Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews:
Recent:
Mostly Negative (23 reviews) - 39% of the 23 user reviews in the last 30 days are positive.
Overall:
Mixed (793 reviews) - 48% of the 793 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Recent updates View all (38)

March 25

March Megapatch!

25 March 2016

Announcements
-Ranked Quickmatch updated! Each player now chooses 2 squads from the same faction before searching for an opponent. Both players can see each other's 2 squads, but the final chosen squad is a mystery until deployment.
-Introducing Casual Quickmatch! Enjoy faster, tighter matches with sets of pre-made 25-point lists and 3 new 30x30 maps.
-A Brand New Main Menu!
-Many more tutorial prompts added to give more detailed instructions for unique unit abilities.
-New Model for Cygnar Trenchers!
-Weapons now drop from destroyed units.
-Unit limit removed from Squad Selection. You may now have as many units as your points allow.
-Leaderboards have been reset.

Balance Changes
-No changes.

Fixed Bugs
-The Nomad warjack is now able to perform a Trample power attack.
-Fixed an issue where Rahn's Telekinesis could not be cast on the same unit twice.
-The Mage Hunter Strike Force ability Misdirection now correctly prevents a target from charging the Strike Force.
-Energizer no longer allows a Shadowbind-affected unit to move.
-Feora can now target herself to allocate focus gained by her Wild Fire feat.
-Fixed instances where Feora's Wild Fire feat would not remove Continuous Fire from friendly units and transfer it to enemy units reliably.
-Protectorate Cinerator's Relentless Advance will no longer expire at the enemy turn.
-Fixed an issue where pressing the Delete Key would end the deployment phase before units could be deployed.
-Fixed an instance where warjacks with McBain's Failsafe spell would get a full advance movement when affected by Energizer.
-Darius's Crane can no longer be used after running.
-Stun Strike no longer causes an Electro Leap.
-Sorscha's Fog of War spell no longer acts as a Cloud Effect.
-Fixed an issue where sprint would not be granted if the enemy was killed on a charge.
-The Greylord's Blizzard spell no longer blocks line of sight to targets inside the cloud.
-The Bile Thrall's Bile Spill ability no longer applies continuous corrosion automatically.
-The Bile Thrall's Wretched Rain now properly applies terror.
-Ashlynn's Roulette feat no longer makes her units immune to electrical attacks.
-Assault no longer ends the Vanguard's activation and prevents him from buying more attacks.
-Greygore Boomhowler's Call to Action should now make all eligible units stand up from knockdown.
-Rahn's Telekinesis no longer does damage under his Arcane Alignment feat.
-Rahn's Force Blast should now push all affected enemy units.
-Rahn Telekinesis now properly expires from affected units after the turn ends.
-The Manticore's Covering Fire can now be placed in areas affected by Sorscha's Fog of War.
-Rahn's Balance weapon now correctly does Beat Back.
-Energizer no longer lets units affected by Shadow Bind move.
-Failsafe no longer prevents units from being dragged by the Reaper's Harpoon.
-The Iron Litch Overseer's Cloak of Darkness spell no longer grants stealth to enemy warjacks.
-Track ability can no longer be used after performing an attack.
-The ARM Reduction from the Trencher Grenadier's Rifle Grenade now appears on affected unit's unit card.
-Headbutt Tooltip now clarifies that it cannot affect larger models.
-The Revenger Warjack now defaults to its Halberd as its first selected weapon instead of its Repulsor Shield.
-Siege's Breach Feat now expires at the end of his turn and does last the entire round.
-Darius's Pit Stop Feat now allows Darius to repair Warjacks that are not in his line of sight, as long as they are still base-to-base.
-The Marauder's Combo Smite can now be performed while under Karchev's Unearthly Rage.
-Ashlynn's Quickdraw now functions properly after the first instance it is used.
-The teleport action of Feora's Firestep is no longer affected by rough terrain.
-Players should no longer be missing any available resolution options.
-Thunderhead's Energy Pulse will now properly apply sustained attack to stealth units at 6 squares away.
-Flashing Blade is no longer available after running.
-Flashing Blade no longer consumes initial melee attacks.
-Vryos Perfect Execution now properly grants 2 focus when friendly faction units make kills.
-Severius's Divine Might feat will no longer block focus regeneration gained by other Warcaster feats.
-AOE attacks that scatter should no longer scatter over 6 squares.
-Jake's Positive Charge spell now properly gives bonuses to infantry units around the affected Warjack.
-Magnus can now upkeep spells on his Warjacks without any free focus remaining.
-Trainyard's Player 1 and 2 deployment zones switched.


Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

And your patch notes video: https://www.youtube.com/watch?v=PGXHIqztnS0

10 comments Read more

January 12

WARMACHINE: Tactics price reduction and upcoming changes

The price of WARMACHINE: Tactics base game has permanently dropped to $19.99, with also a reduction in DLC price!

With our most recent December patch, players additionally have access to a ton of new units, a new multiplayer Trainyard map, visual and performance upgrades, and more.

We have another major patch underway that will bring with it huge improvements to our multiplayer matchmaking system - 2 list format ranked play and 25 point list casual quickmatch, as well as updated menus and the queueing capabilities, pre-game match information about your opponent, and an XP ranking system. This will all coincide with iniatives from our community team to further invigorate our competetive tournament play!

18 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (23 reviews)
Overall:
Mixed (793 reviews)
Recently Posted
GamerApplejack
( 7.0 hrs on record )
Posted: May 27
very nice follow the fluff nicely enough

i dislike some thing like the arcane tempest gunmage having more than 1 hp
or the buff and roll system (i think it should had been exactly like the board game )

still i recomend the game it is close enough to be awesome :P
Helpful? Yes No Funny
Asschen-Sukar
( 6.4 hrs on record )
Posted: May 26
Beautiful graphics and unit detail. Very tough on the hardware though. Not sure if that's entirely justified.
The camera flies through buildings, which kind of ruins the immersion. But it's pretty flexible in general, although you can't control the viewing angle, which is a shame.

Clunky/vague unit control and UI. Sometimes random things happen, and for some reason I won't be able to have a unit perform an attack. And you can't switch to another unit after having browsed its actions menu, even when it hasn't performed a move/attack yet. XCOM did that better. I guess I find it bothersome having to plan all my units' actions ahead.
For some reason it's very difficult or sometimes impossible to select a friendly unit. And I still haven't figured out how to select and view info on enemy units (might be me). There are these elaborate mystic circles to indicate a selectable unit, but they're more messy than helpful.

No saves/checkpoints in the campaign. I don't mind not being able to save (i.e. cheat) during missions, but I sure mind having to replay an entire mission when I fail. Especially when there are multiple scripted events throughout a mission that change the situation in an unforeseeable way. And let's not mention all the random/endless unit spawns. Wasting literally hours of my time like this is a big con for me.

Fairly decent voice acting and story (as far as I've seen).

Yes, the missing animations in cutscenes. Guess they ran out of money. Not such a big deal when the gameplay itself is solid. However...

I can't say I'm looking forward to finishing the campaign at this point. I foresee much frustration. So this will probably be it for me. Lots of potential here, but too unpolished to risk wasting hours and hours on.

Get this (on sale) if you're a fan of tabletop games or specifically Warmachine. If you want a casual campaign experience, like me, just don't bother. I got this in a Humble Bundle, so no harm done, really.
Helpful? Yes No Funny
Falco
( 13.9 hrs on record )
Posted: May 26
I think there is some misunderstanding about this game, this is not your typical strategy or tactical game. Warmachine Tactics is essentiantially the Tabletop game put into a videogame. I bought this game because I used to be a Warhammer tabletop player and was looking to get into tabletop games again, I heard about Warmachine and Privateer Press. What this game does is essentially introduce you to the world of Warmachine and the playable races. This is absolutey fantastic! Rather than go out and spend hundreds of dollars on models and books and hours of painting models as a new player only to learn that you didnt like the faction you picked this game is a great introductory into the rules, spells, abilities and over all combat doctrine of each race.

I see complaints about UI and all sorts of bugs, I got this game, created a unit list, and started playing quickmatch and figured it out in about 5 minutes. The game is lacking in unit rosters but has enough variability for each race that you can build your battlegroup any way you want to play. It isnt the most emmersive or the most well-toned game but for a digital tabletop this game is fantastic considering it isnt a AAA title.

I reccomend this game to anyone interested in either the tabletop or just want to play around with a Stratego on Steroids. Remember Stratego? that game was the ♥♥♥♥.
Helpful? Yes No Funny
Wakaflakaflamx
( 12.8 hrs on record )
Posted: May 20
played several ranked games its a great game to play if you love the table top version its not the same but the atmosphere is there without actually pulling out models and measuring tapes
Helpful? Yes No Funny
kuroimago
( 9.5 hrs on record )
Posted: May 17
First, bear in mind that:

  • I got the game from a bundle, so it was $1 along two other games.
  • I haven't made it far in the campaign, as I've mostly played skirmishes.

That being said, I like the game a lot. I'm into Turn Based Strategy games and this one whets my appetite quite well. The units are well designed and have special rules, the commanders have many spells and a powerful one-time technique, the steampunk robots warjacks hit hard and are withstand a good beating...

So far I must recommend this game.

At this point, I find the high number of negative reviews unfair. We'll see if, as I keep playing the game more and more, my perspective changes.
Helpful? Yes No Funny
Phanatik
( 2.3 hrs on record )
Posted: May 11
This game had a pretty rough development phase and the release was fairly rocky as well with many disappointed supporters. I, however, was one of the people who bought the Humble Bundle so yes, I am that cheap but I am also a uni student and hence, broke 80% of the time. Now this game was a mixed bag for me. I love the steampunk aesthetic and the units look amazing, the animations are very well done (slight clipping aside), all in all, the game is visually solid.

I played this game once before I actually owned it, there was actually a big chunk of time between trying it and buying it. When I tried it, there was one thing that really get on my nerves and that was, the game ran like ♥♥♥♥. You'll be glad to know that after buying and playing it, it no longer had that problem. The game runs great.

So I've already given a few pros to the game, now I'm going to present some cons.

The first and foremost, the UI sucks. There's a lot of things on the screen at once, a lot of numbers and different sections of the UI. There's a part of the UI that tells you the stats of the currently selected unit, if I actually played the game more seriously, I would've found it useful, instead I ignored it because it was ugly along with the rest of the UI. Useful but ugly. I ended up playing a couple games vs the AI without even looking at that part of the screen so it was basically steampunk XCOM at that point.

That brings me to my next point, I played against the AI a few times after completing the tutorial. To put it simply, the AI is moronic at best. I won one game vs the red faction (whatever they're called, they had three hard-hitting mechs/warjacks), due to the fact that the enemy warcaster charged ahead of the rest of his squad and proceeded to get wrecked by my two warjacks and the rest of my squad. Anyway, it is what it is. You can exploit the imbecilic AI to learn the units in your chosen faction and learn about other factions as well. Other than that, there's no reason to play against them because they play like a human with a few extra chromosomes.

I've heard the camera does weird things sometimes, from my experience, it happens every now and then, not everytime.

Here's a major gripe that a lot of people had about the campaign/story mode. The characters' lips don't move when they're talking. While the complaints aren't necessarily wrong, they made some odd decisions which didn't help it. If the cutscenes don't show the characters' mouths actually moving, then they should've done it either the characters don't move at all so kind of like a comic book style where it's basically a picture rendered in 3D or have an actual drawing. Instead, the characters are moving about, swaying, breathing while their lips aren't moving and it looks...amateur to be honest.

Here's the real kick in the teeth with this game. It's really fun. The game itself is great, I enjoyed the time I spent with it (albeit it's not a lot but that's what happens when you have exams). Despite all the negative points I made above, the game is really good and really fun. But you will have gripes with it. It is not by any stretch a perfect game. But it's fun.

EDIT: I forgot to mention a few parts of the game.

Let's just say the keybindings are really helpful once you learn them but some keys have odd placements. It's something I overlooked because I wasn't playing very seriously and used the mouse 80% of the time but I did try to use the keybindings.

Also, the game tends to punish you for choosing the wrong unit because once you select a unit, you must give it commands because if you desselect it, the unit won't be able to move. They can shoot and fight but they can't move. It's quite bad when you select your warcaster and decided that you wanted to move the warjack instead but that's fine, if I was a little strategic, I probably wouldn't have a problem with this.

One of the things I really like about the game is that when you're telling a unit to move to a certain spot, the game tells you which units are in range. It's a nice feature that allows some tactical positioning. That isn't to say that you won't miss but you know who you can shoot.
Helpful? Yes No Funny
Toastbuster
( 0.2 hrs on record )
Posted: May 4
Camera too frustrating, it can't zoom out far enough without the view switching to top down mode and it makes it all feel very claustrophobic. Tried the settings for about 15 minutes, after which I gave up. I just can't bring myself to endure playing this with such a poor viewpoint.
Helpful? Yes No Funny
Mrfluffydeath
( 9.8 hrs on record )
Posted: May 1
As much as I love my Cygnar, and I love Warmachine, I have to mark this game "No" because I can't give it a "depends"
If you want a more tile based version, with a limited selection of units, casters, and solos of the tabletop game. Then this game is for you. Maybe you don't have acces to a decent gaming community.

I kickstarter this game because I was originally under the impress this was going to be something a little different. Maybe a little Company of Heroes, or Dawn of War 2 mixed with what we got set in the Warmachine Universe.

Since I play a very focused warcaster, (Captain Caine's Sons of the Tempest Tier List) that I can even field within the game I also end up feeling very limited in my options.

So, What's all this mean? Keep these things in mind. If you have never played Warmachine, but are interested. This is a decent introduction, gives you an idea of the scope (from the minutae of the individual character dramas to the grand scale of the nation conflicts) If you are fan of Warmachine as a whole, this if a fairly faithful reproduction of the the tabletop experience (and I guarentee you won't have terrain like this on your tabletop unless you are mad ballin') If you a very Caster or faction focused Caveat Emptor. Your options might be very limited or might not exist at all (yet?)
Helpful? Yes No Funny
Rubsy Bubsy
( 1.8 hrs on record )
Posted: April 30
There are elements of this game that are good but the way they're put together and ultimately presented to players is noticeably slapdash. The general feeling of mediocrity surrounding this game makes it feel unfinished, clunky, and unintuitive like it should still be in alpha. I'm not going to get into it though. Plenty of other reviews have stated the numerous things wrong with Warmachine Tactics. All I've done is finally confirmed it for myself and passed it on so maybe others can save their time and look elsewhere.
Helpful? Yes No Funny
Not the Face!
( 20.9 hrs on record )
Posted: April 27
It's been over a year since release. At this point it's pretty fair to judge it on what's inside it. Overall the price reduction is well warranted and helps justify purchasing this game.

As a Warmachine player and gamer I cannot recommend this product unfortunatly. While it's very fun seeing these models come to life the UI and gameplay is still "buggy" and clunky.

In comparison to other turn based strategy games, it is entirely too easy to give improper orders. A total lack of in game saves turns this problem from a mild irretant to a rage quit. Further the AI is a mixed bag of being exploitable while the rule set can easily see important models murdered in one lucky turn.

The core campaign's gamemechanics are too close to the tabletop to produce a strong experience. I have had a miserable time trying to force myself to finish the campaign and have had all kinds of weirdness, stupidity, and frustration occur on missions 5 and 6. The infinite-respawning enemies are not clearly marked and it takes attempts to learn the eccentracies of the missions. Again the lack of save states hinders a smooth experience.

Beyond that the dialogue and storytelling are a bit lackluster. There are novice errors throughout. It feels both indie and professional at the same time which leads to mixed expectations.

I'm not sorry that I own or purchased this game. In point of fact I'm happy I supported this adventure. However, it does not feel like something I can recommend to others. If it had a strong single player campaign then I could at least recommend it on that point.
Helpful? Yes No Funny
Psychotrome
( 5.1 hrs on record )
Posted: April 25
Same as most of the other reviews except that I don't know anything about the table-top game.

That being said, this game should be much better. The core tactical strategy concept seems pretty good, reminiscent of "Valkyria Chronicles." I like the mind-controlled mechs too.

Instead it's an amateur, unfinished mess. If the developers fixed the myriad issues mentioned by others, such as the infuriating camera, terrible UI, abysmal performance and laughable AI. (Amongst other things like the disconcerting cutscenes that should have been animated.) This could be a very good game.
Helpful? Yes No Funny
Wonder Warthog
( 0.2 hrs on record )
Posted: April 25
My machine is well within specs, but the game just crashes as soon as I start a new game.
Helpful? Yes No Funny
Draconator
( 12.5 hrs on record )
Posted: April 23
5/10

Warmachine:Wannabe X-Hammercom?

At first I looked at the game and I thought that maybe this one has a potential, but few hours into the game I was disappointed.

-The controls are bad and they feel sticky and cluncky
-The UI feels unfinished and done in an offhand manner(Especially the ingame map doesn't tell you where you look from)
-The camera is outright fecal and needs fixing, lots of it(Weird angles of view when you zoom in\out, camera isn't switching to a unit that does an action[like when enemies come in out of the blue or attack your units])
-The music is annoying and repetitive
-The cinematics are terrible with characters that do not move their lips when they talk and the voice acting is dull and boring
-DLC's from day one for a game that had his first PC port from tabletop? Hell, Mechwarrior didn't do these stuff until MW3(with their expansion packs).

I won this game in a giveaway with its DLC's and I wouldn't had bought this game if I knew that it has game affecting DLCs.

However, the concept of gameplay is great, the graphics are beautiful and it could've been one of those successful indie games if it had none of the issues above.

In conclusion - WhiteMoon Dreams and Privateer Press need to get their s**t together and fix this game or even give this game a whole overhaul, without trying to hand out their hands straight up for cash - because this is not how games made.
Helpful? Yes No Funny
WakefulKnight
( 0.9 hrs on record )
Posted: April 21
counterintuitive controls and difficult to look at
Helpful? Yes No Funny
Gyumaou
( 3.8 hrs on record )
Posted: April 17
Seems to be a decent tactical turn-based strategy, however abysmal performance and memoy leaks stop me playing any more to find out. Lowering graphics settings helps a little however the game looks like a blurry pile of vomit anywhere below high settings.

In case it's not obvious -- this is nowhere close to an objective attempt at reviewing the game. If it doesn't run well there's no point in looking at anything else.
Helpful? Yes No Funny
gomi_no_sempai
( 6.9 hrs on record )
Posted: April 17
The table top wargame is the reason I tried this, however, this game uses a grid layout which limits the scope of play. The graphics and sounds are reasonable for a game of this style and could use some more development love.
Helpful? Yes No Funny
Kombine
( 13.8 hrs on record )
Posted: April 16
Oncee you get passed the clunky interface (but then it is trying to represent a tabletop game) its not bad, not great but good fun.
Helpful? Yes No Funny
[FEAR] Gideon
( 57.5 hrs on record )
Posted: April 15
This game is decent, somehow reminds me of fantasy style of XCOM....but not as good as XCOM...the big downside is the DLCs...7/10 terrible choice for DLCs...but looking pass it, its a decent game...recommend getting it on sale like 5 bucks or less.
Helpful? Yes No Funny
Galveraxe
( 3.0 hrs on record )
Posted: April 15
I love WARMACHINE and I think the character/jack and scenery graphics in this game are great. Unfortunately that's all I really like about it. It was fun to have a few games because I miss being able to play tabletop and I tried to like this, but gameplay feels too clunky and the menu feels very unintuitive.
Helpful? Yes No Funny
Vicious Beast
( 0.6 hrs on record )
Posted: April 15
Of the 30% of players who beat mission 1, only a third of them get as far as beating mission 3. It's just... kinda missing life to it I guess, the mission design as far as I've seen is nothing special, the UI is clunky and bizarrely shrunken, and the mechanics don't have many satisfying gotcha moments to them. A strategy game should stimulate you with feelings that you have done something really clever, or made a totally stupid mistake, but aside from accidentally letting your giant robot get too far away from your character, there wasn't much of those things in the short time I played it before losing interest.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
Recommended
2.3 hrs on record
Posted: May 11
This game had a pretty rough development phase and the release was fairly rocky as well with many disappointed supporters. I, however, was one of the people who bought the Humble Bundle so yes, I am that cheap but I am also a uni student and hence, broke 80% of the time. Now this game was a mixed bag for me. I love the steampunk aesthetic and the units look amazing, the animations are very well done (slight clipping aside), all in all, the game is visually solid.

I played this game once before I actually owned it, there was actually a big chunk of time between trying it and buying it. When I tried it, there was one thing that really get on my nerves and that was, the game ran like ♥♥♥♥. You'll be glad to know that after buying and playing it, it no longer had that problem. The game runs great.

So I've already given a few pros to the game, now I'm going to present some cons.

The first and foremost, the UI sucks. There's a lot of things on the screen at once, a lot of numbers and different sections of the UI. There's a part of the UI that tells you the stats of the currently selected unit, if I actually played the game more seriously, I would've found it useful, instead I ignored it because it was ugly along with the rest of the UI. Useful but ugly. I ended up playing a couple games vs the AI without even looking at that part of the screen so it was basically steampunk XCOM at that point.

That brings me to my next point, I played against the AI a few times after completing the tutorial. To put it simply, the AI is moronic at best. I won one game vs the red faction (whatever they're called, they had three hard-hitting mechs/warjacks), due to the fact that the enemy warcaster charged ahead of the rest of his squad and proceeded to get wrecked by my two warjacks and the rest of my squad. Anyway, it is what it is. You can exploit the imbecilic AI to learn the units in your chosen faction and learn about other factions as well. Other than that, there's no reason to play against them because they play like a human with a few extra chromosomes.

I've heard the camera does weird things sometimes, from my experience, it happens every now and then, not everytime.

Here's a major gripe that a lot of people had about the campaign/story mode. The characters' lips don't move when they're talking. While the complaints aren't necessarily wrong, they made some odd decisions which didn't help it. If the cutscenes don't show the characters' mouths actually moving, then they should've done it either the characters don't move at all so kind of like a comic book style where it's basically a picture rendered in 3D or have an actual drawing. Instead, the characters are moving about, swaying, breathing while their lips aren't moving and it looks...amateur to be honest.

Here's the real kick in the teeth with this game. It's really fun. The game itself is great, I enjoyed the time I spent with it (albeit it's not a lot but that's what happens when you have exams). Despite all the negative points I made above, the game is really good and really fun. But you will have gripes with it. It is not by any stretch a perfect game. But it's fun.

EDIT: I forgot to mention a few parts of the game.

Let's just say the keybindings are really helpful once you learn them but some keys have odd placements. It's something I overlooked because I wasn't playing very seriously and used the mouse 80% of the time but I did try to use the keybindings.

Also, the game tends to punish you for choosing the wrong unit because once you select a unit, you must give it commands because if you desselect it, the unit won't be able to move. They can shoot and fight but they can't move. It's quite bad when you select your warcaster and decided that you wanted to move the warjack instead but that's fine, if I was a little strategic, I probably wouldn't have a problem with this.

One of the things I really like about the game is that when you're telling a unit to move to a certain spot, the game tells you which units are in range. It's a nice feature that allows some tactical positioning. That isn't to say that you won't miss but you know who you can shoot.
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3 of 6 people (50%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: April 30
There are elements of this game that are good but the way they're put together and ultimately presented to players is noticeably slapdash. The general feeling of mediocrity surrounding this game makes it feel unfinished, clunky, and unintuitive like it should still be in alpha. I'm not going to get into it though. Plenty of other reviews have stated the numerous things wrong with Warmachine Tactics. All I've done is finally confirmed it for myself and passed it on so maybe others can save their time and look elsewhere.
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Most Helpful Reviews  In the past 90 days
21 of 23 people (91%) found this review helpful
Not Recommended
20.9 hrs on record
Posted: April 27
It's been over a year since release. At this point it's pretty fair to judge it on what's inside it. Overall the price reduction is well warranted and helps justify purchasing this game.

As a Warmachine player and gamer I cannot recommend this product unfortunatly. While it's very fun seeing these models come to life the UI and gameplay is still "buggy" and clunky.

In comparison to other turn based strategy games, it is entirely too easy to give improper orders. A total lack of in game saves turns this problem from a mild irretant to a rage quit. Further the AI is a mixed bag of being exploitable while the rule set can easily see important models murdered in one lucky turn.

The core campaign's gamemechanics are too close to the tabletop to produce a strong experience. I have had a miserable time trying to force myself to finish the campaign and have had all kinds of weirdness, stupidity, and frustration occur on missions 5 and 6. The infinite-respawning enemies are not clearly marked and it takes attempts to learn the eccentracies of the missions. Again the lack of save states hinders a smooth experience.

Beyond that the dialogue and storytelling are a bit lackluster. There are novice errors throughout. It feels both indie and professional at the same time which leads to mixed expectations.

I'm not sorry that I own or purchased this game. In point of fact I'm happy I supported this adventure. However, it does not feel like something I can recommend to others. If it had a strong single player campaign then I could at least recommend it on that point.
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19 of 22 people (86%) found this review helpful
Recommended
4.3 hrs on record
Posted: March 10
As an ex-player of the Warmachine/Hordes tabletop game I bought this game awhile back with great interest. Now there's plenty of people hopping on thanks to the Humble Bundle during March of 2016.
So for those either veterans to Warmachine of just interested in purchasing or coming back. Here's the lowdown, the ruleset from the tabletop are almost perfectly executed here. The turn times are as long as the tabletop, so this remains pretty faithful to the traditional game. HOWEVER, the UI is clunky,and the performance is mediocre. However, it seems the devs are beginning to come back to this game and patch it. They also rolled out something that seems a bit more reasonable DLC model that would almost encourage me to buy them if the game ran properly. But we shall see won't we?

The reviews highlighted as of writing this are quite dated, they're before the VOW OF IMPROVEMENT by the devs. I bought into it after some of these so called improvements and still find them wanting. However, keep an eye out yourself, this game has the potential to be amazing, anybody who has even a remote interest in tabletop wargaming can find something appealing about this. It's just not there yet.

You see, there's a lot of things going for this game. Those who were interested in the tabletop game but didn't have a local hobby store to play it could effectively get a more flashy digital version in theory. For the most part that's correct. But right now the UI is clunky, it feels unresponsive and the forced motion blur on unit movement is almost sickening. Not too bad if you get the right angle however. The models on the other hand are beautifully crafted, in fact I think they put the most effort in the visuals of the models rather than the gameplay. Which I guess SORT OF makes sense, because a miniature wargame based on detailed models should have some pretty damn detailed models in the digital incarnation, but that doesn't excuse shoddy practices. But their price adjustment seems to be pretty faithful.

Some things that need to be fixed
Optimization
Tone down motion blur effects
Streamline the UI and make it more accessible and responsive.
UI Should be more customizable


In closing, do I recommend this game? Yes, but on one condition, if you're a gambler who wants to see the devs polish this diamond in the rough, and boy is it rough. But there's a diamond in there, I assure you. So my advice is to keep an eye out on their announcements, and check the discussion board every now and again, maybe people will start saying some nice things rather than tossing insults at the devs who only sort of deserve it. Hey, we're gamers, it's our money, we have a right to be ♥♥♥♥♥y lil gobshites. I'm certain there's a great game under all of this, and with the HUGE patch coming, I figure it'll become a lot more obvious. Overall, I do indeed recommend it, but you can always play it safe and keep an eye on the community's developing opinions.


Update 3/14/2016: Managed to talk to the devs, they really seem to be dedicated to fixing the game, which gives me even more confidence in my purchase. The gameplay of the game is solid as of writing the review, you just have to fight the UI at times.
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21 of 29 people (72%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: March 9
I have played both Mordheium: City of the Damned and Warmachine Tactics. And my reaction as soon as I touched Warmachine was, "THIS GAME IS WAY MORE POLISHED THAN MORDHEIM. HOW IS IT'S RATING WORST!?"

The answer is of course that Warhammer's IP is more popular, so people flock to that. Warmachine did alot of things right. I shall endeavour to explain why I feel this game deseves more love.

THE KEY TO HAVING FUN: Is to understand that this is basically a digital TABLETOP wargame. Expect long turn times, units on a table, and numbers you could care less about reading. That's pretty faithful to the source material, so I can hardly fault the developers. People are upset because the Models' mouth don't move during cutscenes or the controls are weird, or whatever. Who cares. I treat it as a board game and has loads of fun. If you can keep this in mind and understand that miniatures shouldn't be animated anyway, you won't have much to complain about. Cheaper than buying the actual models right? Of course, if they made this as a pure digital boardgame, it would probably be way better.

Who Would Like this Game: People who like motion blurs, somewhat complex boardgames and tea breaks in front of their computer, have no problem with the dice gods and aren't anal about faithfulness to the source material (2 die, 3 die, who cares?)

Who Would NOT like this Game: People who care alot about perfect animation, smoothness, perfect controls, a thriving multiplayer matchmaking service and a populous community. And video games. None of which applies to this game.

+ Proper ruler Based Movement (none of that WASD FPS nonsense Mordheim gets up to where you can't see what's around the corner- instead, it emulates the ruler based movements of the tabletop fairly well)
+ Small map (thank goodness, otherwise games would take forever)
+ Zoom out for bird's eye view (for proper tactical gauging)
+ Easy to comprehend information bars.
+ Excellent Unit Models, Lots of Factions
+ A kind of still alive Multiplayer (you may want to arrange games through the community groups, play with friends, or campaign. If you want a definitely alive TBS multiplayer, Warhammer 40k: Regicide is what you want).
+ Not a pure RNG game. Positioning is actually somewhat important as are "Combined Ranged Attacks".

Cons
- Motion Blur can be eyewatering. The key, I find, is to just find an angle you're comfortable with and play, the map is small, there's no need to move around as much.
- Stupid control scheme, takes some getting used to, but once you do, it's fine. (I hit tap the X key for unit deactiviation. Saves me time and sanity)
- Long turn times. I move all of my units and attacks. The opponent does the same. You want TEA while you're doing this. Not really a con per se, because this is what a tabletop game is like.
- Annoying numbers and things you have to read. Fortunately it's organized. Fortunately you can just ignore it. I DON'T READ. I zerg Rush and Bayonet the enemy. Like a Baws.

TLDR; Try the Demo, treat it like a board game, not a video game, it doesn't hurt and you have full access to the multiplayer (minus some units).
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5 of 5 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: April 11
Seems like an alright game, even if there's no mouth movement when characters speak (I can accept that for a budget title). Game play wise it's closer to the new XCOM than Mordheim and I actually appreciate being able to select what units move and when. Camera control is better than XCOM 2 as well (yeah I'm aware you can dl free camera mods, but it's nice that the thought was put in right out of the box here and I won't be corrupting my savegames just to enjoy the privilege). Everything is a little rougher than a triple A title to be sure (and arrg there's a little too much bloom on everything) but there's still a lot of slick animations (mantling for instance). Dunno if I'd be happy to pay 20 dollars for it yet, i got it from the humble bundle after all. I just thought I'd write my review to weight in on a few things.

Most of the critical reviews have nothing to do with the game itself. More than half are protests about dlc policy. A large portion of the remaining critical reviews are are outdated, there are complaints the game doesn't run well but i'm on a mid-tier system and even with everything but lens flare on "Awesome" settings I'm getting some crazy-stupid high frame rates without the fans kicking up to jet engine levels or the celcius climbing.

As for my thoughts on the actual game? The tactical combat itself seems excellent and looks to have a lot of solid systems in place. I particularly like the allocation system because it requires you to make a judgement call, examining the feild in advance to determine whether the warcaster or warjack is going to do you more good this round at the start of your turn, which calls for a bit of a tactical appraisal and a bit of gambling. I also like the ability to spend focus to improve accuracy. I can't recall a turn-based strategy game I've played since Jagged Alliance 2 that let me do something like that and it's been sorely missed.

Since it is reminiscent of XCOM I should probably make a few comparisons about differences since a lot of people will be familiar with that system. While you can select what order you want your units to move in, once you use part of a unit's moves here you have to use all of that unit's moves up at that time or forfeit them. It takes some getting used to but focus can be used to make the system flexible at least. A UI feedback addition I particularly like is that when you're planning to move a unit, visible lines of sight are drawn from the potential location to any potential targets as you hover over the tiles. How many times in XCOM2 have I been shown the damned little targeting icon only to find out I'm illogically not able to hit the target I wanted to hit or once I've moved to that spot I'm not allowed to target any units at all, even though I was told beforehand I would be? Not a problem here, if moving one square over would block my LOS, the line vanishes and you know before you commit. Also you can play the game with any controller if you so please, though the movement cursor zips around so fast (and the sensitivity is not adjustable) that you might just opt to use a keyboard and mouse even if pads are your thing. The option is still there though.

Maybe it's a matter of not coming into this review with any grudges over kickstarter this or DLC that (and the price of entry I paid can't hurt) but I'm actually enjoying this game quite a bit so I think I'll recommend it.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
26.7 hrs on record
Posted: March 11
I'll play the single player through because I'm interested in the story and have played the tabletop a lot. I cannot, however, reccomend it to anyone. The graphics are bad, they have 0 motion during cutscenes, even the avatars don't move their mouths while they talk. The controls are clunky and it's way too easy to lock in the wrong command with no way to undo it. The animations are long to watch and no way to short-cut them. I don't need to watch 10 infantry run up the field, and have to watch each one do their slow thing before I can tell the next to do the same.
From what I've seen of the missions, be prepared to fail most your first time through, then see the trick they want you to pre-setup, and do that. Wouldn't be so bad if the missions weren't hours long with no checkpoints....
I'd not even recommend it if you got it free. Not worth the time until the devs put a LOT if time into it :(
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5 of 6 people (83%) found this review helpful
Not Recommended
8.9 hrs on record
Posted: March 17
This is not good game, it is not polished in almost every way
- on screens game looks great but when you play it it doesn't look close to that, it definitely doesn't look like unreal engine 4 more like unity 4 or even 3 and I have everything on high on my 980Ti so I can't go any higher than this - conclusion: to much photoshop on screens and to little real game look
- whole controls is clunky and counter productive
- maps in cinematics are blurry
- texts are blurry and have some small artifacts around them, some dots etc.
- to strong glow around movement boundaries are distracting and super ugly
- motion blur is very bad I turned it of in first 20s of the game
- whole GUI is bad, some parts are very small and I have to lean closer to monitor to read what is there, bad designed, not very easy to look at all this and get information you need
- character designs is great but shaders and rendering quality is dragging them down, shame on that,character designs are strongest part of this game, probably only strong part of this game
- in game cinematic are bad, no lip sinc no animation just static poses and blurry text, could be done much much better by repalcing them by just static hand painted images than this 3d ugly something
- you can't skip cinematics
- not intersting characters and "story" almost no story, I would be ok with no story if mechanic and combat was great but it isn't. If you put story in game at least make it little bit intersting and this is not intersting at all.
and so on and so on to much problems in every step
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7 of 10 people (70%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: April 10
Warmachine: Tactics had so much potential and that it makes this implementation all that much sadder. It's been more than a year and a half since the game was released and despite all the patches there has been no real improvement to the fundamental problems.

The UI is a clunky and obtuse mess. Simple tasks are needlessly complicated to the point that it can be difficult to tell if a bug has occured or if, for example: the character isn't moving because the UI is in some state that precludes moving. Even just cycling through characters can be difficult. Hit 'tab', nothing happens, end turn: "You still have characters with actions left". Hit 'tab' again and they select.

With a little thought Warmachine could have been an X-Com competitor. Add a few context sensitive menus and a bit of object picking to the mouse and do away with the awful stateful button menus. The entry to making an attack shouldn't be deciding you'll make a ranged attack before deciding which enemy you're going to make the ranged attack on. The default enemy chosen when ranged attacking is usually not meaningful. Let me select the enemy and then select what I want to do to them.

Rather than popping up hints on how to calculate the various 'things' let me hover the mouse over something and show me the modifiers for it. An obvious reason for why I can't exit a characters turn would be helpful too. It feels like no effort has been put into user interaction at all; there are problems all the way from the blurred and stretched fonts to the poor - and largely absent - presentation of what's going on on the battlefield: who still has abilities left, what abilities, which enemies etc... It's all really bad.

Couple the UI with poor voice acting, poor writing, unfinished cut-scenes, a host of bugs and some dodgy AI and you're left a game that looks nice in screenshots but is almost painful to play.

Spend your time elsewhere, play X-Com or Fallen or Divinity or anything else instead.
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6 of 9 people (67%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: March 11
HOT GARBAGE.

I'm a fan of both the tabletop game, and xcom, so I've wanted to play this for a while, but held off on purchasing due to the reviews. I ended up getting it in the humble bundle, oof what a mess.

Performance is terrible, the UI is a sloppy mess, gameplay is broken in half a dozen different ways, and on top of it all they're trying to milk you for DLC?

Try making a playable game before putting together $40 worth of DLC.
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4 of 6 people (67%) found this review helpful
Recommended
13.8 hrs on record
Posted: April 16
Oncee you get passed the clunky interface (but then it is trying to represent a tabletop game) its not bad, not great but good fun.
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4 of 6 people (67%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: March 13
Given the intellectual property of WarMachine, and the vast amount of backstory and creative development this game has, it is an absolute unmitigated let down.

Really they'd be better off letting the community develop a tabletopia mod for the game, or actuallly spend some real money and quality on developing the actual game.

Asthetically, the cut scenes are absolute rubbish, and makes the whole game look as if it was done as a mod project. They would have been better served by going with drawn animations instead of lifeless models that don't really interact with the world.

I don't mind the basics of the turn based combat and there is some fun and strategy to be had, but seriously 20 or 40$ What were they thinking!!!

I got this as a part of a humble bundle deal and at the 2-5$ price point, I think it's a good buy at that price. Anything more and it feels like you're paying for an unfinished product.

And that's before talking about hiding units behind a dlc paywall on top of the base game.

TL:DR
Get it if it's below 5$ and you're a fan of turn based strategy. Don't get it, if it costs more.
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7 of 12 people (58%) found this review helpful
Recommended
5.8 hrs on record
Posted: March 10
Picked it up on Humble Bundle, and have really enjoyed it so far.
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11 of 20 people (55%) found this review helpful
Not Recommended
6.1 hrs on record
Posted: March 12
I don't know how I'm supposed to plan my attack when the camera is so tighly zoomed in even at the maximum zoom out level, and the minmap isn't interactive in any way, not even highlighting the part of the map you are currently looking at. Interface for ordering your characters around is confusing, and tutorial is badly insufficient. Graphics stink, including ridiculous cut scenes with characters talking but not moving their lips.
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2 of 3 people (67%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: March 10
The "game" is more of an early alpha tech demo than a full released game. I mean dont get me wrong it's still somewhat enjoyable, but that is mostly due to the fact that its Warmachine. The demo is suffering from so many technicial issues and its REALLY obvious that the devs bit of more than they could chew and that the game would have needed at least another year to be properly polished and done. The sound is just horrible, badly mixed annoyingly loud and everything sounds as if the source of it is directly in your brain. The textures are really poor and low res (especially the environment) and often dont load properly and the framerates are fairly inconsistent. The hud often bugs out, units turn 180° arround although you specifically ordered them not to and they didnt even bother to animate the "cutscenes". Its just some horrible dialouge and standing modells, and the worst part was that you had to sit through the entire thing. Several times if you blew the missions, which happened rather frequently because the game often doesnt properly tell you what it wants you to do, and since there isnt even a save feature (in 2016!) youd be forced to do the entire thing all over again. What really ♥♥♥♥♥♥ me off tho was the fact, that they are trying to sell you the missing factions via DLC when the core game is still this broken and bugy. Guess they recocnised that they would not be able to finish it and just wanted to make some cash on their way out (thats propably why they put it up in the humble bundle). Oh and the hit chances are just plain broken, I have the feeling that i fail at least 50-60% of the standard 74-75%er Attacks. Damn the longer I play the more BS I find. So apparently you fail basically every mission if anything that isnt a proper line man dies, and since it only takes a lucky crit to kill the solos you have even more chances to watch the beautifully "animated' cutscenes
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2 of 3 people (67%) found this review helpful
Recommended
20.8 hrs on record
Posted: March 19
this is a tough game if you make the wrong choice or bring some bad units. i know i've failed a few missions a few times. my only real grip is the camera system and the controls not really responding sometimes to where you want to go. so sometimes my units would not go to the correct location or face the direction i keep telling them to point to. even those 2 huge bugs that annoy me i still enjoy this game.
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2 of 3 people (67%) found this review helpful
Recommended
57.5 hrs on record
Posted: April 15
This game is decent, somehow reminds me of fantasy style of XCOM....but not as good as XCOM...the big downside is the DLCs...7/10 terrible choice for DLCs...but looking pass it, its a decent game...recommend getting it on sale like 5 bucks or less.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
10.4 hrs on record
Posted: March 27
I love warmachine, the lore, the models, the mechanics. This game manages to spit on all of PP's hard work and reduce a good strategy and tactics game to the shenanigan of dropping every ranged attack on a single target until it promptly dies and then repeating with the next closest enemy you can target. Whoever decided to reduce damage while increasing unit health and completely eviscerating the warjack damage table should be hung.

UI blows chunks whenever you try to do anything remotely like clicking a button and the AI is neither artificial, nor intelligent, id est, natural stupidity.

If you're bored to death of banging your head against a wall for lack of anything better, feel free to waste your money on this game for the cheap thrill of building a walking wall of artillery. Honestly, spend your money on the tabletop game you've already gotten into if you need more Iron Kingdoms in your life.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
4.6 hrs on record
Posted: March 21
I am disappoint to have this as the first game I've backed on kickstarter.
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4 of 7 people (57%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: March 13
If you were to ask me to describe Warmachine Tactics in as few words as possible, I'd describe it as "incredibly lazy", or perhaps "cripplingly uninspired".

For those of you not in the know, Warmachine is a table-top miniatures game created by Privateer Press. It's pretty dang fun, even though I think the game suffers from some pretty severe feature/scale/unit creep. Warmachine Tactics fails to really capture the feel of the miniatures game, mostly because it's simultaneously obsessive and dismissive about the rules. Clumsily shoehorning in the control phase and facing because they're in the tabletop game, but then forcing everything onto a no-diagnonal square movement grid and giving mooks more than one hitpoint? Please make up your mind, game!

As a result of the game's indecision about whether it wants to be Tabletop Simulator: Warmachine or Warmachine: the Video Game, the game in motion is completely uninspired. Animations are clunky and boring despite the good models and textures, the single player game features mostly acceptable voice work undercut by the least interesting and laziest cutscenes/storyline possible, and game just plays like dropping bricks off a bridge. And that's not even talking about the cluttered and poorly organized UI, which feels like someone looked at XCOM2012 and half-assedly copied their layout before throwing up all over the left side of the screen.

It's pretty clearly Privateer Press Interactive's first rodeo, but Whitemoon is a developer staffed with (minor) folks from some pretty good games. Which leaves me wondering why Warmachine Tactics looks, feels, and plays like a bad XCOM2012 ripoff with extra steampunk encoggling.

Regardless of my disappointment at this game's poor execution, a bad XCOM is still better than a lot of other shovelware and outright garbage games. And I got it though a Humble Bundle package that scored me some other games I wanted (Magicka 2, Grey Goo, The Shadowrun Game That Is Not By Hairbrained And Is Bad) for 12 USD, so I guess I can't be too hard on a game that's so desperately trying to go Free-to-Play to score some of that sweet, sweet League of Legends money.
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