is, dare I even make this comparison, like a good piece of IKEA furniture: Swedish names and manufacturers aside, both boast functional, elegant, and intelligent design, aim for broad appeal, and will require some work on the part of the buyer in order to dissect and construct the product into something beautiful.
It's a simple game, echoed in its minimalistic graphics and intuitive control scheme, but it's surprisingly deceptive. Complexities are handled with exceptional grace; in many ways it's evocative of Tetris
, that king of the casual digital pastime, not just in its mechanics but in its accessibility and gripping power. rymdkapsel
deftly balances pensive downtime (building your station, managing resources and units) with punctuated bursts of frenzy (enemy attacks), and the difficulty gradually ramps up as your area expands and proper resource management becomes increasingly tricky. Every element is of critical importance to each other, and the agency provided means that no two games should play the same way.
You can play to relax or to pursue a number of larger goals that provide replay value and foster a sense of ongoing improvement. These tasks may seem few, but you likely won't achieve them all in a game or two, nor does the game expect you will. You must work for these milestones, and before you know it you'll find the hours flying by as you drive the push out to the next monolith or fight off just one more wave of enemies.
Some might be turned off by the game's slow pace, especially in the early-going, but those that stick with it will find reward, even if it outwardly seems short-lived. Once you’ve picked apart the game’s elaborate system and discovered the path to completing every task, there’s nothing else to see aside from a harder variation in Plus mode and a Zen mode that feels incomplete without periodic enemy invasions.
Still, if you like puzzle games or real-time strategy, this meditative space odyssey is a killer time-killer.