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rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.
Release Date: Jan 30, 2014
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$7.99

Recent updates View all (2)

Updated to version 3.0.1

February 2nd, 2014

I just pushed an update that brings Windows players to version 3.0.1.
This fixes a problem that caused the game to close immediately on startup on the Intel HD family of graphics adapters.

1 comments Read more

[FIXED] Performance issues

January 23rd, 2014

Update: It seems one of the causes of this slowdown was a memory leak in the music playback, unrelated to nvidia cards. This has been fixed and a few safety measures have been applied to improve performance overall.

Old entry:
I have had a few testers report performance issues after running the game for 30 minutes or so, this seems to only occur for nvidia cards under Windows. The quick fix for now is to restart the game, that will bring your framerate back up.

I am working very hard to find a fix for this as soon as possible.

1 comments Read more

Reviews

“Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them.”
Kotaku

“Rymdkapsel makes its more ornate competitors feel needlessly garnished.”
New York Times

“The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency.”
WIRED

About the Game

rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space

Mac System Requirements

    Minimum:
    • OS: OSX Mountain Lion (10.8)
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
Helpful customer reviews
48 of 65 people (74%) found this review helpful
209 products in account
15 reviews
3.8 hrs on record
Full review at: http://www.youtube.com/BrbteabreakTV
http://youtu.be/wScAddlpIrA

The goal of video games as an interactive medium is to engage the user as much as possible through their interactions. Games are unique because of this and are enjoyed because of this interaction with the medium; this is where rymdkapsel separates itself from the competitors. Its goal is to have minimal user input without souring the experience, macro problem solving would be a good way to describe it.

The objective of the game is very simple, survive. This is done by constructing a well-fortified station with the help of your minions. You are attacked at set intervals by an enemy and during the downtime you have to prepare and explore. The mode is quite simple and to be frank starts off very slow, and while it may pick up in pace later on it goes from one extreme to the next, due to the poor AI a lot of the time you can’t even perform an action during the break. There are some missions to help break the monotony but they’re very bland.

The minions are not controlled on an individual level, instead you’re given an overview and decide how many minions you want in a given field of work. This can cause some hilarities and frustrations as your minions walk around like sheep and try to build your masterpiece as they all focus in a singular area even though only one minion will be needed. The same can be said for their fighting as they only can work in groups of two, and if you get some unlucky RNG with the enemy grouping they can wipe you out even if you have overwhelming numbers.

The game has a pseudo 3D art style which uses vector based visuals which are quite a treat to look at, and for some this will probably be the biggest draw to the game. With the strong use of colour to help dictate certain areas of your station a colour blind mode has been added, which is greatly needed for those who suffer. Why more games don’t have colour blind modes, we’ll never know but it’s good to see it in rymdkapsel and they should be praised for noticing and rectifying this possible flaw in their game.

The soundtrack is quite ambient giving off a space feel while still being quite simple, sound effects on the overhand are a little lacking but nothing that will turn you off. The game was originally on PSVITA and as such we have to discuss the port. While it does run smoothly it really lacks a decent options menu, no audio sliders, UI is locked to 4 presets (though better than none at all) and there is a total lack of keyboard support.

rymdkapsel lacks a lot of things that would be considered micro, causing the player at times feel useless. This plays as a strength and a weakness to the game and may turn people off. For what it’s worth, rymdkapsel is very interesting and unique, while not perfect you should still be able to objectively view it and see some of the great ideas it has. How many strategy games can you play with one hand, while the other gets that itch which is always behind your left ear?
Posted: January 30th, 2014
Was this review helpful? Yes No
14 of 17 people (82%) found this review helpful
3,244 products in account
17 reviews
4.3 hrs on record
A very stylish, spacy RTS-lite that has you commanding your little block men to mine resources, build, research and defend, with the ultimate goal of reaching and researching the four monoliths in each corner of the smallish map. The gameplay is as minimalistic as the graphics -- you have seven building structures to choose from, and have to balance your construction of them based on your available resources, while at the same time making sure you don't put your block men too far away from their battle stations at any time as they must fend off the occasional attack wave, which increase in frequency and strength as the game goes on.

Without balance and a fair (but not frustrating) level of difficulty, this game probably would have been too simple to be anything but a flavor of the minute, the type of game you play for a day or two to never return to. But it is well balanced and challenging, and the minimal graphics and excellent space synth soundtrack (my wife walked by and asked if I was listening to Pink Floyd) allow this game to succeed in both style and play.
Posted: February 16th, 2014
Was this review helpful? Yes No
19 of 27 people (70%) found this review helpful
135 products in account
120 reviews
5.7 hrs on record
save the noble tetris-folk from the bloodthirsty space eels in this intergalactic thriller. you won't survive for long without help from the four ancient obelisks (wisdom, gun, backdashing, and time stop)
Posted: February 3rd, 2014
Was this review helpful? Yes No
20 of 34 people (59%) found this review helpful
360 products in account
8 reviews
2.8 hrs on record
Here is a video of impressions of the game: http://www.youtube.com/watch?v=NkYDYCdVEgc

This game surprised me with being quite simple to understand, yet still engaging and addictive. The core gameplay comprises of placing rooms, unit and time management. It also requires a bit of forward thinking, to make sure you don't get stuck in an economic situation you can't get out of.

There are three modes, normal (from the tablet version), zen mode (no enemies) and hard mode (I haven't beaten it yet, it's hard!). The crisp graphics and sound help to focus you on the gameplay. A couple of achievements are available, I unlocked most of them on normal mode.

Overall it's a pretty fun game, but the starting price might be a bit high for some people, so add it to your wishlist!
Posted: January 30th, 2014
Was this review helpful? Yes No
20 of 35 people (57%) found this review helpful
264 products in account
4 reviews
5.5 hrs on record
Zen-like base management with a superb soundtrack. Or.. It's zen until it's not zen, and when it's not zen it's a whole lot of pewpew no no pewpew MORE FOOD pewpew JUST ONE MORE WAVE and then you start it over and it's all... Zen. Again.

The new + mode is fun, and quite a bit harder. Optimization becomes more important than before, and hubris is struck down with red lazer beams from nasty evil enemies.

Only thing I feel is kinda lacking would be keyboard shortcuts, but then there's something kind of nice and tactile to actually pull your little minions to their next job. It also makes it a bit more exciting when the enemy waves comes more frequently and you actually have to start moving around with some speed.

As good as it was on the iPad, only now with more content. The sound is also way better when you plug in some nice speakers. A fine job by Salkinitzor!
Posted: January 22nd, 2014
Was this review helpful? Yes No
48 of 65 people (74%) found this review helpful
209 products in account
15 reviews
3.8 hrs on record
Full review at: http://www.youtube.com/BrbteabreakTV
http://youtu.be/wScAddlpIrA

The goal of video games as an interactive medium is to engage the user as much as possible through their interactions. Games are unique because of this and are enjoyed because of this interaction with the medium; this is where rymdkapsel separates itself from the competitors. Its goal is to have minimal user input without souring the experience, macro problem solving would be a good way to describe it.

The objective of the game is very simple, survive. This is done by constructing a well-fortified station with the help of your minions. You are attacked at set intervals by an enemy and during the downtime you have to prepare and explore. The mode is quite simple and to be frank starts off very slow, and while it may pick up in pace later on it goes from one extreme to the next, due to the poor AI a lot of the time you can’t even perform an action during the break. There are some missions to help break the monotony but they’re very bland.

The minions are not controlled on an individual level, instead you’re given an overview and decide how many minions you want in a given field of work. This can cause some hilarities and frustrations as your minions walk around like sheep and try to build your masterpiece as they all focus in a singular area even though only one minion will be needed. The same can be said for their fighting as they only can work in groups of two, and if you get some unlucky RNG with the enemy grouping they can wipe you out even if you have overwhelming numbers.

The game has a pseudo 3D art style which uses vector based visuals which are quite a treat to look at, and for some this will probably be the biggest draw to the game. With the strong use of colour to help dictate certain areas of your station a colour blind mode has been added, which is greatly needed for those who suffer. Why more games don’t have colour blind modes, we’ll never know but it’s good to see it in rymdkapsel and they should be praised for noticing and rectifying this possible flaw in their game.

The soundtrack is quite ambient giving off a space feel while still being quite simple, sound effects on the overhand are a little lacking but nothing that will turn you off. The game was originally on PSVITA and as such we have to discuss the port. While it does run smoothly it really lacks a decent options menu, no audio sliders, UI is locked to 4 presets (though better than none at all) and there is a total lack of keyboard support.

rymdkapsel lacks a lot of things that would be considered micro, causing the player at times feel useless. This plays as a strength and a weakness to the game and may turn people off. For what it’s worth, rymdkapsel is very interesting and unique, while not perfect you should still be able to objectively view it and see some of the great ideas it has. How many strategy games can you play with one hand, while the other gets that itch which is always behind your left ear?
Posted: January 30th, 2014
Was this review helpful? Yes No

Awards

Excellence in Design, Honorable Mention, Independent Games Festival 2013