Watch out! This is an actual review with actual details about the game and such. you may not want to read this. I know most people like to read / write reviews that only gives 1-2 vague sentences about the game.
I’ve been playing FortressCraft for 4 years now. I originally bought FortressCraft on the Xbox when it first came out back in April of 2011. I have played the Xbox hundreds of hours and have been there through all of its development. I can sit here all day and tell you all about the Xbox version too, but this isn’t about that version, this is about the evolved FortressCraft, FortressCraft Evolved.
FortressCraft Evolved isn’t a port or a remake of the original FortressCraft, it’s a reimagining. The game has been completely rewritten from the ground up using Unity as the game engine (They were using XNA framework on the Xbox).
This review is of version 1.15d. I’ve owned FortressCraft Evolved on Steam since the beta for the pre-alpha (You had to know someone to be able to play it, wasn’t available for purchase on Steam yet; It was hidden).
Story:
There isn’t one currently, unless you count the 2 paragraphs of text in the help menu.
Main Menu:
Currently, the main options in the main menu are the 'join multiplayer server" option and the world select option. You can create and select at least 10 worlds currently. You may be able to make even more than that, but I have never had need for more than 4 worlds at a time because the creative worlds are so large, I can just go find another place and start building.
Graphics:
The graphics are great. There are shadows and mist, and dynamic colored lighting. The textures are HD and the models are very good.
You can change the resolution of the game, whether it is full screen or not, and the quality of the graphics.
Controls:
I read a lot of reviews that say the controls are horrible and this and that and I don’t know about them, but I don’t have any troubles at all. You move with wasd and any command you need to press ‘on-the-fly’ are all within reach of your left hand. Keys that aren’t are things such as: The Help Menu (h), Toggling the headlight (L) (which requires power and glow sticks are better (g key)), Inventory (i), and that is it.
As for creative, you will have to use the F9-F12 keys to use the special build commands, such as super build and copy / paste.
Any complaints about the buttons being in a bad place are really rather dumb though as you can customize any button. When you first launch the game, a configurator appears and you can scroll through every ‘control’ and change the key and also change / set a secondary key. Don’t like the “Toss a glow stick” key being G? Change it.
You can also change the sensibility of the mouse in both the X and Y position and you can invert it.
Playability:
The game does have a few bugs and mishaps, but as far as playable, it is very. I can get on survival mode and play for 5 hours straight and have almost no issues. Almost all bugs are found pretty quickly and are reported to the developers who are actually pretty active. For an Early Access game, I would say it is high on playability. Is it perfect? No, but it's...EA...
Annoyances:
You can not change worlds without exiting the game. This will be changed before it leaves EA though.
You can not change the graphics and controls in-game, only in the startup menu. This does not include sensitivity.
Creative mode:
This first mode is creative mode. This mode has transformed a lot over the years and I think the best thing about creative mode are the custom blocks.
Custom blocks allow you to create...custom blocks. You create what is called a ‘workshop’, which is a hollow cube that is 2x2, 3x3, 4x4,..., and 8x8. You can place blocks inside the workshop, like normal, but once you leave, anything inside of the workshop will be compressed to a single block and you can then go and place it and use it. Check out the 13th picture in the Steam picture roll for the store page to kinda see more about what I’m talking about (The train).
The other special feature about creative (and is in survival) is called build-to-me. You hold down control and click on a block out in the distance, and it will build the block all the way to you along the axis. This feature is amazing and I wish more games had it.
The other two nice features about creative are super build and copy and paste. Super build is kinda like WorldEdit (the Minecraft plugin) but way better. You can see what the build will create in real time and you get a simple GUI to customize the super build you are about to make instead of typing a bunch of complex commands. You can build a sphere (you can edit the radius), a rectangle (you can edit the width, height, and length), and a cylinder (you can edit the radius and height). You can change the size from 1 to 64 and you can make it hollow or solid. You can also make it build with the selected block, or you can change it to dig, so it will essentially add air as the block.
Copy and paste also works sorta the same as WorldEdit. You select one corner, then you select the other corner. You then get like a preview type of a thing and can see exactly what you just copied and what you are about to paste looks like. You can rotate your paste and see it rotate in real time. You can simply press the paste key and it pastes. You can paste the same object as much as you like, it doesn’t go away after the first time. You can also save what you have copied and the developers have said that they will one day add a workshop where you can upload the copied items to.
As for blocks, there are over 200 different blocks you can currently choose from.
A REALLY nice feature they added recently is called the paint gun. Some of the blocks are ‘paintable’. You can change to the paint gun and change the colors of the R/G/B. There are 16 of each color, so you can make a wide range of colors. You point and shoot and the colors of the blocks will change (but keep the texture). The feature is topped off with the fact that you can point at the block and middle click, and the block will be selected as your current block and keep the color that the block is painted.
The last significant feature is the Storm Staff. With it, you can use the scroll wheel to select different features and: change the time of day, make it sunny / thunderstorm, and spawn a meteor that starts in the sky and crashes and explodes wherever you point the staff. The latter is super cool to use and spamming it creates an awesome lag fest of awesome and explosions.
As a final note, the world goes 1,000 light years in all directions. This is different in Minecraft because Minecraft only goes about 1 million in length / width and about 128/256 in height. Another note is that while the world is still 1,000 light years down in survival mode, once you get at about 5,000 depth, the world gets super hot and you will die from hyperthermia.
Survival:
Survival mode is totally unique and really awesome. It has machines, kind of like Tekkit, but not really. When you start, you start off with a way to generate power, a crafting table, a smelter, and an ore extractor. Instead of health, you actually have power. If you fall, you lose power and depending on your conditions, you lose power more quickly.
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As it turns out, my review is too long. If you want to view the rest, check out this thread I made:
http://steamcommunity.com/app/254200/discussions/0/622954023414468626/