Storm of Vengeance is a lane strategy game for PC and mobile devices set in the dark, gothic universe of Warhammer 40,000. Storm of Vengeance tells the story of a pivotal moment in the Warhammer 40,000 universe, during the legendary planetary conflict on Piscina IV.
출시 날짜: 2014년 4월 3일
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Dark Angel's Librarian has arrived!

2014년 7월 7일

A presence stirs in the warp as a familiar figure approaches..

Now arrived on Piscina IV, the Dark Angel Librarian unit brings a whole range of new powers and abilities to strengthen the forces of the Emperor. Shielded from the hostile warp powers of the Ork WAAAGH! and capable of unleashing unthinkable devastation of his own, the Librarian brings a whole new strategic approach to the Dark Angel forces.

The Dark Angel Librarian:
- Immune to hostile warp powers
- Protect allies with Telekine Dome
- Avoid damage with Precognition
- Burn enemies with Inferno
- Weaken foes with Dominate

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The Imperial Guard have arrived!

2014년 5월 1일

Bringing the immeasurable weight of the Emperor’s forces to bear on his enemies, the Imperial Guard have now arrived on Piscina IV!

Featuring a unique new gameplay style based around morale and defensive positions, a full new singleplayer campaign, multiplayer campaign integration and completely new units and command skills, the Imperial Guard are ready to make their mark on the battlefield!

W40K SOV - Imperial Guard Officer
The Imperial Guard faction includes:

Imperial Guardmen
Imperial Guard Officers
Tempestus Scion
Leman Russ Main Battletank
Aegis Defense Positions

Plus a unique set of commands available
only to the Astra Militarum!

댓글 8 개 더 읽어보기

게임 정보

Warhammer 40,000: Storm of Vengeance is a lane strategy game for PC and mobile devices set in the dark, gothic universe of Warhammer 40,000.

Warhammer 40,000: Storm of Vengeance tells the story of a pivotal moment in the Warhammer 40,000 universe, during the legendary planetary conflict on Piscina IV. Featuring two of Games Workshop's most cherished characters, Grand Master Belial and Ork Warlord Ghazghkull Thraka, Storm of Vengeance offers the player the chance to command the tenacious defence of the planet with only 100 Dark Angel Space Marines, or attempt it’s annihilation using the cunning of the Ork Waaagh! and their telly-porta technology.

Unique compelling blend of resource management, unit construction and combat
50+ Missions per Faction
In depth skill tree for each faction
Powerful skills and abilities tailored for each faction
Simultaneous Cross Platform Multiplayer (Steam, iOS, Android)
Exclusive dynamic soundtrack capturing the rich atmosphere of the Warhammer 40,000 universe

Customers purchasing Warhammer 40,000: Storm of Vengeance will receive a free copy of the Defilement of Honour Campaign pack for Space Hulk by Full Control

시스템 요구 사항

    • OS: Windows 7, Windows XP, Windows Vista, Windows 8
    • Processor: dual core 1.6GHz or better
    • Memory: 2048 MB RAM
    • Graphics: 256mb GeForce 7600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 1165 MB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
유용한 고객 평가
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
나쁘진 않지만 돈주고 할만한 물건은 아니다. 황제를 위해 목숨을 바칠수있다면 사는게 좋음.
게시 일시: 2014년 4월 5일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
2.2 시간 기록
춫시리즈에 타이베리안 트와일라잇이 있다면 40k를 대표하는 게임에는 스톰 오브 밴전스가 있습니다.
게시 일시: 2014년 8월 7일
이 평가가 유용한가요? 아니요
67명 중 63명(94%)이 이 평가를 유용하다고 평가했습니다.
2.2 시간 기록

Warhammer 40k Storm of Vengeance is a lane defence strategy game developed by Eutechnyx. Eutechnyx themselves were originally founded in 1987 and their previous titles include The Fast & the Furious: Tokyo Drift, Big Mutha Truckers, NASCAR and did I mention Ride to Hell: Retribution.

The general premise of each battle is simple. Send units to destroy the buildings on the enemies side. Once you have destroyed the buildings you capture the lane. To win a battle capture 3 lanes while making sure the enemy doesn't destroy yours. Each unit and building costs redemption points to produce. Buildings like communication relays build up your redemption points over time. So the idea is to have some redemption production buildings and some unit producing buildings at any one time. There is also the resolve resource, through the skill tree you can unlock special units which cost resolve to field. Resolve is accumulated by turning one of the unit production building into a resolve production building, which halts unit production. While the game may claim to have strategy in reality there’s little to be had, once you grasp the mechanics and limited upgrade system, you can easily win battles without having to put any kind of concentration in what so ever.

In between battles there is a progression system where by you can unlock new units, upgrades and special abilites that use the redemption resource. The progression system is very simplistic and there is no real meat to get your teeth into here, its a very straight forward system that offers little to be excited at. You end up playing the game on fast speed because there's no real reason to watch everything at normal speed, I don't want to see the same battlefield background and same kill animation over and over.

The major issue I have with Storm of Vengeance is that it is lazy and not just lazy, it's lazy to the extreme. Storm of Vengeance's mechanics are an exact and I mean exact replica of Eutechnyx's previous mobile title ninja cats versus samurai dogs. The only major difference between the two titles is that storm of vengeance has slapped some 3D models in there and covered itself with a Warhammer 40k skin.

Storm of Vengeance's story follows the events of the Dark Angels defence of Piscina IV against the green skin tide of the orks. While the story is interesting and is in cannon, it again feels lazy with no effort to make it even slightly entertaining, I mean hell, you didn't build the mechanics from the ground up so why not put in some effort into voice acting or something to make it enjoyable, it just looks and feels poorly executed.

Just because you slap a 40k skin on something doesn't make it codex astartes material. The game lacks any resemblance to a real Warhammer 40k experience and because of this it feels like a blatant licensed cash in. This game could literally be anything, you could place any franchise skin over this game and it would be the exact same.

Now putting the repetitive mechanics and lack of actual strategy aside for one moment, there was also a wee bit of controversy that needs to be discussed. When Storm of Vengeance originally hit steam, I like many thought it was the actual release. Then under closer inspection, the title had beta written at the end. Oh, so it's an early access game I thought, nope. So wait you ask, your saying they just released on steam with beta tagged on the end of the title? Yes pretty much, I couldn't believe it. The first thing I couldn't believe is that Steam allowed that to even happen, if a game is not complete it goes through the early access program, full stop. Second, you cannot just throw beta on your title and expect that to save you from criticism. Even worse the developers at first said there wasn't time for the game to go under early access, which as we know is now utter bull ♥♥♥♥ since since a backlash they quickly went to hide under early access. That kind of thing is seriously dodgy stuff, as a developer you should know not to pull that kind of ♥♥♥♥ and you should definitely know that if you do, your going to get called out on it.

Anyway back to the actual game. The thing is with Storm of Vengeance is that its fun for about 10 minutes and then after that it's not. It's a shallow mobile title and that is exactly what is should only be, a mobile title. This is not a core gaming experience that fans of the franchise want, what it is however is something to pass the time on the train to work. Look at it this way On Steam Storm of Vengeance costs £6.99. On iOS and Android it costs £2.99, for the exact same game. So if you want to get it, but it on your mobile device and use it as a superficial time passer.
게시 일시: 2014년 3월 26일
이 평가가 유용한가요? 아니요
25명 중 23명(92%)이 이 평가를 유용하다고 평가했습니다.
7.1 시간 기록
Whilst I can understand that alot of people are disappointed with the game for what it is, you get what you pay for - I would personally rather pay a full 40-50 pounds for a Top A-Title from the Games Workshop IP.

If you only pay around a fiver, you need to have certain expectations, sadly even despite expecting it to be a very very basic game, it was incredibly simple, extremely repetitive and you could determine whether you were going to complete the level within the first minute.

Having been through and completed all the campaign missions to 100%, there has yet to been an actual ending to the game. I also seem to have not been granted the single lone achievement for completion. All in all, it's not a very good game but it makes me appreciate the other games released under the IP, such as DOW and Space Marine.

It seems that Games Workshop is slowly becoming a cash cow, rather than the company with strict standards to protect it's trademark and intellectual property that we are used to.
게시 일시: 2014년 4월 5일
이 평가가 유용한가요? 아니요
19명 중 18명(95%)이 이 평가를 유용하다고 평가했습니다.
6.1 시간 기록
nope... just no
게시 일시: 2014년 4월 4일
이 평가가 유용한가요? 아니요
890명 중 857명(96%)이 이 평가를 유용하다고 평가했습니다.
5.0 시간 기록
Don't bother unless your going to play this on your tablet, and even then, don't bother. I love 40K and Games Workshop, so take notice when I say, don't bother. Played through 20 missions in an hour. No challenge at all, once you figure out the formula it's a no brainer. Missions were lasting at most 1:57.
게시 일시: 2014년 3월 1일
이 평가가 유용한가요? 아니요