Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (296 reviews)
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (27)

December 16

12.16.14 Patch is up! MERCS!



EVENTS!

  • The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
  • Santa Butcher will be available as DLC during the holidays. Check our Facebook to find out how to get him!
  • Join our #WTFridays developer stream on Twitch and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
  • Join our mailing list to receive Iron Skin Warjacks!
  • Like our game? Please leave us a review on Steam and let us know what you think!


    NEW!

  • Gorman Di Wulfe, the Rogue Alchemist, is now available for All Factions as a Mercenary.
  • Kell Bailoch is now available to Khador and the Protectorate Factions as a Mercenary.
  • Steelhead Riflemen are now available to all factions as Mercenaries.
    Announcement3=Steelhead Halberdiers are now available to all factions as Mercenaries.
  • We continue to improve performance issues.


    BALANCE!

  • Trenchers now cost 3 points. Reduced from 4 points.
  • Trencher Grenadiers now cost 4 points. Reduced from 5 points.
  • Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
  • Winterguard now cost 2 points. Reduced from 3 points.
  • Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
  • Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
  • Assault Kommandos now cost 2 points. Reduced from 4 points.
  • Assault Kommando Flamethrowers now cost 2 points. Reduced from 5 points.
  • Assault Kommando and Assault Kommando Flameethrower Health reduced to 7, from 10.
  • Exemplar Errants Health reduced to 10, from 12.
  • Removed the Exemplar Errant's Adrenaline ability.
  • Iron Fan Pikemen health reduced to 10, from 12.
  • Iron Lich Overseer health reduced to 10, from 12.
  • Stormsmith Stormcaller health reduced to 7, from 8.


    FIXED

  • The fix to the gates in Mission 5 and Mission 9 being passable is now working correctly.
  • Heal Self is no longer affected by Lamentation.
  • Heal Self is now it's own category and not listed as a spell.
  • Voice Overs at the end of Mission 14 are no longer repeated.
  • Drag Facing now works properly with the Confirm Run Dialogue.
  • Fixed the names for the Assault Kommando ranged weapons not appearing correctly.
  • Added more protections against the rare crash in Mission 20.
  • Swamp Bridges optimizations.


    KNOWN ISSUES

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
  • Skarlock Thralls can make a melee attack and cast a spell in the same activation.
  • Assault Kommandos cannot use the Gas Grenade for Assault & Battery
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
  • Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches.


    Crashes

  • Rare crash may occur on certain GPU/hardware configurations.
  • If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.


    In the Works!

  • Unit painter.
  • Control zones affecting win conditions in multiplayer matches.

0 comments Read more

December 9

12.9.14 Patch is up!

Events!

  • We will be streaming live on Twitch with Twin Galaxies on Monday the 15th from 5PM to 7PM PST!
  • Santa Butcher will be available as free DLC during the holidays! Keep an eye out to find out how to get him!
  • The next community tournament will be on January 17th and 18th!
  • Join our #WTFridays developer stream and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA!


    NEW!

  • Swamp Bridges, a new multiplayer map, is now available.
  • You can now set a unit's facing during their move action by dragging the right mouse button.
  • More hotkeys can be configured under key bindings options.
  • Global leaderboards have been implemented.
  • Continued performance improvements.


    FIXED!

  • Corrupted Sturgis can now heal himself.
  • Sorscha can once again charge after using Wind Rush.
  • Subtitles have been added to the single player cinematics.
  • Corporal Rourke's Gunfighter ability has been implemented.
  • Dead Stormcallers in Mission 6 no longer count as rescued if you kill the nearby Temple Flameguard.
  • Khador should no longer get 2 turns in Mission 13.
  • Ironfang Pikemen in Mission 18 are no longer constantly in Shield Wall.
  • Mission 18 should now end if the player removes all the Butcher's hit points.
  • Fixed a crash that would occur when a Warjack slammed into a warrior unit.
  • Fixed an issue where some users would experience a crash after the Iron Lich Overseer cutscene in Mission 11.
  • The gates in Mission 5 and Mission 9 now cannot be passed through until they are destroyed by the Trencher Sergeant's Explosive Charges.
  • Attacks granted by Ancillary Attack can no longer be boosted by unspent focus.
  • Ranged Attacks granted by Ancillary Attack can no longer benefit from the aiming bonus.
  • Reach is now factored into Combined Melee Attack.
  • The two Trenchers and Stormblade outside your squad in Mission 13 will now join you after the mission starts.
  • The Butcher's Flashing Blade will no longer automatically miss units with Occultation.
  • Fixed a rare crash in Mission 20


    Known Issues

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


    Crashes

  • Rare crash occurring on certain GPU/hardware configurations.
  • A rare crash may happen during Mission 20.
  • If you experience any crashes, please email us with the circumstance of the crash and your dxdiag file and your warmachinegame.log file.


    Coming Soon!

  • Unit painter
  • Control zones in multiplayer matches

5 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

*Mac Yosemite users, please note: There has been a driver bug introduced by Apple in the latest OS release. We are working on a workaround for this and should be releasing it soon!*

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com

Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three warcasters, multiple warjacks, and multiple warrior units
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle.
• Three multiplayer maps: Forest Ruins, Trenches At the Border, and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms.
• AI Skirmish Mode

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
7 of 10 people (70%) found this review helpful
128.9 hrs on record
Posted: December 12
A lot of polish has been going on ever since the beginning of the beta. Every patch continuously works on sqaushing bugs and many new features continue to be added. The new hold right click to change facing on movement is a wonderful feature to make gameplay that much smoother.

The design team is extremely commited to making this the best it can be. They have been very open and interactive with the community about suggestions and changes. They still filter the community's suggestions but they are very good at explaining their reasoning behind their decisions. It's very inspirational to see this from a developer and I hope to see more community involvement in game design in the future.

For those who want a competitve turn-based tactics game with solid combat mechanics and great unit selection, I'd highly recommend this game. There are some challanges with regards to camera control and there is a learning curve with the various unit and caster combos, but very rewarding once you get a grasp of the game.
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2 of 2 people (100%) found this review helpful
10.9 hrs on record
Posted: December 16
Although slow and a big buggy at times, this is a solid strategy game oozing with character. Giant warjacks, steam driven robots are lead to smash the opposing warcaster. This campaign is amazing (if you can ignore the lack of animation during cut scenes). The game is difficult as a single mistake can cost your your hard work and plan.
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3 of 4 people (75%) found this review helpful
200.4 hrs on record
Posted: December 15
A very good game if you like turn-based-strategy! It's all about creating a synergy amongst the units at your disposal and timing your main character's unique one time use uber-ability "feat". There are enough models to suit any playstyle and balance is pretty solid at this point.

The single player campaign has an interesting side story which lets you play through and learn the Cygnar faction, but the game really shines in MP with the ecstasy of a well executed win and/or agony of defeat. Be warned though, your average MP game tends to go 40 minutes to an hour,

It's also different enough from the table top version that new players aren't at a disadvantage while still keeping to the heart of that experience as well. All in all, worth playing if you're either into TBS games or a fan of the IP.
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1 of 1 people (100%) found this review helpful
134.8 hrs on record
Posted: December 17
When Early Access began for this game in July, I'd been waiting almost a year to play it. Its features were heavily limited, it was full of bugs, and it was poorly optimised- all things you'd expect from an Early Access game.

In the following months, the developers have shown that they care about both the game and the community- almost everything has been fixed in weekly patches, features have been implemented at an impressive rate, and a huge amount of our suggestions have been taken on board. For a debut game from a new studio, I'm mightily impressed.

Warmachine: Tactics, as with the tabletop Warmachine, is about clever army construction, positioning, patience, ruthlessness, brutality and keeping your cool. A warcaster defines how his army functions, so the same list can play very differently with the change of a single unit, and there are currently around a dozen units and four warcasters for each faction, so there's a huge amount of customisation possible.

If you've ever lost an evening to a turn-based tactical game, then I can recommend this.

As for downsides? The UI could use a little work and Mac performance is a little wonky, but there's nothing gamebreaking. The learning curve is steep if you've never played Warmachine, but you'll be rewarded if you persevere.



TL; DR: Wizards with guns throw robots at each other. 9/10
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3 of 5 people (60%) found this review helpful
10.9 hrs on record
Posted: December 11
It's alright. For what I paid for through the Kickstarter, I'd say it's worth it as a Warmachine fan. But they've got still got quite a bit of work to go if they think people will pay a full 40 for it. On the plus, Warmachine game mechanics are implemented fairly well. Unfortunately, the game handles like a very clunky and tempermental version of XCOM: Enemy Unknown. The camera is a bit fidgity too, but nothing some grease can't fix. And between the cutscenes and the menu, I feel like I've gone back in time to playing Warcraft 3. But all good things come in time, and they haven't stopped working on it yet. If you're a Warmachine fan, or interested in trying it out, I'd recommend it if you ever find it on sale, but not at the current price.
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12 of 23 people (52%) found this review helpful
2.8 hrs on record
Posted: December 11
This is not a finished product. If it's advertised as so, it's a lie. It's very much unpolished - you can, for example, zoom into the ground, revealing hidden units or objects (NOTE: This issue has been corrected in the recent patches). It has potential to be a great game, but there are a few things you should consider before buying. First of all, this game came from Kickstarter, where it received more than 1.5 million dollars to be produced. Anyone who plays it, though, wouldn't say that it feels like a "1.5 million game". There are much better games in the market produced with less money. I was a kickstarter backer and I feel kind of deceived, because it doesn't look like all the money we gave to the developers was well spent in producing the great game that was promised.

Voice acting is bad, the story is bad, gameplay is decent at the very best, and the main characters are very poorly animated. I don't know how they decided that "animate the wind blowing the character's clothes" was more important than "ANIMATE THE MAIN CHARACTERS FACES WHILE SPEAKING". Really, in all dialogues what you get is a blunt face staring at emptiness, while a voice-over is played - done by someone who clearly isn't a native English speaker. Hell, I'm not even english or american and I can tell the voice acting is bad and done by someone who's not completely fluent.

Bottomline: if you're a fan of tactical turn based games like me, wait for a Steam Sale and get it; however, you should also be open-minded and have a lot of patience to overcome Warmachine's current shortcomings. If you're not a die-hard fan of the genre, don't even bother.

It will also depend on how developers will fix/improve this game with patches over time. What I'm doing, and suggest anyone who bought it to do, is waiting 6 months or so until this game GETS FINISHED.
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2,066 of 2,721 people (76%) found this review helpful
13.7 hrs on record
Posted: July 9
Early Access Review
They've lost their god damn minds with this price...
As someone who has the game, let me tell you, it is ABSOLUTELY NOT worth $65 to get in right now. There is 1 map, and 1 list for each of the 4 factions. You get no choices when it comes to building your list. Do yourself a favor and wait for the release, which will be cheaper anyways.
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1,294 of 1,753 people (74%) found this review helpful
17.0 hrs on record
Posted: July 9
Early Access Review
I really want to recommend this game because I'm a huge Warmachine/Hordes tabletop player (I backed the KS), but there is no way $65 is a justified price tag for this game in it's current state. Just to be clear, I do not think the early access is worth the extra money. The UI is unfinished which makes it frustrating to move warrior models around (and the lack of Units in the game makes moving 11 Mechanithralls "solos" a very time consuming process), game breaking bugs abound such as certain knockdown effects not affecting large base targets, some spells are listed on the UI but are not in the game yet, 20 FPS is about the max anyone can seem to get despite current gen computer hardware, and it is generally a painful rather than fun experience at the moment. I will happily create another review when the game is done, but as it stands I cannot recommend this purchase.

One thing I can say about the game in its beta state that will carry over to the final product is that this is *NOT* a clone of the tabletop game. Many spell effects and abilities differ, major effects like Disruption do not function the same, point costs have been changed since everything is now a solo, Warjack systems have been removed entirely so a jack with one box left functions just as well as a jack with 20 boxes, everything rolls three dice for attack and damage, and everything is grid based with an always-visible grid (read: pre-measuring). The devs have listed a full list of changes in the forums: http://steamcommunity.com/app/253510 These changes may appeal to you or they may frustrate you, just don't buy this game thinking you will be getting the same experience as the tabletop.
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172 of 213 people (81%) found this review helpful
36.6 hrs on record
Posted: November 20
I originally backed this on kickstarter because Privateer Press said they were going to bring the tabletop wargame experience to the video game world. As a long time fan, and former press ganger, nothing has stirred my imagination more than wanting to see these characters, machines, and beasts animated and actually interacting with each other. It does deliver that, to some degree... when it works.

I wanted to enjoy it, I tried to enjoy it. In some respects, I NEEDED to enjoy this, but I can't. It is continually bogged down by constant fatal errors, a conflicting design philosophy, an underutilized graphic engine, and; probably the most heartbreaking downside, a complete lack of soul.

Those of us that saw these problems and were deeply concerned tried to communicate these issues to the devs on the forums were shouted down. Our questions and concerns ignored until we just... gave up. They just don't want to hear it.

This game is not an accurate representation of what many fans would call a Warmachine experience.

It is a somber memorial to what could have been, and I am ashamed that I backed it.
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93 of 119 people (78%) found this review helpful
2.2 hrs on record
Posted: November 20
I'm a HUGE fan of the tabletop game and you'll see most of that in this digital version. That's a good thing.

The problems I have with the game are the horrible UI and the inescapable sense of being on rails. I think that in multi-player that sense of rails might go away, but I was expecting and hoping for more from the single-player campaign. It's just not that good.

The UI gets in the way all the time. It's cumbersome and about as much fun as filling out your taxes.
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536 of 798 people (67%) found this review helpful
0.2 hrs on record
Posted: July 10
Early Access Review
$65? What?

MAYBE if it had incredible animations or a ton of fully rendered cinematics (not in game ones), or a really interesting customizable force based on the outcomes of the battles you fight. Currently I don't see that here.

I'm a Kickstarter backer and I'm really glad that I got a lot of extras + because there's no way I'd buy it for this price on Steam.

X-Com was worth the price. This isn't X-Com level.
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55 of 71 people (77%) found this review helpful
15.1 hrs on record
Posted: November 21
I concur with others that this game is not yet ready for general release. I say shame on whoever decided to declare this release ready.
Yes the campaign is done and combat works, but there are too many pain points to make this game fun yet. I know it is common if not the norm these days to release a game and then spend the next 6 months fixing it, but I don't feel that is right to your customers. I was a kickstarter backer so I understand there will be rough edges during the process, but setting the game for release in this state makes me fear the game will never receive the attention it deserves.
-Camera controls are unintuitive and require constant adjustment.
-Mouse input is erratic.
-Game engine completely stops switching between units. screen freezes breifly and FPS counter will go to zero each time enemy AI units make a move.
-controlling units require too much busy work like changing facing before being allowed to attack a unit instead of just allowing the unit to select between all units in range and just change the facing as appropriate. Doing unit facing changes at the end of each units turn is cumbersome and unnecessary.
The UI currently bogs down the game. Turns feel like they take twice as long as they should because of constant camera angle changes and other control issues. Even something simple like selecting a unit is often unresponsive requiring multiple clicks and hunt for the hotspot.
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35 of 44 people (80%) found this review helpful
4.8 hrs on record
Posted: October 16
Early Access Review
Having played this game through and done a bit of skirmishing, I have to say I'm very optimistic. It's graphically beautiful with excellent animations, fun ragdolls and a boatload of fantastic effects. It's very clearly a labour of love too, visible in all the little details you can find in the textures and on the models. The boardgame rules translate flawlessly onto the PC as well, turning a game that can take hours to play into something you can play in half an hour or so. The abilities are cool, the units feel unique and powerful, and tactical play is just so genuinely satisfying.

I'm not seeing a lot of cons either. Most of my issues with the game as it stands come with the fact it's in Early Access. It's an incomplete, in progress game. It's got its crashes, its glitches, its frame drops and all that, but it's so easily forgivable. I don't regret a single minute spent on this game and I'm excited to return to it as it gets updated. This is also definitely a game that I could see myself gobbling down DLC for, getting new armies and units. The content you get with the main purchase is definitely, in my humble opinion, a full game's worth too, so I don't feel like it's unwarranted to do so. A solid singleplayer campaign and a nice selection of armies and units for multiplayer. It feels complete in that regard, and I'm certain they'll be adding onto it before the game comes out proper.

That being said, I do need to point out that this is a boardgame turned into a PC game, and thus the main crowd it attracts are the boardgamers, the war gamers, the tactical turn based gamers. It's methodical. It rewards understanding your units and their abilities, thinking through your actions, making smart plays and using positioning to your advantage. It's not for everyone, but boy oh boy, it's definitely for me.
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58 of 84 people (69%) found this review helpful
4.1 hrs on record
Posted: November 20
Early Access Review
The good things of the current game are the overall visuals (both characters and environments look great), true to the existing miniatures and the sound does the job. Textures are very pixelated in close-ups (no texture filtering at all).

The gameplay itself could be good if interface, camera and performance issues wouldn't ruin the experience.

Every mission starts with the camera in a stupid position and you need to adjust it, fighting with unacceptable camera controls: the camera turns around its own pivot instead of turning around the scene. It also can be zoomed in beyond the ground! It feels like a free floating debug camera. Also, the camera jumps back and forth in order to focus on every performed action, which turns out being very annoying. There are so many strategy games to look at for inspiration; I don't get how it can be like that.

The clumsy GUI requires some effort to get it (not the most intuitive one) and some of its elements are way too big, e.g. log and dialog texts (huge and blurry). I play PC games in front of my screen, no need to make texts readable to my neighbors ( ;

Last but not least, the interactions with the units and buttons are sometimes screwed up, so you need to deselect-reselect your unit.

So overall, the game shows some promise, but it feels like there's still a lot to polish. Some elements, such as the voice and dialogs, need even more than polishing: that should be shredded and redone.
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65 of 96 people (68%) found this review helpful
51.6 hrs on record
Posted: July 17
Early Access Review
Each update makes this a better game and assuages my fears about this game, which was "really" rough when it first released. It is getting closer to what I would expect a beta game to be at, though I have my doubts about an end of August release. I hope they take the time they need and keep rolling out great updates. This game has the potential to be great.
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32 of 41 people (78%) found this review helpful
14.0 hrs on record
Posted: July 30
Early Access Review
I have played around 10 matches or so, and I admit it has been a few years since I have played the TT, but I feel PP did a fair job in bringing this game to the Online Game world. The price as many have indicated is based on KickStrater, and for most people I would recomend waiting until release when the price will be much lower. However, those who have played the TT will realize the $65 is nothing compared to how much money and time it takes to get a army up and running. It appears the the Deluxe Ed. will grant some free additional units and that had me sold to get this game now! This game will be riddled with "in-gmae purchases" so be aware!

I wont waste time with listing all the issues in this Beta, which there are a lot! But I remain confident the PP will grant us a game worthy of the title Warmachine. A few major issues for newbies, is the lack of explainations of abilities. Even myself had too look up some spells onine mid-game to remind myself of effects. A minor detail now that I expect to be fixed, but those not used to the game will struggle. For those TT players I say you will miss the in person interaction with your enemy. You are forced to sit there for 3-10min per round in silence watching a turn go by and there is no chit chat. I miss the cheers of "WHAT A HIT" or the cries of "YOU GOTTA BE KIDDING ME!" as the game played out. A audio connection would be great or a chat box would be nice at least.

Units have moved from single point kills to multi-point health, and that is nice, but I feel that this has greatly shifited the balance of power. Now a few "solo" units can easily take down a warjack in a turn or 2, and a Warjack can have 2-3 hits on a SINGLE unit and not kill it. So when your Jack is ganged up on by 3 units, it has almost no chance! Something needs fixed on that.

Overall this is a game to get. For those who have played TT, now is a great time to buy, it's a low cost compared to what you have spent already on TT, and you'll get free stuff, Newbies its great to learn in a beta with few armies options, so the matches will be as even as they will ever be. However, PP will try to sell the the moon with in-game upgrades, so if this game releases at $20 (and who knows!) the $45 you'll save may be better spent upgrading to the units you want, and not the freebies they'll give you in the Deluxe.
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26 of 31 people (84%) found this review helpful
11.1 hrs on record
Posted: September 25
Early Access Review
EARLY ACCESS REVIEW: 9/25/14

With the latest patch from 9/23/14, you can finally play Skirmish mode, which means that you make your own army and play against someone else with their custom army, or against the PC (currently on Easy mode). A typical skirmish game takes about 30-45 minutes. For $40, I think that's a pretty fair price for what you'll eventually get when this game is complete, not to mention that there's going to be a 21-mission single player campaign too.

Fun is what it is, and it's pretty close to the tabletop miniature game. It has so much ridiculous potential that if you're a fan of the Iron Kingdoms lore, miniature wargaming, and/or the X-Com style of turn-based strategy combat, then you'll have many hours of fun with this game in my opinion.
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27 of 33 people (82%) found this review helpful
144.5 hrs on record
Posted: October 18
Early Access Review
Pretty great, as a fan of tabletop you need to understand its similiar, but different, as a PC gamer you need to understand that its a very in depth game and all the interactions between abilities are not immediately apparent.

The dev team is very responsive to feedback (though they keep their hands out of the discussions) and more units/balancing passes are coming soon. We'll see where development goes but I think the game has a lot of promise to be played for a long, long time.
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46 of 68 people (68%) found this review helpful
7.5 hrs on record
Posted: July 17
Early Access Review
Don't buy this game expecting you'll get the whole game, just buggy. At this stage, it's basically a proof of concept, which it works great at. It has really good graphics for a game of its type (though unoptimized at this point), the sounds and music are great (though some sounds appear to be missing), the UI is currently a placeholder, and it works, but is ugly and unintuitive. There are two maps (which are nicely designed, but there need to be quite a few more), 4 armies (though there is no customization of what you're taking yet), and a single singleplayer mission.

The pricing is unfortunate, but if they'd priced it lower than the kickstarter beta access, they'd have ♥♥♥♥ed off early backers. But pricing it the same ♥♥♥♥es off Steam users. Probably would have been better not to do a Steam Early Access, or at least do it closer to release at a more reasonable price point. At least there are goodies included with the extra price, which you won't get with the standard edition.

In conclusion, I'd like to give the game a 'sort of' recommendation. On the fence? Wait for release, buy it for $20 (I think that's what the final game will cost). Otherwise, think of this as preordering the digital deluxe edition, with a bonus included preview so you can try the game out.

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33 of 48 people (69%) found this review helpful
3.4 hrs on record
Posted: July 19
Early Access Review
Warmachine/Hordes now as a PC game.
Well its good, but gameplay is soooo difrent from the tabletop.
I dont recomend the game this early stage, due to extreme unallance in the teams and allso so many glitches, and cant disable voice ingame when you use skype :s

if they actualy balance the teams better and fix all the buggs, it might be woth it.
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