Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...
User reviews:
Recent:
Very Positive (12 reviews) - 100% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (368 reviews) - 91% of the 368 user reviews for this game are positive.
Release Date: Sep 9, 2004

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Includes 14 items: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas

 

Reviews

“Features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.”
8.2/10 – GameSpot

“With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.”
8.0/10 – WorthPlaying

“I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.”
87 % – Game-Over

Steam Greenlight

About This Game

Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.

Silent Storm is fully rendered in breathtaking 3D – and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. Turn-based gaming has never looked this good!

The Story

1943: The world seems to face its destruction in all parts; war is raging like never before. You are the commander of a squad, leading the soldiers you’ve selected into special and top secret operations to change the tide of war in your favour – allies or axis, it’s you choice!


The new Add-On "Sentinels" begins with the end of the WWII nightmare. Veterans from all countries, even former enemies, stand together and form the secret investigation and intervention group "Sentinels", for one purpose only: To stop the evil secret society "Thors Hammer" they have faced in war.

Key Features

  • Turn-based game, heavy on tactics and team-management
  • Flexible missions, 2 different campaigns for axis and allies.
  • 24 missions during night and daytime, each one has to be prepared carefully and is enriched with random events.
  • Multiple options for mission success: brutal force and tactical cleverness can be used in the combination of your choice and in 3 difficulties
  • More than 75 authentic weapons from WWII, including experimental prototypes and rare items
  • More than 40 male and female soldiers to choose from, each one has his / her own character and special abilities
  • Destructible environment opens up tactical options, whether it’s flushing an enemy out of a building via rocket launcher or knocking holes in a wall to make a field-expedient shortcut.
  • Unprecedented realism featuring true 3D, a fully destructible environment, and real projectile physics that take into consideration trajectory, speed, and piercing performance.
  • Includes Silent Storm and Add-On "Sentinels"

System Requirements

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7/8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP / Windows Vista / Windows 7/8
    • Processor: 1.8 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Storage: 2 GB available space
Customer reviews
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Recent:
Very Positive (12 reviews)
Overall:
Very Positive (368 reviews)
Recently Posted
stcaFylnO
( 328.2 hrs on record )
Posted: May 13
A must play Turn Based Strategy game (TBS), which focuses on squad tactics, and has RPG elements. I pretty much forgot about this game, until finding it on a $team sale. Glad I re-discovered it!

Pros: [Partial list, just too much to include everything]
Elaborate critical-hit system, which plays well into tactical decisions.
Bodies as impromptu cover: May allow LOS, but block weapon targeting (reports as 0%).
Physics are fun; some kills are priceless.
Kill enemies by destroying terrain features, like guard-towers or even the usual tanks/barrels.
Muzzle & trajectory can be altered by aiming at particular crtical zones on target!
Long weapons extend muzzle beyond an adjacent friendly unit (less friendly fire).
Variance or "spread" of rounds enroute to target,along with minimum and maximum ranges.
Pathing indicator can be set as visible in settings, good for precise troop movements.
Dynamic destination indicator, which displays AP amount requried.
Double click for movement in real-time (in settings); priceless for simutaneous commands.
Pause command is also invaluable for simutaneous commands (even to synchronize attacks).
Enemies can suffer from morale issues and attempt to retreat, when appropriate.
Pathing and flanking abilities of AI.
Virtually every object and structure are destructible!
Shooting through ceilings, floors, and walls for kills... pure joy.
Enemies hiding in bushes? Throw a grenade to defoliate the area... lovely.
Weather and time of day affect accuracy; night decreases visual range.
Vision and detection can be decreased with foliage and even tall grass.
Enemy and friendly units are aware of sounds (player has sound and vision icons).
Limited LOS information, where direct LOS has red icons, while non direct have gray.
Enemy indicators can be used to aim and even jump to enemy location.
AP cost & chance to hit is reported dynamically, even upon mouse-over while unit is moving!
Grenade tosses are designed for units to lob them around corners.
Prone position is invaluable for decreased noise, decerase detection, and increased accuracy.
Rolling terrain, rather than just flat maps... one small hump can be incredibly useful.
The manual is comprehensive and really shows the detailed level of game's design.
A plethora of arms and ammuniton to choose from (only about 4 dozen are worthwhile).
6 character classes, but 3 are rarely desired (Show stealers: Sniper, Scout, Soldier).
Various characters, builds, loadouts, and random spawn locations to increase re-play factor.
Creative uses of grenades and mines: Chain reactions, path blockers, door removers....
XP is shared, so appropriate units and tactics may be used, rather than awkward ones.
Camera can spin 360 degrees, along with limited altitude and angle (KB and mouse).


Cons:
No grid overlay and toggle control, which can make planning precise movements awkward.
No toggle control for tree canopy, only in settings; this is not good for repeated quick looks.
No night vision appropriate to period, not even flares.
No equipment to break LOS or decrease accuracyl, like smoke grenades.
No range finder. Workaround: Save, shoot, check range in console (if activated), reload save.
No control for units to check LOS and cover on map.
No way to determine value of a unit's cover.
No overwatch feature for snipers, or supression fire commands for others.
No fire based weapons, or flammable environments.
Tech trees are generally too costly, with some pertinent skills separated.
No information regarding crtical results (activate console and check log if desired).
No AoE coverage indicator.
No way to speed up time, pass/eliminate ally turn, or know when all enemies are dead.
Ai is basic, either camp or assault. Bad news? Assaults die one by one in corner ambush.
No meter for magazine counts (unlike JA2), pop-up only, so set timer to zero in settings.
Supplies and ammuniton cannot be combined/consolidated.
No control over skill upgrades for reserve units at base.
No battle-scape inventory screen like JA2, which makes looting awkward.
Minor bugs, such as KB will issue mass commands, but not all mouse buttons do so.
Some KB commands omitted, like the sniper scope's extra aim commands (mouse only).

Note:
No strategic layer, other than adjusting loadouts and deciding on mission order.
Sci-Fi elements would be less bothersome to some players if it could be turned off.
Balancing is shot with sci-fi equipment, but a player could choose not to use them.
Manual training is tedious, units become overpowered, but a player could ignore training.
Facing changes cost full AP every time character sees an enemy, so get "Look for Free" skill.
Loot is not destroyed in AoE attacks. Which seems odd, but this design is so convenient.


One of my favorites, so if you like one, you'll probably like the other ones too:
X-COM: UFO Defense and Terror From the Deep
Jagged Alliance 2
Warhammer 40,000: Chaos Gate
Close Combat, CC: A Bridge Too Far, CC: The Russian Front (larger than squad & no RPG)
Valkyria Chronicles
X-Com: Enemy Unknown, but only with the Enemy Within expansion

Disclaimer:
The pathing issues, especially with Panzerklein, are attrocious on the last couple maps.
The $team version cannot be completed without an unofficial patch (see link).
Be prepared for some corny dialogue, it is part of the charm.

Unofficial Patch Link:
http://steamcommunity.com/app/254960/discussions/0/792924952303375867/
Helpful? Yes No Funny
OperationTreadstone
( 6.6 hrs on record )
Posted: May 8
A solid squad level, turn-based tactics game. This type of game seems to be missing in recent years. Released in the early 2000s; you control a 6-man squad from the top down in a WW2 setting. The weapons are concurrent to the setting, complete with corresponding range, accuracy and power; EXCEPT for the bits of science fiction thrown in...I'll just leave it at that. The environments are descructible with beautiful physics. Depending on the weapon, you can shoot through walls, ceiling, or floor...if you're sure of the target on the other side. If you were a fan of JA, the original XCom, or even SWAT 2 (remember that one?), you can't go wrong with this. It's a classic that might even beat those examples given. I only wish i'd discovered this when it came out. In fact, it made me go out and get a copy of Fallout: Tactics, for my library. This came on Steam through Greenlight; while lots of trash comes out of that program, diamonds like this exists.


If you want more specific detail: There are 6 "classes" to choose from, and each class have their own special skill tree, although I've noticed they pretty much overlap with each other. Each character has a class, attribute (strength, intelligence, dexterity) and "secondary attribute" (throwing, melee, sniping etc.) For example: a Sniper class character is likely going to be good at "Sniping"...but that doesn't mean you can't get your Medic to get up to speed at "Sniping" as well. Classes are as follows: Scout, Sniper, Medic, Grenadier, Soldier and Engineer. There's also a "weapons familiarity" modifier each char has with various weapons...as you can see, there's lots of customization that can go into this game.
Helpful? Yes No Funny
Scotty_sickle
( 2.1 hrs on record )
Posted: May 8
The game is glitched and derpy but in such a good way :)
Helpful? Yes No Funny
new mice on the block
( 2.1 hrs on record )
Posted: April 25
I recommend this game because it's one of the best turn-based tactical squad games. For more info check out my quick review online:
https://www.youtube.com/watch?v=DsISLxAJd6g
Helpful? Yes No Funny
hencha
( 0.7 hrs on record )
Posted: April 22
A classic masterpiece in its genre. Not for those easily frustrated.
Helpful? Yes No Funny
WolfJack
( 0.3 hrs on record )
Posted: April 18
Silent Storm does what XCOM does, only better and more convincingly.
I've played HUNDREDS of hours of the GOG version of this game offline on my old laptop.
----------------------------------------------------------------------------------------------

The difficulty isn't artificially bolstered by just throwing in men with more health.
Men are not bullet sponges, and a single headshot will kill ANYONE permanently.

Weapons have penetration and range values dependent on their loaded ammunition type,
and woe betide anyone firing a high-caliber weapon in a building containing fuel barrels.
Ricochets can and will kill your squad simply by causing the entire f&^%ing map to explode.

Speaking of explosions...if you can see it, it's destructible. It's the only strategy game I've ever played
that has convincing levels of destruction modelled for EVERYTHING. Buildings crumble, floors splinter,
that fire escape you were stood on fell into the street and killed half of your squad. Battlefield 4? HAH!

Squad injuries are dealt with in a convincing way, with most status ailments treatable only by a medic.
None of this namby-pamby 'healing glue-gun' nonsense the new XCOM kiddies love, oh no.
Bandages, painkillers, forceps, morphine; you name it, you'll need it. It's WAR, dammit!

Minor Spoilers(?):
About half to three-quarters of the way through the game, you'll find the oddity that is the PanzerKlein.
I ADORED them, as they freshened up the gameplay in a way I wasn't expecting, but a lot of people despised them.
You can mod them out easily enough, but personally I'd wait and see what you think of them.



BOTTOM LINE:
----------------
If you're a fan of turn based strategy games and like options for different tactical approaches,
then you probably already own Silent Storm and Sentinels, possibly even Hammer and Sickle.

If you don't usually go for turn based tactics, however, it'd be worth watching some YouTube vids
of the game in action, as some sections can be slow. XCOM fans will probably adore it, though.
Helpful? Yes No Funny
Abecedarius Rex
( 19.6 hrs on record )
Posted: April 15
I played this game when it originally came out. I saw the sale, and wondered if it had held up over time. It does. It moves a little slower than modern games, and sometimes the enemy AI is wonky, but overall the gameplay is great fun. I still haven't found a game to compare to this one.
Helpful? Yes No Funny
The Bear of Bad News
( 45.6 hrs on record )
Posted: April 8
SS is a really great squad-based Turn-Based Strategy in its own league. Before Steam took it, it was impossible to find a copy. The only copies I could find were selling for $80 USD on Amazon. And there's almost a reason for that: the devs made this game well -- maybe too well. 10 years ago I found a demo CD with two missions (one for Allies, one for Axis). I played the CRAP out of those two missions for a year. But even then I wasn't prepared for the full version when I found it on Steam a year ago.

PROSE AND KHANS

+Body wounds with varying effects (from bleeding to lowered accuracy to lowering of Action Points).
+Ability to aim at different body parts using the NumPad, including going for the headshot.
+If you're good, you can even shoot the enemy's weapon out of his hands.
+Several different weapon and equipment classifications with a HUGE variety.
+Amusing voice acting.
+Somewhat aged graphics that are still awesome.
+Ability to destroy the environment. Hear someone above you? Use your machinegun to completely take out the ceiling!!
+Turn-Based combat, but ability to do Realtime or Turn-Based when out of combat.
+Awesome character classes (Snipers for those who like popping skulls far away; Scouts for people who like to sneak and backstab; Grenadiers for people who like blowing stuff up; Medics because death sucks; etc.)
+The game seems very extensive and tremendously replayable.
+The mission progression isn't all linear.

-Relentless AI (think of X-Com: Terror from the Deep. Now slap yourself if you thought that was hard).
-The game doesn't ease you into things. It's like being a little kid and your dad gives you "swimming lessons" by picking you up and tossing you into a lake. Silent Storm doesn't have much mercy. Probably because its devs are Russian, and Russians are tough.
-The tutorial is simply the very first mission, in which you're surrounded without a squad and armed only with a pistol (for Allies, anyway. I don't remember Axis). The third mission you have to wipe out an enemy squad, but knock out the officer without killing him -- but it doesn't tell you how to do that. And it isn't easy to do in the beginning. :-P

-----

All in all, even though after all this time I still haven't gotten very far in the game despite trying hard, I still have to give it a solid 9.5/10, simply because I don't recall playing a game that was almost too good. Nival and JoWood, you teams made awesome games!! Y U NO STIL AROUND?!?!?! :( Thanks Obama.
Helpful? Yes No Funny
~ Fabulous ~
( 19.1 hrs on record )
Posted: March 18
Oh those ♥♥♥♥♥♥♥ raining bullets from 3rd floor of the build...I destroy the 1st flor of the building using well placed bombs and watch the building collapse and all those ♥♥♥♥♥♥♥ fall to their death :)...oh and this freaking game have a freaking mecha suit! a freaking meacha suit! you can destroy the whole town with its rapid fire bombom!

Oh I saw comments about aiming being terrible...something like we cannot go above 50% chance?lol ...well that is just not true, we can actually achieve 100% and I even get this from a long distance(like shooting a guy on the 3rd floor across the street)...maybe they didn't realize that there are multiple type of shooting...yes multiple...the standard one cost less ap but the hit chace is low...aimed cost more ap but the hit chance is higher...sniping use all ap but the hit chance is very high...
Helpful? Yes No Funny
| ♔ | Teabag
( 57.7 hrs on record )
Posted: March 13
I looked at this game the other day and thought "Man, this game must have come out not too long ago because the graphics are still pretty damn good"

Come to find out this game released in 2004.

Holy ♥♥♥♥.

One of the best games I've played in a long, long time.
Helpful? Yes No Funny
Divide by 0 Please
( 0.1 hrs on record )
Posted: March 10
The only Silence is when the AI turn Glitches out and keeps WORKING WORKING WORKING

Very silent indeed.
Helpful? Yes No Funny
Airsoftaaja
( 27.8 hrs on record )
Posted: March 10
Silent Storm is a great game.
Helpful? Yes No Funny
omar_uav
( 13.6 hrs on record )
Posted: March 7
great old game
Helpful? Yes No Funny
agent707
( 26.2 hrs on record )
Posted: March 5
Wow..... This game is {{{{{{{{{NOTHING}}}}}}}}}}}}}} like JA... NOTHING!
All these reviews saying, "If you liked JA, you'll LOVE this game!"
Most of the soldiers... have a 0-5% chance of hitting with their guns... and to get even a 50% chance to hit (which you only hit 10% of the time anyway), you have to be 3 paces in front of them, in which case you miss anyway, and they proceed to kill you instantly.
...
HOW did this game get such raving reviews? It's terrible.
Helpful? Yes No Funny
TheDwemerComrade
( 14.1 hrs on record )
Posted: March 1
A really classic game, that I've known for quite a while even before it came out on steam. I reccomend to anyone who can buy it, for the great strategy, unit management and of course the fun of getting your life ruined by the RNG.
Helpful? Yes No Funny
Reap
( 1.1 hrs on record )
Posted: February 24
Amazing game... 10 years ago.

Such a shame I found it too late and I cant quite get into it.
If you can look past some of the dated options and features, its amazing but you've been warned.
Helpful? Yes No Funny
The Minotaur
( 14.3 hrs on record )
Posted: February 20
One of the greatest Squad-Based Strategy games of all time, period. Don't overlook this underrated gem.
Helpful? Yes No Funny
komlev88
( 16.5 hrs on record )
Posted: February 17
Solid tactics. Can't beleive this game was developed in 2003. Hidden gem!
Helpful? Yes No Funny
misti75.mw
( 118.6 hrs on record )
Posted: February 16
this is one of the best classic games out there.
Helpful? Yes No Funny
Master of Rhythm
( 33.0 hrs on record )
Posted: February 11
Very excellent tactical combat.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: May 8
A solid squad level, turn-based tactics game. This type of game seems to be missing in recent years. Released in the early 2000s; you control a 6-man squad from the top down in a WW2 setting. The weapons are concurrent to the setting, complete with corresponding range, accuracy and power; EXCEPT for the bits of science fiction thrown in...I'll just leave it at that. The environments are descructible with beautiful physics. Depending on the weapon, you can shoot through walls, ceiling, or floor...if you're sure of the target on the other side. If you were a fan of JA, the original XCom, or even SWAT 2 (remember that one?), you can't go wrong with this. It's a classic that might even beat those examples given. I only wish i'd discovered this when it came out. In fact, it made me go out and get a copy of Fallout: Tactics, for my library. This came on Steam through Greenlight; while lots of trash comes out of that program, diamonds like this exists.


If you want more specific detail: There are 6 "classes" to choose from, and each class have their own special skill tree, although I've noticed they pretty much overlap with each other. Each character has a class, attribute (strength, intelligence, dexterity) and "secondary attribute" (throwing, melee, sniping etc.) For example: a Sniper class character is likely going to be good at "Sniping"...but that doesn't mean you can't get your Medic to get up to speed at "Sniping" as well. Classes are as follows: Scout, Sniper, Medic, Grenadier, Soldier and Engineer. There's also a "weapons familiarity" modifier each char has with various weapons...as you can see, there's lots of customization that can go into this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
45.6 hrs on record
Posted: April 8
SS is a really great squad-based Turn-Based Strategy in its own league. Before Steam took it, it was impossible to find a copy. The only copies I could find were selling for $80 USD on Amazon. And there's almost a reason for that: the devs made this game well -- maybe too well. 10 years ago I found a demo CD with two missions (one for Allies, one for Axis). I played the CRAP out of those two missions for a year. But even then I wasn't prepared for the full version when I found it on Steam a year ago.

PROSE AND KHANS

+Body wounds with varying effects (from bleeding to lowered accuracy to lowering of Action Points).
+Ability to aim at different body parts using the NumPad, including going for the headshot.
+If you're good, you can even shoot the enemy's weapon out of his hands.
+Several different weapon and equipment classifications with a HUGE variety.
+Amusing voice acting.
+Somewhat aged graphics that are still awesome.
+Ability to destroy the environment. Hear someone above you? Use your machinegun to completely take out the ceiling!!
+Turn-Based combat, but ability to do Realtime or Turn-Based when out of combat.
+Awesome character classes (Snipers for those who like popping skulls far away; Scouts for people who like to sneak and backstab; Grenadiers for people who like blowing stuff up; Medics because death sucks; etc.)
+The game seems very extensive and tremendously replayable.
+The mission progression isn't all linear.

-Relentless AI (think of X-Com: Terror from the Deep. Now slap yourself if you thought that was hard).
-The game doesn't ease you into things. It's like being a little kid and your dad gives you "swimming lessons" by picking you up and tossing you into a lake. Silent Storm doesn't have much mercy. Probably because its devs are Russian, and Russians are tough.
-The tutorial is simply the very first mission, in which you're surrounded without a squad and armed only with a pistol (for Allies, anyway. I don't remember Axis). The third mission you have to wipe out an enemy squad, but knock out the officer without killing him -- but it doesn't tell you how to do that. And it isn't easy to do in the beginning. :-P

-----

All in all, even though after all this time I still haven't gotten very far in the game despite trying hard, I still have to give it a solid 9.5/10, simply because I don't recall playing a game that was almost too good. Nival and JoWood, you teams made awesome games!! Y U NO STIL AROUND?!?!?! :( Thanks Obama.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
57.7 hrs on record
Posted: March 13
I looked at this game the other day and thought "Man, this game must have come out not too long ago because the graphics are still pretty damn good"

Come to find out this game released in 2004.

Holy ♥♥♥♥.

One of the best games I've played in a long, long time.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 of 3 people (67%) found this review helpful
Recommended
14.1 hrs on record
Posted: March 1
A really classic game, that I've known for quite a while even before it came out on steam. I reccomend to anyone who can buy it, for the great strategy, unit management and of course the fun of getting your life ruined by the RNG.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
6 of 7 people (86%) found this review helpful
Recommended
16.5 hrs on record
Posted: February 17
Solid tactics. Can't beleive this game was developed in 2003. Hidden gem!
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
0.6 hrs on record
Posted: December 12, 2015
This one is a good old classic of tactical games.

You choose your side of the conflict, your team of experts and you complete some missions around the world.
I like the breakable surrounding, the good variaty of weapons, gadgets and equipment in general. There is always plenty of tactical options, which is good too and offers some re-playability. Also, leveling sistem for each fighter, permadeath (So, think well before doing something or save more often) and the story is not bad too. The only thing that may scare some players is that the game is pretty old. So, expect meh graphics and ♥♥♥♥♥♥ resolution. But besides that, it's a must have if you are a fan of tactical games.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
14.3 hrs on record
Posted: February 20
One of the greatest Squad-Based Strategy games of all time, period. Don't overlook this underrated gem.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.4 hrs on record
Posted: February 6
Still relevant RPG / TBS made by Russians, set in the WWII / post-WWII world. More than solid, — has the best turn based system I've ever seen in any game. Full and total destruction of almost anything you can find on levels. Rare game to have Axis story arc in it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
42.1 hrs on record
Posted: January 23
Gold standard in 3d turn based squad combat games with nearly-completely destructible environments and non-linear campaign progression
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
59.3 hrs on record
Posted: December 24, 2015
Cracking game, this has been my surprise favourite purchase of the year. If you like Jagged Alliance/Xcom you should enjoy this, and at only a couple of quid it's a snip.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
118.6 hrs on record
Posted: February 16
this is one of the best classic games out there.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
24.1 hrs on record
Posted: January 10
Amazing game just buy
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
38.6 hrs on record
Posted: January 6
Do you like X-com or Jagged Alliance –games? If answer is “yes”, you will love this. Good strategy action and bad armoured mech Nazis.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
20.2 hrs on record
Posted: February 2
Fun enough but the balance really does break down once the "historically inaccurate" stuff comes in (not spoiling for those who haven't played it yet). Tech problems really hurt the experience what with all the crashing, and the gameplay does start to feel a bit repetitive after awhile.

K
AH
WIW
SHET
ASTIG

This gets a WIW out of 5 from me. Enjoyable and easy to recommend to the right people, not enough faults to be considered bad..

(This review is just for Silent Storm itself, not including Sentinels.)
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1 of 2 people (50%) found this review helpful
Recommended
33.0 hrs on record
Posted: February 11
Very excellent tactical combat.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
136 of 139 people (98%) found this review helpful
Recommended
22.9 hrs on record
Posted: October 27, 2013
This game is awesome. If you love squad-based action/strategy games as much as I do, you will undoubtedly agree. The character progression is great, the loot is bountiful and the gameplay is addictive. But what makes my heart skip a beat is the combination of believable physics with highly destructible levels... Enemies in the next room? Empty that machine gun into the door and catch them off guard. Goons in the basement? Detonate a charge and bring the floor/ceiling down on their head. Pesky fiend hiding in the library? Have your skilled sniper fire a high-caliber round through two walls and a bookcase and right between the ribs... Take all that, set it in an increasingly fantastical version of WW2 (mechs, anyone?) and you have a recipe for good times. If the visuals and presentation were better, even a little bit, this would be fighting for a spot in my 'top 10 favorite games of all time' list.
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216 of 244 people (89%) found this review helpful
144 people found this review funny
Recommended
52.6 hrs on record
Posted: October 11, 2014
How you lose a normal TBS game:
The enemy slowly picks off your squad because they are way too powerful for you to take on.

How you lose Silent Storm:
You take a shot, it misses and goes through the floor hitting an explosive barrel, the resulting chain reaction destroys 75% of the house and kills all of your squad except the guy who took the shot. He is then blown out of a second story window by a guy with a machine gun.

10/10 would become flat like beaver again.
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109 of 111 people (98%) found this review helpful
4 people found this review funny
Recommended
30.3 hrs on record
Posted: January 23, 2015
THE BEST GAME I'VE PLAYED THAT FEW PEOPLE KNOW ABOUT

Here's the short version or the TL;DR version.
Silent Storm is an amazing Turn Based Strategy RPG that has the most depth of any game i've played in its genre. It has hundreds of authentic and detailed WW2 weapons and equipment, challenging gameplay, attention to detail, fully destructable buildings and cover that realistically break apart and degrade, simple to learn combat system that is the deepest i've seen in this genre, very good RPG systems with Skills and "Perk" style rewards for leveling up with branching trees, 6 different classes each with specific perks and play styles, open ended missions set on levels similar in style to X-COM or Jagged Alliance, excellent inventory system, a choose and build your own squad mechanic with perma death to all squad mates and just an all around charm that lasts through almost the entire experience of both games. I probably forgot to list a few more awesome things, but there are some not so good things too. The Voice acting is rather poor and bland, the game can be fairly difficult to get accustomed to, the story is predictable and dull, the Stealth System never seemed to work very well and toward the end of the game your squad becomes overpowered due to the introduction of some fictional weapons and technology that detracts from the otherwise extremely challenging and detailed WW2 setting.

FULL REVIEW

THE GOOD
This little known game is actually in my top 3 video games of my lifetime so far. I picked it up used (back when used PC games were sold in stores) at a Gamestop by chance. I saw it, by chance, on the shelf and saw the WW2 theme and all the different guns and cool stuff on the box and i decided to give it a chance. Little did I know..... It would become one of my all time favorite video games and my number 2 series that i desperately want to see get a true sequel. Since i bought it, which was back in 2003 or so, i've never met anyone else who had ever played it and when i saw it on Greenlight, I wanted so badly to see it get onto Steam because of how amazing a Turn-based Strategy RPG it is. It never got any real recognition nor any major awards, which was ♥♥♥♥♥♥♥t to me (Journalists only give a real ♥♥♥♥ about games from Big names, like always and forever), but its honestly a ♥♥♥♥ing excellent game.

THE COMBAT SYSTEM
Its more or less a hybrid of X-COM and Jagged Alliance. It has Turn-Based combat, which displays percentages on your chances to land a hit or sucessfully throw a grenade accurately. Theres some randomness to the game, sometimes a stray bullet will ricochet and strike an ally, enemy or barrell and cause some damage. Environments are completely destructable. This was the 1st game that had true destructable terrain and cover that mattered in game. It was years ahead in destructible buildings and made on a much smaller budget. The combat, for a turn-based game, is the most in depth of any turn-based strategy games i've played. Its a bit convoluted, but it does a great job of conveying information on any given action. In combat you can literally go anyway you want. You get 6 soldiers, send 1 soldier to a high window to be a sharpshooter, send 2 around the building on a flanking manuever, keep 3 together to flush out enemies and get their position. Once you see them, you can kill them anyway you want. Sniper shot to a specific body part, grenade in the window the nazis are standing at, spray an SMG or heavy machine gun and hope some of the bullets penetrate the wall or blow open a hole to get through to them or you can go balls out and fire a bazooka round at the window, blowing a gaping hole into the building and destroying the floor, wall and any furniture in the area.

THE WEAPONS AND WEAPON SYSTEM
The other awesome part, that i love the most, this game has A METRIC ♥♥♥♥ TON of different weapons. Each with specific stats and all of them are realistic and accurately modeled to their real life counterparts with authentic names. Near the end of the campaign you'll start to fight and comandeer Panzerkleins which do use some fictional weapons, but the rest are historically accurate which always made me giddy. I love WW2 era weapons, and this game has them on lockdown. Not only guns, theres dozens of different grenades, medical items, ammo types, engineering tools and landmines that are all historically accurate too and add some extra depth to your combat abilities and options. They even went as far as to have a "Weapon Familiarity" system, where if your character uses the same weapon for a long time, he becomes more skilled with it. A nice touch.

THE RPG SYSTEM
Next to talk about, the RPG leveling and skill progression. You make your main character at the start of the game. After the 1st mission or 2 you then get to choose from a list of soldiers with specific personalities, backgrounds and classes. Theres 6 classes, Sniper, Medic, Soldier, Scout, Grenadier or Engineer. They all start with the class skills at a higher level and develop them as they use those skills. Kill some enemies, your combat skills improve. Patch up a squad mate, your Medic skills improve. As they improve, you can use better items. Theres something like 12 or 14 skills in total and each level allows you to unlock a choice of 3 or 4 different "Perks" on a level tree. Each class has unique perks, though some of them are shared. By the end of the game your characters could be a legendary marksman, an expert medic who can use any medical item and good with a rifle, or a grenadier whos as accurate with a Grenade as an NFL Quarterback with a football.

THE OTHER COOL STUFF
Character models themselves are extremely detailed in the equipment they carry. If you put some German M-24 Stick Grenades into a characters inventory he will have the grenades hanging from his belt or his chest slings. Knifes, pistols, ammunition all show up and have unique models for what types of ammo they carry. The inventory system itself is similar to Resident Evil 4 or Deus Ex Human Revolution in that it kinda becomes a minigame trying to cram as much equipment in as possible. After you gear up you use a map screen that you travel over to get to a mission. Random encounters can pop up on the map and you can choose to attack random enemies. Theres about 20ish missions, some take a long time to complete, some are short but thats not including random encounters.

THE NOT SO GOOD

ROUGH AROUND THE EDGES
Can't have the good without the bad. The problems i've had with the game, and i've played both games about 6 or 7 times a piece, were the AI, the Stealth System, the Voice Acting, the Panzerkleins and the Story. AI can be braindead, but it they're still punishingly difficult. Voice acting is very low budget. Panzerkleins make you overpowered at the end of the game and the Stealth system never seemed exactly as it should, though it still functions somewhat.

IN SUMMARY
I'm out of characters to use, so in summary, the game is ♥♥♥♥ing amazing and its positives far, far outweigh its negatives. For $10, its damn worth trying and its extremely replayable. I tried to mention all the awesome mechanics and details but I know i missed or had to leave out a few. Get it for yourself, it never got the attention it deserved. It was a WW2 X-Com/JA Hybrid that was built on the perfect engine for this genre. Its in my top 3 games, its up there with Metal Gear Solid 3 for me and thats saying a lot for a budget game that was $40 brand new in 2003. TRY THIS GAME!!!

And if you like it, please spread the word of this gem :)
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101 of 108 people (94%) found this review helpful
7 people found this review funny
Recommended
62.8 hrs on record
Posted: October 27, 2015
I've been playing a lot of turn-based squad tactics wargames in my life, every now and then. And of whole this genre (or sub-genre) I place Silent Storm in the top 5 of them all. Even after 12 years, with out-dated graphics (which is still looks quite decent, though), with some flaws in the late progress in the game (yeah, I guess you've already heard of Panzerkleins) - still it is a masterpiece.

Why I praise this game so high? There are several reasons:

1) game's mechanics at first seems quite similar to Jagged Alliance. And that's not a flaw, because JA2 was one of the major swallowers of my time in the early 00's, compared only with Civilization 3 and TES Morrowind... More to it, Silent Storm is not trying to wear JA shoes, it walks its own path, and somewhat similar technical solutions only helps to get familiar with the game.

2) Game's setting puts us in the perils of WW2, but, despite the fact it was created by Russians (maybe because of it), it lacks many of typical unnatural cliche, WW2 games usually so full of. I can't say that a gameplot is a "War and Peace" in a new cover, but it is certainly a result of good thought. It is clever all the way through, it is not using dehumanization, so common in the late media (you know, "good guys - bad guys" pattern). Everybody are players in the plot, which makes it sound like a good spy story, with unexpected trivials and rivals along the way. And all of that still plays like Jagged Alliance! You get it now? Nival created a very distinct game, but was clever enough not to distress people with new gamedesign decisions. So it has a very comforting start, and then the tide catches you, and you swim into completely another world of alternative history, where Nazis was not a menace, but just one of parts of the long-going power struggle, with their own hopes to better future... I don't making excuses for Nazis doings in the WW2, mind it! Many of my relatives died because of them, and I hold that score with me. But then again. Axis warmachine was very far of those mindless Ubersoldiers from Castle Wolfenstein, and it is good that at least somewhere soldiers of Axis block shown as they were.
Oh, well, I'm skidded away a bit, talking about game's topic. Let's just say, game gives a very thorough dive into the WW2 reality... and then adding some spice with technologies-never-existed. Most of the players like the game more without that spicy part, but hey! All other stuff is great without any doubts!

3) And of all of the great stuff in that game, one of the most exciting features is the level of destruction you can add to anything around you. By that parameter, Silent Storm stands proudly above all other tactical games up to this moment! Battlefield Bad Company 2? Mercenaries 2? There are so little games where you can level literally everything to the pebble and dustl! But in the Silent Storm it is not only fun to do. You actually training your characters skills with every shot and explosives usage! So please, don't hold yourself! Shoot through walls and ceilings, blow everything apart! Become the weapon of mass destruction! Groovy!

Okay, let's finish all that praising: game has some minor flaws, but they are very little comparing to the amount of fun that game can bring to you. And it is on sale now! Go for it, right away!
Mark 9.1/10
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