review of 1.9 EA
OK, it has blocks, crafting, and mining. That's where the similarities end really.
My daughter plays Minecraft, she plays it for hours. However, whenever I sit down to have a go, I get bored after about 20 minutes. You dig. You build. You dig. zzzz
FortressCraft is much more immediate than that. Your power is running out, you're going to freeze to death, so you need to organise. This forces you to think stategically, about power, about distance, about supply lines (and presumably, in the future, defending them from other players). It kind-of feels more like a RTS, but with blocks.
If you're used to other Mine games, this one IS even more complicated. But part of that is due to a very alpha GUI, things aren't as obvious as they could or should be. This will be fixed!
for example, bringing up your inventory, you have a bunch of blocks. What are they? no idea, a mouse-over tooltip would be nice :)
Also, I'd rather you only had things in your toolbar that you actually owned, it's too confusing with *every possible thing* being shown, yet you can't use 90% of it. Again, early access, these things are to be expected.
One thing that is immediately "wrong" with the game - shelter. If you build a "house" over your base equipment, put a torchfire or two in there, surely it should be warm enough inside that you don't freeze? What's the point of building a "Fortress" if it doesn't have any benefits lol :)
I absolutely recommend this, if you're a fan of Voxel miners or even RTS games. I see a bright future for this game, because unlike others, there is actually a game to be played, a point to it all. (you can, of course, go into creative mode and just build pretty stuff, but I kind-of don't see the point of that unless you can then turn the world into a survival one for you and your friends. No doubt that's coming too eventually).
Buy it, try it. If you don't get on with it, try it again the next update. and the next. It's going to be a good one :)