Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We have some great news. We devoted some extra time this update cycle and created a new 64 bit build. We understand our community wants to build even bigger parks, and we share their excitement, This is a major step forward and will remove most of the memory limitations that previously existed, allowing players to create much larger theme parks. It also gave us a little performance boost, as a bonus. Combined with our new multi-threading, Theme Park Studio has made some great advances recently.
Also coming in the next update.....All flat rides will be rideable! Simply step into the queue line, wait for the gates to open, and walk up to the seat of your choice. A lot of work was put into the flat ride physics and construction, and the results were amazing. Our flat ride physics really excel in this genre and it comes shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!
Of course, our Phase 8 update is coming along great and will be released soon. In case you missed it, we created a video displaying our progress. We can't give an exact release date for the update just yet, but stay tuned. We hope you enjoy the video!
Thank you for your continued support!
Theme Park Studio Team
We are happy to announce phase 7 is complete. In this phase, we’ve integrated particle effects, fireworks, new lighting, dynamic environments, animated clouds, time lapse, weather effects, and more!
Theme Park Studio contains a very powerful particle engine. Users can create many types of effects using our extensive set of options and controls.
As with other modules of Theme Park Studio, particle effects are easy to use, plus fully customizable, appealing to both casual and advanced users. Casual users can enjoy a simple point-and-click method of adding particle effects to almost any scenery object, while advanced users have full access to the particle parameters for creating unique effects. We’ve introduced two new libraries: Particle Scenery and Particle Effects.
The Particle Scenery Library contains scenery objects easily placed anywhere in your scene. Like other scenery objects, simply click on the thumbnail and place the particle object in your scene. Some objects contain animated texture maps for finely detailed elements, like waterfall mist curtains. Other elements emit particles to create stunning animated visuals, like fountains and fireworks.
The Particle Effects Library is useful for adding particle effects to existing objects in your scene. Adding effects is as simple as clicking on the thumbnail, and then clicking on the object in your scene you want to receive the effect. For example, if you have a cabin in your scene, click on the smoke thumbnail, and then click on the cabin chimney to instantly add smoke. The smoke effect is now part of the cabin. When you move the cabin, the particle effect moves with it. You can even attach particle effects to flat rides!
New Procedural Skies and improved lighting:
This update also includes new procedural skies and improved lighting. The new dynamic skies include animated clouds, time-lapsed lighting, lens flares, weather effects, dynamic time of day rendering, and even Crepuscular Rays, which together produce stunning results.
We added some performance optimizations, with more to come. Depending on your hardware configuration, some of you may notice a significant performance increase when running parks with guests.
Finally, we have been working hard to implement community requests while developing the phases. In this update, we are starting to roll out Undo. In this phase, you can undo coaster rail transformation and deletion. We will continue to work hard to fulfill backer requests over the next phases.
We look forward to moving on to Phase 8 and appreciate our backers working with us during Early Access.
“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine
“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
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