Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
User reviews: Mixed (170 reviews) - 68% of the 170 user reviews for this game are positive.
Release Date: May 20, 2000

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Buy Earth 2150 Trilogy


Recommended By Curators

"I love this classic RTS! Design your own units, tunnel under the ground, and escape the doomed Earth. Great game."

Recent updates View all (1)

August 21

Mac OSX Port available now!

We just released a Wine port for Mac OSX

11 comments Read more


“A first-rate RTS game that just may revitalize the genre.”
90 – PC Gamer

“Earth 2150 is one of the finest examples of a classically-styled RTS I've seen in years, and I look forward to more out of TopWare in the future.”
89 – IGN

“Three unique perspectives and a host of missions make this a program that can be played over and over again.”
90 – GameZone

About This Game

Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
Accept the challenge…let this gripping EARTH 2150 RTS trilogy thrust you into the far future… and YOU will decide the fate of the universe!

The Trilogy includes EARTH 2150 Escape from the Blue Planet, The Moon Project and Lost Souls!


  • Over 150 non-Linear missions in 9 campaigns and a high-action Skirmish Mode
  • Aggressive and intelligent computer-controlled opponents - a true challenge
  • Over 100 different units and structures
  • Easy-to-use map editor for creating own missions and campaigns
  • At least hundreds of hours Single player action and endless Multiplayer fun
  • Over 50 Multiplayer maps for LAN, Internet and EarthNet
  • Unmatched battle variety: build fortified bases, blitz the air, storm with armor, engage with naval units, even dig tunnels for surprise attacks.


The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. Toward the end of the 20th century, a now forgotten US president even went so far as to officially proclaim the arrival of a New World Order, in which right, not might, would govern international relations. This bright future was not to be. First came a meltdown of the international stock and currency exchanges. Then the major international conglomerates were dissolved in a vain attempt to stop the fiscal hemorrhage. By 2012 the world economy had collapsed. Poverty and hunger caused social and political tensions to flare. As the crisis wore on, few were bold or naive enough to predict anything positive for the future. Most realized that the planet was on the verge of global conflict.

In 2048, the anticipated global conflict broke out with a violence that shook the planet to its core. All major centralized governments were destroyed in the maelstrom. Europe and Eastern Asia bore the brunt of the devastation, as entire urban centres, from Madrid to Moscow and from Seoul to Singapore were literally wiped off the map.
The human race has always been known for its resiliency. Within a dozen years, the Earth's inhabitants had begun to restore their old nationalities - with a few twists. Twelve states of the former United States joined together to form a new country, called the United Civilized States. The UCS citizens had essentially given up their old roles as producers and leaders. Nearly all work was being performed by robots which are controlled by expert computer systems. Not surprisingly, the human inhabitants of the UCS had become lazy and decadent.

The 20th-century dream for a better world had ended in death and destruction.


The year 2150 … one of the blackest chapters in the history of mankind. While the Lunar Corporation, Eurasian Dynasty and the United Civilized States are preparing themselves for the last all-encompassing battle, work is being feverishly carried out on a secret project on the Moon. Only the code name of this project is known ………… "SUNLIGHT"


It is the 7th of December 2150 – in a few hours our beloved planet Earth will no longer exist.
Devastating wars between the Eurasian Dynasty and the United Civilized States have wreaked havoc and caused mortal wounds to our planet, but that is not all, a series of nuclear explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level, and meteorite showers buried whole parts of the world. Famous scientists from the Lunar corporation, a long forgotten colony on the moon first recognized the signs of the imminent catastrophe. According to their calculations the distance between the sun and earth would decrease in the next few years by 17%, which would lead to terrible consequences.

The only hope left for the population was the escape to the red planet Mars. Hurry up, cause time is ticking away....

System Requirements

Mac OS X
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with TnL support and 64 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card with TnL support and 128 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
    • OS: Mac OS X 10.7
    • Processor: Intel Mac Single Core CPU 1.8 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with 128 MB
    • Storage: 700 MB available space
    • Sound Card: required
    • Additional Notes: Mouse, Keyboard
    • OS: Mac OS X 10.8 or higher
    • Processor: Intel Mac Single Core CPU with 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with 128 MB
    • Storage: 800 MB available space
    • Sound Card: required
    • Additional Notes: Mouse, Keyboard
Helpful customer reviews
10 of 13 people (77%) found this review helpful
2.9 hrs on record
Posted: June 11
It's old. It's flawed. But it's okay. A classic RTS for people who are into that kind of thing.
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8 of 10 people (80%) found this review helpful
11.0 hrs on record
Posted: August 4
Earth 2150 is an old 3D Real-Time Strategy which has expected core gameplay with some few unique features. Trilogy consist of original Earth 2150: Escape From Blue Planet and it's two stand-alone expansion packs: Moon Project and Lost Souls.

So, let's see how Steam rerelease fares. Well, it was released on Steam in "as is" state, which is never a good idea for early Windows games.
Unless you configured it properly, it will crash when you try to open research or unit construction windows by pressing F2 or F1. Which are very important to gameplay, you will not even get military units without it. Thus you have to open up configuration and then set resolution to 4:3 ratio. Also set driver to OpenGL. This should fix it all.
Also, you will not be able to multitask or chat while playing this game. It does not allow alt-tab. After fixing the game the steam overlay will not work. Windowed mode steals mouse and is just clunky.
Movies don't work in Expansion Packs. Only in original E2150. No idea if that's because they weren't included or because of bugs.

Multiplayer is known not to work there. I didn't look past registartion, to be honest. Now, looking over forums, some people suggested some ways to get it working. Fan patches and tools. But I don't feel that it's worth it, to be honest. Doubt that anybody plays it regulary nowdays. And then some people still couldn't get it to work, so eh.

The plot as follows is that ED, Eurasian Dynasty, devastated UCS, United Civilized States, base on north pole with nuclear weapon, in order to win the war that was started by UCS main computer due to some error. The huge explosion altered trajectory of Earth and soon it's going to get closer to the sun, burning everything alive. LC, Lunar Corporation, which previously was sitting on a moon cut off from Earth's war, realized that they will burn up as well and joins the fray. All of them need Earth's recources to build huge space shuttle in order to evacuate to Mars.
The plot itself in a game isn't anything to talk about, it doesn't have any big storytelling. Though, it does have some here and there, but it's all text at the beggining of a mission, no big cuttscenes. I msotly enjoyed reading them because they show the unique relation inside each faction, giving them more personality.

Now, basis of a game itself is a fairly standard RTS game. You build base, you build power stations, you extract money from sparce recource fields and you build army to crush another player.
Interface quite old. A bit awkward, with big windows and having to use left mouse button to both select and send command. Still better than in Earth 2140.
The scale is old-schoolishly spammy. You know, where you build 5 Mines over single field and 8 Weapon Productions Centers and then make them all produce your varied army. Whoever doesn't agree will get crushed by AI. Then again, it's much needed, since game's pacing is a bit slower. You don't build a single unit in few seconds, it may take a whole minute to get a tank rolling out, so you will not get overwhelmed.
There is a fair amount of usual micromanagement too. Usual stuff of having to send transport that carries resources to mines as soon as they spawn. And putting all 3 of mines of a tiny field. And such. At least units don't have special abilities to manually use, it probably wouldn't fit there. It matters more during battle. You see, most of units can attack while moving around, even without command to do so. And if your enemy uses projectile weapons, like grenades or plasma, then it's sometimes better to just use cheaper variant of speedier machine with less HP and then circle around, delivering fire while not getting hit.

And then there are few features that Earth 2150 tried to do. First, you actually have to assemble unit before mass-producing it, allowing you to be creative. Well, actually, not exactly creative, you are limited by few selection and by what you researched, but Single-Player people will still enjoy this aspect. You just pick a chassis and equipment. Sometimes you get to put second equipment as well.
You can also build bridges and tunnel. Bridge building is quite simple and does as you expect. For tunneling there is a serapate underground map under the main map. You build tunnel entrance and then get inside it, where you can also build tunnels in these caves and forgotten labs, to build tunnel exit leading to another place. Like backyard of enemy. Or to get ground forces behind mountains. Yes, you can fight underground if you meet somebody there, just not build anything. Oh and you can also affect surface anymore, by either creating trench or by flattening terrain to remove it. No, you can't flatten mountain.
And then there are smaller things, like changing weapons on top of some buildings, researching slowly whatever new stuff you want or building headquarter building, which will handle some things. Like, auto-upgrading all defences. And whatever gadgeds that msot players would find not worth bothering with.
And yea, compared to E2140 they removed infantry and automatic research. Which is good, more focus.

And three factions look differently and play differently in some ways. ED and UCS are quite standard RTS factions, being different in nuances. ED uses tanks, UCS uses mechs. ED has to build fwe power sources, while UCS get enough from a single station which can be upgraded. ED needs mines, refinery and machines to deliver crates, while UCS needs only harvesters and refinery.
LC playes much more differently there. All units can hover over the water and it doesn't have economic units. You just place buildings where you want, they slowly descent from the space. You just put mines over recource fields and complete forget of them. This all makes them possibly more powerful at times than they should be, as you can pretty much scout and then grab up all the recources on the map for yourself. They just lack a bit of main base focus, maybe.

Main differences between Earth 2150 games is campaign. Original is very pleasent, starting off easy and slowly teaching you of new researches and units by making them available one by one. It's also great that you maange both main base and mission map at same time, sometimes sending reinforcement. Sadly, your mission is to send certain amount of recources on each level to main base and seeing how you can't know much of recources fields on each level is, how strong is enemy and since you can't sell any building or unit, only auto-destroy here, well, you can get stuck. So, often you will have to restart mission.
Moon Project is proper expansion, introducing new units for everybody. It also has more normal campaign. Still with main base. But without recources requirements in each mission. So it's a good one, just isn't good as introduction to the game.
Lost Souls only adds campaign and it wants to wreck you.

You can also play Skirmish. Sadly, you can't preset AI into each team. And they seem to always refuse to be allies with you during the game. I wouldn't be surprised if they only want to target player base. Just expect duels. It's not so cheating, outside of knowing where exactly your base is and such. It's quite nice AI, can counter whatever you send.
Actually, the only way I won most battles is by grabbing all recources on the map and surviving long enough for AI to run out of it's recource field. And then denying AI's attempts to get more, until it can't even produce units anymore. Yep, it's the main weakness of this AI. Pretty hard otherwise, it sure knows how to go big and spammy.

There early graphics of 3D were great for it's time. They now look outdated. Until night comes in and you see everything activating lights. Always digged dark/light playes. Soundtrack is also nice, each faction has it's own set.

It's a good RTS. Sadly you can't alt-tab and that game is slow-paced at times, so I will not be playing it much. Has nice ideas otherwise.
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109 of 116 people (94%) found this review helpful
21.5 hrs on record
Posted: November 26, 2013
The best the Earth 21XX universe has to offer and very complex.

-terrain reshaping
-tunnel digging
-customization of vehicles
-weather influence
-complex weapon mechanics
-research of new technologies
-three unique factions


-Windows 7 compatibility isn't good but there is a solution in the HUB
-No real multiplayer community
-Mediocre enemy A.I

Overall rating: 9/10

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50 of 56 people (89%) found this review helpful
2 people found this review funny
11.5 hrs on record
Posted: March 21, 2014
Best of the earth 21 series.
Multiplayer and especialy single player demands a focus on resource allocation, too much of focus of 1 aspect and you probably have a hard time catching up.

What to expect:
- Pretty fun single player campaign.
- Great atmosfere, you'll see Earth degrade with each couple of missions and so creating a sense of importance and haste.
- Each faction plays differently.
- Pretty fun multiplayer, however LC's superweapon is the only weapon that cannot be countered(unless you snipe the weather control centers), so i would recommend putting superweapons off if any1 decidedes to play LC.
- The A.I. could use an overhaul, its very easy to cut its supply and wait until its out of resources.
- Units tend to shoot mountains instead of enemy units and they will not adjust fire.

What NOT to expect:
- precize unit control (i.e. starcraft)
- cake

Some advice:
Play Earth 2140 and the Earth 2150 addons, but never ever play the abomination that is called Earth 2160.
They went with features that was popular at the time instead of focussing what made the previous titles.
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44 of 48 people (92%) found this review helpful
1 person found this review funny
92.1 hrs on record
Posted: April 11, 2014
I dont usually feel urge need to write review for games..but when i do..

Earth 2150, in one sentence: "The Forever Shining jewel of the past".

This game not only stands for itself, but it stands for an era of gaming and gaming industry.

Its the era when studios care to impress the gaming population and offer as much content as possible and with quality to come with, and wasn't driven by money as first priority.
This is not your typical C&C game that after 7 missions of singeplayer sends u back to your desktop to spend $$$ for expansions packs, or the studio was "too lazy" to add naval units or other core features.

Earth 2150 came out in 2002, and set a new era of RTS gaming, since it was (if im not mistaken) the first full 3D RTS game in the market.

-The Story in a nutshell:

its 2150, and the over-use of nukes in the recent wars by 2 of major factions has resulted in kicking the earth out of its normal orbit straight into the sun.

So now the earth's destruction is inevitable and led to all 3 factions working on big projects to evacuate (their) popluation to Mars before the earth explodes.


This is not your typical Paper-Rock-Sccisors RTS/ this unit counters that and that counters this .....
You research tech, which comes in the form of Chasis for ur vehiciles/ships/aircraft.
You also research a large variety of weapons, and ammunitions, togather you build those weapons on top of ur units creating different type of units according to your taste, different chasis sometimes allow u to combine weapons togather.
The maps are big, and the approach to attack is different in each game, especially vs other players, since its hard to forsee what tech he is going for; is my enemy rushing rockets tech with homing capabilites? or hes going right into plasma cannons or air units?

You can manipulate the terrain , create trenches to block enemy vehicles, flatten the terrain, build bridges, and...construct an entire tunnel network...yup...u can literally dig under fortified enemy bases for back-door attacks.
Most weapons require ammuntions, so u need to consider this when fighting far from your base (supply depots and aircraft handle ammunition delievery).


The Beauty of the campaign is that its no entirely linear; you are set with a global objective of getting a large amount of credits towards the evacuation of the planet.
Within missions u need to find the balance between building an army and researcing tech, to sending credits to ur spaceport for the main goal, if u fail missions the game doesnt end, sometimes u just lose the tech/content that u could have received withing that missions, and in some cases u are presented with different missions on the globe due to the one u failed.
you only fail the campaign if u fail to achieve the required credits when the timer runs out ( and you have plenty of time, the timer doesn't pushes you to rush missions at all), i finished the first campaign with 109 days left (out of 183) and i took all the time in the world in each and every mission i played.

The missions vary from destroying enemy bases, sneaking and exploring huge tunnel systems, recovering artifacts and prototypes, testing new tech and the usuall destroy your enemies.

You can finish the campaign earlier, u dont need to reach "final mission 20" to end the game, its all up to your methods.
you do u have general time limit before earth goes boom though..

When the global timer gets close to zero, the map variety changes as well, forests map turn into lava maps with hot terrain,
water maps are almost non existent...and so on.

Its also worth to note that during the campaign, the enemy faction also research their weapons, just like you, the AI doesn't have advantage over the player, and excluding a few techs, the AI research advancement depends on your playstyle.
Turtling usually lets the AI finish all hes availabe research and keep up with the player, sometimes bypass you.

Playing aggressively, and attacking research centers or finishing missions early, sets the AI back, not allowing it to finish its research, creating an advantage for the player in future missions.

in total, there are around ~30 missions..yes....THIRTEE missions PER faction , and they usually take more then 30-40 min real time to complete.
Just to give an exmaple, it took me around ~20 total hours to complete the campaign with one faction.

Its insane how much content and variety this game has for something that comes up in 2002, most of those features the RTS games of today doesn't even have, and the content they provide is much more thinner.

You are always driven forward to continue, if its by the tech and the new units that come available, the missions, the story and so on.

I wish studios today would develop games like earth 2150, and its concepts that completly change the course of how RTS games work. rather then squeeze as much $$$ as possible for its costumers and giving them the minimum content to please them.

Its amazing that im enjoying this game even more when i first played it..12 years ago.
For a miserable price of 7 bucks which includes the expansion packs as well, its so much worth it.

Im playing this game on Win 7 with no problems at all, if its crashes for u its due to resultion, and there are plenty of solutions to that in steamforums/internet.



-Non-linear campaign
-Very long campaign
-Multiple ways to approach missions
-Unit Costumization and a very large research tree
-Air force, Navy Units and Ground Units, its all there
-Tunnel digging
-Terran shaping and manipluation
-Very intresting to play factions, all balanced and differ from each other
-Hige Replay value


-Old controls and lacking mouse options (you canno't invert the mouse controls - right click command, left click select)
-Sometimes clunky units behevior (units shooting rockets into mountains etc..)
-Not alot of players in mutiplayer these days

Overall 9.5/10
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