Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
User reviews:
Recent:
Very Negative (12 reviews) - 0% of the 12 user reviews in the last 30 days are positive.
Overall:
Mixed (357 reviews) - 63% of the 357 user reviews for this game are positive.
Release Date: Feb 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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Recent updates View all (17)

June 16

***** Theme Park Studio Fully Supports Vive and Oculus - VR Testing Sign Ups Here *****

Hello Everyone,

We are happy to announce Theme Park Studio fully supports Vive and Oculus, and with our unique physics-based ride simulator you can almost feel the motion in VR.

If you own TPS, and have a Vive or an Oculus kit, we hope you will join our VR beta testing group by clicking here. "VR Testing Signups"

We also wanted to give you a progress report and let everyone know we are working hard, even through the weekends, to finish TPS and implement community requests.

We have started a thread which will itemize each bug fix, community request, improvement, and optimization as they are completed up to release. If you want to review our progress, feel free to follow this thread:
"Bug fixes, Community requests, Improvements, and Optimizations"

We will be updating it regularly.

So far, we have implemented Oculus and Vive support, Xbox controller support, Vive controller support, and by community request we added hot keys for quick teleporting to coasters and rides. We even added a ride reset that allows the player to jump right into the seat at anytime. So far, the Gyro Swing, Turbo Force, and wood coasters have received some great feedback, with our unique physics based flat ride solution producing an ultra real VR experience. We will also be posting some great new VR parks, and plan some great dark rides for our VR audiences.

With most of the VR work complete, we will be dividing our time between finishing TPS and polishing VR with our VR test group. We are nearing completion of TPS Gold edition and, after this final round of bug fixes/optimizations, we will add the Platinum features and ship the boxed edition.

In case you missed the previous announcement, here is a summary of what we have been working on the past few months.

Before we completed our final round of cleanup and bug fixes we had one more obligation to meet, VR support. As you may know, we had VR support up and running last year. Back then, Direct mode was not compatible with the graphics library we were using, so we wrote some custom shaders and worked with the best tools we had at the time. Since then, the new Oculus runtime has unfortunately made the entire graphics library completely incompatible. We do understand Oculus decision to drop this API support, and that it was simply due to progress. However, because of this change we were faced with either completely rebuilding our graphics pipeline or abandoning VR altogether. Neither option was good.

Then the Vive was released, and it was truly impressive. Now we had 2 very solid pieces of equipment in our hands. We knew TPS’s extensive customization features, our immersive environment, and Live Parks was a perfect match for VR. So, in order to fulfill our obligations we decided to buckle down, strap ourselves in, go face down for a few months, and completely rebuild a new graphics engine

The results have been fantastic. The engine has been ported, extensive optimizations have been added, and we even rebuilt the multi-threading which is far superior to previous build. We're now getting dramatically higher frame rates in our runtime player pushing the framerate into the area needed for VR.

Multiple requests for VR from the community, and strong support from hardware manufacturers, reinforces our belief that TPS and Live Parks are an excellent fit for VR and we're looking forward to the official release.

If you do not have a VR device but would like to join are expansive Live Parks testing group you can sign up here: http://www.instant.ly/s/s8LhR

We have had strong support from the community for Live Parks and appreciate all those that signed up. Live Parks testing is a lot of fun and includes socializing with other members of the community, competitive racing with leaderboard high scores, exclusive sneak peeks at new parks, and more. We hope you will join us

Since TPS was first announced, the theme park sim genre has grown considerably and there are many new players on the market. It is great to see the genre revive. Our future roadmap goals include expanding on what makes us unique, and separates us from other products, including extensive customization, custom materials, in game physics based animator, programmable particle effects, interactive rides, and of course Live Parks with each park looking completely unique through specialized custom scenery and animations. Here are renders of one of the Live Parks being built by a member of the community. You can follow the authors progress here www.disneyparksearchive.com and on his twitter handle @DPEarchive.






TPS has grown exponentially since our announcement. If you look back to original videos you see it has expanded way beyond our original design. Early Access gave us the opportunity to take it further than we originally planned, which has not only benefited our backers but also helped us to build a product with unprecedented customization options and, through Live Parks, a new immersive social theme park experience.

We appreciate all our backers support, patience, and contributions along this incredible journey. Thank You

Theme Park Studio Team

4 comments Read more

May 10

***** New VR Update, Render Engine, and Live Parks *****

Hello Everyone,

We wanted to give you an update on TPS development. Before we complete our final round of cleanup and bug fixes we had one more obligation to meet, VR support.

We had VR support up and running last year. Unfortunately Direct mode was not compatible with the graphics library we were using, but we needed to meet our obligations so we wrote some custom shaders and worked with the best options we had at the time. Unfortunately since then Oculus changed their support requirements which made the entire SDK library we used incompatible. We understand Oculus decision to drop this SDK support, and that it was simply due to progress. However, because of this change we were faced with either completely rebuilding our graphics pipeline or abandoning VR altogether. Neither option was good.

Then the Vive was released, and it was truly impressive. The graphical quality and user experience was simply amazing. Now we had 2 very solid pieces of equipment. We knew TPS’ extensive customization features, our immersive environment, and Live Parks were a perfect match for VR. In order to fulfill our obligations we decided to buckle down, strap ourselves in, go face down for a few months, and completely rebuild a new graphics engine

The results have been fantastic. The engine has been ported, we have added extensive optimizations, and have rebuilt the multi-threading which is now far superior to the previous build. We're getting dramatically higher frame rates and we'll be upgrading our shadowing soon.

Since then, we've also been contacted by Razer and plan to support the OSVR platform as well. Multiple requests from the community and strong support from hardware manufacturers reinforces our belief that TPS and Live Parks are an excellent fit for VR and we're looking forward to the update release.

Currently we are looking for VR testers as well as Live Parks testers. If you have a Vive, Oculus, or an OSVR kit, we hope you will sign up for VR beta testing by clicking here: http://www.instant.ly/s/8yq8q

If you do not have a VR device but would like to join our expansive Live Parks testing group, you can sign up here: http://www.instant.ly/s/s8LhR

We have had strong support from the community for Live Parks and appreciate all those that signed up. Live Parks testing is a lot of fun and includes socializing with other members of the community, competitive go kart racing with leaderboards, new interactive rides, exclusive sneak peeks at new parks, and more. We hope you will join us.

After the VR build is released, we will do our final round of cleanup and bug fixes, add the Platinum features, and ship the boxed edition.

Since TPS was first announced, the theme park sim genre has grown considerably and there are many new players on the market. It is great to see the genre revive. Our future roadmap goals include expanding on what makes us unique, and separates us from other products, including extensive customization, custom materials, in game physics based animator, programmable particle effects, interactive rides, and of course Live Parks with each park looking completely unique through specialized custom scenery and animations. Here are renders of one of the Live Parks being built by a member of the community. You can follow the authors progress here www.disneyparksearchive.com and on his twitter handle @DPEarchive. In game screenshots with the new lighting/shadowing will be posted soon.







TPS has grown exponentially since our announcement. If you look back to original videos you see it has expanded way beyond our original design. Early Access gave us the opportunity to take it further than we originally planned, which has not only benefited our backers but also helped us to build a product with unprecedented customization options and a new immersive social theme park experience.

We appreciate all our backers support, patience, and contributions along this incredible journey.

Thank You

Theme Park Studio Team

5 comments Read more
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Reviews

“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
Micechat.com

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
ThemeParkReview.com

About This Game

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Negative (12 reviews)
Overall:
Mixed (357 reviews)
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278 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
Not Recommended
323.0 hrs on record
Early Access Review
Posted: September 10
I backed this 2 years ago and updates have contnued to come more and more slowly. I barely even know if they are going to support the game anymore. Save your money and go check out Parkitect or Planet Coaster, they clearly want to support and make games for people to play and have a very clear idea, direction, and program leader over their.

I hate to even say all this because I was really excited for this game when I backed it. Unless they start doing some big updates and showing some serious support again, I have all but lost faith in this game.
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6 of 6 people (100%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: September 24
Terrible game sadly... Compared to Planet Coaster.. If I could I would get a refund
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6 of 7 people (86%) found this review helpful
Not Recommended
6.9 hrs on record
Early Access Review
Posted: September 5
It doesn't feel like a game it feels more like software
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Not Recommended
3.9 hrs on record
Early Access Review
Posted: September 20
About a year ago when I got this game I would have given it a good rating. After so long though I see that even with the constant amount of bugs that crash the game, hard to reverse mistakes, and very imcomplete game (I'm aware of early access but with how slow updates come that have anything good to them it's not worth it). Devs are trying to get VR when they still have an entire game that they should work on before trying to improve the game for the 5%
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5 of 6 people (83%) found this review helpful
Not Recommended
3.6 hrs on record
Early Access Review
Posted: September 22
I was so hyped up when this was announced, I thought it had potential to be as good as NoLimits 2 and targeted towards casual users. Now, 3 years later, Theme Park Studio is still far from finished and there's already a similar game on the way which looks so much better, Planet Coaster that is. There is hardly any reason to buy this title now.
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3 of 3 people (100%) found this review helpful
Not Recommended
6.2 hrs on record
Early Access Review
Posted: September 26
waited and waited for updates, the years passed on and now much better games/software are now available. Please consider this as a failed experiment that will soon be terminated :(

Whilst they are now adding VR support, that in itself does not improve the game.

The game seriously needs stability improvements, model placement improvements especialy to stop models being placed inside each other.

I could go on but count this as one to forget . . . I may come bnack to it in a couple of years but I feel that there will be better similar games from others then,

PS. as suggested from others, you would be much better off moving this to the software area in steam under "Design and Illistration"
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5 of 7 people (71%) found this review helpful
Not Recommended
27.1 hrs on record
Early Access Review
Posted: September 22
Let me start by saying I backed this game when It was on kickstarter. It was the first project I ever backed. I had 100% confidence in the developer that they would make a spectacular game that was a new and reimagined version of Roller Coaster Tycoon, and I knew it would be spectacular. When the time finally came, after two long years, and the game released, I was blown away.....

Blown away at how glitchy, empty, boring, and difficult to play the game was. I thought, "Well, I won't give up, I'll just check every now and then to see if they fix stuff." Here I am, another 2 years later, and the game has more content, sure, but it doesn't really matter. The "game" itself is still glitchy, boring, and difficult to accomplish anything with. Trying to do the simplest task of creating a path can quickly turn into a multihour ordeal. This game is infuriatingly unresponsive and just straight bland. I put quotes around game because it's not a game, it's a creation tool. I can see MAYBE for some coaster designers to enjoy this game. If they successfuly fight against the controls and the sad excuse for UI, it's very technical and the physics system is very good, but for the average consumer, this is absolutely not good. This game is just pure and simple, not fun to play. I had alot of hope, and alot of confidence that this game would be something great, but in it's current state, and i'd imagine until they decide to dump the project altogether, it is just plain bad.

If they advertise this as a commercial product, and they remove everything except for the coasters, and maybe foliage, I think they'll be back in business. Focus all efforts on the coasters, and push this towards the engineering companies. Then this game will succeed. Right now, this is not a good game, and it's barely even a game in general.
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2 of 2 people (100%) found this review helpful
Not Recommended
0.6 hrs on record
Early Access Review
Posted: September 12
Didn't like it! or maybe I just don't know how to build my park properly, I will give it another try later! but not worth #29.99
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2 of 2 people (100%) found this review helpful
Not Recommended
58.5 hrs on record
Early Access Review
Posted: September 15
Not what I expected period.
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2 of 2 people (100%) found this review helpful
Not Recommended
86.9 hrs on record
Early Access Review
Posted: September 24
how slow updates come that have anything good to them game waste OF money If I could I would get a refund
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Recently Posted
JJ
1.6 hrs
Early Access Review
Posted: September 28
As long as the game has been in Early Access, I honestly have expected more by now. The game itself is unstable, the controls are clunky, and UI leaves something to be desired. I can overlook the more difficult bugs to work out, but some of the things broken are very basic, including controls, interface, and movement of objects. Sadly, for now i have to honestly review this as it is, in a long-time-standing Early Access Game.

Save your money until it is completed, IF it ever is...
Helpful? Yes No Funny