The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
User reviews: Mixed (415 reviews)
Release Date: Dec 10, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback from the community is paramount to us! As a tiny Indie team, we haven't got the manpower or resources to make mistakes, and guidance from our fans helps keep us on track!”

Approximately how long will this game be in Early Access?

“We're hoping to be out of Early Access by the end of 2014.”

How is the full version planned to differ from the Early Access version?

“It'll be polished, feature-complete and bug-free!*


What is the current state of the Early Access version?

“Creative mode is in a good state, and has a number of really powerful features. Survival is still under heavy development, but has 200-300 hours of gameplay in it at the moment. Multiplayer is our current focus, and we've been doing lots of testing of it recently!”

Will the game be priced differently during and after Early Access?

“Yes, we will increase the price of the game slowly untill we go to full price at release.”

How are you planning on involving the Community in your development process?

“Well, I practically live on the forum...”
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Recommended By Curators

"Infinite worlds of creativity and survival, the player is tasked with picking up the pieces after their shuttle crashes and building a civilization."

Recent updates View all (22)

February 27

We're not dead!

I just forgot that the announcement page was a thing. Ahem. Apologies.

The new Beta patch should be uploaded very soon - whilst you wait for me to work out how to write code that doesn't crash, why not watch the trailer for some of the new features you might have missed?

19 comments Read more

November 24, 2014

1.14 now live!

The 14th major patch is now live for everyone.

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!

New Features

Fixes and Improvements
  • Only machines and Ore have lights in the cubes. Performance++
  • Ankle break noise for when you take damage
  • Global lighting will now blend smoothly when moving into and out of the depths
  • Players can no longer use Build2Me with Storage Crates!
  • Fixed issue with incorrect results when using Unknown Ping.
  • LPTs now store rolling average power transmitted - handy for testing how a specific LPT is behaving.
  • All Ore Pings' transparency increased by 15%
  • Reduced many machines' maximum audible distance to 32 metres.
  • Ore Smelters now calculate and display efficiency (Heating or Smelting versus Idling and looking for materials)
  • Blueprints now accept wheel mouse inputs when using the Manufacturing Plant
  • ChatPanel now much more reactive to input
  • Increased max storage of LPTs, as the lens upgrades were emptying lasers too quickly relative to their charge and discharge rate
  • Ore Extractor now stores and displays work efficiency
  • Induction systems now cause double burn rate, but 8x power usage and heating rate. This is to counterbalance the previous, (now fixed) bug that causes un-inducted smelters to use up WAY too much power.
  • Reactor VATs now give better error messages when missing ingredients.
  • Vastly improved readout and status of AutoExtractors.
  • Reduced research cost of Macerator.
  • Lasers can now pass through blocks marked as glass
  • Tweaked cave wall colouring rate
  • Crystals are tiered according to depth - the best crystals are around -500 metres deep.
  • Research panel now lists category ID
  • Research panel now lists the necessary requirements to achieve research
  • Added 6 tiers of Crystal Lenses, used to upgrade Laser Power Transmitters
  • Reduced hopper Vacuum rendering distance
  • Tweaked Ore Ping colours
  • Changed ARTHER to give more reliable solar power in new bases.
  • tweaked behaviour on locking cursor to be less stupid on focus grab
  • extractor window marked as dirty under better circumstances
  • locked game input away when console is open
  • dragging stuff around no longer adds to your hotbar randomly
  • UI keeps smooth when SIPPanel is sliding off
  • Improved mouse/joystick input separation
  • Substantially reduced the amount of power smelters need to maintain temperature
  • ARTHER now continually signals where the base is, until such time as you craft him a power core
  • Fixed erroneous triggering of the ore dig fail sound
  • Ctrl-M now mutes music for the rest of your session
  • HoloBase now rounds numbers so it's easier to read.

Full details for the brave :

11 comments Read more
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It's time to gather your friends and get to creating!

FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

About This Game

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

System Requirements

    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
Helpful customer reviews
9 of 12 people (75%) found this review helpful
9.5 hrs on record
Posted: February 16
Early Access Review
It is a fun and addicting game. It is like Minecraft with the focus on a singleplayer mining factory type experience instead. I highly reccomend you use a guide to get started as is is unclear how to do certain tasks like replenishing power and crafting materials.

Definatly worth a buy escpecially at the time I am writing this since it is 75% off. I got this game a week ago and I almost wish I waited, but it is enough fun for me to not be too sore about not saving money.
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9 of 13 people (69%) found this review helpful
12.1 hrs on record
Posted: February 15
Early Access Review
There is not enough words to describe how AWSOME this game is even in early alpha state. There is no real combat (yet) but the single player survival mode is so damn fun i literaly stoped playing the MC(minecraft) ftb server i spent months setting up for this game. If you are a voxel/sandbox/survival fan of any sort or even if you are familiar with the concept i highly recommend this game it is worth every cent and then some.It is like a Fortresscraft original and MC modpacks had a baby and shot it up with steroids and it is only alpha the finished release will be godly compared to any sandbox type to date. The greatest thing about this game is the tech/research/automation system they have going on it is complex but at the time simple to understand the basics and i love the challange of the different enviromental hazards you have to counter
cold/heat so far have not come across any other types but the bases for other hazards are already implemented. So support this game if you read this review and like the sound of the game I know i will continue to support it!
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104 of 132 people (79%) found this review helpful
3 people found this review funny
114.6 hrs on record
Posted: November 30, 2014
Early Access Review
Well for starters, i love the concepts and usage of machines and automation in this game. it brought some of the minecraft mods that i love to use into the core of the game, however after Researching and crafting every machine in the game it quickly becomes a game of production optimization and not creative building.

when i first started the survival mode it was a bit confusing on what to do and what to look for, there is a help page that pops up as soon as you enter the world but its not much help other than what keys do what.

now i was under the impression that there would be at least some form of adventure in this game but alas i had gotten very bored running constant logistics trying to optimize my production. there is no challenge in this game and you quickly stockpile ridiculous amounts of resources with nothing other than the machines to craft. there is only a handfull of creative blocks to build with ( maybe 15 or so ) and almost all the blocks take 1 of 2 resources to craft ( wood or rough hewn rock ) so you aquire a lot of other useless resources like rock, deep stone, rubble, and a multitude of others.

i realize this is early access, but i also realize this has been in development for 1 year or so now. the developers need to focus more on priority issues and content rather than constantly trying to add more machines that are buggy and unusable. now i'm not saying i didn't enjoy playing this game because i did enjoy it ( 114 hours of game time will attest for that ), what i'm saying is that the development seems to be so scattered that a lot of things are added and not much is being resolved.

the development team is actually a great bunch and very interactive and involved in the community, but they seem to try and please EVERYONE all at once instead of focusing on the task at hand. i noticed they get sidetracked a lot at players requesting seemingly small things ( like my request for a simple window block ) and diverting their attention from development itself.

hopefully this game gets some more in regards to backstory, hostile mobs and actual survival elements and focuses less on perpetual mining and power grid logistics. so i will continue to play every now and then to look for improvements but will give this game a "not reccomended" for now.
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157 of 219 people (72%) found this review helpful
2 people found this review funny
0.9 hrs on record
Posted: November 22, 2014
Early Access Review
This game combines all the best aspects of Minecraft, the creative building, the exploration, the hostile environment, etc. with an impressive automation system. It's like Minecraft + Factorio. What more could I ask for?

So why do I give it a thumbs down?

Because the controls and UI are terrible. They try to paper over this fact with a ton of in-game help text. And having the in-game help text is great... But it doesn't counter the underlying shortcomings.

  • You need to remember 4 different hotkeys scattered across the keyboard to switch tools, instead of just putting them on the number keys like every other game. They seem to do this because they want to reserve the button bar for building materials, which only show up when you have the building tool selected. But it would be much clearer if they just reserved the first 4 slots for your tools, and put the blocks in the other 6 slots.

  • The generator UI allows you to put fuel in. Except instead of opening your inventory and letting you drag in the fuel you want, it just has an insert fuel buttons. Even though there are multiple types of fuel that will work. So it both denies interface conventions, and removes choice.

  • The crate doesn't actually have a UI. You can't put resources into it directly at all. They can only be put in automatically from other buildings, and the only meaningful interaction with it is to hit Q to remove everything in the crate directly into your inventory. [Edit: This is properly called the Hopper, and you can put things in it with T. This is in the interactive help text in the corner, but that text is currently bugged, making it often unreadable, and I would posit that it's still a poor UI for interacting with the Hopper.] [Edit 2: The help text in the corner is no longer bugged.]

There are numerous other examples of bad UI. I don't have time to list them all. Thankfully, this is an early access game, so they have time to fix all of this... But in it's current state, I can only recommend this game if you're the kind of gamer who is willing to put up with Dwarf Fortress UI for the sake of good underlying mechanics.
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68 of 95 people (72%) found this review helpful
1 person found this review funny
83.4 hrs on record
Posted: January 7
Early Access Review
Watch out! This is an actual review with actual details about the game and such. you may not want to read this. I know most people like to read / write reviews that only gives 1-2 vague sentences about the game.

I’ve been playing FortressCraft for 4 years now. I originally bought FortressCraft on the Xbox when it first came out back in April of 2011. I have played the Xbox hundreds of hours and have been there through all of its development. I can sit here all day and tell you all about the Xbox version too, but this isn’t about that version, this is about the evolved FortressCraft, FortressCraft Evolved.

FortressCraft Evolved isn’t a port or a remake of the original FortressCraft, it’s a reimagining. The game has been completely rewritten from the ground up using Unity as the game engine (They were using XNA framework on the Xbox).

This review is of version 1.15d. I’ve owned FortressCraft Evolved on Steam since the beta for the pre-alpha (You had to know someone to be able to play it, wasn’t available for purchase on Steam yet; It was hidden).

There isn’t one currently, unless you count the 2 paragraphs of text in the help menu.

Main Menu:
Currently, the main options in the main menu are the 'join multiplayer server" option and the world select option. You can create and select at least 10 worlds currently. You may be able to make even more than that, but I have never had need for more than 4 worlds at a time because the creative worlds are so large, I can just go find another place and start building.

The graphics are great. There are shadows and mist, and dynamic colored lighting. The textures are HD and the models are very good.

You can change the resolution of the game, whether it is full screen or not, and the quality of the graphics.

I read a lot of reviews that say the controls are horrible and this and that and I don’t know about them, but I don’t have any troubles at all. You move with wasd and any command you need to press ‘on-the-fly’ are all within reach of your left hand. Keys that aren’t are things such as: The Help Menu (h), Toggling the headlight (L) (which requires power and glow sticks are better (g key)), Inventory (i), and that is it.

As for creative, you will have to use the F9-F12 keys to use the special build commands, such as super build and copy / paste.

Any complaints about the buttons being in a bad place are really rather dumb though as you can customize any button. When you first launch the game, a configurator appears and you can scroll through every ‘control’ and change the key and also change / set a secondary key. Don’t like the “Toss a glow stick” key being G? Change it.

You can also change the sensibility of the mouse in both the X and Y position and you can invert it.

The game does have a few bugs and mishaps, but as far as playable, it is very. I can get on survival mode and play for 5 hours straight and have almost no issues. Almost all bugs are found pretty quickly and are reported to the developers who are actually pretty active. For an Early Access game, I would say it is high on playability. Is it perfect? No, but it's...EA...

You can not change worlds without exiting the game. This will be changed before it leaves EA though.

You can not change the graphics and controls in-game, only in the startup menu. This does not include sensitivity.

Creative mode:
This first mode is creative mode. This mode has transformed a lot over the years and I think the best thing about creative mode are the custom blocks.

Custom blocks allow you to create...custom blocks. You create what is called a ‘workshop’, which is a hollow cube that is 2x2, 3x3, 4x4,..., and 8x8. You can place blocks inside the workshop, like normal, but once you leave, anything inside of the workshop will be compressed to a single block and you can then go and place it and use it. Check out the 13th picture in the Steam picture roll for the store page to kinda see more about what I’m talking about (The train).

The other special feature about creative (and is in survival) is called build-to-me. You hold down control and click on a block out in the distance, and it will build the block all the way to you along the axis. This feature is amazing and I wish more games had it.

The other two nice features about creative are super build and copy and paste. Super build is kinda like WorldEdit (the Minecraft plugin) but way better. You can see what the build will create in real time and you get a simple GUI to customize the super build you are about to make instead of typing a bunch of complex commands. You can build a sphere (you can edit the radius), a rectangle (you can edit the width, height, and length), and a cylinder (you can edit the radius and height). You can change the size from 1 to 64 and you can make it hollow or solid. You can also make it build with the selected block, or you can change it to dig, so it will essentially add air as the block.

Copy and paste also works sorta the same as WorldEdit. You select one corner, then you select the other corner. You then get like a preview type of a thing and can see exactly what you just copied and what you are about to paste looks like. You can rotate your paste and see it rotate in real time. You can simply press the paste key and it pastes. You can paste the same object as much as you like, it doesn’t go away after the first time. You can also save what you have copied and the developers have said that they will one day add a workshop where you can upload the copied items to.

As for blocks, there are over 200 different blocks you can currently choose from.

A REALLY nice feature they added recently is called the paint gun. Some of the blocks are ‘paintable’. You can change to the paint gun and change the colors of the R/G/B. There are 16 of each color, so you can make a wide range of colors. You point and shoot and the colors of the blocks will change (but keep the texture). The feature is topped off with the fact that you can point at the block and middle click, and the block will be selected as your current block and keep the color that the block is painted.

The last significant feature is the Storm Staff. With it, you can use the scroll wheel to select different features and: change the time of day, make it sunny / thunderstorm, and spawn a meteor that starts in the sky and crashes and explodes wherever you point the staff. The latter is super cool to use and spamming it creates an awesome lag fest of awesome and explosions.

As a final note, the world goes 1,000 light years in all directions. This is different in Minecraft because Minecraft only goes about 1 million in length / width and about 128/256 in height. Another note is that while the world is still 1,000 light years down in survival mode, once you get at about 5,000 depth, the world gets super hot and you will die from hyperthermia.

Survival mode is totally unique and really awesome. It has machines, kind of like Tekkit, but not really. When you start, you start off with a way to generate power, a crafting table, a smelter, and an ore extractor. Instead of health, you actually have power. If you fall, you lose power and depending on your conditions, you lose power more quickly.


As it turns out, my review is too long. If you want to view the rest, check out this thread I made:
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101 of 164 people (62%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: December 15, 2014
Early Access Review
Just no.
- Devs (I think there's only one dev - Adam Sawkins) are making FortressCraft since approx 2 years. We can see that on their Youtube channel, FC videos are 2 years old or more. After this long time FortressCraft is still in early access with lack of most interesting features. I'm wondering why this game development is so slow when the original FortressCraft was sold and earned milions $... Or maybe they lied about FortressCraft success?

- Game is still in early pre-alpha version where we have ONE world that looks similar every time we want to create it again, why to the ♥♥♥♥ there's always snowy biome?! Every new game starts in the same way, the same world, the same origin.

- Lack of block, there are maybe 40 blocks in whole game

- The original FortressCraft was one of the best-selling Indie games of all time. Maybe it was... but this one will be dead soon, only 300 reviews in one year. 100 of them are negative. People are not intrested in making ripoff of ripoff again.

- Unique survival mode based on... well... nothing, because there's nothing hard to do. You as player, you are not forced to defend yourself using weapons, walls, shields, cannons or something. Game isn't challenging. The main difference between survival and creative is simple - there's no flying mode and you have to craft stuff. That's all.

- You can achieve all avaible stuff in this game in just one day

- There's nothing much to do, devs should play Factorio for some days and look how factory-based game should work

- There's no in game tutorial which could teach new players how to play this game, there's just some info what cartain block is doing, without example.
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46 of 75 people (61%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: October 8, 2014
Early Access Review
This is still too Early Access (even for me - someone who lives on the Early Access store page). Survival is basically nonexistant. No enemies, broken game mechanics (many many basic menu options are unclickable), and quite glitchy even for my taste. This game will probably be ok in the end - it sets itself apart from Minecraft by having VERY different goals and game mechanics.

The good:
1. Sets itself apart from Minecraft in countless ways
2. Multiplayer servers are free to set up
3. Game is cheap-ish

The Bad:
1. Game is too glitchy and surivival is basically unplayable in current state
2. Graphics are worse than Minecraft (but not by much)
3. You can click blocks no matter how far away you are (hard to believe in reality, but ok)
4. You don't take fall damage? This is weird

I'd wait, or buy it cheap now and put it on ice for about 12 months.
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20 of 32 people (63%) found this review helpful
8.3 hrs on record
Posted: December 16, 2014
Early Access Review
This is a great game with a good potential. However now, in it`s current state, it has two problems. First of all, it is vey, very buggy. Look at any part of the game and you will find bugs. Player falls through the floor, items cannot be moved to inventory, capacity of smelter changes randomly, sometimes items just disappear while dragging.
Second problem is balance. Prepare to wait a lot and to make many monotonous movements. Dig and recharge, dig and recharge, dig and recharge, dig and recharge, dig and recharge, dig and recharge, dig and recharge, dig and recharge. Then go to smelter and smelt for an hour. Capacity of smelter is low (and changes randomly) so you cannot just leave game and go for a walk.
Of course, there is automation in this game, everything can be automated. But you`ll spend hours and hours to craft automatic resource processing. And these hours will be very boring.
I dont recommend this game untill all bugs are fixed and long hours replaced with brief breaks.
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40 of 71 people (56%) found this review helpful
4.7 hrs on record
Posted: October 17, 2014
Early Access Review
When they say "infinite worlds" they really mean it! I decided to test this and built a structure going from the surface (Y:0) and built all the way up to 3,254... I could have kept going, but let's be honest, that would have been pointless. So then I decided to find the floor of the world, and dug down to 9,153... And I could have kept going. Minecraft's 256 block height limit is put to absolute shame, as this game shows its beefy and well-constructed voxel engine. I'll admit, I'm going to use Minecraft as my comparison here, because Minecraft is the definitive voxel game to compare to.

The game's view distance is comparable to that of Minecraft's 15 chunk view distance, which means you can see a lot. In Minecraft there's a survival situation which revolves around food. Currently in FortressCraft Evolved the survival situation revolves around body heat. You're in a constant struggle to keep yourself cool enough and warm enough at the same time. Standing in fire makes your body overheat, draining your power cells, and will kill you of heat exhaustion. Staying underground or out in the elements at night can cause you to begin to freeze, and you can die of hypothermia as well.

The game is looking good already in its pre-alpha state, and I absolutely can't wait for the full release. Normally I'd say "don't buy this early access unless you're ready to deal with bugs," but in this case, the sooner you get it, the less you'll end up paying in the end. So it's at your discretion, buy now and save, or buy later for peace of mind.

Some of the features work, some of them don't, but you'll still find plenty to do in this game. Better pack yourself a lunch, because you're going to be playing this for long hours.
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17 of 30 people (57%) found this review helpful
145.4 hrs on record
Posted: November 7, 2014
Early Access Review
[This review is for survival mode,creative is implemented,but we have all seen that kind of thing before..aka minecraft.]

If you like setting up large factories for automatically collecting things... (Think automatic robots in minecraft)

Then this is the game for you! You start with nothing but a laser miner,and from there you craft machines that can do everything for you,from mining to moving to storage! The automatic rich mans lifestyle.

Most of the fun currently (as of 11/7/2014) Comes from building the factories/automated lifestyle,and picking out nice spots to store your ores. After that,well..there is not much to do,it's hard to get pretty materials in survival mode to build nice looking houses with. I give the game a 4/5, or a 7/10.

Once finished,I can see it being an amazing place to spend most of your time.
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10 of 17 people (59%) found this review helpful
2 people found this review funny
25.5 hrs on record
Posted: January 15
Early Access Review
this game may not be entirely feature complete yet, and doesnt have a clear goal, but seeing it is in active development with competent, friendly and skilled developers, i see no reason not to love this game.
it is currently a sandbox creative with a sandboxy survival modes game, soon to be a game with creative and a true survival game mode with creepy crawlies...

it has similarities to minecraft, sure, and no doubt people will compare the two games to each other, but it is different on a multitude of levels and scale, and in a lot of areas.
i leave it up to you, the new player to find out what exactly, as i found that some players find different areas overlapping then others...

as for what is actually in the game, it works for the majority and is good fun, though not to much is there yet, but if it doesnt work (properly) it is highly likely that there is work being done on the subject which fixes or improves it the next or coming update(s), and if you report a bug which hasnt been covered properly yet, the devolopers will be very happy to fix or at least as soon as they can, and they let people know what they actually do.
you'll likely get a response anyway unless its considered trolling.

there are currently big feature updates on the roadmap to diversify the game and improve it as far as i know, which will make this game from a good alpha/beta, to great up till amazing released game. (*cough* *transportation* *cough* *fluids* *cough* *to name a few* *cough* *cough*)

i'd say if you like voxel based games, give this a try, its different from the norm with its machines and ideas, definatly worth the few bucks/euros it will cost you, though i have to warn you, there are bug, but this is normal for a young game (currently alpha/beta).
i paid, and i dont regret it a single bit.
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21 of 39 people (54%) found this review helpful
44.3 hrs on record
Posted: December 10, 2014
Early Access Review
Shows tons of promise, but be aware of what you're buying. This is an early alpha, basically a tech demo. There are no enemies to fight, no objectives, and no real challenge beyond not freezing to death (which ends at your first coal deposit.) You can mine iron and make fantastic machines, but the machines are largely for mining. And smelting... And making more machines to mine...

Some suggestions to the dev, who seems to be active on the steam community board (major plus):

Let me move my starter base. I've generated a half dozen worlds now and the game keeps putting my starter base in jaw-droppingly ♥♥♥♥♥♥♥♥ places that make getting back and forth frustrating.

Make wreckage from the station dot the planet surface. I really started enjoying Fortresscraft about two hours in, when I had iron and could build hoppers and coal power plants to automate the otherwise boring task of ferrying power (in me!) to my outlying extractors. I only had that iron because I spent 45 minutes digging straight down. Give the player some starter surface iron to make basic starting quality of life tools.

Let me use my grappling hook at all angles, not just higher than waist height. The grappling hook is a blast. This weird limitation is not.

Super short version: Look very closely at your early game. Fortresscraft is a ton of fun when you're throwing down fancy machinery, but in the first two hours when you're just hoofing it back and forth manually charging extractors it is boring.
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4 of 6 people (67%) found this review helpful
7.0 hrs on record
Posted: September 23, 2014
Early Access Review
Absolutely great game, it adds that level of difficuly of having to watch you temp and oxygen.
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5 of 8 people (63%) found this review helpful
1.9 hrs on record
Posted: September 15, 2014
Early Access Review
Great fun - the hypothermia XD
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5 of 8 people (63%) found this review helpful
30.1 hrs on record
Posted: September 23, 2014
Early Access Review
Very Intresting Cant wait to see wheret this goes
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5 of 8 people (63%) found this review helpful
2.4 hrs on record
Posted: September 24, 2014
Early Access Review
Minecraft style with nice graphics in a futuristic world... Dropped as a "bad guy" on the planet you have to survive... mine, hunt, and don't get hunted... The game hasn't been out yet, so I can tell you it just become better and better since the beginning! Devs are listening, and ready to make changes for the better at all times... And up to know they only did a great job, so it will definitely be one great game! I do recommend it for anyone liking survival games and/or SF games :)
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5 of 8 people (63%) found this review helpful
25.6 hrs on record
Posted: October 1, 2014
Early Access Review
Took a little bit of youtubing to get started but not much of a learning curve really. Picked it up for -50% but would have been happy to pay full price. Fun game so far.
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6 of 10 people (60%) found this review helpful
0.6 hrs on record
Posted: September 6, 2014
Early Access Review
Meh....It's a fun game. But kinda with every game,it's might take some getting used to. i started the game,and i had no idea what to do...and died like 3 times.

I do reccomend this game tho. it's really fun,and it's perfect for younger users of steam.
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6 of 10 people (60%) found this review helpful
4.7 hrs on record
Posted: September 30, 2014
Early Access Review
If any game needs a wiki it's FortressCraft Evolved! This game seems to have so much potential and it's still in the early development stages. It's highly playable, even with the occasional bug or world glitch here and there. I've played a good three hours and still have yet to explore this games full potential in it's current state. There's just so much to do!

If I had to pick one thing that bugs me a bit it's the asthetic to the game. It doesn't look the best. There are some odd colours and a number of the machines look a bit too quirky. Hopefully they will do some remodels and re-textures to make the machines and lands look more consistent with themselves. I'm sure the devs will!

All in all, if you like sandbox/survival games and you're looking to make sweet fortresses with working lifts that take you down into the depths of your world and much MUCH more, buy it. BUY IT NOW!

Love it.
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6 of 10 people (60%) found this review helpful
12.5 hrs on record
Posted: October 4, 2014
Early Access Review
this game is great!
it uses 64bit systems but can also run on lower end systems
its a game that make you think- how to plan your strategy not to freeze to death

I give it 10\10
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