Wrack is a fast paced First Person Shooter with old school mechanics. Usually I will really enjoy this kind of game but sadly Wrack is kind of average in all areas.
The story starts off quite interesting. Its set on a future version of Earth where the invention of a Star Trek style replicator has eliminated shortages of food and other resources, resulting in world peace. However, because there is no more military, Earth is vulnerable to alien invasion and your character is the only person who can stop them. Its clear from the character design that the developers intend this to be more of a comedy, and I did find some of the text only dialogue to be amusing.
Sadly none of this really has chance to go anywhere, because the game is only around 4 hours long. It turns out this is only "episode 1" and it ends on a cliffhanger.
I already said its old school, and that means you regain health by collecting health packs, you can carry all the weapons you find, there is no cover system, and you can quicksave anywhere (there are checkpoints as well). This all matches my preferences.
However, the weapons aren't particularly exciting. The biggest disappointment is the plasma rifle - it has some very severe bullet drop, which makes trying to aim at long distance a waste of time and ammo. I spent most of the game using a shotgun with a slow rate of fire, and a pistol that does low damage (but at least it is accurate at long distance). I found a rocket launcher on one of the later levels that is actually quite useful. There's also a sword, but I don't tend to use melee weapons in a shooter unless they have Shadow Warrior style special abilities, which Wrack's doesn't.
There are a few different types of enemies, but they don't really do much different tactically outside of "this one will shoot you from range" and "this one will melee you" - no special abilities. The AI isn't fantastic either, on several occasions one of them would just stand there and let me shoot them 10 times with the pistol without firing back. The bosses are more challenging, but they are the "learn the repeated attack pattern" variety, which I'm not a fan of.
Level design has some nice use of environmental hazards - crushing walls, lava/acid pits, spike balls - this is probably my favourite part of the game. Other than that its mostly narrow corridors and small rooms. Its not completely linear, but it seems like every objective is "find the button to lower the forcefield that was blocking your progress".
The cartoonish graphics give Wrack a unique visual style and the music is quite good. I didn't suffer any crashes. Controls are fully rebindable and work fine with mouse and keyboard.
I know this review sounds very negative, but its not a bad game. I've played many that are worse, but it just doesn't live up to the high expectations that I have for the FPS genre. My advice would be to wait and see if the developers release more episodes (at the time of writing, nothing is confirmed), or wait for a sale.