Warhammer 40k Storm of Vengeance is a lane defence strategy game developed by Eutechnyx. Eutechnyx themselves were originally founded in 1987 and their previous titles include The Fast & the Furious: Tokyo Drift, Big Mutha Truckers, NASCAR and did I mention Ride to Hell: Retribution.
The general premise of each battle is simple. Send units to destroy the buildings on the enemies side. Once you have destroyed the buildings you capture the lane. To win a battle capture 3 lanes while making sure the enemy doesn't destroy yours. Each unit and building costs redemption points to produce. Buildings like communication relays build up your redemption points over time. So the idea is to have some redemption production buildings and some unit producing buildings at any one time. There is also the resolve resource, through the skill tree you can unlock special units which cost resolve to field. Resolve is accumulated by turning one of the unit production building into a resolve production building, which halts unit production. While the game may claim to have strategy in reality there’s little to be had, once you grasp the mechanics and limited upgrade system, you can easily win battles without having to put any kind of concentration in what so ever.
In between battles there is a progression system where by you can unlock new units, upgrades and special abilites that use the redemption resource. The progression system is very simplistic and there is no real meat to get your teeth into here, its a very straight forward system that offers little to be excited at. You end up playing the game on fast speed because there's no real reason to watch everything at normal speed, I don't want to see the same battlefield background and same kill animation over and over.
The major issue I have with Storm of Vengeance is that it is lazy and not just lazy, it's lazy to the extreme. Storm of Vengeance's mechanics are an exact and I mean exact replica of Eutechnyx's previous mobile title ninja cats versus samurai dogs. The only major difference between the two titles is that storm of vengeance has slapped some 3D models in there and covered itself with a Warhammer 40k skin.
Storm of Vengeance's story follows the events of the Dark Angels defence of Piscina IV against the green skin tide of the orks. While the story is interesting and is in cannon, it again feels lazy with no effort to make it even slightly entertaining, I mean hell, you didn't build the mechanics from the ground up so why not put in some effort into voice acting or something to make it enjoyable, it just looks and feels poorly executed.
Just because you slap a 40k skin on something doesn't make it codex astartes material. The game lacks any resemblance to a real Warhammer 40k experience and because of this it feels like a blatant licensed cash in. This game could literally be anything, you could place any franchise skin over this game and it would be the exact same.
Now putting the repetitive mechanics and lack of actual strategy aside for one moment, there was also a wee bit of controversy that needs to be discussed. When Storm of Vengeance originally hit steam, I like many thought it was the actual release. Then under closer inspection, the title had beta written at the end. Oh, so it's an early access game I thought, nope. So wait you ask, your saying they just released on steam with beta tagged on the end of the title? Yes pretty much, I couldn't believe it. The first thing I couldn't believe is that Steam allowed that to even happen, if a game is not complete it goes through the early access program, full stop. Second, you cannot just throw beta on your title and expect that to save you from criticism. Even worse the developers at first said there wasn't time for the game to go under early access, which as we know is now utter bull ♥♥♥♥ since since a backlash they quickly went to hide under early access. That kind of thing is seriously dodgy stuff, as a developer you should know not to pull that kind of ♥♥♥♥ and you should definitely know that if you do, your going to get called out on it.
Anyway back to the actual game. The thing is with Storm of Vengeance is that its fun for about 10 minutes and then after that it's not. It's a shallow mobile title and that is exactly what is should only be, a mobile title. This is not a core gaming experience that fans of the franchise want, what it is however is something to pass the time on the train to work. Look at it this way On Steam Storm of Vengeance costs £6.99. On iOS and Android it costs £2.99, for the exact same game. So if you want to get it, but it on your mobile device and use it as a superficial time passer.