Wrack is all about action - spectacular action! The addictive kill chain system encourages you to mow down as many enemies in a short period of time as possible. No hiding - keep your chain going by getting out there and kicking some alien ass!
User reviews: Very Positive (251 reviews)
Release Date: Sep 30, 2014

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"Wrack! is a throwback, cel-shaded shooter for a bargain price that any avid gamer would enjoy."
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December 18, 2014

Wrack Soundtrack Released



Lots of you have been asking for this, and today we're giving it to you! The Wrack Soundtrack, featuring music by Bobby Prince (DOOM), is now available! It contains 26 tracks of original, extended, and unreleased tracks from Wrack. Plus, it's got a launch discount of 15%, so head on over to the store and pick it up in time for the holidays!

http://store.steampowered.com/app/339080/

2 comments Read more

October 20, 2014

Version 1.2.0 Released

We're pleased to announce that Wrack v1.2.0 has been released! Among many other fixes/additions, this version features something you the community has demanded: an uncapped framerate! This will allow the game to be buttery smooth on monitors with a refresh rate greater than 60 Hz. If you're lucky enough to have a monitor like this, be sure to try it out!

Here's the full list of what's new:

  • The frame rate is no longer capped at 60 FPS! The frame rate can now set in the "Video Settings" menu from 30 FPS all the way up to being uncapped!
  • Added a new loading screen! This one is more colorful and fits the existing UI better.
  • Added a new finalized "Episode Summary" screen! This now has the proper interface, along with new music!
  • Applied some degree multi-threading to dynamic lights. This may optimize projectiles slightly for those with multiple CPU cores.
  • The gamepad can now be used in the menus, even if the "Enable Gamepad" setting is set to "No".
  • Removed some unused particle graphics and fixed the resolution of some other images. Hopefully this will prevent issues related to running out of memory.
  • Reduced memory usage on the game's sound effects.
  • Added a display indicating which button should be pressed to execute a finisher once they become available. This display goes away once the player has executed 3 finishers.
  • Added confirmation menus when picking Cakewalk, Hardcore, and BS! elaborating on key features of the skill settings.
  • The title screen Final Boss Entertainment logo is now displayed in a letterboxed mode if the resolution is non-16:9. The graphic has also been altered so that the logo is slightly larger.
  • Wrack now disables use of the Windows key.
  • Tweaked the position of some of the HUD elements so they don't overlap.
  • Removed a duplicate face on E1L2.
  • Fixed a bug that allowed you to use the escape key to exit out of certain menus this was supposed to be forbidden for.
  • Fixed the size of the railgunner gibs.
  • Music now fades out when returning to the title screen after a quicksave.
  • Fixed a bug that prevented main menu selection cycling when holding down the arrow keys.
Thanks everyone! Hope you enjoy it.

6 comments Read more

About This Game

Introducing the arcade shooter - Wrack! Combo your way to victory in this addictive single-player adventure. Slaughter countless enemies as you build up long kill chains, and wipe them out with powerful chain finishers. Plus, with Steam Workshop and extras like Time Attack, the action never has to end!

Key Features

  • Combos and Chains - Be a badass! Take monsters down by the dozen, and rack up addictive fighting game-style kill chains and kill combos!
  • Finishers - Use your kill chains to unleash devastating chain finishers! Use them to wipe out groups of enemies, take down powerful enemies... or even bosses!
  • Mega Man-style Bosses - Battle bosses (and minibosses!) inspired by games like Castlevania and Mega Man! Learn how to evade their attacks, and then take them down!
  • Extra Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Your best entries are saved to the Steam leaderboards.
  • Steam Workshop - Create your own levels or fully-fledged mods! Share or play the creations of others using Steam Workshop.

Reviews

  • "It reminds me of first-person Mega Man." -- Keiji Inafune
  • "One of those better than it has any right to be experiences." -- Jim Sterling
  • "Wrack is great!" -- John Romero
  • "I think they're developing a really nice game here." -- TotalBiscuit

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    Recommended:
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
40 of 48 people (83%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: October 3, 2014
Ok, if you miss old FPS shooters like Doom or Quake, buy this game right away. The levels are exactly like Doom with a Borderlands 2 shader.
The game gets harder after the first 10 minutes, and the combo killing feature makes you run like effin' Forrest Gump with a shotgun. You'll realize you don't even have time to get a decent screenshot because you can't stop shooting.


I'm happy I bought this. Really.
10/10
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58 of 83 people (70%) found this review helpful
2 people found this review funny
15.1 hrs on record
Posted: September 30, 2014
This game is like sex for my keyboard and mouse.

Great visuals, insanely satisfying combat, awesome map design, and a pretty nice story, not to mention the added replayability with workshop content. Definitely worth it for $15.
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28 of 33 people (85%) found this review helpful
3.3 hrs on record
Posted: October 2, 2014
I feel like Wrack is a perfect tribute to what PC gaming was in the mid 90's. It has all the necessary ingredients:

* Fun
* Fast
* Difficult
* Replay Value
* Gameplay Depth

I would recommend getting this game for one of your younger siblings / cousins / friends who are curious as to what real FPS games were like before the triple AAA titles from Activision / EA dumbed down the genre.

In essence its a top notch FPS game that does everything right. I have thoroughly enjoyed it thus far. Easily 10/10
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43 of 62 people (69%) found this review helpful
3.4 hrs on record
Posted: September 30, 2014
Pre-Release Review
Not quite the Doom or Quake homage it was looking like, but it is a good mix of old school shooting with arcade like gameplay elements. This should be ultimately played by anyone interested in shooting games and is one of the more skill based games to come along in a long time.

Full video review:
https://www.youtube.com/watch?v=BQAXMEvFuDg
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17 of 20 people (85%) found this review helpful
23.6 hrs on record
Posted: September 30, 2014
The game is now out of early access and is for sure one of my favourite games for this year, everything is smooth and just feels right, from blasting your foes to wrack (heh) up a combo too running and jumping your way over floors of acid and lava. The new look for some of the weapons is a welcome and the game as a whole just has a great new feeling to it. Most importantly however is that the soundtrack is done by Bobby Prince and really gives it that feeling of old school shooters. The game has come a long way and it has gone above and beyond what I expected it to be original. Anyone who is a fan of games such as Duke Nukem 3D, Quake or Doom this is a must have!
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24 of 33 people (73%) found this review helpful
106.8 hrs on record
Posted: October 17, 2014
It's more polished than Rise of the Triad 2013, it's more old-school than Shadow Warrior 2013 and it's more score driven than Serious Sam (CHAIN KILL FINISHERS FTW)

If you truly love 90s/Arcade FPS, buy it.
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20 of 26 people (77%) found this review helpful
25.6 hrs on record
Posted: October 24, 2014
Brad "Carnevil" Carney, having developed a source port named Skulltag which revolutionized Doom's multiplayer community, decided to make his very own first person shooter. Now here it is, the cartoonish, oldschool, arcade and fresh FPS called "Wrack". But, did it turn out well?

The first thing you need to know that it's a fast paced, skill based shooter with a bigger emphasis on the gameplay rather than story. If you except this to be a military(like Call of Duty, Battlefield, Medal of Honor or Titanfal), tactical(Counter Strike, Arma, Rainbow Six), story driven(Bioshock, Half Life) or puzzle based(Prey) shooter, then be informed that it's nothing like that. This is definitely closer to shooters like Doom, Quake, Wolfenstein 3D, Rise of the Triad, Serious Sam, Heretic and other oldschool, fast paced and with the only story being told is "Kill all that moves!!!" shooters. However, it's not exactly the same thing as them. Wrack aspires to be an arcade shooter, so it takes inspiration from games like Mega Man and Contra. Console platformers and PC shooters of the 90s are loved by rather different communites, so Wrack attempts to fuse both into one game that will hopefully find fans in any community.

This game has the following characteristics:
-You move very quickly and never get tired.
-There's five weapons, which are quite similar to Doom's and other shooters' ones. They don't have recoil or iron sights, here they are:
*The meele is a huge and strong sword which can kill almost every common enemy in one hit, simirarly to Shadow Warrior '97.
*The pistol is a simple weapon that fires fast and can do the job of killing things well if you run out of ammo for other weapons.
*The shotgun is a quite effective weapon useful for racking up chains(to be explained later). Its ammo is very plentiful, so this one might be your favourite.
*The 4th weapon is a Pulsar: a fast shooting energy ball gun affected by gravity. Very useful for bosses and enemy swarms.
*The last weapon in your arsenal is the Bazooka. It's a slowly firing rocket launcher, but it still is very essential. Useful for combos! If you get a certain item you can even do rocket jumps!
- Skulltag powerups are included. Doomsphere multiplies damage done by 4. Guardsphere does the opposite. Speedsphere makes you superfast.
- If you grab the Blast Guard you get the ability to do rocket jumps! Permament effect!
- Each enemy requies different strategy against it. Use your gray matter effectively!
- Theme changes every two levels.
- Music is composed by (our lord and savior!!!)Bobby Prince, and it's AWESOME!
- There's a Boss fight on every odd numbered level(other than the final one). But let me tell you that they are definitely Mega Man inspired, so if you only played FPSes before, you'll poop your diaper. The bosses are NOT some lame-♥♥♥ circle strafing(Cyberdemon, ROTT95 bosses, Kukulkan), hiding behing walls and shooting(Spider Mastermind, Wolfenstein 3D bosses, Exotech Larvae), endless enemy swarms and no actual attacks(Icon of Sin, Shub ♥♥♥♥urath, Mordekai), quick-time-events(MMS bosses), keep running away and shooting(Blood and Daikatana bosses) or swarming the player with projectiles ♥♥♥♥♥♥♥♥. Hell no! This time you MAY NOT quicksave after each attack or any BS like that, no! You will need to learn their attack patterns and then learn how to evade them, just like in Mega Man. ROTT13 tried to do a similar thing, but the failed at it with having too many damn projectiles than you can't even ♥♥♥♥ing evade. Wrack does this job very well and is one of the very few to do so.
-There's a chain\combo system. If you kill enemies in a certain time period, you'll rack up your chain. If you kill multiple enemies at the same time, you get a combo. Racking up chain's fills your finisher bar, which let's you do strong attacks.
- There's 8 levels+ a secret one. That may not be many, but there is a lot of replay value! You can always struggle to get a high score in the online leaderboards, or get those annoying achievemnts, or try to find these freaking secrets.
- Quicksaves disappear when loaded on higher difficulties. It's an arcade shooter, so you are supposed to fight your way to survive and get extra lives to reach the end, not save everytime you clear an area. You are supposed to sweat and breathe densily when you have little lives left and trying to find out the way to kill the boss or get through a tricky part on a level. This is how NES owners often felt like. FPS veterans mat not like it, but screw them! Quicksaving scums! Play Wrack if you are manly! No offense of course =).
- Workshop support for mods and new levels! That can bring endless life to this title!
- The plot and characters are good and supposed to make you feel like watching a Saturday morning cartoon.
- IT'S NOT A ♥♥♥♥ING DOOM CLONE!
- THE GRAPHICS ARE NOT RIPPED OFF BORDERLANDS! lol bl doesn't even have celshading


In other words, Carn did a great job with making this game, so I defenitely recommend it. It's a fun, retrotastic and challenging experience. I urge YOU and everyone of your friends to play it!
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18 of 24 people (75%) found this review helpful
7.6 hrs on record
Posted: September 30, 2014
Disclaimer: I have the main developer of the game on my friendslist so I could constantly harass him about bugs (Slope bug haha!) in the game, while in early access.

If you don't like Oldschool FPS's like Quake, DooM, Serious Sam, or Unreal this game may be too fast for you.
Also the game is kinda short, you can plow through it within 3-5 hrs, so dont expect 20 hour long game (No workshop maps).

You run around in the levels like a speedboat on crack which is reminiscent of the olden days of FPS'es.
The shooting mechanic got a heavy feel to it because of the way the camera sways after triggering the weapon, which makes it really satisfying when you skillfully shoot 12 aliens in a row with a shotgun blast to the groin or to the face, it doesn't matter, gore ensues.

The Finisher mechanic is also amazing, the pistol shoots a railgun like laser which obilerates EVERYTHING in its way for example.

Aesthetically, well its a subjective matter but I love it but no one can deny that it's consistent and no real mistakes were made on the artstyle.

This game is gorgeous, mechanically and aesthetically.

Addendum:
Also if you turn of Camera movement you should get some ♥♥♥♥♥♥♥ skill! :>

ggwp Final boss entertainment.
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14 of 17 people (82%) found this review helpful
16.6 hrs on record
Posted: November 15, 2014
Note: I have some of the devs in my steam friendlist, so perhaps I will be too kind to the game. ( ALSO LOOK AT OTHER OPINIONS! )

Wrack is a cel-shaded first person shooter. The gameplay feels like the old shooters Doom and Quake. While playing, I felt like I was traveling back in time to those games, The game really is oldschool fun. The gameplay is clearing rooms of enemies, turning on buttons and encountering endbosses. While playing you learn the rhythm of the enemies, which adds to the fun because you know how to react to every enemy. By killing enemies in a short amount of time, you start filling your combometer.When the meter is very high you can perform a special attack, which does a lot of damage and gives you a lot of score. This is really addicting because you want to get your combo as high as you can. The game levels are well designed with a lot of secrets. I mostly like how the levels look, the graphical style of the walls are really colourful, thanks to the lighting. The only thing that give me mixed feelings are the endbosses, because many weren't well designed. Some endbosses are blood pumping exciting, while others were easily done with one finger in the nose. I mostly hated the final endboss, because I played the game on the hardest difficulty on my first playthrough. Due to that I couldn't quicksave and if I lost all my lives I had to start the level all over again. This really irritated me, because after retrying the final level over and over again, I didn't want to continue playing the game. It felt like a waste of time. The story of the game is pretty entertaining, because of the cliches. But it is more for the background because gameplay is king. But that still doesn't make up for the fact that the cutscenes in the game are really badly done. They look like they are unfinished. After the singleplayer you can play the speedrun and scoreattack modes. I will not be playing those as I will probably go insane! You also unlock a secret level which adds for around 1 hour extra gameplay! As final thing I want to say that I think this game is really well polished, with (almost) no bugs and still gets well supported by the devs.

Workshop:
For the workshop I can say it gets good support from a small community. Their levels can add for many extra hours of fun. The dev themselves have uploaded video tutorials to help people who are interested to making some mods for Wrack.

In short:
Real oldschool fps fun.
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15 of 19 people (79%) found this review helpful
2.4 hrs on record
Posted: September 30, 2014
An exceptionally slick example of a modern FPS that has been heavily influenced by the shooter of yester year.

There's a level editor included with full steam workshop support that seems to have a strong community behind it delivering fresh content.
The game runs beautifully, and the cell-shading visuals look great.

My only gripe is the music can be a tad repetitive and as of writing, there is no multiplayer component. (Other than leaderboards for time attack and score attack modes.)
A game like this seems screams out for some old school deathmatch flavourings.

A great buy for the Doom/Quake fans looking for something that will work well on a newer machine.
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13 of 16 people (81%) found this review helpful
3.4 hrs on record
Posted: October 2, 2014
Good:
- This game is trying (and partly succeeds) to copy oldschool fps gameplay
- No regenerating health, low ammo pool, ammo conversation needed
- Nice fast movement und crisp controls
- Challenging difficulties (even if you have to unlock it first)

Bad:
- I really hate the artstyle (cellshading, it just looks cheap and lazy)
- Enemy design is somewhat unoriginal (few models, often recolored stronger versions)
- Very small weapon pool (Sword, Pistol, Shotgun, Plasma, Rocketlauncher)
- The sword has a really long windup time, often resulting in a miss
- Music seems uninspired generic techno pop, do not like
- Forced story (yes you can skip but why even bother?)

Really bad:
- Killed nemies often explode into robotic gibs, wich are way too many and large resulting in items that lie close by to blend in. This will force you to really pay attention to every step you make if you do not want to miss pickups...

Still, there are not many games out there trying to bring the Doom/Quake feel back, so I strongly recommend all fans of this genre to pick it up and give it a try!
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10 of 12 people (83%) found this review helpful
3.4 hrs on record
Posted: October 3, 2014
This game is the quintessential old-school FPS, reborn with modern technology. Huge movement speed, a clean visual style reminiscent of Warsow and tons of enemies. Add a combo system on top and you have a lot of fun, plus an easy to use and powerful map editor makes this the complete package.

The only thing to note is that the game is currently (a few days after release) capped at 60fps. This is not a problem if you have a standard monitor, but if you have been using a 120Hz+ monitor and are used to smooth turning, this may annoy you for a while. EDIT: This was changed within a couple of months of release, FPS can now be uncapped. +1 for a developer clearly engaged with their community.

A great buy for the price, 10/10 would overused joke again etc.
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9 of 11 people (82%) found this review helpful
2.0 hrs on record
Posted: October 20, 2014
Wrack is a fast paced First Person Shooter with old school mechanics. Usually I will really enjoy this kind of game but sadly Wrack is kind of average in all areas.

Story

The story starts off quite interesting. Its set on a future version of Earth where the invention of a Star Trek style replicator has eliminated shortages of food and other resources, resulting in world peace. However, because there is no more military, Earth is vulnerable to alien invasion and your character is the only person who can stop them. Its clear from the character design that the developers intend this to be more of a comedy, and I did find some of the text only dialogue to be amusing.

Sadly none of this really has chance to go anywhere, because the game is only around 4 hours long. It turns out this is only "episode 1" and it ends on a cliffhanger.

Gameplay

I already said its old school, and that means you regain health by collecting health packs, you can carry all the weapons you find, there is no cover system, and you can quicksave anywhere (there are checkpoints as well). This all matches my preferences.

However, the weapons aren't particularly exciting. The biggest disappointment is the plasma rifle - it has some very severe bullet drop, which makes trying to aim at long distance a waste of time and ammo. I spent most of the game using a shotgun with a slow rate of fire, and a pistol that does low damage (but at least it is accurate at long distance). I found a rocket launcher on one of the later levels that is actually quite useful. There's also a sword, but I don't tend to use melee weapons in a shooter unless they have Shadow Warrior style special abilities, which Wrack's doesn't.

There are a few different types of enemies, but they don't really do much different tactically outside of "this one will shoot you from range" and "this one will melee you" - no special abilities. The AI isn't fantastic either, on several occasions one of them would just stand there and let me shoot them 10 times with the pistol without firing back. The bosses are more challenging, but they are the "learn the repeated attack pattern" variety, which I'm not a fan of.

Level design has some nice use of environmental hazards - crushing walls, lava/acid pits, spike balls - this is probably my favourite part of the game. Other than that its mostly narrow corridors and small rooms. Its not completely linear, but it seems like every objective is "find the button to lower the forcefield that was blocking your progress".

Technical

The cartoonish graphics give Wrack a unique visual style and the music is quite good. I didn't suffer any crashes. Controls are fully rebindable and work fine with mouse and keyboard.

Overall recommendation

I know this review sounds very negative, but its not a bad game. I've played many that are worse, but it just doesn't live up to the high expectations that I have for the FPS genre. My advice would be to wait and see if the developers release more episodes (at the time of writing, nothing is confirmed), or wait for a sale.
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8 of 10 people (80%) found this review helpful
21.2 hrs on record
Posted: September 22, 2014
Early Access Review
Fast-paced combat, interesting level design, an awesome art style, powerful weaponry that's satisfying to use, a unique soundtrack, and an addictive kill-chain mechanic - in the realm of arcadey old-school style FPS's, Wrack has a lot going for it.

I've been following the development of this game since its creator, Brad Carney, announced it about six years ago, and in some ways it's turned out better than I could have expected. Sprinting around levels at ridiculous speeds, dodging projectiles, avoiding melee attacks, mowing down hordes of enemies with guns that look and sound great - Wrack does some things that many first person shooters have done in the past, but it does it with a stylish flair that few can match. Beyond that, though, I can't think of any other FPS that does boss battles like this one does, and while there are probably other games in the genre with similar mechanics to the "kill chain/combo finisher" feature of Wrack, I don't know of any that have done it nearly as well.

There's a pure joy in taking down foes with blast after blast of your shotgun, hearing the audio counter for your kill chain getting louder and louder, then charging up a final, massive shot that clears out an entire room. Getting long combos and high scores in Wrack isn't easy, but it's rewarding and really damn fun. Speaking of shotguns, I would assert that this game has one of the best in the genre, ranking up with the others from Doom, Duke Nukem 3D, FEAR, and Halo. It also features a backup melee weapon that is available at all times but is (shockingly) useful, and a rocket launcher that's a stupid amount of fun to use. The difficulty levels are also noteworthy in that harder ones do not turn enemies into bullet sponges by giving them more health; it's a matter of how deadly they are to you, not the other way around.

Special shout-out also goes to Bobby Prince for the music and sound effects. The soundtrack gets rather quirky at times, but it's definitely memorable, and everything in the game sounds excellent. That's not to say that the modellers, texture artists, and animators aren't worth mentioning either; Wrack looks damn good.

I kinda wish the pistol was easier to get kill chains with and had a more effective Finisher move, but beyond that, about the only non-nitpick complaint I have is that there isn't more of this game. It's got a solid amount of content for its price, with high replayability; I just want to see the addition of more levels, enemies, bosses, weapons, etc. in either more Episodes (free or otherwise) or a full sequel. I can only hope this game ends up being the success I feel it deserves to be.
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8 of 10 people (80%) found this review helpful
24.9 hrs on record
Posted: November 26, 2014
Great game for fans of classic FPS.

Wrack is like and Arcade version of Doom on Acid.

Steam Workshop support so get a copy and start mapping!

My favorite game indie game of 2014.

Be ready for a challenge this game is far from easy.
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5 of 5 people (100%) found this review helpful
7.6 hrs on record
Posted: January 24
The closest experience you will get nowadays to the original Doom I/II. Takes all the good stuff from the classics of the mid 90s and adds a few things; some good, some bad.

GOOD

  • Fast paced movement. This is not a console FPS made for controllers.
  • Nice music and sfx, very reminiscent of Doom.
  • Map design (while not perfect) is good, levels are fun to explore with tons of secrets to find.
  • Lots of bosses, almost one per level. Each boss has different attack patterns.
  • Interesting graphics. You wouldn't get the feel of the old classics with a realistic style, so the cell shaded graphics are a nice solution.
  • High replayability thanks to speedrun and score attack modes. Also there's a map editor and workshop tools.
  • Chain combos. This is what makes the score attack mode very interesting. I was a bit skeptical when I heard Wrack had a combo system, but it actually works. Basically by chaining each kill fast after the previous kill we will get a combo bar to boost our points and if we get it high enough it allows for a finisher: a more powerful attack for whatever weapon we are using.

BAD

  • Needs more weapon variety. It has the core stuff every game should have (mele, pistol, shotgun, machine gun and rocket launcher) but other classics are missing, like the grenade launcher or the railgun... and where are the crazy weapons? where's the BFG?
  • WAY TOO MANY instant death hazards. In Doom lava pools didn't kill you instantly, most of the times you could get out alive, and walls crushing you was a rare occurrence. In Wrack there are a lot of instant death lava/elecricity pits, crushing walls and the worst offender: spiked balls around some corridors and rooms. In a game were you want to move fast all over the place, that ISN'T FUN.
  • Loading levels is very slow (20-25 seconds) and I had to disable some graphic options for the game to run as smoothly as it should. Game could use some extra optimization.
  • Minor stability problems. Maybe it's just me, but when loading a save on the last two levels of the game (7 and 8) some times the game crashed. Always happened while loading a game so in the end it's just a minor inconvenience.
  • Single slot save system. Is this PC gaming or what? Come on....
  • Short. Official content is just 1 episode (8+1 levels) and the user generated content in the workshop is not a lot. I get this is not a big studio, but in my opinion the game should have more content (levels, weapons, enemies...).

Would I recommend it? Yes, totally. It may have some flaws but most of them are minor stuff. Game is very enjoyable and worth every cent.
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5 of 5 people (100%) found this review helpful
376.9 hrs on record
Posted: February 20
Wrack is an awesome single-player arcade FPS, developed by small indie. It was first released in Early Access and been there for a year. One of those Early Access games that didn't fail with some drama and actually delivered.

Wrack is a old-school FPS game on the first glance. Yet when you get more in-depth you will notice that it's actually more like a mix between Arcade style gaming and FPS genre, than a blind tribute to Doom. This game doesn't make itself look oldschool on purpose either, it has quite a modern look and controls too.
It also got Time Attack and Score Attack where you compete for score/time with world and friends. Would have loved scoreboard for main campaing too. You also can play any beaten levels, and earn better medals, the reqiurements are a bit confusing though.

Presentation of the game is quite on the good level as well. It's all you need for arcade title, colorful graphics. And spot-on-sounds, great music by the Bobby Prince, who also made music for Doom, because we know, we should compare everything to Doom and mention it everywhere. He still didn't lose his talent and you can go and get soundtrack right away.

The story of the game follows... somewhere in 21XX when humanity lives happily and forgot what "military" forces is, only one man remains fitting for action is you, Kain. And the action came, as the robots invaded Earth and are planning to take the amazing generator for their own use and you have to stop them. Oh wait, it's ugly alien lizard that can be blown into many gibbity gibs. Also comes with a cool villian Exo who builds robots and doesn't have "Dr." in the name.
Cue all the fun in story cutscenes, enjoying characters talk. Shame the artwork is a bit of lacking. It doesn't have satisfying ending either, but that's OK, we play for gameplay, not ending.

While graphics doesn't have much going technical-wise, the design is a stylish and colorful, quite pleasent for the eyes. It has character to it. Weapon animations are great and lively, perhaps too much for some people. But you can disable the camera movement in options, so not a big deal. And yes, when you blow or kill enemies, they leave their blood all over walls and floor, happily blowing into gibs as well. Robots have oil that works like a blood, gibs leaving it everywhere, and it makes killing robots as fun as aliens.
Corpses of enemies don't really use ragdoll, but there is a gameplay design to it, as you can blow corpses into gibs, resetting chain combo.

Yes, chains and combos. This game is arcade game all around. There is usual affair of exploring mazes, finding switches and dominating your enemies, running at the speed of fast-paced game. It got classic non-regenerating health, your usual armor (cuts damage taken by half), supply pickups and hazards to avoid like spikeballs. And best part is that the game is Arcadey-fair, you don't feel like you died cheaply. Every enemy uses projectile attack, there are absolutely no hitscan attack, excluding railgunners! It's all about maneuvering and buttkicking, not about camping and headshotting carefully. It's one of those FPS who doesn't make you quicksave every few seconds because you may get hit into head by random bullet anytime. And this alone makes it one of better FPS games around.

Not only it's properly done for once, but it has great Arcade elements to it. There is even a bit of platforming involved when it comes to secrets. It only has one physics trick, "straferunning", where running diagonally is faster. It also uses lives system, like any good arcade title, allowing you to start fresh from checkpoint upon death instead of making you wait loading same quicksave all time. Higher difficulties, the hardest one you have to unlock by beating game, don't even allow quicksaves. You can lose all lives, but you got infinitive continues, just gotta start level from beggining. Having truly arcade-like style where you get complete game over after losing lifes would have been interesting, but hardcore PC FPS gamers who use saving all time wouldn't be able to stomach that.

Survival is nice, but what will keep your replaying got to be score system. You got the usual treasures to pick up during there, but it's no much to chain combos system, where you have to kill enemies one after another in short amount of time between each kill. It's made to be addictive, as the hit sound pitch will go higher and higher, the score upon ending the chain increases pretty much geometrically. Not only that, but you can end the chain by releasing a powerful weapon's finisher, the strenght of which depends on the level of kill chain.
No, it's not some gore-full melee fatality. These Finishers take inspirations from fighting games instead, a more damaging shot that can clear out a room if positioned correctly.
They are different for each weapon, all of them getting their job done for various situations:
-Hyperblade: Melee weapon that doesn't suck but isn't quick-knife either. Gibs most enemies and just feels great to whack with. Finisher is vertical slash, sending projectiles out.
-Pistol: Gets stuff done for long range until bazooka. More ammo than you will ever need. Finisher is railgun-like shot.
-Shotgun: Main weapon for short and even medium ranges. Main weapon actually. You do most combo chaining with it. Finisher is just strong WIDE shot.
-Pulsar: Your superweapon, like in usual Arcade game, which you would want to keep for bosses and dangrous situations. Shoots fast, ammo is rare. Finisher is a slow powerful flying plasma. Huge one.
-Bazooka: Blow anything into gibs. Good for long-range and packs of baddies. Finisher is just having more powder in rocket.

All used through the levels to fend off the various enemies. That are common weak melee robot-crawlers, kamikaze variety, usual projectile-shooting weak and tough alien soldiers, including railgunner variery too, flying patrolling robots and big melee crushers who act like walls. You should ignore crushers during big fights, unless it's the last difficulty where they are "poke me for gibs". Could use more of variety but it goes nice with chain system.

You also may notice that damage is never randomized. There is no gamble if that rocket will kill you or not. It goes good and bad with bazooka, as damage is always same no matter the distance from radius of explosion. It helps and makes sense when blowing enemies up, but you are likely to get self-instakilled just because you was a little too close.

And then the levels. There aren't tons of them, but they are nicely packed, changing theme every two levels or so. They are abstract and got not many interesting details or interactivity, but damn good mazes and have different color palletes and textures. Each levels has a few secrets, with only around 2 in whole game being hidden behind usable wall, which means that it's not about tedius wallhumping like in "proper oldschool FPS".
And best? Many bosses! And they aren't lame! Like proper arcade, they have tactics to learn and you can't just outdamage them. Wrack outdoes many FPSes here. Aside from Oculus, he becomes lame-easy once you learn tactic.

And the game got Workshop support! It comes with face-based level editor and you can make mods with just a notepad, quite inspired by ZDoom. Easy to use, can do many stuff. Try it.

The game is not perfect though. Technical problems pop-up for many users, requring more PC power than one expects (the only modern FPS that doesn't remove gibs). Could use more enemy variety. 4-5 more levels with two more themes could be great. More.
But you know what? It still is one of the only arcade FPS around, it being felt in core gameplay up to bones, making you care of score. It may not be much for those who just want to beat game once with no care. But if you pick up any level after beating game and try the best, then you will not be able to put the game down until you finished it again.
Highly recommended.
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7 of 9 people (78%) found this review helpful
50.5 hrs on record
Posted: October 31, 2014
Action at its best. Running around like a madman and racking up the longest kill chains you can imagine. That urge of finding an enemy to shoot so your chain won't reset makes for some fast paced game-play! Somewhat good variety of enemies and weapons, but maybe future episodes will introduce more, alongside new stage gimmicks.

The current stages are fine for the most part, Although, I wish they weren't in pairs, it could had brought up more level variety, gimmicks and bosses for each levels instead of every two levels. Some bosses are perhaps to easy, however, the rest are hard as all hell, but learning their attack patterns, tied with good timing, make any hard boss fight even more satisfying upon victory!

The soundtrack still tries to find its identity, but does make a good variety of music overall. But, because of that, some music will come, other will vanish, hopefully temporarily! Bobby Prince is the one behind the soundtrack and sound for the game; and my gosh he delivers! The music for the finale, Wrukus, is absolutely epic, my favorite track so far! Followed by 'Whom The Bells Toll For', used in the secret level!

I do wish the best to the developers. I really want to see future episodes for this! For one that would mean even more track by Bobby Prince and who wouldn't want that? Therefore, I would give this game a "8.5/10" Great game play, ideas, style, music and sound, but it could use a bit more level variety, new enemies wouldn't hurt and make some of the weaker boss much harder and react faster also. In the end, I definitely recommend this game, it's worth the full price!
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8 of 11 people (73%) found this review helpful
22.5 hrs on record
Posted: September 30, 2014
Do you miss the days of the old run'n'guns? Do you like racking up kills for combos and millions of shiny points and extra lives? Then buy this game. Simple as that.
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4 of 4 people (100%) found this review helpful
10.5 hrs on record
Posted: October 4, 2014
Faster. Harder. Oldschool.
If these words fit on your favourite game - buy this piece of art immediately and enjoy your new addiction!
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