Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We are happy to announce phase 7 is complete. In this phase, we’ve integrated particle effects, fireworks, new lighting, dynamic environments, animated clouds, time lapse, weather effects, and more!
Theme Park Studio contains a very powerful particle engine. Users can create many types of effects using our extensive set of options and controls.
As with other modules of Theme Park Studio, particle effects are easy to use, plus fully customizable, appealing to both casual and advanced users. Casual users can enjoy a simple point-and-click method of adding particle effects to almost any scenery object, while advanced users have full access to the particle parameters for creating unique effects. We’ve introduced two new libraries: Particle Scenery and Particle Effects.
The Particle Scenery Library contains scenery objects easily placed anywhere in your scene. Like other scenery objects, simply click on the thumbnail and place the particle object in your scene. Some objects contain animated texture maps for finely detailed elements, like waterfall mist curtains. Other elements emit particles to create stunning animated visuals, like fountains and fireworks.
The Particle Effects Library is useful for adding particle effects to existing objects in your scene. Adding effects is as simple as clicking on the thumbnail, and then clicking on the object in your scene you want to receive the effect. For example, if you have a cabin in your scene, click on the smoke thumbnail, and then click on the cabin chimney to instantly add smoke. The smoke effect is now part of the cabin. When you move the cabin, the particle effect moves with it. You can even attach particle effects to flat rides!
New Procedural Skies and improved lighting:
This update also includes new procedural skies and improved lighting. The new dynamic skies include animated clouds, time-lapsed lighting, lens flares, weather effects, dynamic time of day rendering, and even Crepuscular Rays, which together produce stunning results.
We added some performance optimizations, with more to come. Depending on your hardware configuration, some of you may notice a significant performance increase when running parks with guests.
Finally, we have been working hard to implement community requests while developing the phases. In this update, we are starting to roll out Undo. In this phase, you can undo coaster rail transformation and deletion. We will continue to work hard to fulfill backer requests over the next phases.
We look forward to moving on to Phase 8 and appreciate our backers working with us during Early Access.
We are happy to announce the Phase 5 update has been released. In this update we have released our in game custom train builder. This innovative feature, found exclusively in Theme Park Studio, allows players
to quickly and easily create custom trains by snapping together pieces from the train build set. You can even mix and match pieces from different styles and coaster manufacturers, allowing you to invent your own designs,. Finally, you can paint each piece for the final touch.
We have also paid special attention to the voice of our backers. We understand that many casual users wanted a simpler path tool and updated controls. We are striving to make Theme Park Studio the ultimate theme park designer and respect our backers interests, so we built a completely new path tool. It is based on our popular coaster editor, and is very easy to use. With just a few clicks elaborate path systems can be designed with sidewalks, bridges, fences, pads, and intersections. We have even included stairs and the ability to dig into the terrain.
We also created a new control scheme called 'Basic Controls' This new control scheme provides a simpler control mechanic, and also includes helper functions like auto level at low altitudes. There is a checkbox option in Tools/Options menu that will enable/disable this feature, for those favoring the original control scheme. You will also find other control settings in the Tools/Options panel including scroll speed, rotation speed, edge scroll, and more.
Finally we added some in game design tips, to help players along their journey in creating amazing theme parks.
Below is a detailed list of new features and improvements:
Documentation for the Custom Train Builder, Express Path Builder, and new camera control features can be found in the Help/Documentation menu.
New in-game Custom Train Builder
• Custom train build set containing Launched, Wing, Floorless, Dragster, Giga, and Wood coaster pieces
• Pieces easily snap together and are interchangeable.
• Point and click painting of any train piece
• Build trains of any size, configuration, or length
• Easy controls that keep camera locked on your custom design
• New Express Path Builder
• Build elaborate path systems with just a few clicks
New path stairs with adjustable shape and size
• Single click path construction pieces, including a new bridge
• Vastly improved path editing with faster and more precise editing
• Paths auto snap to pad edges, making manual alignment a thing of the past (use control to disable)
• Paths auto snap to other paths (use control to disable)
• Buildings and rides auto snap to path sides (use control to disable)
• Optimized path movement and terrain interaction
• Added new terrain 'Dig' feature when terrain 'Clear' or 'Clear and Raise' is set.
• Dragging a path now rotates the end in the direction you are moving
• During the 1 click build process, paths detect intersections and auto snap to edges
Added new 'Basic Control' scheme
• Move the camera using a simple right mouse drag
• Rotate the camera using a middle mouse drag
• Zoom camera by positioning cursor over target and using mouse wheel.
• Customizable controls including scroll speed, edge scroll and more.
• Auto camera level at low altitudes
• Easy navigation.
We appreciate the support of all our backers and will continue to add requests into future phase updates.
Thank you for working with us during Early Access and helping us make Theme Park Studio the ultimate theme park simulator.
“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine
“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
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