Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
Valutazione degli utenti:
Recenti:
Nella media (12 recensioni) - 41% delle 12 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Nella media (823 recensioni) - 823 recensioni degli utenti (49%) per questo gioco sono positive.
Data di rilascio: 20 nov 2014

Accedi per aggiungere questo articolo alla tua lista dei desideri o per contrassegnarlo come articolo che non ti interessa

non disponibile in Italiano
Questo prodotto non è disponibile nella tua lingua. Prima di eseguire l'acquisto, controlla la lista delle lingue disponibili.

Gioca a WARMACHINE: Tactics

Play WARMACHINE: Tactics Demo

Acquista WARMACHINE: Tactics - Standard Edition

Include 1 articoli: WARMACHINE: Tactics

 

Aggiornamenti recenti Mostra tutto (42)

24 giugno

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

5 commenti Altre informazioni

24 giugno

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

0 commenti Altre informazioni

Recensioni

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

Informazioni sul gioco

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

Requisiti di sistema

Windows
Mac OS X
    Minimi:
    • Sistema operativo: Windows Vista 32/64 bit
    • Processore: 2 Ghz Quadcore or Better
    • Memoria: 4 GB di RAM
    • Scheda video: Intel HD4000
    • DirectX: Versione 10
    • Rete: Connessione Internet a banda larga
    • Memoria: 30 GB di spazio disponibile
    • Scheda audio: Soundblaster Compatible
    Consigliati:
    • Sistema operativo: Windows 7 (SP1)/8 64bit
    • Processore: 2 Ghz Quadcore or Better
    • Memoria: 8 GB di RAM
    • Scheda video: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    • Memoria: 30 GB di spazio disponibile
    Minimi:
    • Sistema operativo: 10.9.2
    • Processore: 2 Ghz Quadcore or Better
    • Memoria: 4 GB di RAM
    • Scheda video: Intel HD 5000
    • Rete: Connessione Internet a banda larga
    • Memoria: 30 GB di spazio disponibile
    • Scheda audio: Internal solution
    Consigliati:
    • Sistema operativo: 10.9.2
    • Processore: 2 Ghz Quadcore or Better
    • Memoria: 8 GB di RAM
    • Scheda video: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Rete: Connessione Internet a banda larga
    • Memoria: 30 GB di spazio disponibile
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Nella media (12 recensioni)
Complessivamente:
Nella media (823 recensioni)
Pubblicate di recente
robocoppa
( 9.0 ore in totale )
Pubblicata: 26 giugno
Premettto che ho giocato solo il single player e mi è bastato:

- Interfaccia terribile, se ti sbagli un tasto destro del mouse in un momento critico sei finito.
- deselezionare le unità per vedere chi ancora deve agire è un'impresa titanica.
- dopo le prime due missioni è troppo punitivo, un minimo errore e sei di nuovo finito.
- la grafica è troppo carica di contrasti, tanto che nelle missioni con la neve è impossibile vedere la griglia o linee di vista per il tiro a distanza (che a volte sono fasulle visto che dopo aver effettuato il movimento non è più possibile attaccare a distanza un nemico che era segnalato come bersaglio possibile.
- non c'è niente che ti dica dove possano arrivare i tuoi nemici con il loro movimento o la corsa, ti devi calcolare a mano le distanze in qudretti (sempre che tu riesca a vedere la griglia).
- in certi frangenti è impossibile vedere le statistiche delle unità nemiche.
- non è possibile zoomare la mappa indietro più di tanto per avere un'idea generale dello scenario.
- quando muovono le unità nemiche la telecamera non si sposta su chi sta agendo quindi devi correre da un punto all'altro della mappa per capire chi sta facendo/cosa.
- la minimappa è inutile, troppo piccola quella piccola, senza dettagli delle unità quella ingrandita.
- i risultati degli attacchi vanno contro ogni legge della probabilità/statistica (10 attacchi falliti consecutivamente con una media maggiore del 50% di probabiltà di successo gridano allo scandalo).
- i personaggi sono ben modellati ma quando parlano non muovono le labbra... cosa siamo fermi al primo tomb raider???

Ma l'aspetto peggiore è la totale assenza di un'impostazione della difficoltà e, ancora più grave la totale assenza di salvataggi e check point; il che si traduce in continue ripetizioni delle missioni (lunghe anche mezzora) perché magari si sono infilati troppi insuccessi/successi-avversari).

Se siete disposti a passare sopra a quanto detto allora buona fortuna perché le meccaniche sono anche belle e ben congegnate, ma io voglio giocare non ripetere gli stessi livelli in attesa della serie di risultati fortunata.

Peccato, il gioco mi intrigava.
Spartacus Amatorius
( 49.1 ore in totale )
Pubblicata: 26 maggio
Carino il sistema di gioco, che rimane simile a quello da tavolo.
Carino il Multiplayer.
Grafica sotto la media, poche unità a disposizione e dlc care e non troppo ricche.
Animazione di gioco non esaltante.
Animazione video ASSENTE: rimane uguale alla beta, i personaggi non si muovono e i visi sono scolpiti nella pietra!
Carogna
( 7.8 ore in totale )
Pubblicata: 7 febbraio
peccato solo che come al solito noi italiani veniamo dimenticati
Fabrizio3k
( 11.7 ore in totale )
Pubblicata: 26 marzo 2015
The strategic elements are there, the models looks nice, and there's a decent AI. That's about it. One of the biggest issues to me is the clunky controls (especially regarding the camera). The campaign quickly becomes boring, there's no replayability, and the cutscenes are hard to watch. A bunch of 3D models just frozen there, with no lips movement, no gestures except an arm suddenly switched to a different position, and the same static expression on their face.
There are other issues, such as the UI being a complete mess, some issues with the percentage rates of hitting a target (five trenchmen with 78% chance to hit, all missing. It's like playing XCom all over again), but nothing that can't eventually be fixed. The biggest issue to me, however, is the fact they're releasing DLCs even before the basic mechanics are implemented.
d.charly
( 10.0 ore in totale )
Recensione della versione ad accesso anticipato
Pubblicata: 2 novembre 2014
si lo consiglio molto perche ti coinvolge nelle battaglie e un tatticismo come piace a me molto ben fatto speriamo che la versione definitiva esca presto
dragonhammer
( 49.5 ore in totale )
Recensione della versione ad accesso anticipato
Pubblicata: 21 ottobre 2014
Fantastic background. Awesome units. Definitely one game to try, not only for Warmachine tabletop gamers, but for each other player interested in metal, steam-engine beasts and mighty warriors.
Recensioni più utili  Complessivamente
0 persone su 1 (0%) hanno trovato questa recensione utile
Consigliato
49.5 ore in totale
Recensione della versione ad accesso anticipato
Pubblicata: 21 ottobre 2014
Fantastic background. Awesome units. Definitely one game to try, not only for Warmachine tabletop gamers, but for each other player interested in metal, steam-engine beasts and mighty warriors.
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
Consigliato
10.0 ore in totale
Recensione della versione ad accesso anticipato
Pubblicata: 2 novembre 2014
si lo consiglio molto perche ti coinvolge nelle battaglie e un tatticismo come piace a me molto ben fatto speriamo che la versione definitiva esca presto
Questa recensione ti è stata utile? No Divertente
Sconsigliato
11.7 ore in totale
Pubblicata: 26 marzo 2015
The strategic elements are there, the models looks nice, and there's a decent AI. That's about it. One of the biggest issues to me is the clunky controls (especially regarding the camera). The campaign quickly becomes boring, there's no replayability, and the cutscenes are hard to watch. A bunch of 3D models just frozen there, with no lips movement, no gestures except an arm suddenly switched to a different position, and the same static expression on their face.
There are other issues, such as the UI being a complete mess, some issues with the percentage rates of hitting a target (five trenchmen with 78% chance to hit, all missing. It's like playing XCom all over again), but nothing that can't eventually be fixed. The biggest issue to me, however, is the fact they're releasing DLCs even before the basic mechanics are implemented.
Questa recensione ti è stata utile? No Divertente
Consigliato
7.8 ore in totale
Pubblicata: 7 febbraio
peccato solo che come al solito noi italiani veniamo dimenticati
Questa recensione ti è stata utile? No Divertente
Sconsigliato
49.1 ore in totale
Pubblicata: 26 maggio
Carino il sistema di gioco, che rimane simile a quello da tavolo.
Carino il Multiplayer.
Grafica sotto la media, poche unità a disposizione e dlc care e non troppo ricche.
Animazione di gioco non esaltante.
Animazione video ASSENTE: rimane uguale alla beta, i personaggi non si muovono e i visi sono scolpiti nella pietra!
Questa recensione ti è stata utile? No Divertente
Sconsigliato
9.0 ore in totale
Pubblicata: 26 giugno
Premettto che ho giocato solo il single player e mi è bastato:

- Interfaccia terribile, se ti sbagli un tasto destro del mouse in un momento critico sei finito.
- deselezionare le unità per vedere chi ancora deve agire è un'impresa titanica.
- dopo le prime due missioni è troppo punitivo, un minimo errore e sei di nuovo finito.
- la grafica è troppo carica di contrasti, tanto che nelle missioni con la neve è impossibile vedere la griglia o linee di vista per il tiro a distanza (che a volte sono fasulle visto che dopo aver effettuato il movimento non è più possibile attaccare a distanza un nemico che era segnalato come bersaglio possibile.
- non c'è niente che ti dica dove possano arrivare i tuoi nemici con il loro movimento o la corsa, ti devi calcolare a mano le distanze in qudretti (sempre che tu riesca a vedere la griglia).
- in certi frangenti è impossibile vedere le statistiche delle unità nemiche.
- non è possibile zoomare la mappa indietro più di tanto per avere un'idea generale dello scenario.
- quando muovono le unità nemiche la telecamera non si sposta su chi sta agendo quindi devi correre da un punto all'altro della mappa per capire chi sta facendo/cosa.
- la minimappa è inutile, troppo piccola quella piccola, senza dettagli delle unità quella ingrandita.
- i risultati degli attacchi vanno contro ogni legge della probabilità/statistica (10 attacchi falliti consecutivamente con una media maggiore del 50% di probabiltà di successo gridano allo scandalo).
- i personaggi sono ben modellati ma quando parlano non muovono le labbra... cosa siamo fermi al primo tomb raider???

Ma l'aspetto peggiore è la totale assenza di un'impostazione della difficoltà e, ancora più grave la totale assenza di salvataggi e check point; il che si traduce in continue ripetizioni delle missioni (lunghe anche mezzora) perché magari si sono infilati troppi insuccessi/successi-avversari).

Se siete disposti a passare sopra a quanto detto allora buona fortuna perché le meccaniche sono anche belle e ben congegnate, ma io voglio giocare non ripetere gli stessi livelli in attesa della serie di risultati fortunata.

Peccato, il gioco mi intrigava.
Questa recensione ti è stata utile? No Divertente