Wrack is all about action - spectacular action! The addictive kill chain system encourages you to mow down as many enemies in a short period of time as possible. No hiding - keep your chain going by getting out there and kicking some alien ass!
User reviews: Very Positive (126 reviews)
Release Date: Sep 30, 2014

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Recent updates View all (18)

June 16

Version "To Be Continued..." Released



The last of our biweekly updates is here! "To Be Continued..." adds the final chapter of episode 1, Hyperion Labs, along with new music and a newly reanimated pistol! Check it out for yourself in the trailer here:

https://www.youtube.com/watch?v=Xr3Px1YV_lc
Does this mean we're done with Wrack? Certainly not! We'll now be working towards our full release later this year, with new and polished content. We'll have more details soon. Stay tuned!

FULL CHANGELOG

  • Added the final level of episode 1: Hyperion Labs! The level is complete; however, the final boss fight is not.
  • Reanimated the pistol! The pistol is now more fluid, uses the updated hands model, and an updated muzzle flash.
  • Added new music for E1FINALE, as well as its storyboard.
  • Added the model for the guardsphere. Texture forthcoming!
  • Added new sounds for Zombo! He should have all of his sounds now. Yay!
  • Updated the smoke effects when weapons strike walls.
  • Improved the shotgun walk animation.
  • Added enough ammo to the Mechron/Oculus arenas to prevent them from being unkillable if you exhaust all of your ammo going into the fight.
  • Made some sound priority tweaks. Music is now low priority (was lowest), and removed the veryhigh/verylow priorities.
  • Made a fix to prevent you from falling through certain slopes.
  • The left/right alt keys can now be used in bindings.
  • Fixed an issue with newly spawned/given items' animations being out of whack until the game ticks.
  • The updated weapons now trigger a holserting of the weapon if you try to fire them without having enough ammo.
  • The weapon is now pulled slightly closer when crouching.
  • Intermission no longer ticks while the game is paused.
  • The ChangeToBestWeapon() weapon script commands now returns false if it can't find a suitable weapon to change to.

0 comments Read more

June 2

Version "The Plot Fattens" Released!


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We've got a monster of an update for you this time! "The Plot Fattens" starts putting some of the recently added features into effect with the newly reanimated shotgun! Not only that, but there's new music, new sounds, new artwork, and tons more! You can see for yourself in the trailer here:
<iframe width="560" height="315" src="http://www.youtube.com/embed/yaVo3nUfcVA"></iframe>
FULL CHANGELOG

  • Reanimated the shotgun! The shotgun now takes advantage of a new and improved arms model, camera movement, a better muzzle flash, and much better animations overall!
  • Added the model for the secret level boss, Giggordo! His portrait and music have been added as well. Oh yeah!
  • Added support for look delta animations! These animations are played on top of other animations allowing objects to turn to face their target while moving around, and feel more fluid overall.
  • Added a new charge attack and some sounds for Zombo. His other attacks were tweaked as well.
  • Added support for muzzle flash particles, which render at a positive relative to the weapon's muzzle bone. The shotgun currently takes advantage of this.
  • Rewrote nearly all of the game's storyboards and cutscenes. The characters are more defined, and the dialogue is less cheesy overall.
  • Added a new storyboard that occurs after completing the secret level.
  • Replaced the "view bobbing" option with the "camera movement" option, which in addition to "Yes/No", has a "Reduced" option.
  • Gibbing a dead body now resets the kill chain timer.
  • Redid the gibs for the sentry.
  • Added new generic machine gibs. These are still in the works, and currently only the sentries spawn them.
  • Adjusted some of the colors for colorized text.
  • Crouching now affects the weapon's position offset.
  • Gave Starlyn a better last name.
  • Added support for a weapon-less victory mesh that can be used for all of the weapons.
  • Added the RaiseAnimationFinished() weapon script command, which signals that the raise animation is finished and that the player should be able to move again.
  • Added the RampAnimationSpeed() weapon script command, which allows you to ramp up the current animation's speed over time.
  • Added the "muzzlebone" weapon property.
  • Added the ANIMF_ALWAYSAFFECTCAMERA weapon animation flag, which causes the weapon animation to affect the camera no matter what the player's "camera movement" setting is set to.
  • Added the ability to set a generator angle/pitch offset in the particle editor.
  • Reworked how victory is handled. Weapon scripts are now sent the "victory" event, and expected to play the new command, VictoryAnimationFinished(), when the animation is completed.
  • Fixed a bug that made finished blended animations not render properly if the animation finished off screen.
  • Fixed an issue that prevented walk animation blending if you change directions quickly with a gap in between (currently, this only applies to the shotgun).
  • Fixed a bug that caused the position/angle lag to loop when the player's inputs were frozen (cutscenes, etc.).
  • Fixed a bug that prevented lifts from affecting objects that don't have collision.
  • Fixed a minor issue with the lowercase j in the main font.
  • Slightly brightened the blood gush particle.
  • Particles' "randpitch" property is no longer clamped to a span of 180 degrees.
  • Particle textures no longer need to be square (but should have sides that are powers of 2).
  • Went back to the E1L2 brightness from a couple of updates ago.
  • Added the updated brighter textures for the particle editor.
  • Restored the Blast Guard to its rightful size.
  • Swapped the max. armor/doomsphere secrets on E1L4.

4 comments Read more

About This Game

Introducing the arcade shooter - Wrack! Combo your way to victory in this addictive single-player adventure. Slaughter countless enemies as you build up long kill chains, and wipe them out with powerful chain finishers. Plus, with Steam Workshop and extras like Time Attack, the action never has to end!

Key Features

  • Combos and Chains - Be a badass! Take monsters down by the dozen, and rack up addictive fighting game-style kill chains and kill combos!
  • Finishers - Use your kill chains to unleash devastating chain finishers! Use them to wipe out groups of enemies, take down powerful enemies... or even bosses!
  • Mega Man-style Bosses - Battle bosses (and minibosses!) inspired by games like Castlevania and Mega Man! Learn how to evade their attacks, and then take them down!
  • Extra Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Your best entries are saved to the Steam leaderboards.
  • Steam Workshop - Create your own levels or fully-fledged mods! Share or play the creations of others using Steam Workshop.

Reviews

  • "It reminds me of first-person Mega Man." -- Keiji Inafune
  • "One of those better than it has any right to be experiences." -- Jim Sterling
  • "Wrack is great!" -- John Romero
  • "I think they're developing a really nice game here." -- TotalBiscuit

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    Recommended:
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
15 of 18 people (83%) found this review helpful
3.4 hrs on record
Not quite the Doom or Quake homage it was looking like, but it is a good mix of old school shooting with arcade like gameplay elements. This should be ultimately played by anyone interested in shooting games and is one of the more skill based games to come along in a long time.

Full video review:
https://www.youtube.com/watch?v=BQAXMEvFuDg
Posted: September 30
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13 of 16 people (81%) found this review helpful
8.0 hrs on record
This game is like sex for my keyboard and mouse.

Great visuals, insanely satisfying combat, awesome map design, and a pretty nice story, not to mention the added replayability with workshop content. Definitely worth it for $15.
Posted: September 30
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5 of 5 people (100%) found this review helpful
15.4 hrs on record
The game is now out of early access and is for sure one of my favourite games for this year, everything is smooth and just feels right, from blasting your foes to wrack (heh) up a combo too running and jumping your way over floors of acid and lava. The new look for some of the weapons is a welcome and the game as a whole just has a great new feeling to it. Most importantly however is that the soundtrack is done by Bobby Prince and really give it that feeling of old school shooters. The game has come a long way and it has gone above and beyond what I expected it to be original. Anyone who is a fan of games such as Duke Nukem 3D, Quake or Doom this is a must have!
Posted: September 30
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4 of 4 people (100%) found this review helpful
2.4 hrs on record
An exceptionally slick example of a modern FPS that has been heavily influenced by the shooter of yester year.

There's a level editor included with full steam workshop support that seems to have a strong community behind it delivering fresh content.
The game runs beautifully, and the cell-shading visuals look great.

My only gripe is the music can be a tad repetitive and as of writing, there is no multiplayer component. (Other than leaderboards for time attack and score attack modes.)
A game like this seems screams out for some old school deathmatch flavourings.

A great buy for the Doom/Quake fans looking for something that will work well on a newer machine.
Posted: September 30
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6 of 9 people (67%) found this review helpful
6.1 hrs on record
Disclaimer: I have the main developer of the game on my friendslist so I could constantly harass him about bugs (Slope bug haha!) in the game, while in early access.

If you don't like Oldschool FPS's like Quake, DooM, Serious Sam, or Unreal this game may be too fast for you.
Also the game is kinda short, you can plow through it within 3-5 hrs, so dont expect 20 hour long game (No workshop maps).

You run around in the levels like a speedboat on crack which is reminiscent of the olden days of FPS'es.
The shooting mechanic got a heavy feel to it because of the way the camera sways after triggering the weapon, which makes it really satisfying when you skillfully shoot 12 aliens in a row with a shotgun blast to the groin or to the face, it doesn't matter, gore ensues.

The Finisher mechanic is also amazing, the pistol shoots a railgun like laser which obilerates EVERYTHING in its way for example.

Aesthetically, well its a subjective matter but I love it but no one can deny that it's consistent and no real mistakes were made on the artstyle.

This game is gorgeous, mechanically and aesthetically.

Addendum:
Also if you turn of Camera movement you should get some ♥♥♥♥♥♥♥ skill! :>

ggwp Final boss entertainment.
Posted: September 30
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259 of 322 people (80%) found this review helpful
29.3 hrs on record
Early Access Review
At first glance:
>early access ♥♥♥♥♥♥♥♥
>lol paying for an unfinished game
>created by the one who killed Skulltag
>♥♥♥♥ty artstyle
>dull colour palette
>guns are boring
>enemies are dumb nad poorly animated
>levels are confusing
>brings nothing new to the genre
>looks uninspired
>tries to copy borderlands 2
>if you see someone praising the game, then it's probably Carnevil in a disguise

And here's what I'm going to tel you, ~17 hours in:
>it's a true oldschool FPS
>levels are designed to be mazelike
>no regenerating health, traditional hp and armor instead
>you move at 50mph and can straferun
>there's a ton of secrets
>including ones hidden in hazardous areas and behind fake walls UNF UNF UNF WHERE IS IT
>in general the game rewards you for exploration and backtracking
>it has Skulltag powerups
>your melee is insanely powerful but requires timing to be effective
>guns have no recoil
>pistol has no spread
>shotgun is a beast
>there's a bloody plasma gun
>bazooka ♥♥♥♥ing obliterates everything
>it looks like a better verion of XIII in terms of its graphics
>music was written by Bobby Prince, the guy who did music for Doom
>there's a ton of enemy variety and you have to think fast to kill them efficiently and not die in the process
>there's a boss fight like every two levels
>you get points for completing the level under par time, killing monsters, finding secrets and treasure
>there's a chain/combo system whereby you can earn additional points for killing monsters in quick succession one after another
>no hitscan enemies, meaning you can dodge literally everything they throw at you
>if you die it's entirely your fault, the game is 100% fair
>the game does not hold you by the hand, rather it tries to chew it off
>medium difficulty might be actually challenging
>hardcore difficulty is molesting
>♥♥♥♥♥♥♥♥ difficulty is a very brutal ♥♥♥♥ where you will die in two, maximum of three hits
>the protagonist is not a ♥♥♥♥♥♥♥♥ beefcake spewing out one-liners on every possible occasion
>there are time and score attack modes
>visuals never seen in an FPS of this kind
>you can clearly tell what's happening as there's no visual clutter to obstruct your vision
>IT HAS AN FOV SLIDER (which defaults at 90 and goes up to 110)
>keys are fully rebindable
>it's FUN
>I'm not Carnevil (duh)
>greentexting on Steam
Posted: January 31
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