Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (18 κριτικές) - 50% από τις 18 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Ανάμεικτες (823 κριτικές) - Το 49% από τις 823 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 20 Νοε 2014

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Παίξτε WARMACHINE: Tactics

Play WARMACHINE: Tactics Demo

Αγορά WARMACHINE: Tactics - Standard Edition

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Πρόσφατες ενημερώσεις Προβολή όλων (42)

24 Ιουνίου

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

5 σχόλια Περισσότερα

24 Ιουνίου

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

0 σχόλια Περισσότερα

Κριτικές

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

Σχετικά με αυτό το παιχνίδι

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

Απαιτήσεις συστήματος

Windows
Mac OS X
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows Vista 32/64 bit
    • Επεξεργαστής: 2 Ghz Quadcore or Better
    • Μνήμη: 4 GB RAM
    • Γραφικά: Intel HD4000
    • DirectX: Έκδοση 10
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 30 GB διαθέσιμος χώρος
    • Κάρτα ήχου: Soundblaster Compatible
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7 (SP1)/8 64bit
    • Επεξεργαστής: 2 Ghz Quadcore or Better
    • Μνήμη: 8 GB RAM
    • Γραφικά: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Έκδοση 11
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 30 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: 10.9.2
    • Επεξεργαστής: 2 Ghz Quadcore or Better
    • Μνήμη: 4 GB RAM
    • Γραφικά: Intel HD 5000
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 30 GB διαθέσιμος χώρος
    • Κάρτα ήχου: Internal solution
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: 10.9.2
    • Επεξεργαστής: 2 Ghz Quadcore or Better
    • Μνήμη: 8 GB RAM
    • Γραφικά: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 30 GB διαθέσιμος χώρος
Κριτικές πελατών
Το σύστημα κριτικών πελατών ενημερώθηκε! Μάθετε περισσότερα
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (18 κριτικές)
ΣΥΝΟΛΙΚΑ:
Ανάμεικτες (823 κριτικές)
Πρόσφατα αναρτημένες
Eridani
( 8.5 ώρες στο μητρώο )
Αναρτήθηκε: 19 Ιουλίου
Recommend this game if you like the miniature game as well, because it is full of inspiration for making scenery. I have played only the demo and my computer barely matches the minimum requeriments (no quad processor).

The demo lets you even try content from the DLCs like Retribution of Scyrah in skirmish mode (the army selection is very limited though)

the only "con" I see in the demo is the IA wich I hope it has been corrected in the game. (The enemy basically hurls itself into your gunline and some times they look like they are queueing up for you to kill them lol).

I couldn't try out the complete game due to high system requeriments :(
Noctis82
( 3.2 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουλίου
Great game love it very much. Story is ok and the gameplay is good, just wish you could also use a controller for some parts. Love the factions and the characters. Needs work on the camera and mouse controls but overall a great game.
madderkayne
( 14.0 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουλίου
I would love this game if my computer would run it effectively. I also play Star Trek online and it's a beautiful game that my computer has zero problems running smoothly without freezes and crashes and without the graphics looking like a PS1 game. There has to be another way to run this game without the need to buy a monster of a computer.
xyber
( 3.8 ώρες στο μητρώο )
Αναρτήθηκε: 9 Ιουλίου
It puts the lotion on the skin.
Also, this game is meh.
GraemeGunn
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 8 Ιουλίου
Good LORD this needs an update... For one, I don't understand at all why I have to set the graphics to "low" to be able to play this... Not optimized I'm assuming?

Also, holy crap, the camera in this game is bad. SO BAD.

LET ME ZOOM OUT MORE

I didn't even make it past the tutorial.

Someone needs to fix this game, it looks like it could be really, really, good.






THE CAMERA IS SOOOOOOOOOOOO BAD

SOOOOOOOOOO BAD














Did I mention the camera? It's so bad.

Edit: I'll try it out if I'm drunk or something.
nazgull2k1
( 1.3 ώρες στο μητρώο )
Αναρτήθηκε: 5 Ιουλίου
This garbage is 30 bucks, it should be 0.99, with the option of a 0.98 sale every other week.

Buying this game, and expecting to get any real enjoyment out of it, is like punching yourself in the love tube, and expecting it not to bruise.

All this time, and its still unpolished, unfinished, HORRIBLE looking and playing garbage.

TableTop Simulator w/ the Warmachine Mod is a 10000% better experience.
valkyrie
( 5.3 ώρες στο μητρώο )
Αναρτήθηκε: 5 Ιουλίου
The gameplay itself is alright, but it lacks the "basics" of any game, very unrefined.

It seriously needs:-
A restart option to restart the level again.
An option to skip cut scenes (spamming esc, space, enter, mouse buttons won't work).
A quick save/save option (I can't finish a level in one sitting everytime, then it would lead to watching the cutscenes over and over again).

It also needs to refine its unit selection process. Clicking on the units would not work even when i have no units selected. Switching targeting units is a mess too. Pressing Spacebar won't work, need to click twice on Prev/Next to select.

Updated: I like the story, and I've tried to play through it with all its flaws. Ordered one of my trenchers for a combined ranged attack, lost all unit commands after that. Even after pressing end turn, all units froze, even the enemy is not moving. Loss all progress and forced to start over the mission again.

Gave up. Uninstalled.
Armin Von Kamfher
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 3 Ιουλίου
Solid game play. It's pretty much the tabletop version just on your computer.

Downside you can't do army color customization.
Upside you don't have to paint a horde of models.
Exilyth
( 3.2 ώρες στο μητρώο )
Αναρτήθηκε: 30 Ιουνίου
Played only the demo. Could be a nice turn based strategy game if the user interface wasn't so horrible.
MasterRoku
( 19.8 ώρες στο μητρώο )
Αναρτήθηκε: 26 Ιουνίου
Not even the singleplayer, (which they really don't touch) works most of the time. Its plagued by unneccesary lag, will crash, or become completely unresponsive at times. Game balance can sometimes be way off and the UI is still a piece of ♥♥♥♥ as they continue to add more models and features without making sure that all the bugs from the stuff before has been fixed. Honestly, they would have to bundle the dlc and the game together at under $20 to be actually worth getting since it seems they spend the most time on getting out new dlc instead of cleaning up wants wrong with the game as is. Its like they are being run by Activision with the "new thing every year" mentality.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
10 από 10 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
5.3 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουλίου
The gameplay itself is alright, but it lacks the "basics" of any game, very unrefined.

It seriously needs:-
A restart option to restart the level again.
An option to skip cut scenes (spamming esc, space, enter, mouse buttons won't work).
A quick save/save option (I can't finish a level in one sitting everytime, then it would lead to watching the cutscenes over and over again).

It also needs to refine its unit selection process. Clicking on the units would not work even when i have no units selected. Switching targeting units is a mess too. Pressing Spacebar won't work, need to click twice on Prev/Next to select.

Updated: I like the story, and I've tried to play through it with all its flaws. Ordered one of my trenchers for a combined ranged attack, lost all unit commands after that. Even after pressing end turn, all units froze, even the enemy is not moving. Loss all progress and forced to start over the mission again.

Gave up. Uninstalled.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
4 από 8 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
19.8 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουνίου
Not even the singleplayer, (which they really don't touch) works most of the time. Its plagued by unneccesary lag, will crash, or become completely unresponsive at times. Game balance can sometimes be way off and the UI is still a piece of ♥♥♥♥ as they continue to add more models and features without making sure that all the bugs from the stuff before has been fixed. Honestly, they would have to bundle the dlc and the game together at under $20 to be actually worth getting since it seems they spend the most time on getting out new dlc instead of cleaning up wants wrong with the game as is. Its like they are being run by Activision with the "new thing every year" mentality.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
3.2 ώρες στο μητρώο
Αναρτήθηκε: 30 Ιουνίου
Played only the demo. Could be a nice turn based strategy game if the user interface wasn't so horrible.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  Συνολικά
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
82.0 ώρες στο μητρώο
Αναρτήθηκε: 22 Ιανουαρίου
I like this game...what ever they say...pitty that noone is playing multiplayer so often!
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
372 από 421 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
14 άτομα βρήκαν αυτή την κριτική αστεία
Δεν προτείνεται
34.7 ώρες στο μητρώο
Αναρτήθηκε: 3 Ιανουαρίου 2015
I really want to like this game. I backed it on Kickstarter, I enjoy the tabletop version and turn-based squad-based combat is one of my favourite genres. Unfortunately, it's not very good. Not truly horrible, but not good.

The camera has improved with patches, but it's still wonky. Many battlefields have tall structures messing up the camera and you can't zoom far enough out to get a good view. This is one of the main problems with the game.
The UI takes up too much space. Gets worse because of the camera issues.
The character selection process is not intuitive and not very responsive, mostly a problem when units activate out of turn.
The rules are neither transparent enough nor a direct translation of the boardgame. That makes playing the game a tad more confusing than necessary, though it's not a really big deal.
The developers went with a square grid movement system for no fathomable reason, when there are hexes available. Not a big deal at all, but it annoys me.
The AI is stupid. Single-player skirmishes are only worth it as practice runs.
I have severe CTD-troubles. If you're lucky, this is not a problem. For me, the game is not currently playable because of this combined with the next problem... [edit: I have conquered the CTD menace by setting graphics to the lowest setting possible. It works, but you can scratch the below comment about graphics -it has to look like Minecraft if I want to play.] [edit 2: Oh, it's back. Even on lowest settings.]
YOU CAN'T SKIP CUTSCENES! This is unforgivable in any game. [edit: diligent research shows that you can, indeed, partially skip most cutscenes but it's not good enough and the fact that I had to be told on this forum how to do it doesn't help. "Enter" key, if you need to know. Not "Esc", oh no.]
Edit 2: I still haven't figured out how to save during campaign battles, pretty sure it's impossible. For a game with CTD issues and where battles can easily take an hour, this is a problem.

There are good things too: The game looks and feels good, the single-player storyline is OK, there are frequent patches to solve known issues. Unfortunately, it's just not good enough.

If you don't suffer from CTDs it should be OK, but there are better games out there to spend your precious time on. Try it if you like the setting and get it for cheap.

[Edited because I take my reviews very seriously and listen to constructive criticism.]
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
304 από 365 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
4 άτομα βρήκαν αυτή την κριτική αστεία
Δεν προτείνεται
36.6 ώρες στο μητρώο
Αναρτήθηκε: 20 Νοεμβρίου 2014
I originally backed this on kickstarter because Privateer Press said they were going to bring the tabletop wargame experience to the video game world. As a long time fan, and former press ganger, nothing has stirred my imagination more than wanting to see these characters, machines, and beasts animated and actually interacting with each other. It does deliver that, to some degree... when it works.

I wanted to enjoy it, I tried to enjoy it. In some respects, I NEEDED to enjoy this, but I can't. It is continually bogged down by constant fatal errors, a conflicting design philosophy, an underutilized graphic engine, and; probably the most heartbreaking downside, a complete lack of soul.

Those of us that saw these problems and were deeply concerned tried to communicate these issues to the devs on the forums were shouted down. Our questions and concerns ignored until we just... gave up. They just don't want to hear it.

This game is not an accurate representation of what many fans would call a Warmachine experience.

It is a somber memorial to what could have been, and I am ashamed that I backed it.
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44.0 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 9 Ιουλίου 2014
They've lost their god damn minds with this price...
As someone who has the game, let me tell you, it is ABSOLUTELY NOT worth $65 to get in right now. There is 1 map, and 1 list for each of the 4 factions. You get no choices when it comes to building your list. Do yourself a favor and wait for the release, which will be cheaper anyways.
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15.9 ώρες στο μητρώο
Αναρτήθηκε: 21 Νοεμβρίου 2014
I concur with others that this game is not yet ready for general release. I say shame on whoever decided to declare this release ready.
Yes the campaign is done and combat works, but there are too many pain points to make this game fun yet. I know it is common if not the norm these days to release a game and then spend the next 6 months fixing it, but I don't feel that is right to your customers. I was a kickstarter backer so I understand there will be rough edges during the process, but setting the game for release in this state makes me fear the game will never receive the attention it deserves.
-Camera controls are unintuitive and require constant adjustment.
-Mouse input is erratic.
-Game engine completely stops switching between units. screen freezes breifly and FPS counter will go to zero each time enemy AI units make a move.
-controlling units require too much busy work like changing facing before being allowed to attack a unit instead of just allowing the unit to select between all units in range and just change the facing as appropriate. Doing unit facing changes at the end of each units turn is cumbersome and unnecessary.
The UI currently bogs down the game. Turns feel like they take twice as long as they should because of constant camera angle changes and other control issues. Even something simple like selecting a unit is often unresponsive requiring multiple clicks and hunt for the hotspot.
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41.7 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιουνίου 2015
After playing through the game and observing where it has been going since beta, I can say I would not reccomend this in the state it is currently in, and do not feel it will get to a point where I would in the near future.

For people who enjoy the table top game this game is an awesome idea to experience more story in the Iron Kingdoms, and to play the game in a way that requires less clean up and even try out different factions.

For a project like converting a table top into a PC game, there were of course its share of bugs that would be expected from a relatively new studio. I was perfectly fine with that, they were trying to get the game fully released so all its kickstarter backers could enjoy what they paid for.

Unfortunately, the game ended up feeling hacked together when it was officially "released".

The single player campaign, although it was enjoyable to be given different scenerios to overcome, there were just a lot of things wrong with it. The camera was, and still is pretty unbarable, the UI would not always play nice with the map you were on, and the AI was not very challenging and followed a very specific sequence of moves unless you put a target right in their face.

The cutscenes were something out of a launch Playstation 1 game. Completely still models with the camera panning to whoever was talking, and even then you had a hard time seeing who it was because of the lighting. With how much work that was put into the in game models, you think they could have animated the scenes. That said, the in game models are pretty nice, fans of the table top will appreciate how the characters and warjacks look animated.

The multiplayer was meant to be the bread and butter for this game, a way for people who enjoy the table top, or even new comers, to come press a button and be put into a game of warmachine instantly. The multiplayer feels like its lacking A LOT. Yes you can be matched with another player, most of the time. It is not uncommon for the "quick match" option, to not be quick at all. The multiplayer as a game functions, bugs excluded, but it not very enjoyable because of the problems the overall game has, as well as very simple win conditions.

The UI is just awful. Actions feel unresponsive, it is arranged in an unappealing matter, text can be hard to read, and it difficult to traverse the playing map. Getting information to appear on your spells and abilities usually requires you to click the button for it, thus committing to the action.

The grid system is also not executed as well as it could have. It feels clunky and sometimes even inconsistent.

What is worse about knowing all these things is the price tag that has been on it. The DLC model is also kind of a turn off, especially in the state the game is still in. If the game were in a relatively bugg free state, charging DLC is reasonable.

Developing the DLC seemed to be as high, or perhaps an even higher priority than making the game as functional as it could be.

TLDR: Game is no where near as functional as it should be. UI is unbarable, camera is wonky, gameplay is not strong enough to hold it all up. DLC seems to take a place above fixing bugs and improving overall functionality.
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9.5 ώρες στο μητρώο
Αναρτήθηκε: 19 Οκτωβρίου 2015
With this game, I tried. Really did. Actions were clunky at times, sure, whatever, I can deal. Units performed completely randomly at times, that was anoying, but in keeping with the tabletop to PC feel of the thing. Not a AAA title, but it never claimed to be. It was building up to a decent game, pieces at a time. There were annoying parts fixed, like global spells lens flare-ing the screen un-playable for a small buff, that were fixed. Generally it looked like a nice game without the ♥♥♥♥♥♥♥ish nature of some people who shall not be na-*cough*EA*cough*-med.

Then a funny thing happened with the Mercenaries faction. It was originally availiable to play with the standard game. Then it was shoved ceremoniously behind a DLC paywall. Same with the Retribution. And there's so much of it. For the price of the DLC and the game itself, I can put together two, maybe three physical armies on the cheap. Anyone who knows about how expensive miniature wargames are, knows that this is ridiculous.

This could have been a nice cheap entry point to the physical game for some, but it's not anymore. Could have been a nice turn based strategy for others, but with two of the factions locked out of the multiplayer and a bluh campaign, it's not. It could have had a great story for the Iron Kingdoms, a setting oozing with so much badass flowing through it's rivers that even the goblins wear shades and walk calmly away from explosions, but it wasn't. Not the worst story, but could have been better.

Sorry, and this saddens me to say, but I cannot reccomend this game.

tldr; Don't buy it, DLC is too much for too little, doesn't do enough with what it has.
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