The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
User reviews: Mostly Positive (246 reviews)
Release Date: Dec 10, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback from the community is paramount to us! As a tiny Indie team, we haven't got the manpower or resources to make mistakes, and guidance from our fans helps keep us on track!”

How long will this game be in Early Access?

“We're hoping to be out of Early Access by the end of 2014.”

How is the full version planned to differ from the Early Access version?

“It'll be polished, feature-complete and bug-free!*

*maynotbebugfree”

What is the current state of the Early Access version?

“Creative mode is in a good state, and has a number of really powerful features. Survival is still under heavy development, but has 200-300 hours of gameplay in it at the moment. Multiplayer is our current focus, and we've been doing lots of testing of it recently!”

Will the game be priced differently during and after Early Access?

“”

How are you planning on involving the Community in your development process?

“Well, I practically live on the forum...”
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Downloadable Content For This Game

 

Recent updates View all (17)

September 24

CREATIVE MODE MULTIPLAYER - FREE DLC - NOW LIVE!


What is greater than the power of one’s imagination? Combining it with others to create things you wouldn’t even think of on your own. To create, to build, you need tools and FortressCraft Evolved has the most robust toolset that allows big things to be built in little time as well as the most space to do it in!

The only limit to the number of players is the power of the machine hosting it. no limits on the number of players, so probably a few thousand on a supercomputer, and a hundred on a kick-ass gaming rig.

Today FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC – available for FREE for those who own the game.

Creative Multiplayer Features

  • The full raft of FortressCraft's world-class tools are available for multiplayer, including copy/paste, superbuild and schematics!
  • Host your own servers -- dedicated servers have yet to be implemented
  • Select from a variety of premade avatars or create/customize your own
  • Creative mode now has multiple Biomes, giving much more variety in the landscapes and views you will see.
In addition to the new Creative Mode Multiplayer there are improved Survival weather effects -- including depth cuing, distancing, fog, mist and blur as well as many other bug fixes and quality of life improvements! Performance increases have also been made aimed at getting the framerate high enough for Oculus DK2!

Go grab your friends online and let the creativity begin!

DOWNLOAD THE MULTIPLAYER DLC NOW!

3 comments Read more

June 13

V1.11 now available - Mass Storage and AutoCrafting!



In the quest to allow YOU to have a completely amazing automated base, I now present to you FortressCraft : Evolved patch 1.11.

For full patch notes, head over to the forum : http://steamcommunity.com/app/254200/discussions/0/648814842759470951/

Remember, to keep up with the latest developments, check out @fortress_craft on twitter - we're very keen to hear your feedback!

The main features are the Personal Storage system and the Mass Storage System. You can now (T)ransfer items into Storage Hoppers by pointing at them and pressing T - this allows you to clear out all of those smelted Bars that're clogging up your inventory.

You can build Storage Crates for manual storage, to store items you don't need. These can't be automated.

Finally, there's support for Automated Crafting.

Those patchnotes in full: (V1.11)

  • Added overflow item queue for items that don't fit in conversion.
  • Fixed infinite ore bug via 'feed ore' button.
  • Player data stored via Steam ID instead of display name. This will fix game progress being reset when you change your steam display name. Old files will convert to new format. NOTE: If your steam display name was a valid hexadecimal number (only characters 0-9 and A-F or a-f), game will refuse to convert. In that case abort the ship crash by exiting before it completes and manually copy the contents over to the new folder.
  • Added Mass Storage facility
  • Added Mass Storage Input Port
  • Added Mass Storage Output Port
  • Added Mass Storage Input cargo robots
  • Minor fix to ensure dropped Items do not get embedded in the ground so much
  • You can now press T to Transfer items from your Hotbar into a Storage Hopper
  • Fixed a bug with Storage Hoppers.
  • InputHoppers now attempt to use the closest Mass Storage Crates for preference.
  • InputHoppers now have an awesome preview of the items they're looking for.
  • HoloBase now knows about Mass Storage Systems
  • Manufacturing plants can now be set to automatically craft an unlimited amount of a single item. Issues WILL arise if the item needs more than 4 materials. An auto-crafting plant also requires constant power, and there's currently no point in this. (Tomorrow's task is to make the Mass Storage Crates require Tin Plates, which will in turn be dying for automation)
  • Lots of improvements related to Smelters, Storage Hoppers and Conveyor Belts to allow them to cope with Objects, Items and Cubes.
  • Added Storage Crates for manual non-automated early storage.
  • Fixed major memory leak with weather system
  • Jet Turbine power generation increased approx 10-fold (it's now 12.5x as fast at generating power as the PTG with coal)
  • Storage Hoppers no longer return incorrect item when multiple cube stacks are present
  • Crafting when inventory is full no longer removes the resources, but instead gives an appropriate error
  • New icons for most manufactured items

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Celebrating the launch of Creative Multiplayer - 50% Off Limited Time!

It's time to gather your friends and get to creating!


FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

About This Game

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

System Requirements

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
Helpful customer reviews
71 of 95 people (75%) found this review helpful
81.5 hrs on record
Early Access Review
review of 1.9 EA

OK, it has blocks, crafting, and mining. That's where the similarities end really.

My daughter plays Minecraft, she plays it for hours. However, whenever I sit down to have a go, I get bored after about 20 minutes. You dig. You build. You dig. zzzz

FortressCraft is much more immediate than that. Your power is running out, you're going to freeze to death, so you need to organise. This forces you to think stategically, about power, about distance, about supply lines (and presumably, in the future, defending them from other players). It kind-of feels more like a RTS, but with blocks.

If you're used to other Mine games, this one IS even more complicated. But part of that is due to a very alpha GUI, things aren't as obvious as they could or should be. This will be fixed!

for example, bringing up your inventory, you have a bunch of blocks. What are they? no idea, a mouse-over tooltip would be nice :)

Also, I'd rather you only had things in your toolbar that you actually owned, it's too confusing with *every possible thing* being shown, yet you can't use 90% of it. Again, early access, these things are to be expected.

One thing that is immediately "wrong" with the game - shelter. If you build a "house" over your base equipment, put a torchfire or two in there, surely it should be warm enough inside that you don't freeze? What's the point of building a "Fortress" if it doesn't have any benefits lol :)

I absolutely recommend this, if you're a fan of Voxel miners or even RTS games. I see a bright future for this game, because unlike others, there is actually a game to be played, a point to it all. (you can, of course, go into creative mode and just build pretty stuff, but I kind-of don't see the point of that unless you can then turn the world into a survival one for you and your friends. No doubt that's coming too eventually).

Buy it, try it. If you don't get on with it, try it again the next update. and the next. It's going to be a good one :)
Posted: April 30
Was this review helpful? Yes No
28 of 42 people (67%) found this review helpful
256.8 hrs on record
Early Access Review
For a game thats "Work in Progress" its far more playable than most of these "Final Release" games and is very addictive. Just because the game is block based, and you build craft items, its not potions and crud, Minecraft this is NOT. Its machines and other wicked stuff. The Dev team are a cool and helpfull bunch, always in the forums (supprised they find time to code the game actually) to answer your questions and to comment on feedback.

Oh, Ignore the Thumbs down review's about the game beeing too complicated, It's not. Some people tend to forget this is "Work in Progress", so some of the ingame screens and menus are not complete or layed out too well with desctriptons missing, and can seem to be a little confusing, but its improving all the time.

10/10
Posted: May 7
Was this review helpful? Yes No
15 of 19 people (79%) found this review helpful
153.9 hrs on record
Early Access Review
once this game is fully released, it will be an amazing game, still an epic game now, and worth the price, but right now the biggest problems are things that basically come with time, so try it if you're into creating or surviving.
Posted: August 10
Was this review helpful? Yes No
16 of 23 people (70%) found this review helpful
19.7 hrs on record
Early Access Review
1.80d
Mine to be able to mine more

FortressCraft Evolved is a nice game.
I did for sure not see everything about it, but I tried survival, did many things the wrong way,
got LOTS of help in the forum (1 troll, but lots of nice helpful guys) and had lots of fun and frustation.

I have to say, the frustration came from me reading the guide, which is a kind of tutorial, wrongly.
I was just to stupid to understand the guide correctly.
Nevertheless, that WAS my experience and it WAS frustrating.

You are in a cold environment and your armor can only keep you a living being if you give it energy.
That is easy enough, because you have a starting base.

Then you start to gather ores to smelt them into ingots to create thingies which help you to gather more ore.
That is it, it seems, for now.

In the internal version (like betas for other games, via Properties-beta) you can get a newer, perhaps less stable version of the game with more features and bug fixes and new bugs.

Perhaps the game has a target, perhaps you can have lots of fun, but I did not come to that point.

This is an alpha version.
And it is currently already fun to play.
Building is REALLY fun!

The game is easy to play, you can have some fun.
I really hope for it to get "faster" or just telling a new user like me better, why he should bother to gather more ores to be able to create machine which allow him to gather more ores.

But currently it is just not enough to keep me playing.
I will for sure start it from time to time, because it is even in the alpha state fun to play it a bit.
But it is for me no 24/7 game. By far not.

If you are bored with your current open world building, mining, crafting game, give this one a try.
It is not yet very good, but already good enough to be fun for minecraft fans.
Posted: April 25
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
5.8 hrs on record
Early Access Review
Way better than minecraft and any other crafter type game . only problem is i want to play with friends , so hurry and fix that online , and they need to add controller support settings. and fix the return to worlds button in the ingame pause menu but other than that an amazing game . 16/14.5 gibblets
Posted: April 4
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