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25 March 2016
-Ranked Quickmatch updated! Each player now chooses 2 squads from the same faction before searching for an opponent. Both players can see each other's 2 squads, but the final chosen squad is a mystery until deployment.
-Introducing Casual Quickmatch! Enjoy faster, tighter matches with sets of pre-made 25-point lists and 3 new 30x30 maps.
-A Brand New Main Menu!
-Many more tutorial prompts added to give more detailed instructions for unique unit abilities.
-New Model for Cygnar Trenchers!
-Weapons now drop from destroyed units.
-Unit limit removed from Squad Selection. You may now have as many units as your points allow.
-Leaderboards have been reset.
-The Nomad warjack is now able to perform a Trample power attack.
-Fixed an issue where Rahn's Telekinesis could not be cast on the same unit twice.
-The Mage Hunter Strike Force ability Misdirection now correctly prevents a target from charging the Strike Force.
-Energizer no longer allows a Shadowbind-affected unit to move.
-Feora can now target herself to allocate focus gained by her Wild Fire feat.
-Fixed instances where Feora's Wild Fire feat would not remove Continuous Fire from friendly units and transfer it to enemy units reliably.
-Protectorate Cinerator's Relentless Advance will no longer expire at the enemy turn.
-Fixed an issue where pressing the Delete Key would end the deployment phase before units could be deployed.
-Fixed an instance where warjacks with McBain's Failsafe spell would get a full advance movement when affected by Energizer.
-Darius's Crane can no longer be used after running.
-Stun Strike no longer causes an Electro Leap.
-Sorscha's Fog of War spell no longer acts as a Cloud Effect.
-Fixed an issue where sprint would not be granted if the enemy was killed on a charge.
-The Greylord's Blizzard spell no longer blocks line of sight to targets inside the cloud.
-The Bile Thrall's Bile Spill ability no longer applies continuous corrosion automatically.
-The Bile Thrall's Wretched Rain now properly applies terror.
-Ashlynn's Roulette feat no longer makes her units immune to electrical attacks.
-Assault no longer ends the Vanguard's activation and prevents him from buying more attacks.
-Greygore Boomhowler's Call to Action should now make all eligible units stand up from knockdown.
-Rahn's Telekinesis no longer does damage under his Arcane Alignment feat.
-Rahn's Force Blast should now push all affected enemy units.
-Rahn Telekinesis now properly expires from affected units after the turn ends.
-The Manticore's Covering Fire can now be placed in areas affected by Sorscha's Fog of War.
-Rahn's Balance weapon now correctly does Beat Back.
-Energizer no longer lets units affected by Shadow Bind move.
-Failsafe no longer prevents units from being dragged by the Reaper's Harpoon.
-The Iron Litch Overseer's Cloak of Darkness spell no longer grants stealth to enemy warjacks.
-Track ability can no longer be used after performing an attack.
-The ARM Reduction from the Trencher Grenadier's Rifle Grenade now appears on affected unit's unit card.
-Headbutt Tooltip now clarifies that it cannot affect larger models.
-The Revenger Warjack now defaults to its Halberd as its first selected weapon instead of its Repulsor Shield.
-Siege's Breach Feat now expires at the end of his turn and does last the entire round.
-Darius's Pit Stop Feat now allows Darius to repair Warjacks that are not in his line of sight, as long as they are still base-to-base.
-The Marauder's Combo Smite can now be performed while under Karchev's Unearthly Rage.
-Ashlynn's Quickdraw now functions properly after the first instance it is used.
-The teleport action of Feora's Firestep is no longer affected by rough terrain.
-Players should no longer be missing any available resolution options.
-Thunderhead's Energy Pulse will now properly apply sustained attack to stealth units at 6 squares away.
-Flashing Blade is no longer available after running.
-Flashing Blade no longer consumes initial melee attacks.
-Vryos Perfect Execution now properly grants 2 focus when friendly faction units make kills.
-Severius's Divine Might feat will no longer block focus regeneration gained by other Warcaster feats.
-AOE attacks that scatter should no longer scatter over 6 squares.
-Jake's Positive Charge spell now properly gives bonuses to infantry units around the affected Warjack.
-Magnus can now upkeep spells on his Warjacks without any free focus remaining.
-Trainyard's Player 1 and 2 deployment zones switched.
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
And your patch notes video: https://www.youtube.com/watch?v=PGXHIqztnS0
The price of WARMACHINE: Tactics base game has permanently dropped to $19.99, with also a reduction in DLC price!
With our most recent December patch, players additionally have access to a ton of new units, a new multiplayer Trainyard map, visual and performance upgrades, and more.
We have another major patch underway that will bring with it huge improvements to our multiplayer matchmaking system - 2 list format ranked play and 25 point list casual quickmatch, as well as updated menus and the queueing capabilities, pre-game match information about your opponent, and an XP ranking system. This will all coincide with iniatives from our community team to further invigorate our competetive tournament play!
“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor
“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo
“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming
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