Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
User reviews:
Recent:
Mixed (10 reviews) - 50% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (347 reviews) - 66% of the 347 user reviews for this game are positive.
Release Date: Feb 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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Recent updates View all (17)

June 16

***** Theme Park Studio Fully Supports Vive and Oculus - VR Testing Sign Ups Here *****

Hello Everyone,

We are happy to announce Theme Park Studio fully supports Vive and Oculus, and with our unique physics-based ride simulator you can almost feel the motion in VR.

If you own TPS, and have a Vive or an Oculus kit, we hope you will join our VR beta testing group by clicking here. "VR Testing Signups"

We also wanted to give you a progress report and let everyone know we are working hard, even through the weekends, to finish TPS and implement community requests.

We have started a thread which will itemize each bug fix, community request, improvement, and optimization as they are completed up to release. If you want to review our progress, feel free to follow this thread:
"Bug fixes, Community requests, Improvements, and Optimizations"

We will be updating it regularly.

So far, we have implemented Oculus and Vive support, Xbox controller support, Vive controller support, and by community request we added hot keys for quick teleporting to coasters and rides. We even added a ride reset that allows the player to jump right into the seat at anytime. So far, the Gyro Swing, Turbo Force, and wood coasters have received some great feedback, with our unique physics based flat ride solution producing an ultra real VR experience. We will also be posting some great new VR parks, and plan some great dark rides for our VR audiences.

With most of the VR work complete, we will be dividing our time between finishing TPS and polishing VR with our VR test group. We are nearing completion of TPS Gold edition and, after this final round of bug fixes/optimizations, we will add the Platinum features and ship the boxed edition.

In case you missed the previous announcement, here is a summary of what we have been working on the past few months.

Before we completed our final round of cleanup and bug fixes we had one more obligation to meet, VR support. As you may know, we had VR support up and running last year. Back then, Direct mode was not compatible with the graphics library we were using, so we wrote some custom shaders and worked with the best tools we had at the time. Since then, the new Oculus runtime has unfortunately made the entire graphics library completely incompatible. We do understand Oculus decision to drop this API support, and that it was simply due to progress. However, because of this change we were faced with either completely rebuilding our graphics pipeline or abandoning VR altogether. Neither option was good.

Then the Vive was released, and it was truly impressive. Now we had 2 very solid pieces of equipment in our hands. We knew TPS’s extensive customization features, our immersive environment, and Live Parks was a perfect match for VR. So, in order to fulfill our obligations we decided to buckle down, strap ourselves in, go face down for a few months, and completely rebuild a new graphics engine

The results have been fantastic. The engine has been ported, extensive optimizations have been added, and we even rebuilt the multi-threading which is far superior to previous build. We're now getting dramatically higher frame rates in our runtime player pushing the framerate into the area needed for VR.

Multiple requests for VR from the community, and strong support from hardware manufacturers, reinforces our belief that TPS and Live Parks are an excellent fit for VR and we're looking forward to the official release.

If you do not have a VR device but would like to join are expansive Live Parks testing group you can sign up here: http://www.instant.ly/s/s8LhR

We have had strong support from the community for Live Parks and appreciate all those that signed up. Live Parks testing is a lot of fun and includes socializing with other members of the community, competitive racing with leaderboard high scores, exclusive sneak peeks at new parks, and more. We hope you will join us

Since TPS was first announced, the theme park sim genre has grown considerably and there are many new players on the market. It is great to see the genre revive. Our future roadmap goals include expanding on what makes us unique, and separates us from other products, including extensive customization, custom materials, in game physics based animator, programmable particle effects, interactive rides, and of course Live Parks with each park looking completely unique through specialized custom scenery and animations. Here are renders of one of the Live Parks being built by a member of the community. You can follow the authors progress here www.disneyparksearchive.com and on his twitter handle @DPEarchive.






TPS has grown exponentially since our announcement. If you look back to original videos you see it has expanded way beyond our original design. Early Access gave us the opportunity to take it further than we originally planned, which has not only benefited our backers but also helped us to build a product with unprecedented customization options and, through Live Parks, a new immersive social theme park experience.

We appreciate all our backers support, patience, and contributions along this incredible journey. Thank You

Theme Park Studio Team

2 comments Read more

May 10

***** New VR Update, Render Engine, and Live Parks *****

Hello Everyone,

We wanted to give you an update on TPS development. Before we complete our final round of cleanup and bug fixes we had one more obligation to meet, VR support.

We had VR support up and running last year. Unfortunately Direct mode was not compatible with the graphics library we were using, but we needed to meet our obligations so we wrote some custom shaders and worked with the best options we had at the time. Unfortunately since then Oculus changed their support requirements which made the entire SDK library we used incompatible. We understand Oculus decision to drop this SDK support, and that it was simply due to progress. However, because of this change we were faced with either completely rebuilding our graphics pipeline or abandoning VR altogether. Neither option was good.

Then the Vive was released, and it was truly impressive. The graphical quality and user experience was simply amazing. Now we had 2 very solid pieces of equipment. We knew TPS’ extensive customization features, our immersive environment, and Live Parks were a perfect match for VR. In order to fulfill our obligations we decided to buckle down, strap ourselves in, go face down for a few months, and completely rebuild a new graphics engine

The results have been fantastic. The engine has been ported, we have added extensive optimizations, and have rebuilt the multi-threading which is now far superior to the previous build. We're getting dramatically higher frame rates and we'll be upgrading our shadowing soon.

Since then, we've also been contacted by Razer and plan to support the OSVR platform as well. Multiple requests from the community and strong support from hardware manufacturers reinforces our belief that TPS and Live Parks are an excellent fit for VR and we're looking forward to the update release.

Currently we are looking for VR testers as well as Live Parks testers. If you have a Vive, Oculus, or an OSVR kit, we hope you will sign up for VR beta testing by clicking here: http://www.instant.ly/s/8yq8q

If you do not have a VR device but would like to join our expansive Live Parks testing group, you can sign up here: http://www.instant.ly/s/s8LhR

We have had strong support from the community for Live Parks and appreciate all those that signed up. Live Parks testing is a lot of fun and includes socializing with other members of the community, competitive go kart racing with leaderboards, new interactive rides, exclusive sneak peeks at new parks, and more. We hope you will join us.

After the VR build is released, we will do our final round of cleanup and bug fixes, add the Platinum features, and ship the boxed edition.

Since TPS was first announced, the theme park sim genre has grown considerably and there are many new players on the market. It is great to see the genre revive. Our future roadmap goals include expanding on what makes us unique, and separates us from other products, including extensive customization, custom materials, in game physics based animator, programmable particle effects, interactive rides, and of course Live Parks with each park looking completely unique through specialized custom scenery and animations. Here are renders of one of the Live Parks being built by a member of the community. You can follow the authors progress here www.disneyparksearchive.com and on his twitter handle @DPEarchive. In game screenshots with the new lighting/shadowing will be posted soon.







TPS has grown exponentially since our announcement. If you look back to original videos you see it has expanded way beyond our original design. Early Access gave us the opportunity to take it further than we originally planned, which has not only benefited our backers but also helped us to build a product with unprecedented customization options and a new immersive social theme park experience.

We appreciate all our backers support, patience, and contributions along this incredible journey.

Thank You

Theme Park Studio Team

5 comments Read more
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Reviews

“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
Micechat.com

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
ThemeParkReview.com

About This Game

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Mixed (347 reviews)
Recently Posted
OPOPGamer360360
( 10.7 hrs on record )
Early Access Review
Posted: June 25
Product received for free
The path and rollercoaster tools are excruciating to work with. Not that much pre-built rides for those who are exhausted. The flat ride tool and the scenery tools are easier to use though.
The UI is even worse than Cities XXL. How can theme park designers work with this cr*p anyways.

It has been boring and though it has improved from the last time I played it over 3 months ago, Not that much has changed.

Well for me anyways, who recieved this as a award for kickstarting it.
Helpful? Yes No Funny
Wildboy1983
( 397.6 hrs on record )
Early Access Review
Posted: June 20
Oh my gosh Theme Park Studio is the most fun I have had on the Vive and received the download immediatly. I just spent the whole day at a family gathering showing off all my vr games to 20 people or so and people loved the virtual reality experience but when I pulled Theme Park Studio out my 'virtual' bag, people were literally qeueing up to have a go.

Theme park studio is the perfect mix of instant gratification and deep involving editor. In virtual reality just load up a park and jump on any ride you like. Its a perfect party game that had my whole family in stitches watching each other ride peoples nausiating contraptions. We even had a competition of who could make it to the end of a rollercoaster whilst standing up without falling over. That afternoon alone made it worth the money but beyond that there is a completely open editor to allow you to create your very own themepark and rollercoasters for other people to enjoy.

Cant wait to test out my next creation on my friends and family :)
Helpful? Yes No Funny
Drink Me
( 48.9 hrs on record )
Early Access Review
Posted: June 19
This game is not the best roller coaster game
But it is worth playing

Helpful? Yes No Funny
goyoelburro2
( 0.7 hrs on record )
Early Access Review
Posted: June 19
Apparently even though this product is marked with the Vive symbol, it is not yet ready for the Vive. I even purchased this game after receiving confirmation of "beta testing". After a week after receiving my confirmation of the beta test, I've been sent no code (probably because of the negative review), and as of this moment you still need a code (changing the settings won't work) to get VR to work, and if they don't send you the code, you get NO VR. What a mess. I feel like I wasted $30.
Helpful? Yes No Funny
Hoffie 1
( 49.7 hrs on record )
Early Access Review
Posted: June 13
This may have more options than most coaster games, but it is not a good game.
It is extremely overcomplicated and has very bad optimization.
The quality of graphics aren't even that good.
The develpment is terribly slow and I honestly don't think it's getting any better.
I absolutely can NOT recommend this for ANYONE.
Helpful? Yes No Funny
PsychoScooby
( 9.8 hrs on record )
Early Access Review
Posted: June 6
I purchased this game back in August 2014 and almost two years later there has been very little change. The UI is confusing, the path system is frustrating, and the overall presentation is very bland. I know this was never intended to be a full fledged game and more of a tool to design amusment parks, but that's not an excuse for the lack of progress the game has seen.

What little I managed to build after a few frustrating hours gameplay was watered down by the dull and lifeless atmosphere. I really wanted to get into this game, but every time I've played I end up just craving something with a little more life to it. As the game stands right now, I can't recommend.
Helpful? Yes No Funny
Ben B
( 2.8 hrs on record )
Early Access Review
Posted: June 3
**This is only a review of the VR aspect of the game**

I signed up to the VR testing beta and we now have a rollercoaster simulator for the Vive, along with other rides which can be ridden.

Admittedly it's early days for the VR side but the devs have already implemented changes which makje the experience better.

So far you have 2 coasters to try, both really good. They are going to introduce hot keys to get direct to the ride as I have had motion sickness just by walking to the ride with the controller. The big mystery of how to walk in VR without sickness is yet to be solved. The hyper jump just ins't convincing for me.

Sounds on the coasters could be improved but not bad by any means. Thery have also fixed the seat issue which had you floating around the seat which is good to see.

There are other rides you can try. In California there is some 2 pod rotating ride, it has nice wind sounds and it defintely makes you feel like you are on the ride and I prefer this to the coasters. There is also a karting track, but I personally I don't feel it adds anything to the game.

Overall in my 2 hours of trying the VR side this is a great start. Reading the Beta mails, they have a lot more planned as well, so looking promising.

If your a Vive owner and you're waiting for a coaster, this ticks the boxes and is ready now. I know a lot of people have requested the No limits game to have Vive support, but this already has it and more.

I will update the more I play and also on the building park side.
Helpful? Yes No Funny
Inyobase
( 0.3 hrs on record )
Early Access Review
Posted: June 2
let me get this out there first THEME PARK STUDIO IS NOT A MANAGEMENT GAME this isnt rollercoaster tycoon or any similar game, what this is is a tool for people to design their own parks, has some great tools to get you going along with some creative people making parks and sharing them.

im currently helping them test the VR implementation and play on the VIVE, and so far it looks like they are listening to people regarding issues, theyve implemented better controls and added vive wand support as well. looks to me like the devs are in it to make this a great VR experience with quick responses to isssues brought up. this game is not for everyone, but if youre interested in building and designing (and riding) your own parks or parks made by a community this may just be the place for you.
Helpful? Yes No Funny
biggtiny30
( 6.4 hrs on record )
Early Access Review
Posted: June 1
Been playing this in vr and its definitely a lot of fun, the tower drop is cool, but the gyro ride is my favorite, spinning and spinning as if you were really there, you have to try it in vr to really appreciate it.
Helpful? Yes No Funny
bjj0001
( 0.2 hrs on record )
Early Access Review
Posted: May 30
Not familiar with this product at all! Very difficult to use! I wish "Valve, Inc." would honor any refund for products used under 1 hour!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 7 people (71%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: June 2
let me get this out there first THEME PARK STUDIO IS NOT A MANAGEMENT GAME this isnt rollercoaster tycoon or any similar game, what this is is a tool for people to design their own parks, has some great tools to get you going along with some creative people making parks and sharing them.

im currently helping them test the VR implementation and play on the VIVE, and so far it looks like they are listening to people regarding issues, theyve implemented better controls and added vive wand support as well. looks to me like the devs are in it to make this a great VR experience with quick responses to isssues brought up. this game is not for everyone, but if youre interested in building and designing (and riding) your own parks or parks made by a community this may just be the place for you.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: June 3
**This is only a review of the VR aspect of the game**

I signed up to the VR testing beta and we now have a rollercoaster simulator for the Vive, along with other rides which can be ridden.

Admittedly it's early days for the VR side but the devs have already implemented changes which makje the experience better.

So far you have 2 coasters to try, both really good. They are going to introduce hot keys to get direct to the ride as I have had motion sickness just by walking to the ride with the controller. The big mystery of how to walk in VR without sickness is yet to be solved. The hyper jump just ins't convincing for me.

Sounds on the coasters could be improved but not bad by any means. Thery have also fixed the seat issue which had you floating around the seat which is good to see.

There are other rides you can try. In California there is some 2 pod rotating ride, it has nice wind sounds and it defintely makes you feel like you are on the ride and I prefer this to the coasters. There is also a karting track, but I personally I don't feel it adds anything to the game.

Overall in my 2 hours of trying the VR side this is a great start. Reading the Beta mails, they have a lot more planned as well, so looking promising.

If your a Vive owner and you're waiting for a coaster, this ticks the boxes and is ready now. I know a lot of people have requested the No limits game to have Vive support, but this already has it and more.

I will update the more I play and also on the building park side.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
Recommended
6.4 hrs on record
Early Access Review
Posted: June 1
Been playing this in vr and its definitely a lot of fun, the tower drop is cool, but the gyro ride is my favorite, spinning and spinning as if you were really there, you have to try it in vr to really appreciate it.
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
Not Recommended
9.8 hrs on record
Early Access Review
Posted: June 6
I purchased this game back in August 2014 and almost two years later there has been very little change. The UI is confusing, the path system is frustrating, and the overall presentation is very bland. I know this was never intended to be a full fledged game and more of a tool to design amusment parks, but that's not an excuse for the lack of progress the game has seen.

What little I managed to build after a few frustrating hours gameplay was watered down by the dull and lifeless atmosphere. I really wanted to get into this game, but every time I've played I end up just craving something with a little more life to it. As the game stands right now, I can't recommend.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
1 person found this review funny
Recommended
397.6 hrs on record
Early Access Review
Posted: June 20
Oh my gosh Theme Park Studio is the most fun I have had on the Vive and received the download immediatly. I just spent the whole day at a family gathering showing off all my vr games to 20 people or so and people loved the virtual reality experience but when I pulled Theme Park Studio out my 'virtual' bag, people were literally qeueing up to have a go.

Theme park studio is the perfect mix of instant gratification and deep involving editor. In virtual reality just load up a park and jump on any ride you like. Its a perfect party game that had my whole family in stitches watching each other ride peoples nausiating contraptions. We even had a competition of who could make it to the end of a rollercoaster whilst standing up without falling over. That afternoon alone made it worth the money but beyond that there is a completely open editor to allow you to create your very own themepark and rollercoasters for other people to enjoy.

Cant wait to test out my next creation on my friends and family :)
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
Not Recommended
49.7 hrs on record
Early Access Review
Posted: June 13
This may have more options than most coaster games, but it is not a good game.
It is extremely overcomplicated and has very bad optimization.
The quality of graphics aren't even that good.
The develpment is terribly slow and I honestly don't think it's getting any better.
I absolutely can NOT recommend this for ANYONE.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
48.9 hrs on record
Early Access Review
Posted: June 19
This game is not the best roller coaster game
But it is worth playing

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
235 of 266 people (88%) found this review helpful
Recommended
25.3 hrs on record
Early Access Review
Posted: February 25, 2014
What is Theme Park Studio and who would want it?

Theme Park Studio is a sandbox theme park building simulator game with no limits. You can build as much as you want however you want. Once you figure out how the program works, it is really fun and you can make gorgeous things. Gone are the days of being stuck to a stupid grid, forcing strict limitations on where you can put stuff. Also gone are the days where you are stuck with the limited content that the devs provide. Importing new content is easy, and the program is specifically designed for no fuss custom importing of 3d objects, terrain brushes, scenery, textures etc... You can even create and customize your own skyboxes.

So you should purchase if:
*You want to help out and support some awesome devs who are open, honest, and passionate about their game
*You love making pretty things and being creative
*You want to get involved in the already awesome growing community and start contributing

You should not purchase if:
*You are looking for the next Roller Coaster Tycoon game. This is a sandbox pure and simple. There is no money management or scenarios of any kind. Although there is a strong possibility that it may be added in the future.
*You are a party pooper or a hater
*You are looking for a 100% perfect feature complete product. It's early access. Do bear that in mind and when they say "Please only purchase if you are interested in being involved in the ongoing development of this exciting project" They aren't kidding.

I will continue to update this as development continues.
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140 of 159 people (88%) found this review helpful
Recommended
1,589.1 hrs on record
Early Access Review
Posted: March 3, 2014
From the very beginning, the idea behind Theme Park Studio was to give coaster and theme park enthusiasts an extensive "toolset" for constructing complete theme parks. When I first heard about the title, the word Studio indicated that this was exclusively for theme park design, and not some game. This is actually a dream come true for those that simply want a giant sandbox featuring extensive tools to design an entire theme park. You know what kept RollerCoaster Tycoon 3 alive long after Atari abandoned it? A community of creative people who decided to bend the program beyond its limitations. I know firsthand, as I participated. We went beyond the two expansion packs using tools written by a few talented members, but it wasn't an easy task, as RCT3 was not designed with user modification in mind.

Pantera was aiming to fill in a void, by developing the first true theme park creation engine. One of the major draws is its open arms approach to user modification, allowing creative minds to go wild. As months progressed, more and more fans of this genre jumped on the bandwagon, with interests ranging all over the map. Features that weren't originally planned were starting to creep in, like having peeps interact in your park, or a UI that would appeal to a much wider audience. This in turn caused a lot of rethinking and changes, and would push the release date much further away. Most felt it would be worth the wait, while others became inpatient, and wanted something done yesterday.

What came out of this was the decision for an Early Access release. This would mean, instead of backers waiting much longer for a finished product, they could ride along with the developer as each planned phase gets implemented and activated. Early Access would introduce the community to one of the main aspects of Theme Park Studio: Landscaping and Scenery.

The landscaping tool in Theme Park Studio is quite impressive. A simple, yet powerful tool set allows you to make instant mountains, rolling hills, deep valleys, rivers with flowing water, or even the glaciated rocks of Yosemite. You can concentrate on small areas, or plop down huge terrain maps and watch as it molds the landscape before your eyes. In addition, new textures can be loaded in to simulate all kinds of terrain that go way beyond the default grassy plains. You can also change bump and diffuse maps to add further realism to your park and its surrounding. Top this all off with an equally capable environment editor featuring modifiable skyboxes as well as fog and light vector adjustments, and you're talking endless variations for your massive land.

One of greatest features of Theme Park Studios is its path making tool. Aspiring designers can simply click and place walkways that curve and stretch any way desired, as the ground automatically adapts to each section planted. Paths can be easily be set to be very wide or narrow, and have automatically generated content like trees, park benches and much more magically adhere to one or both sides; you curve your paths, the tress curve with it! Textures can easily changed from a quaint cobblestone walkway, to a massive stretch of tarmac or concrete. The wrench will be your best friend as you bolt down your paths and everything else you've worked on in the game, to avoid accidently moving things out of place.


The heart of any theme park is its scenery, and with TPS's scenery builder, anyone can put together all types of structures for their parks. The built in primitives are simple shapes that can be scaled, moved and combined with other shapes, while the copy and paste function reduces repetitive building. Add one of the many built in materials, and you can have some very impressive results. Those with no knowledge of 3D modeling programs will finally have a chance make their own scenery. You can even save and share your custom made pieces.

Speaking of 3D modeling, Theme Park Studio will give advanced desingers all the tools they need to import and export highly detailed scenery, whether it be modular building blocks, or complete structures like cafes, shops, bridges and so much more. The flexibility for most of the tools in this game is mind boggling.

There are many other features in Theme Park Studio, like advanced lighting, colorizing, material editing, and much more.

TPS's early release does not include working flat rides or rollercoasters. There are some, flat rides included, but they are static. The upcoming flat ride designer is set for the next phase which with bring these rides to life with animation. Get set to see an influx of flat rides designed by the community such as recreations of real world rides, along with new inventions that could be the next best thing!

The heart of TPS of course, will be its coasters. Expect to see the same flexibility of Theme Parks Studio's other features to apply hear as well. Pantera is working hard to make sure coaster building is approachable for everyone without forfeiting realism like RollerCosater Tycoon 3 did with its odd physics and questionable track choices on certain coasters. The first person experience was hindered because of this.

It's really fantastic to be in with Theme Park Studio from the ground up. Early Access users get a head start, and can report any further bugs while also suggesting new features or changes that will make this the ultimate theme park simulator. While waiting for each phase to commence, we can take our time designing wonderful landscapes and create all kinds of scenery to share among the community. Trust me, that alone is a lot to tinker with.

And finally, it irks me when I read any negative reviews which complain about missing features or an "incomplete" product. These folks may either not know what the idea behind Early Access is, or are simply the type who add something to their shopping cart without reading or doing any research. It's like being allowed on a movie set, then attempting to review it before production is complete. Speaking of production, this review is a wrap..

Oh, and heads up: Custom Scenery is already beginning to flow!

- JCat
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110 of 136 people (81%) found this review helpful
Recommended
9.8 hrs on record
Early Access Review
Posted: February 27, 2014
Even though it's early days, this game has massive potential! Unlike RCT3 this provides ultimate freedom and customisation, if you want to build it, you can. Unlike NoLimits 2, it doesn't take a 2 week course of reading the documentation to learn how to use the menus.

If your favourite part of RCT was designing parks in sandbox mode, then this is definitely something for you. I can not wait to see where this game ends up down the line
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