Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
User reviews: Mostly Positive (189 reviews)
Release Date: Feb 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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Recent updates View all (4)

October 6

Coaster Stage 2 with Oculus Rift Now Released!

Hello Everyone,


A new update has been uploaded and it contains many great new features.

We are pleased to announce that this new build integrates Oculus Rift support. This is a feature many of our Kickstarter backers have been looking forward to, so we set aside time during this development stage to add Oculus support and fulfill our Kickstarter commitment. We sincerely thank our backers for their continued support. To activate Oculus Rift from within Steam, simply right click on Theme Park Studio from within your game library and click 'Properties'. Next click 'Set Launch Options', type in -oculusfullscreen ( for fullscreen mode) or -oculus for windowed mode.

In addition, this build also contains the following new features:

Four new coasters (Giga, Dragster, Floorless, and Inverted)
Animated brakes transport tires, and new LIMs
Block segments
Multiple trains per coaster
Dynamic track selection (change coaster track type even after you build your design)
Dynamic train length
Advanced Properties Panel
Custom Train Importing
Brake hold time
Fullscreen mode

These enhancements will greatly improve on the quality and realism of your coasters.



Most of the audio has been recorded and over 200 samples created. Audio will be integrated over the next couple weeks. We will also be finishing wood coasters for the final Stage 3 release.

In case you missed it, here is the September Park of the Month by EMC2.

http://www.youtube.com/watch?v=Y-cy0hsp25Q&list=PLlf6JNONbXxgjmrFX8dkhUuOjOBNjD39X

We look forward to continuing to work with you during Early Access and appreciate your support!

Theme Park Studio Team

5 comments Read more

August 8

Coasters Stage 1 Now Released!

Hello Everyone,

We are very excited to start rolling out our roller coaster construction tools.
The new Express Coaster Editor allows you to quickly build amazing coasters in minutes. With this power editor you can bend, stretch, twist, and pull rails into almost any shape imaginable/ There is also a specialty segment library for easily dropping in Loops, Cobra Rolls, Helix, Batwings, and more! There is also a full support library allowing you add additional supports of your choosing through a simple point and click method.

Once finished, you can upload your coaster to Steam Workshop, or download coasters from Steam Workshop built by the community.

As we mentioned in our last newsletter, coasters will be released in 3 stages. Coasters are clearly the largest, and most exciting part of Theme Park Studio, and require extra effort to give them the attention they deserve. We wanted to get a copy into your hands, so we broke it up into 3 stages.



This build represents Stage 1 and has the bulk of the functionality included.

Stages 2 and 3 will be released next. Much of the functionality in the upcoming stages is complete, and will be released as we finish.

Also, over the next month additional coaster trains and rail types will be released including:
Inverted
Floorless
Wooden
Mine Train
Classic
And More!!!

Click here for a video showing the amazing coaster models already built:

https://www.youtube.com/watch?v=6oaYmkhWejs

Stages 2 and 3 will also include Rail Smoothing, POV physics, Multiple trains per coaster, Audio, and Accelerators/Brake objects

Click here for a video tutorial that demonstrates just how easy it is to build a coaster with the new Express Editor:

https://www.youtube.com/watch?v=HIyiHabQen8

This new module allows players to build amazing coasters easily and quickly. Advanced users still have access to specific rail position, heading, pitch, roll, tension, accelerator, and brake properties for additional customization.

Both the Express Editor and Advanced Properties panel will allow both the casual gamer and advanced coaster enthusiast to build almost any coaster imaginable.

Thank you for supporting us during Early Access, we look forward to seeing all the amazing coasters the community will create!

20 comments Read more
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Reviews

“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
Micechat.com

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
ThemeParkReview.com

About This Game

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
Helpful customer reviews
6 of 6 people (100%) found this review helpful
39.4 hrs on record
Early Access Review
I am a long time fan of Theme Park games. I've bought them all. A while ago, I found a new piece of software called Theme Park Studio and backed it. I enjoyed the sotware, but knew that there was a long way to go till it was mature and 'retail ready', so I have been patient while I watched it be steadily developed. I have also bought the competition and never seem to play with it much, perhaps due to difficulty or maybe it's just me.

It had been a while since I actually used TPS, but after receiving a newsletter email with the recent changes and additions, I got really excited over the features and decided to play with it some more. I updated the software on STEAM and could not believe how COOL Theme Park Studio has become. I literally created a full-blown coaster in 5 minutes. Other coaster simulation software I own would take me HOURS to create anything useable. More importantly, this software was FUN to use. I could not believe how easy, yet powerful it has become. Before I knew it, I was putting a station in place, adding a lift hill, loops, corckscrews, batwings and all kinds of hills and dips. I decided I wanted a long stretch to go into a canyon and a minute or two later, I terraformed a complete canyon that looked excellent.

If it's this good now, I cannot IMAGINE how good it will be when it's officially released. I am so glad I backed this software. Laying down flat rides, creating paths and buildings is really quite easy and always fun to do. STEAM workshop allows me to download objects, rides and parks, but I have not had much time to really delve into it.

My 14 year old is absolutely NUTS about TPS. He plays RCT3 all the time, but has begun switching to TPS because he can create coasters easily and minutes later gets to 'ride' what he has created. He loves watching the people on the coaster ride his coaster.

My son and I highly recommend Theme Park Studio for the young and old alike. Just have patience while the developer works out bugs, adds features and new content. I think the two greatest aspects of the software is a thriving community of enthusiasts and constant development from a obviously hard-working team.

- Karmacomposer
Posted: October 6
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6 of 7 people (86%) found this review helpful
9.6 hrs on record
Early Access Review
by far the best coaster builder i have ever bought!!!

Pros: Auto support add
Graphics are amazing
Physics are perfect

Cons:
Needs sound!
Add more coasters! xD
the editing system is a lil difficult clicking on the blue circles didnt do anything (or maybe its a bug?)

okay now thats out of the way, the editing bug doesnt effect this review in the slightest! with the graphics physics and current coasters i give this game a whopping 8.5 out of 10!!!

Yes i know its in early access but jeez this game is almost perfect!

if your a rollercoaster Fan i do recommend this game to you its worth the money! You will not regret it in the slightest way!
Posted: October 8
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5 of 6 people (83%) found this review helpful
0.4 hrs on record
Early Access Review
This game is still early access, but the work done so far is stellar. Can't wait for the finished project. Hopefully, they will add economic management to the game, but if not, it is still a lot of fun.
Posted: September 30
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3 of 3 people (100%) found this review helpful
21.2 hrs on record
Early Access Review
For its current stage in development, this is a pretty nifty peice of software. The path system is pretty neat, allowing you to pretty much make any shape. The coaster system is pretty decent, but it needs a little work. From what I've heard, this is already happening. The guests look very realistic and have many little details. The game has a few bugs here and there but that's ecpected for an alpha game. Overall, I would reccomend this to people who love to create amusement parks.


Posted: October 11
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3 of 3 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
While it still has its flaws (being in Early Access of course), Theme Park Studio is like an in-depth version of Roller Coaster Tycoon, giving you a better feel of your park in a more realistic structure.
Posted: October 8
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3 of 3 people (100%) found this review helpful
9.4 hrs on record
Early Access Review
This is the most realistic rollercoaster game ive been been on. im getting oculas rift.
Posted: October 7
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2 of 2 people (100%) found this review helpful
41.3 hrs on record
Early Access Review
This is RCT but more freedom. No more blocky rides and supports, full spline system enabled. You can also pretty much make it as realistic, or not so... as possible. There is only one limit to your imagination, It is an early access game. Don't expect nolimits2 on the amount of possibilities. Definately worth $30.
Posted: October 3
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2 of 2 people (100%) found this review helpful
5.4 hrs on record
Early Access Review
The only earily access game you can literally watch growing. They really add everything they promise. Good approach. If you want a finished game, wait a little longer though. I hope they sort out the controls a bit more. Doesn't feel natural yet.
Posted: October 20
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Early Access Review
I've been lurking this game for a while (since the kickstarter campaign), and jumped in the coaster train when they added the Rift support. While the software itself is a bit complicated to use for now, and there's still some bugs here and there, TPS has a huge potential to be a wonderful tool for Flatride and Coaster creation.

It's also the first coastersim sandbox to support the Rift ! :)
Posted: October 16
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2 of 6 people (33%) found this review helpful
8.2 hrs on record
Early Access Review
Its is good bud it could be better thats for sure!!!
Posted: October 3
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1 of 5 people (20%) found this review helpful
20.2 hrs on record
Early Access Review
I don't recommend Theme Park Studio. Wait for Rollercoaster Tycoon World.

TPS is missing brain-dead simple functionality such as an undo button. What an omission! You can't undo. This is a huge letdown.

The recommended workaround is "save often". This isn't practical, as often you're making tiny adjustments such as path alignment or placement, and you need to revert to the previous position.

It's the nature of terrain shaping and object alignment in 3d space. You could be in for a PAINFUL experience if you try to put things back the way you had them a second ago.

Manipulating objects and placing walls and placing items smoothly and accurately is not easy. It's not impossible, but it takes time to get things looking right due to the clumsy tools and unintuitive interface. They neglected to invest in interface design.

Once you build a park, there's the question of "what now?". What can you do with your park? Not much. Make a youtube clip with the camera flying around. Ok, not bad, but not great either.

The graphics are "average", it seems a little dated to me. Perhaps could be improved with more realistic textures, and some procedural ground textures or something. But I doubt that will happen, they've got a lot of work to do in other areas.

Good on them for trying, but I'm looking forward to the next Rollercoaster Tycooon.

The community discussion is odd too. Seems to be a lot of thread-locking, post deletion and user banning. Don't raise concerns on the forums, don't crack jokes about the lack of undo button, their moderators swoop in and censor in fear of their already shaky product getting more bad press.

Next.
Posted: October 16
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0 of 3 people (0%) found this review helpful
0.9 hrs on record
Early Access Review
This game is good, but the updates are slowto come through, and bear in mind nolimits 2 does a lot of stuff this still lacks
Posted: September 26
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0 of 5 people (0%) found this review helpful
29.3 hrs on record
Early Access Review
Far inferior to NoLimits 2.
Posted: October 20
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1 of 8 people (13%) found this review helpful
15.7 hrs on record
Early Access Review
Been keeping an eye on this and No Limits 2 for a while and decided that now that the first 2 stages of designing coasters had been implemented I'd take the plunge as I wanted a tool for designing a wider world than NL2 is really intended for. I can see the potential in it but there are so many frustrating design flaws that I really haven't enjoyed my time with it so far.

First issue is basic camera control. Apparently most users found the original setup really bad so they improved it. If this is the improved version I'd hate to think what the original was like. Okay, it's not terrible but is still very clunky and for a game that involves construction and therefore moving around all the time it should be better. Worst element is that although you can refine the controls there are bugs that mean the game 'forgets' your settings or jumps camera position at times. Bugs in elements like this should have been fixed much earlier in the development lifecycle.

Everything from landscaping to placing track pieces is simple but simply complicated if you want to move from default values. The landscaping tools are an example of where you can set parameters, use the tool, use another tool, move back to the first tool and bam, your settings have reverted to defaults again. Because the settings are hidden behind another button you don't see them, click on the screen and damage your landscape. There's no undo feature so getting back to what you had can be a real pain. Forgetting to include an 'undo' function in a construction game beggers belief!

Place track and ask it to cut into the landscape - instead of cutting to just below the track surface it sometimes decides to eat a much bigger hole out of the ground instead. Try to raise blocks of terrain to resolve - it seamingly raises or lowers as it sees fit based on surrounding tiles! It's frustratingly difficult on occasion to grab a single terrain tile and raise 1 step at a time.

Designing flat rides in game is complicated. Elements like joints etc are in a different group to beams and blocks so you are constantly switching back and forth. Once built you need to add keystone animation. Why not have pre-built ride types where you can just click on individual pieces and edit each bit to create something unique which the game then compiles into an animated finished item using a built in physics engine? The more advanced tools could remain for those that want them. The building blocks are all in game but most people seem to be using an external tool for construction which speaks volumes.

I can see the potential in the title and the fact that they wanted to create a powerful design tool to build your theme park but the same level of power could have been achieved in a far more user friendly way. Yes it's early access so bugs and other issues are understandable but there are fundemantal flaws in design concepts that will always exist. RCT3 was simple but limited in building blocks. Pantera should have 'borrowed' the same basic concept of simplicity in this title but expanded on the blocks and their functionality to increase the power. Click and place is fine but more expansive tools and features just aren't as obvious as they could have been. Sure you could design some beautiful creations in this over time but it's just a question of how often you want to bang your head against the wall in the process
Posted: October 11
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1 of 13 people (8%) found this review helpful
4.0 hrs on record
Early Access Review
Just making paths is a pain in the ♥♥♥.
Posted: October 1
Was this review helpful? Yes No
1.6 hrs on record
Early Access Review
First off, this is an early access beta. I bought it because it's Oculus Rift DK2 compatible. Despite my rating, I say do not buy it yet unless you're interested in providing feedback for the beta and don't mind dealing with an incomplete and very buggy game. It's got issues, big ones.

It's extremely unstable. It's crashed several times and I had to verify file integrity twice because crashes corrupted the defaut demo parks. Took me the better part of an hour and a half to get it to work well enough to test out one of the coasters. I downloaded the coaster of the month from the Workshop for this because there isn't much to the demo parks that come with it by default.

It loads slow as well and has a tendency to get to the edge of crashing during a load. I've found the best thing to do is sit back and not touch anything while it's loading. A few of the windows and taskbars will go white while it's loading, but after a few moments it finishes and everything ran fine for the most part.

My crashes were mostly related to loading errors and Alt-Tab, the game does not like Alt-Tab and has a nasty tendency to freeze if you do. Once everything was loaded it didn't give me any trouble so far, but still remember to save often if you're building something because I wouldn't trust it to not crash while I was building after a while right now.

The only rides you can test are the roller coasters. Hoping that will change in the future. The coasters are cool, but it'd be nice to have a go at anything in the park you can build, including the flat rides. Still worth it for only the coasters, but I'm hoping there will be more to it than that later on.

I got stuck a couple of times in some of the scenery when walking about. Not a huge deal, just hit the ticket icon to teleport back to the entrance. Not really a big problem, but it does happen on occasion.

It also very badly needs a mouselook button. A lot of the rides and scenery is very tall, but as far as I can tell you can only look about at ground level and can't look up at anything when roaming the park in first person.

DK2 support needs work. The view doesn't twist or turn with the ride and simply remains level while rising and falling with the height of the ride and never twiting or inverting with the track. Also, positional tracking for leaning forward and back is reversed, leaning forward makes the player move back rather than forward. That might work for a very basic coaster with no banks or loops, but it doesn't cut it for anything complex enough to be fun to ride in VR.

Hopefully Oculus Rift support will be expanded in the future to include wandering about the park itself and trying the other rides as well. Right now it's limited to testing out the coasters only.

Why recommend it then?

Well, this has huge potential. The Workshop support means that there will be hundreds if not thousands of coasters to play with in the future. People can get really creative with this and it's sure to impress, especially if there's more to it than just riding coasters. It also gives me a solid framerate and no judder on my system, I've got a very nice PC 7970 and 3770k, but I can crank everything to max and have it run smooth in VR, which is very nice. A comparatively weak system should be able to run this at lower graphics settings in VR without too much trouble and it still won't look bad either.

No management. There are no resources or management happening. It's a creative toy that doesn't need to be managed to enjoy. The focus here seems to be about building and experiencing the rides, not worrying about customer happiness, whether there are enough bathrooms, or the price of hot dogs. I like games that do that sort of thing, but it's nice to have something like this that is a purly creative tool that can be experienced and shared.

Despite the flaws of the Oculus support, it's still a lot of fun to ride the coasters. The camera desperatly needs to be fixed, there are demos that far outclass what this can currently do because of this issue, but when that's fixed it will be a worthy investment due to what can be accomplished with this game.

It's also pretty, not amazing or anything, but the graphics look good for a sim sanbox type game. They run well in VR and look good in the DK2 HMD.

I recommend this game because it's got huge potential, especially for those with VR. It's not there yet and if you may be better off waiting until the game is further along before picking it up. It's an early Beta though, so it's issues are not unexpected, though it is a bit more unstable than I'd like and that alone almost got it a "no" for now.

The creative freedom it allows for, the ability to share and download parks, the potential it has in the future, and the fact that it's still fun to play with despite it's flaws made up for that though. If you've got a DK2 I don't necessarily recommend buying it now, but keep an eye on this one and mark it for later. It will be worth picking up once some of it's problems have been ironed out as the beta progresses.
Posted: October 6
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21 of 22 people (95%) found this review helpful
37.0 hrs on record
Early Access Review
Even though Theme Park Studio is harder to learn to adapt with controls and mechanics when compared to RCT3, the game itself has almost no limit in terms of creativity. It lacks the money management aspect, but for someone like me, who likes creating awesome parks without money limit, this game is for you. All it needs now is the complete release and refined building tools!
Posted: June 19
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15 of 18 people (83%) found this review helpful
1,660.7 hrs on record
Early Access Review
One of the greatest Games ever was and still is the RollerCoaster Tycoon Trilogy.
RCT3 banned me on my PC because I really love RollerCoasters of all Kind.
To build them and to take a ride on my creations was great!

BUT RCT was yesterday, TODAY is "Theme Park Studio" from Pantera Entertainment!

TPS is a Early Access Game and RollerCoasters will be possible to create when Phase 3 is finished!
Until now you can build Flat-Rides!

But the whole Set of Tools is so powerful you will seek for that in thousand other games but you will not find them!!!

The WorldTool is great. Build your world with Brushes and paste everything on it (Trees, bushes, flowers)
Build Paths and let them go thru your Park like a silly snake!
Build finished Flat-Rides or build your own with different kind of shapes and let this shapes rotate, move and so on with powerful animation Tools!
Every part you set into your world can be moved, resized, rotated and saved for later needs in your librarys!
Let your library grow and grow and build YOUR ultimate Theme Park that you ever wanted to have!

The ONLY thing that is NOT possible in your Park is BECAUSE YOU did't imagine that!
People with the biggest imagination (or craziest) will have the best Parks :)

Everything you need to do is to back up those Guys at Pantera Entertainment directly on Steam or give them back up on kickstarter!
Belive me: You will say: EVERY cent I paid for it is worth!

PLAY THIS GAME!!! OR BETTER - BUILD THIS GAME!!!

UPDATE!!!
The NEW Coster Editor is now available = WOW!

(Sorry for my english but I am living in Germany, so if you find spelling mistakes you can have them, put them in your pocket and save them for poor times :) )
Posted: July 21
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11 of 13 people (85%) found this review helpful
1.4 hrs on record
Early Access Review
This game has a lot of great potential, but it is definitely a long way from being finished. Would recommend it, only because I see the possibilities down the road.
Posted: June 23
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11 of 13 people (85%) found this review helpful
125.7 hrs on record
Early Access Review
If any of you out there are like me and love theme parks but also like to build things, Theme Park Studio is for you! I purchased the early release just a few weeks ago and I'm hooked. Theme Park Studio developers are listening to what people are saying, and because of that the game is coming around wonderfully. It's only still in early release and already it's features allow for you to build just about anything you can think of.
I highly recommend this game.
Posted: June 18
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