Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (301 reviews)
Release Date: Nov 20, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Warmachine Tactics - Standard Edition

DAILY DEAL! Offer ends in

-30%
$39.99
$27.99
 

Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (27)

December 16

12.16.14 Patch is up! MERCS!



EVENTS!

  • The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
  • Santa Butcher will be available as DLC during the holidays. Check our Facebook to find out how to get him!
  • Join our #WTFridays developer stream on Twitch and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
  • Join our mailing list to receive Iron Skin Warjacks!
  • Like our game? Please leave us a review on Steam and let us know what you think!


    NEW!

  • Gorman Di Wulfe, the Rogue Alchemist, is now available for All Factions as a Mercenary.
  • Kell Bailoch is now available to Khador and the Protectorate Factions as a Mercenary.
  • Steelhead Riflemen are now available to all factions as Mercenaries.
    Announcement3=Steelhead Halberdiers are now available to all factions as Mercenaries.
  • We continue to improve performance issues.


    BALANCE!

  • Trenchers now cost 3 points. Reduced from 4 points.
  • Trencher Grenadiers now cost 4 points. Reduced from 5 points.
  • Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
  • Winterguard now cost 2 points. Reduced from 3 points.
  • Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
  • Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
  • Assault Kommandos now cost 2 points. Reduced from 4 points.
  • Assault Kommando Flamethrowers now cost 2 points. Reduced from 5 points.
  • Assault Kommando and Assault Kommando Flameethrower Health reduced to 7, from 10.
  • Exemplar Errants Health reduced to 10, from 12.
  • Removed the Exemplar Errant's Adrenaline ability.
  • Iron Fan Pikemen health reduced to 10, from 12.
  • Iron Lich Overseer health reduced to 10, from 12.
  • Stormsmith Stormcaller health reduced to 7, from 8.


    FIXED

  • The fix to the gates in Mission 5 and Mission 9 being passable is now working correctly.
  • Heal Self is no longer affected by Lamentation.
  • Heal Self is now it's own category and not listed as a spell.
  • Voice Overs at the end of Mission 14 are no longer repeated.
  • Drag Facing now works properly with the Confirm Run Dialogue.
  • Fixed the names for the Assault Kommando ranged weapons not appearing correctly.
  • Added more protections against the rare crash in Mission 20.
  • Swamp Bridges optimizations.


    KNOWN ISSUES

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
  • Skarlock Thralls can make a melee attack and cast a spell in the same activation.
  • Assault Kommandos cannot use the Gas Grenade for Assault & Battery
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
  • Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches.


    Crashes

  • Rare crash may occur on certain GPU/hardware configurations.
  • If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.


    In the Works!

  • Unit painter.
  • Control zones affecting win conditions in multiplayer matches.

3 comments Read more

December 9

12.9.14 Patch is up!

Events!

  • We will be streaming live on Twitch with Twin Galaxies on Monday the 15th from 5PM to 7PM PST!
  • Santa Butcher will be available as free DLC during the holidays! Keep an eye out to find out how to get him!
  • The next community tournament will be on January 17th and 18th!
  • Join our #WTFridays developer stream and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA!


    NEW!

  • Swamp Bridges, a new multiplayer map, is now available.
  • You can now set a unit's facing during their move action by dragging the right mouse button.
  • More hotkeys can be configured under key bindings options.
  • Global leaderboards have been implemented.
  • Continued performance improvements.


    FIXED!

  • Corrupted Sturgis can now heal himself.
  • Sorscha can once again charge after using Wind Rush.
  • Subtitles have been added to the single player cinematics.
  • Corporal Rourke's Gunfighter ability has been implemented.
  • Dead Stormcallers in Mission 6 no longer count as rescued if you kill the nearby Temple Flameguard.
  • Khador should no longer get 2 turns in Mission 13.
  • Ironfang Pikemen in Mission 18 are no longer constantly in Shield Wall.
  • Mission 18 should now end if the player removes all the Butcher's hit points.
  • Fixed a crash that would occur when a Warjack slammed into a warrior unit.
  • Fixed an issue where some users would experience a crash after the Iron Lich Overseer cutscene in Mission 11.
  • The gates in Mission 5 and Mission 9 now cannot be passed through until they are destroyed by the Trencher Sergeant's Explosive Charges.
  • Attacks granted by Ancillary Attack can no longer be boosted by unspent focus.
  • Ranged Attacks granted by Ancillary Attack can no longer benefit from the aiming bonus.
  • Reach is now factored into Combined Melee Attack.
  • The two Trenchers and Stormblade outside your squad in Mission 13 will now join you after the mission starts.
  • The Butcher's Flashing Blade will no longer automatically miss units with Occultation.
  • Fixed a rare crash in Mission 20


    Known Issues

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


    Crashes

  • Rare crash occurring on certain GPU/hardware configurations.
  • A rare crash may happen during Mission 20.
  • If you experience any crashes, please email us with the circumstance of the crash and your dxdiag file and your warmachinegame.log file.


    Coming Soon!

  • Unit painter
  • Control zones in multiplayer matches

5 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

*Mac Yosemite users, please note: There has been a driver bug introduced by Apple in the latest OS release. We are working on a workaround for this and should be releasing it soon!*

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com

Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three warcasters, multiple warjacks, and multiple warrior units
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle.
• Three multiplayer maps: Forest Ruins, Trenches At the Border, and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms.
• AI Skirmish Mode

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
115 of 133 people (86%) found this review helpful
15.1 hrs on record
Posted: November 21
I concur with others that this game is not yet ready for general release. I say shame on whoever decided to declare this release ready.
Yes the campaign is done and combat works, but there are too many pain points to make this game fun yet. I know it is common if not the norm these days to release a game and then spend the next 6 months fixing it, but I don't feel that is right to your customers. I was a kickstarter backer so I understand there will be rough edges during the process, but setting the game for release in this state makes me fear the game will never receive the attention it deserves.
-Camera controls are unintuitive and require constant adjustment.
-Mouse input is erratic.
-Game engine completely stops switching between units. screen freezes breifly and FPS counter will go to zero each time enemy AI units make a move.
-controlling units require too much busy work like changing facing before being allowed to attack a unit instead of just allowing the unit to select between all units in range and just change the facing as appropriate. Doing unit facing changes at the end of each units turn is cumbersome and unnecessary.
The UI currently bogs down the game. Turns feel like they take twice as long as they should because of constant camera angle changes and other control issues. Even something simple like selecting a unit is often unresponsive requiring multiple clicks and hunt for the hotspot.
Was this review helpful? Yes No
51 of 65 people (78%) found this review helpful
0.5 hrs on record
Posted: November 22
I was a backer of the original kickstarter campaign, so I had the key from mid-August. Didn't bother with the early access though, as I've learned it could spoil the fun of finding your way through the game once it's released, so I waited till official release became available.

To my dissapointment, at the time of writing despite being released the game is far from actually feeling like a polished product ready for shipping. At best it's a public beta. Counter-intuitive in-game controls, camera which is tending to look everywhere other than where you need it, blurry and very slow graphic (12 FPS on GTX 650 1920x1020, seriously?). Obviously it hasn't been playtested properly yet, so a patch or two might get it all fixed.

Unfortunately, lack of optimisation it's not the only problem. I didn't play the original tabletop game, but I do enjoy turn-based tactic strategies such as XCOM, and, I am sorry to say that, this game falls short of the modern standard for the genre. The introductory narrative in the beginning of the single player campaign fails to communicate even who I am, who the war is with, and for what cause, main characters say pretentious fluff and refer to georgraphic locations I've never heard of, voice acting is dreadful and amateurish. As a result I lost interest after 30 minutes of playing, and will uninstall the whole thing. Perhaps if you are a hardcore fan of the original tabletop you would see through all the sloppiness, but I'd rather play something else.
Was this review helpful? Yes No
46 of 61 people (75%) found this review helpful
4.7 hrs on record
Posted: November 29
I want to love this game - but it simply wasn't ready for release - it has some amazing art assets, but performance is so terrible that it doesn't really matter. The interface is buggy, and it's very easy to make an unintentional mistake that will cost you the match/scenario. Hopefuly it gets better, but I can't reccomend it at this time.
Was this review helpful? Yes No
35 of 52 people (67%) found this review helpful
13.7 hrs on record
Posted: November 24
I will start off by saying I never played Warmachine the tabletop game.

I am a huge fan of turn based strategy games such as XCOM, Civ, and Fire Emblem. I love me some board-games too, most recently I've been hooked on X-Wing miniatures.

This game scratches all of those itches. You have a very wide selection of units to choose from, and four factions at present that all feel very distinguished from each other. The depth of strategy in building a squad alone is immense, and it only gets more tactical when you actually have to deploy your units and do battle.

PROS:
*Proven gameplay taken from award winning tabletop game that's been around for a while
*Massive depth available for building and tailoring your army
*UI that is very helpful for n00bs (mouse over things to get them explained!)
*Animated "models" breathe life into a miniatures game
*Awesome rag-doll for corpses. Having a warjack hammer someone and watching a crumpled corpse get propelled backwards is always satisfying.
*Multiplayer Options (local, async online, etc)
*Well done single player campaign helps you learn units and gameplay rules
*True hit percentages.... you can have only a 20% chance to hit with a 5% chance to crit and successfully crit your target!


CONS:
*True hit percentages.... you can have a 95% chance to hit with a 50% chance to crit and miss your target...
*Single player is only Cygnar Faction. More please!
*Still being worked on. (not really a con, but some UI elements are a little rough still and things like the Army Painter are coming)
*No way to save skirmish games midgame. They do move pretty fast but if you need to do something else and you've got 2-3 rounds left it's going to be an issue.
*Camera can take a little getting used to




This game is a lot of fun. If you enjoy turn based strategy games, chances are this game will rock your world. It's not too hard to get into, but it'll take a few games to know what you're doiing enough to venture into the army creator.

As is 8/10
With currently announced planned additional features: 9/10

Highly reccomended
Was this review helpful? Yes No
47 of 75 people (63%) found this review helpful
3.2 hrs on record
Posted: November 23
The game is simply not finished, however some "genius" decided to release it anyway... It's glitchy, unpolished and unoptimized. The campaign is a farse, with the poorly rendered cutscenes sometimes showing Minecraft-style pixels on armors, terrible voice acting and absurd, cliche plot.

Maybe, MAYBE they'll fix it at one point. For now, avoid at all costs. Also, I regret kickstarting it for $20.
Was this review helpful? Yes No
19 of 25 people (76%) found this review helpful
1.2 hrs on record
Posted: December 7
Gameplay is fine, though the grid based system is somewhat dissapointing, but inevitable. It does lack a lot of polish though, controls feel clunky, camera is choppy, It looks pretty dreadfull, and there are graphical glitches abound. thankfully these are minor issues that can be patched out reasonably well, if they put some effort into it. All in all, it feels like a beta release, but a good beta release. recomended, but only for those that really wanna play warmachine on pc.
Was this review helpful? Yes No
39 of 62 people (63%) found this review helpful
3.6 hrs on record
Posted: November 22
Game feels very clunky, not a nice experience, too much hassle trying to get your units to cooperate, play XCom instead.

Too bad, the tabletop game is fantastic, but this game tries too hard to replicate that instead of using the computer medium.
Was this review helpful? Yes No
28 of 42 people (67%) found this review helpful
2.7 hrs on record
Posted: November 22
Disclaimer: I have not played the multiplayer yet. This review is based on a single player experience.

This game is like a daily crossword puzzle.. There is a slight challenge and an even slighter sense of accomplishment when you complete it ultimately though no one goes online and reviews a crossword puzzle cause well it's a crossword puzzle.. This game doesn't allow you to do anything other than play their missions who show up one after another after another without a pause in between to save the game and go eat (or something crazy like that). One unit "levels up" after each mission and I use the word level up loosely cause all that happens is one of those units gets a stat increase that is not in your control, it just happens. You have no say over any part of the missions, the game gives you a goal and tells you what to do..

This game is boring enough without adding more to this review but unfortunately there is a MAJOR flaw to the game which is the camera.. Please watch gameplay reviews before buying this game cause the camera angles (which constantly change every time an action is taken) are horrific, more often then not the "action" camera will zoom into the wrong area thus not letting you see what the opponent actually did! The only way to play this game is to continuously adjust the camera to an overhead angle and zoom it all the way out or else you have no idea where everyone is. So graphics mean nothing (not that this game boasts good graphics) in this game when you are playing a far overhead game..

Anyways, my two cents
Was this review helpful? Yes No
37 of 59 people (63%) found this review helpful
3.6 hrs on record
Posted: November 22
The interface is simply awful. The ability to move/control the camera has issues and the menu/reading for abilities lacks depth and polish. I have great video processing and it still feels clunky.
Was this review helpful? Yes No
17 of 23 people (74%) found this review helpful
70.9 hrs on record
Posted: December 7
TL;DR Review: Games ok in current form, needs work. Buy it if you're a die-hard Warmachine fan, but it's different from the tabletop.

Being fully released for a while now, Whitemoon Dreams has certainly made an impressive game for only having a little over a year for development and being an Indie Developer. That being said, the game still suffers from optimization issues and bugs. They are almost doing themselves a disservice by putting an FPS moniter in the corner of the screen. Playing through the single player campaign, my FPS changed with every mission, some hovering around 50, while others struggled to get above 15. The graphics setting do allow you to gain a few FPS by knocking down the quality, but sometimes that doesn't even help. Another big stumbling block is the bugs, which have gotten better. Sometimes these bugs are a simple graphical glitch, but other times, they either make the game crash or don't let a unit finish attacking, effectivly ending the game. In the campaign, the cut scenes are sometimes fully animated, but other times, it's just panning shots of still models. I actually prefer this to the way other games just plop the idle characters into place, idle animations and absense of lip-syncing ruining your sense of immersion. I understand that Whitemoon can only do so much, being an indie developer, and have limited manpower, but the cut scenes just feel inconsistant.

To anyone who plays the tabletop, this is a similar experiance, but there's a great differance. Some good, some bad. For one, it's a grid based system, as opposed to freely moving about the field to whatever distance is desired. This system makes melee ranges interesting. Stats are made more akin to a "out of 5" system, making some things hit harder than the tabletop, while others suffer. Another change is that Warjacks no longer have systems on thier damage grids, and it is instead more akin to a health bar now. Of all the changes from the table top, I really wish this one had stayed. In addition, certain units have gained abilites, like Assault Kommando Flamethrowers can now "Flush out" enemies hiding behind cover and push them back. On the subject of warrior models, there are no units in this game, all grunts are now solos with about 8 - 15 health. As a result, some damage has been amplified, like corrosion does 3 damage a turn and fire is even more potent. Warcasters, however, keep the same health they have on the table top.

Despite all this, I still adore this game. I love seeing the tabletop game come to life. I love seeing the animated cut scenes in the campaign. I love the progression that the main protagonist goes through. I love seeing units breathed new life with new abilities and mechanichs. I love the communication that the Developers have with the community, and how often they update the game.

All in all, it's not perfect, but I love it all the same.
Was this review helpful? Yes No
17 of 24 people (71%) found this review helpful
15.2 hrs on record
Posted: November 25
Yes this game is not finished
Yes there are a few bugs
Yes it is not EXACTLY like the table top game

But still I enjoy this game very very much. I also played the TT version for quite some time and I must say they come pretty darn close to the same sensation as when I was playing the TT version.

Although I do agree that the deluxe edition is somewhat overpriced for the current state. But I hope it will only get better!
Was this review helpful? Yes No
16 of 23 people (70%) found this review helpful
36.2 hrs on record
Posted: November 28
You know, this one has to be updated and bugfixed thoroughly, though in my opinion Warmachine already pays for itself. We have a nice campaign which gives the basics of gameplay and Sygnar features and we have a really nice competitive multiplayer with an army customisation (yet it has to be balanced). I think in several months when all units will be added, Warmachine will become a perfect multiplayer skirmish game, Tired of SCII and Dota mom rapists? Well, here we go.
Was this review helpful? Yes No
17 of 25 people (68%) found this review helpful
29.8 hrs on record
Posted: November 25
As a keen Wargamer and player of the original table top version, i was excited to see Warmachine brought to Steam. Gameplay is very close the the miniature game, and I find myself using familiar tactics and combos to complete the single player missions. There are some things that still need improvement, particularly the constantly changing camera angles. Otherwise an enjoyable turn based strategy game.

Was this review helpful? Yes No
18 of 27 people (67%) found this review helpful
40.0 hrs on record
Posted: November 29
The game is pretty fantastic. I would say my only issues were the lack of players online, the fact that the AI is borderline idiotic in Skirmish matches, and that every time I try to beat level 20 the game crashes for the campaign. It is still a blast to play for fans of the tabletop, and if you can stand the bugs that are still being fixed, definitely get it. If you are easily frustrated by bugs, then I would wait a while before purchasing so they have a chance to fix everything up. I am looking forward to them expanding the game into more diverse Skirmish options, and maybe including playable Hordes as well.
Was this review helpful? Yes No
17 of 26 people (65%) found this review helpful
128.9 hrs on record
Posted: December 12
A lot of polish has been going on ever since the beginning of the beta. Every patch continuously works on sqaushing bugs and many new features continue to be added. The new hold right click to change facing on movement is a wonderful feature to make gameplay that much smoother.

The design team is extremely commited to making this the best it can be. They have been very open and interactive with the community about suggestions and changes. They still filter the community's suggestions but they are very good at explaining their reasoning behind their decisions. It's very inspirational to see this from a developer and I hope to see more community involvement in game design in the future.

For those who want a competitve turn-based tactics game with solid combat mechanics and great unit selection, I'd highly recommend this game. There are some challanges with regards to camera control and there is a learning curve with the various unit and caster combos, but very rewarding once you get a grasp of the game.
Was this review helpful? Yes No
9 of 11 people (82%) found this review helpful
8.4 hrs on record
Posted: December 8
Looking solely at story this game has been quite enjoyable. However for a "released" game it is lacking in some basics that other turn-based strategy games already have inplace. Such as oh I don't know the option to save in mission; either you complete a mission or you have to start the mission from the beginning. There is also no fog of war in this game, so when you are in a mission you can see all the enemy units (excluding any trigger created units).Looking at other reviews I see I am not the only one who is very disappointed in the choppy camera functions but this could easily be fixed. The controls for the camera are terrible and simply awful in comparison to other strategy games. Rather than a simple hold shift (or other key) and move the mouse to adjust the angle or rotate the camera, you have multiple sets of keys you to use in order to manipulate the camera to the desired position. But overall, I would still recommend the game. I just hope that the developers fix the various glitches and the camera controls.
Was this review helpful? Yes No
11 of 15 people (73%) found this review helpful
14.7 hrs on record
Posted: December 17
I want to like the game. But until they implement an AI, all the other work they are doing on the skirmish and campaign is worthless. It currently runs every unit into melee, even units made to be sniping. If they had any intent to fix that, I wouldn't be so frusterated. But this has been the situation for months and rather then making any progress in improving the AI, they have decided to focus on adding more units.

I don't care about more units, I just want the existing units' AIs to work!
Was this review helpful? Yes No
12 of 17 people (71%) found this review helpful
4.2 hrs on record
Posted: November 29
I'd still consider it a Beta version, as it doesn't have much in the way of units or models, and the gameplay is still rather clunky. But the game is now at least playable, I played a multiplayer and it wasn't horrible! The game mechanics are different enough that you're going to have to make adjustments, but if you're good at the tabletop you'll probably be able to adapt quickly enough.
The single player is terrible, but I can't imagine playing a wmm tabletop vs a handful of infantry anyway. This game is stupposed to have someone intelligent playing against you and when it does it's a decent computer game.
Was this review helpful? Yes No
11 of 16 people (69%) found this review helpful
434.1 hrs on record
Posted: December 6
No, it's not the same as the tabletop version. But, still, you should buy this game for the multi-player. It is a highly strategic game, does not require fast reflexes (you have ten minutes per turn, more than enough time to deal with the wonky camera) and that never plays the same way twice, even if you play the same person again and again. I've been able to play people in England, Russia, Germany, and who knows where else. Truly, the dream of playing Warmachine online is here.
This game will only get better with further development, which, it is constantly getting.
More people need to "play like they've got a pair".
Was this review helpful? Yes No
11 of 16 people (69%) found this review helpful
206.9 hrs on record
Posted: December 15
A very good game if you like turn-based-strategy! It's all about creating a synergy amongst the units at your disposal and timing your main character's unique one time use uber-ability "feat". There are enough models to suit any playstyle and balance is pretty solid at this point.

The single player campaign has an interesting side story which lets you play through and learn the Cygnar faction, but the game really shines in MP with the ecstasy of a well executed win and/or agony of defeat. Be warned though, your average MP game tends to go 40 minutes to an hour,

It's also different enough from the table top version that new players aren't at a disadvantage while still keeping to the heart of that experience as well. All in all, worth playing if you're either into TBS games or a fan of the IP.
Was this review helpful? Yes No