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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We are pleased to announce that Phase 8 has been released. Theme Park Studio can now generate guests that will fill out your park and make it come alive. Guests will enter your park at the ticket booth and continue to stream in while rides are available. To quickly fill up your park, there is a new 'Time Lapse' feature in the 'Options' panel. You can check your guest count by pressing Control-F. Guests will follow your paths, climb stairs and ramps, enter stations and queue lines, ride coasters and flat rides, then exit when the ride is complete. Please refer to the new 'Adding Guests' manual and video tutorial located in the Help menu for more details, including best practices for creating guest paths.
In addition to park guests, Phase 8 now allows you to ride the flat rides. Simply press the 'Enter Park' button, pick the ride of your choice, enter the queue line, and wait for the gates to open. Next, pick any seat by simply walking up to it. You will be automatically placed in first person camera mode with the ability to look around using the mouse. When the ride is finished, you will be placed back into walking mode and the exit gates will open. A great deal of work has been put into flat ride physics and construction, and the results are amazing. Our flat ride physics really excel in this genre and come shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!
Riding coasters is just as simple as riding flat rides. Simply enter the queue line, enter the station, walk up the stairs, and enter the lane representing the car you wish to ride. After the train pulls into the station, the safety harness will raise and the previous guests will exit. Next, the lane gates will open in front of you. Simply move forward and you will be placed in the coaster seat. Like flat rides, while riding the coaster you can use the mouse to look around. When the ride is complete, the safety harness will raise and you will be placed to the side of the train. Next, simply exit the station, walk down the stairs, and onto your next ride.
There is also a new 3rd person view. Simply zoom using X/Z, or the mouse wheel, to toggle between 1st and 3rd person view.
Finally, Phase 8 introduces a new 64 bit build. This removes many of the memory limitations what were previously present. If you do not own a 64 bit system, you can still access the 32 bit version by right clicking on Theme Park Studio in your library and selecting Properties. Next, go to the beta tab and enter the password 'ThemeParkStudio32'. You will now have access to the 32 bit version. If you own a 64 bit system, no setup steps are required. The 64 bit build will be automatically installed
So what's next? Our next updates will include finishing our flat ride library, a couple more coaster types, optimizations and bug fixes, and finally a community feature request round. Based on community feedback, we will spend a little extra time before beta working to implement additional community feature requests, as we have done in the past, to go above and beyond our initial development road map. After that, we will move into beta.
With phase 8, Theme Park Studio provides a complete virtual theme park experience, allowing you to tour your park, enter queue lines, and ride coasters and flat rides. Fill your park with guests and watch them ride your custom rides. The more there is for them to do, the more guests will visit.
In case you missed it, here is the Phase 8 video update.
Thank you for supporting us during Early Access
Theme Park Studio Team
We have some great news. We devoted some extra time this update cycle and created a new 64 bit build. We understand our community wants to build even bigger parks, and we share their excitement, This is a major step forward and will remove most of the memory limitations that previously existed, allowing players to create much larger theme parks. It also gave us a little performance boost, as a bonus. Combined with our new multi-threading, Theme Park Studio has made some great advances recently.
Also coming in the next update.....All flat rides will be rideable! Simply step into the queue line, wait for the gates to open, and walk up to the seat of your choice. A lot of work was put into the flat ride physics and construction, and the results were amazing. Our flat ride physics really excel in this genre and it comes shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!
Of course, our Phase 8 update is coming along great and will be released soon. In case you missed it, we created a video displaying our progress. We can't give an exact release date for the update just yet, but stay tuned. We hope you enjoy the video!
Thank you for your continued support!
Theme Park Studio Team
“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine
“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
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