Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience. Theme Park Studio includes Steam Workshop integration.
User reviews:
Overall:
Mixed (367 reviews) - 60% of the 367 user reviews for this game are positive.
Release Date: Dec 2, 2016

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June 16

***** Theme Park Studio Fully Supports Vive and Oculus - VR Testing Sign Ups Here *****

Hello Everyone,

We are happy to announce Theme Park Studio fully supports Vive and Oculus, and with our unique physics-based ride simulator you can almost feel the motion in VR.

If you own TPS, and have a Vive or an Oculus kit, we hope you will join our VR beta testing group by clicking here. "VR Testing Signups"

We also wanted to give you a progress report and let everyone know we are working hard, even through the weekends, to finish TPS and implement community requests.

We have started a thread which will itemize each bug fix, community request, improvement, and optimization as they are completed up to release. If you want to review our progress, feel free to follow this thread:
"Bug fixes, Community requests, Improvements, and Optimizations"

We will be updating it regularly.

So far, we have implemented Oculus and Vive support, Xbox controller support, Vive controller support, and by community request we added hot keys for quick teleporting to coasters and rides. We even added a ride reset that allows the player to jump right into the seat at anytime. So far, the Gyro Swing, Turbo Force, and wood coasters have received some great feedback, with our unique physics based flat ride solution producing an ultra real VR experience. We will also be posting some great new VR parks, and plan some great dark rides for our VR audiences.

With most of the VR work complete, we will be dividing our time between finishing TPS and polishing VR with our VR test group. We are nearing completion of TPS Gold edition and, after this final round of bug fixes/optimizations, we will add the Platinum features and ship the boxed edition.

In case you missed the previous announcement, here is a summary of what we have been working on the past few months.

Before we completed our final round of cleanup and bug fixes we had one more obligation to meet, VR support. As you may know, we had VR support up and running last year. Back then, Direct mode was not compatible with the graphics library we were using, so we wrote some custom shaders and worked with the best tools we had at the time. Since then, the new Oculus runtime has unfortunately made the entire graphics library completely incompatible. We do understand Oculus decision to drop this API support, and that it was simply due to progress. However, because of this change we were faced with either completely rebuilding our graphics pipeline or abandoning VR altogether. Neither option was good.

Then the Vive was released, and it was truly impressive. Now we had 2 very solid pieces of equipment in our hands. We knew TPS’s extensive customization features, our immersive environment, and Live Parks was a perfect match for VR. So, in order to fulfill our obligations we decided to buckle down, strap ourselves in, go face down for a few months, and completely rebuild a new graphics engine

The results have been fantastic. The engine has been ported, extensive optimizations have been added, and we even rebuilt the multi-threading which is far superior to previous build. We're now getting dramatically higher frame rates in our runtime player pushing the framerate into the area needed for VR.

Multiple requests for VR from the community, and strong support from hardware manufacturers, reinforces our belief that TPS and Live Parks are an excellent fit for VR and we're looking forward to the official release.

If you do not have a VR device but would like to join are expansive Live Parks testing group you can sign up here: http://www.instant.ly/s/s8LhR

We have had strong support from the community for Live Parks and appreciate all those that signed up. Live Parks testing is a lot of fun and includes socializing with other members of the community, competitive racing with leaderboard high scores, exclusive sneak peeks at new parks, and more. We hope you will join us

Since TPS was first announced, the theme park sim genre has grown considerably and there are many new players on the market. It is great to see the genre revive. Our future roadmap goals include expanding on what makes us unique, and separates us from other products, including extensive customization, custom materials, in game physics based animator, programmable particle effects, interactive rides, and of course Live Parks with each park looking completely unique through specialized custom scenery and animations. Here are renders of one of the Live Parks being built by a member of the community. You can follow the authors progress here www.disneyparksearchive.com and on his twitter handle @DPEarchive.






TPS has grown exponentially since our announcement. If you look back to original videos you see it has expanded way beyond our original design. Early Access gave us the opportunity to take it further than we originally planned, which has not only benefited our backers but also helped us to build a product with unprecedented customization options and, through Live Parks, a new immersive social theme park experience.

We appreciate all our backers support, patience, and contributions along this incredible journey. Thank You

Theme Park Studio Team

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Reviews

“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
Micechat.com

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
ThemeParkReview.com

About This Game

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. Players can ride coasters, flat rides, Go Karts, and more. With VR support for Vive, Oculus Rift, and OSVR, the virtual park experience is taken to a whole new level.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

Theme Park Studio has been in development for 4 years and integrates our proprietary game engine and IDE used in the serious games industry.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (367 reviews)
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