rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.
User reviews: Very Positive (142 reviews)
Release Date: Jan 30, 2014

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Recommended By Curators

"This leftfield strategy game is lovely and clever, and a real pleasure simply to have running on your screen and through your speakers."
Read the full review here.

Reviews

“Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them.”
Kotaku

“Rymdkapsel makes its more ornate competitors feel needlessly garnished.”
New York Times

“The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency.”
WIRED

About This Game

rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OSX Mountain Lion (10.8)
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
Helpful customer reviews
27 of 27 people (100%) found this review helpful
1.1 hrs on record
Posted: January 17
On the face of it rymdkapsel looks like an isometric type tetris clone, but in reality it's a surprisingly good minimalistic space RTS come Tower Defense game where you have to build corridor like capsules (that look like colored tetris pieces) such as weapon rooms, living quarters, kitchens, gardens, reactors and resource extractors. The aim of the game is to complete several tasks such as researching monoliths that once unlocked gain you extra attributes such as speedier minions, slower enemies, increases the range of your weapons or makes for faster resource production. Other aims are to complete all four monoliths within 45 minutes and to survive the 28 waves of enemies that get steadily harder as you progress. You race against time between enemy attacks to build your various modules. The sensible thing is to concentrate on aiming for one monolith at a time and building one each of the modules in turn till the cycle begins again. The sortest route to each monolith is the optimum so use the pieces that appear at the top left of the game field to decide when to build a new corridor. As your work force increases you can manage them via the task bar at the bottom of the game field, swapping minions between tasks as and when needed.

The game gets progressivley harder as your corridor like space capsule spead out like a spiders web, reaching for the four monoliths. Once you connect with one of these you have to research it using a minimum of one minion or a maximum of three. The faster you complete the research, the sooner you can use it's attributes. To ensure the survival of your minions you need to place weapons capsules strategically throughout your maze of corridors as each module only covers a small area no more than a couple of modules in any direction. Enemies attack minions which can only take a few hits so you're constantly having to create new minions at the end of each attack via the habitat module (but you need resources from the kitchen to create new minions). Before an attack is imminent you get a brief red flashing warning. At this point you should swap all minions tasks to weapons to ensure that all of your weapon stations are manned by minions. This is the safest location for a miniom during an attack. Once the attack is over you should then retask your minions to return to their previous tasks ASAP. This is done by dragging them via a task bar at the bottom of the game field to where you want them to be. There's an alternative method of returning to previous tasks, which you're informed of in the tutorial, and which I didn't really take note of it at the time, as I found using the task bar easier; I think its done by clicking on the appropriate modules that were being worked on previous to the attack but not 100% sure..

When you first start the game there is a short tutotial that holds your hand through the first few module builds until the first attack is imminent. I failed miserably at my first few attempts trying to send out corridors to each of the monoliths without building the support services and because I ignored the tutorial. You have to ensure you have a constant supply of living quarters and food to be able to increase the size of your colony and to sustain it as well as build extractors, and reactors to ensure you have energy and resources to build.

If you are into strategic games and tower defense games coupled loosely with a space theme you'll love this game. It looks minimalistic, but it sure gave me a buzz playing it. It's one of those games where you don't relaize where the time has gone after looking away from the monitor. I'll surely be playing this for a long time to come, or at least until i've managed to complete a few rounds.

The games name rymdkapsel is derived from the Swedish name for space capsule.
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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: March 28
It has been quite a while since I experienced time loss playing a game, but rymdkapsel did it for me. I got so into the game I played for 3+ hours without realizing. I thought maybe 40 minutes had gone by.

It did a couple things right for me personally to achieve that: enjoyable base building and management of units, despite the minimal approach + short, challenging, make it or break it runs to achieve various goals. The first level/difficulty of the game was a blast, easy enough to keep playing though challenging enough you will die, reassess your strategy, and start over a few times. Next level/difficulty is more challenging (I haven't gotten all the achievements yet) but similar. Build, manage, gather and grow resources, power ups, fight enemies, die, reassess strategy, try again. It's quite fun and sucks you in!

All of that works really well and I'd recommend it. The downside is that it's a small, short game. Once you beat those two levels/difficulties and their set of achievements you're done with the game.
Personally I'd love to have seen several more levels and maps and more enemy variety. Maybe a couple more game mechanics. Also, a zen mode, super easy mode, or a huuuuuge map that you could really put some time and effort into a base instead of the many shorter bursts. Just any game mode that you could play an extended game on.

But none of that rally took away from the fun. Get it on sale if you want, it's fun and worth playing for a bit if you're into RTS games.
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2 of 2 people (100%) found this review helpful
14.8 hrs on record
Posted: January 4
rymdkapsel, Swedish for space capsule. Players will have to plan and construct a space station all while trying to defend it against increasing attacks. This is made more difficult with limited resources and the goal of researching four monoliths.

The Good
- Deceptively complex strategy game
- Beautiful minimalist graphics
- One of the best soundtracks I have heard in a game, relaxing electronic space synth

The Bad
- More levels! Although I do find the game very replayable; there are only two levels.
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1 of 1 people (100%) found this review helpful
14.1 hrs on record
Posted: June 2
What you've got here is Dungeon Keeper with minimalist neon graphics, and achievement hunting instead of a campaign. There are only two levels (which are nearly identical), and if you unlock the four core achievements for a level, you get that level's ending. I'm a big Dungeon Keeper fan and I enjoy achievement hunting, so I really liked Rymdkapsel.
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Posted: June 26
rymdkapsel is, dare I even make this comparison, like a good piece of IKEA furniture: Swedish names and manufacturers aside, both boast functional, elegant, and intelligent design, aim for broad appeal, and will require some work on the part of the buyer in order to dissect and construct the product into something beautiful.

It's a simple game, echoed in its minimalistic graphics and intuitive control scheme, but it's surprisingly deceptive. Complexities are handled with exceptional grace; in many ways it's evocative of Tetris, that king of the casual digital pastime, not just in its mechanics but in its accessibility and gripping power. rymdkapsel deftly balances pensive downtime (building your station, managing resources and units) with punctuated bursts of frenzy (enemy attacks), and the difficulty gradually ramps up as your area expands and proper resource management becomes increasingly tricky. Every element is of critical importance to each other, and the agency provided means that no two games should play the same way.

You can play to relax or to pursue a number of larger goals that provide replay value and foster a sense of ongoing improvement. These tasks may seem few, but you likely won't achieve them all in a game or two, nor does the game expect you will. You must work for these milestones, and before you know it you'll find the hours flying by as you drive the push out to the next monolith or fight off just one more wave of enemies.

Some might be turned off by the game's slow pace, especially in the early-going, but those that stick with it will find reward, even if it outwardly seems short-lived. Once you’ve picked apart the game’s elaborate system and discovered the path to completing every task, there’s nothing else to see aside from a harder variation in Plus mode and a Zen mode that feels incomplete without periodic enemy invasions.

Still, if you like puzzle games or real-time strategy, this meditative space odyssey is a killer time-killer.
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