or 14 skills in total and each level allows you to unlock a choice of 3 or 4 different "Perks" on a level tree. Each class has unique perks, though some of them are shared. By the end of the game your characters could be a legendary marksman, an expert medic who can use any medical item and good with a rifle, or a grenadier whos as accurate with a Grenade as an NFL Quarterback with a football.

Character models themselves are extremely detailed in the equipment they carry. If you put some German M-24 Stick Grenades into a characters inventory he will have the grenades hanging from his belt or his chest slings. Knifes, pistols, ammunition all show up and have unique models for what types of ammo they carry. The inventory system itself is similar to Resident Evil 4 or Deus Ex Human Revolution in that it kinda becomes a minigame trying to cram as much equipment in as possible. After you gear up you use a map screen that you travel over to get to a mission. Random encounters can pop up on the map and you can choose to attack random enemies. Theres about 20ish missions, some take a long time to complete, some are short but thats not including random encounters.


Can't have the good without the bad. The problems i've had with the game, and i've played both games about 6 or 7 times a piece, were the AI, the Stealth System, the Voice Acting, the Panzerkleins and the Story. AI can be braindead, but it they're still punishingly difficult. Voice acting is very low budget. Panzerkleins make you overpowered at the end of the game and the Stealth system never seemed exactly as it should, though it still functions somewhat.

I'm out of characters to use, so in summary, the game is ♥♥♥♥ing amazing and its positives far, far outweigh its negatives. For $10, its damn worth trying and its extremely replayable. I tried to mention all the awesome mechanics and details but I know i missed or had to leave out a few. Get it for yourself, it never got the attention it deserved. It was a WW2 X-Com/JA Hybrid that was built on the perfect engine for this genre. Its in my top 3 games, its up there with Metal Gear Solid 3 for me and thats saying a lot for a budget game that was $40 brand new in 2003. TRY THIS GAME!!!

And if you like it, please spread the word of this gem :)
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163 of 189 people (86%) found this review helpful
165 people found this review funny
53.0 hrs on record
Posted: October 11, 2014
How you lose a normal TBS game:
The enemy slowly picks off your squad because they are way too powerful for you to take on.

How you lose Silent Storm:
You take a shot, it misses and goes through the floor hitting an explosive barrel. The resulting chain reaction destroys 75% of the house and kills all of your squad except the guy who took the shot. He is then blown out of a second story window by a guy with a machine gun.

10/10 would become flat like beaver again.
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103 of 111 people (93%) found this review helpful
7 people found this review funny
62.8 hrs on record
Posted: October 27, 2015
I've been playing a lot of turn-based squad tactics wargames in my life, every now and then. And of whole this genre (or sub-genre) I place Silent Storm in the top 5 of them all. Even after 12 years, with out-dated graphics (which is still looks quite decent, though), with some flaws in the late progress in the game (yeah, I guess you've already heard of Panzerkleins) - still it is a masterpiece.

Why I praise this game so high? There are several reasons:

1) game's mechanics at first seems quite similar to Jagged Alliance. And that's not a flaw, because JA2 was one of the major swallowers of my time in the early 00's, compared only with Civilization 3 and TES Morrowind... More to it, Silent Storm is not trying to wear JA shoes, it walks its own path, and somewhat similar technical solutions only helps to get familiar with the game.

2) Game's setting puts us in the perils of WW2, but, despite the fact it was created by Russians (maybe because of it), it lacks many of typical unnatural cliche, WW2 games usually so full of. I can't say that a gameplot is a "War and Peace" in a new cover, but it is certainly a result of good thought. It is clever all the way through, it is not using dehumanization, so common in the late media (you know, "good guys - bad guys" pattern). Everybody are players in the plot, which makes it sound like a good spy story, with unexpected trivials and rivals along the way. And all of that still plays like Jagged Alliance! You get it now? Nival created a very distinct game, but was clever enough not to distress people with new gamedesign decisions. So it has a very comforting start, and then the tide catches you, and you swim into completely another world of alternative history, where Nazis was not a menace, but just one of parts of the long-going power struggle, with their own hopes to better future... I don't making excuses for Nazis doings in the WW2, mind it! Many of my relatives died because of them, and I hold that score with me. But then again. Axis warmachine was very far of those mindless Ubersoldiers from Castle Wolfenstein, and it is good that at least somewhere soldiers of Axis block shown as they were.
Oh, well, I'm skidded away a bit, talking about game's topic. Let's just say, game gives a very thorough dive into the WW2 reality... and then adding some spice with technologies-never-existed. Most of the players like the game more without that spicy part, but hey! All other stuff is great without any doubts!

3) And of all of the great stuff in that game, one of the most exciting features is the level of destruction you can add to anything around you. By that parameter, Silent Storm stands proudly above all other tactical games up to this moment! Battlefield Bad Company 2? Mercenaries 2? There are so little games where you can level literally everything to the pebble and dustl! But in the Silent Storm it is not only fun to do. You actually training your characters skills with every shot and explosives usage! So please, don't hold yourself! Shoot through walls and ceilings, blow everything apart! Become the weapon of mass destruction! Groovy!

Okay, let's finish all that praising: game has some minor flaws, but they are very little comparing to the amount of fun that game can bring to you. And it is on sale now! Go for it, right away!
Mark 9.1/10
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85 of 91 people (93%) found this review helpful
12 people found this review funny
24.2 hrs on record
Posted: February 21, 2014
In the house across the street there are several Nazi's bunkered down and need to be eliminated. Do you:

A) Set up heavy machine gun fire and unload into the house until it's a smoldering pile of rubble?
B) Hide in the shadows and plant explosives on key structural supports and bring the building down on the Nazi's?
C) Blow a hole in the wall with your bazooka and rush the Nazi's from behind?
D) Kick in the door and take them from the front like the badass you are?

If you answered E, "why can't I do all of those things?", well you're in luck because with Silent Storm you can! But wait, there's more! he ways to complete your mission are only bounded by your imagination in this Nazi killing simulator.
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74 of 86 people (86%) found this review helpful
6.8 hrs on record
Posted: October 2, 2013
Silent Storm is my favoite PC game. It is simply a treasure. Do you like Xcom? pick it up. Do you like DoW? Pick it up. Do you enjoy having fun? Pick this one up.
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49 of 51 people (96%) found this review helpful
18.5 hrs on record
Posted: November 30, 2013
Besides decent overall game mechanics, there are also some things that make Silent Storm particularly cool.

I have never seen so well implemented environmental damage in any game, it beats all the modern strategy games and even the original X-COM (1994). It is just beautiful to see how building can partially (or entirelly) collapse depending on how many holes you have shot or blown up to its walls. That is not all however, as also the objects (your cover besides buildings) get damaged and in the end destroyed. It is an awesome feeling when after an intese firefight you look at the map and see how a peaceful English town or a industrial complex got turned into a ruined ghost town. These well modelled mechanics aren't of course just graphical (although they do look great for a game this old), but they play an important role regardless of what tactics you use.

Another thing is the original story, for Silent Storm isn't just another WW2 game that we have seen so many already. It becomes quite clear at the moment when futuristic laser weapons and power armors enter the stage.

Besides those two, there are these other basic features bringing depth to these games, like managing your team members, equipment, gaining experience, varying challenging tactical situations and such. Silent Storm is a well done game with interesting mechanics and other innovations.

If I had to address some of the biggest issues, they would propably be stability and voice acting. I did experience a few crashes, but they really weren't anything I couldn't cope with, thanks to autosaving even if I did forget to save often enough. The voice acting on the other hand is something between hilariusly bad and making you want to cry, but anyone who doesn't know what eg. Finnish should sound like is propably spared from the worst parts. All in all, we are not really talking about any game breaking issues.

Silent Storm is one of my favourite squad-based strategy games among Jagged Alliance 2 and X-COM series. If you are into these kind of games, I really do recommend trying Silent Storm.
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37 of 37 people (100%) found this review helpful
3 people found this review funny
88.2 hrs on record
Posted: March 7, 2015
If you played Jagged Alliance but didn't like the overview map mechanics, micro-management, or realism, then this game is for you. It doesn't have an overhead map, but it adds a lot to JA's combat. Also it's way more silly. You can blow a hole through a wall with a machinegun.

This game is like JA's goofy nephew.
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40 of 43 people (93%) found this review helpful
2 people found this review funny
150.9 hrs on record
Posted: June 1, 2015
Silent Storm itself is a great game as was said many times in the comments section. It feels like an Xcom game but without the need for knowing what to research into and all that; it just puts you straight into the action. The destructive environment mechanics work absolute wonders in the game and, in my opinion, has never been properly done in another tactical strategy game like it. There isn't really enough time in the world for me to talk about why the game is amazing.

However amazing it may be, it isn't without faults. Its voice acting is pretty obviously bad (though they did improve it a bit in Silent Storm: Sentinels... which is probably the only good part about that game), the graphics did not age well at all and, one thing I never see mentioned is just how badly Panzerkleins ruin the game. It's a nice idea but it really, really takes away from the tactical aspect of the game; Panzerkleins, in my opinion, aren't fun to use, fight or just anything at all, really. While in the sequel, they do include a stat called "Penetration" to compensate for Panzerkleins, even then, they just seem like extremely cheesy units, especially when used by the player, who is essentially unkillable in one due to the AI not knowing what to do against a Panzerklein. It just really muddled the experience for me in an otherwise exceptional tactical strategy game.

As for the sequel, I do not recommend it... at all. It does try to be a successor to Silent Storm but the content that carried over feels more lazily thrown together than anything so it just sort of ends up being much more bland than the original with a plotline that really doesn't make even the slightest bit of sense (it picks up after WW2, i.e., the first game, and carries on the plot of a secret organization looking to rule the world, yadda yadda, you've seen that coming a mile away anyway and then manages to become even more generic in the sequel, including that you start the game as some random person who was kidnapped for reasons the game doesn't explain and brought into a supposed secretive special forces who just take you in after your escape because... reasons.) and, worst of all to me, has almost no destructible environments at all! That's what really made the first game unique to me was just how you can be creative with how you engaged the enemy but most of SS:S just takes place in either indestructible corridors (yes, including an obligatory sewer level) or pointless destructible maps, such as a mission that is supposed to be conducted in stealth but is one of the few maps that has destructibility in it. Lastly, they added a currency system that just proves why currency should not be a thing in a tactical strategy game with RPG elements since it ultimately just turns the game into farming "Random Encounters" that aren't at all random.

Long story short, I highly recommend the 1st game to anyone who enjoys xcom-like strategy games but do be wary as eventually it does take a turn for the worse once Panzerkleins are introduced and, unless you really and I mean, REALLY like Silent Storm, don't waste your time on SS:Sentinels.
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36 of 37 people (97%) found this review helpful
75.3 hrs on record
Posted: November 26, 2013
Silent Storm is one of those games that you wish they'd remake for modern PC... Take a special squad composed of sniper, soldier, grenadier, engineer, scout, and medic, and take them on different missions with or without allied help, as they use WW2 weapons to take out enemies, capture vital intelligence, and discover a threat to the world that perhaps, trumps the fight agains the mortal enemies... You can play as either the Axis or the Allies (slightly different missions and character choices). This is turn-based tactical combat done right (not that X-COM is wrong, but this game, with destructible environments (try the grenades, explosives, and rockets) and ragdoll physics gives very visceral and satisfying combat (complete with blood spatters on the walls) that somehow XCOM seem to lack.

The main complaint is the game turned a bit too sci-fi later and that's very annoying, and the end fight is also extremely annoying. Still, enjoy the experience.
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Recently Posted
45.1 hrs
Posted: October 5
My favourite turn based game, however...
There's something that happens towards the end of the game that completely changes the dynamics of the game and ruins it in my opinion but up until that point it's amazing and has better gameplay than any modern turn based tactic game.
The destructable environments are great and I even liked the cheesey voice acting
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99.8 hrs
Posted: September 13
Very poorly optimized. Some missions can be lost with no explanation whatsoever. There is zero explanation of the game's mechanics.
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429.9 hrs
Posted: September 6
One of the best games in a Genure that does not get enough credit. Turn based war games.
Go Sentinals!!! Devs - DO NOT CHANGE THIS GAMEPLAY - just nmake new scenarios to add to this already GREAT game. Look at WHAT THEY DID TO Jagged Alliance WHEN THEY "MADE IT BETTER". Now it sucks and is not playable as it was; Cheats don't work and the interface has gotten too complicated. SS and SS2 are winners needing just more stories or missions... not changes.
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8.3 hrs
Posted: August 25
This is one of those few games, which I played the hell out of when I was a kid. Since I remember playing video games, I always loved those games that tried something new or different, regardless of game genre. Silent Storm was my first game that was turn-based, resource management, 3D strategy game that was set in World War 2 with the addition of a sci-fi element. What's not to love?
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0.6 hrs
Posted: August 20
I've finished Silent Storm about 8 times as well as Sentinels, years ago, and I am coming back every year to play this masterpiece again.

Except ground, everything can be destroyed - buildings, cars, trees, EVERYTHING. Oh you shoot me to the eye with Garad M1? I'll just wait 4 turns until my blindness wears off or I'll tell Abala, the French medic, to heal it. Meanwhile Tadas will try to shoot off your head with his scoped sniper rifle and misess and you hear Zinaida complaining in russian accent ''In my country, we don't waste bullets like this!'' Then she shoots, blows his head away and shouts ''FOR MOTHERLAND!''

Don't use mechs. They are boring and make the game easy even on the hardest difficulty. And bring a lot of ammunnition. You don't want any building left standing >:).

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38.2 hrs
Posted: July 23
bad graphics?

too old?

that's what she said.



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2.9 hrs
Posted: July 16
old but gold, buy on sale its worth it
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1.1 hrs
Posted: July 16
Product received for free
too old
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0.6 hrs
Posted: June 30
I bought this game for over ten years ago, and i played it for a very long time. I purchased the Steam download just because it was very very cheap, and i wanted to try to play it again.

It wonder why a game that are so old as this cant be made again with todays quality? I mean, it has everything we wants. Historical weapons. historical units, destroyable buildings, rag doll effect, lootable corpses, shoot thru walls, et etc.

Now, regarding this game i will just say: Yes it is a good game. Yes it is absolutely worth to include in your collection if you can get it for a nice price.
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[CoH] Joker
10.1 hrs
Posted: June 29
I recommend this game, and it's sequel "Sentinels" Graphics may not be the best ever, but sound is good, and the gameplay is excellent.
It's a squad based tactical game, but it has a few things I'd never seen before. Can't get through the door? Blow a hole in it. Or the wall. Heck, knock the whole building down if you have to.
Variety of weapons is good, class skills are plentiful, and give you lots of customization of your soldiers.

There are a few glitches here and there, and a few wtf? moments built into the game, but there are mods out there to fix the sci-fi elements, if you don't want those.
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