Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
Brugeranmeldelser:
Seneste:
Hovedsageligt negative (13 anmeldelser) - 38% af de 13 brugeranmeldelser, fra de seneste 30 dage, er positive.
Samlet:
Blandede (825 anmeldelser) - 48% af de 825 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 20. nov 2014

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Seneste opdateringer Vis alle (42)

24. juni

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

6 kommentarer Læs mere

24. juni

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

0 kommentarer Læs mere

Anmeldelser

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

Om dette spil

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

Systemkrav

Windows
Mac OS X
    Minimum:
    • Styresystem: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Hukommelse: 4 GB RAM
    • Grafik: Intel HD4000
    • DirectX: Version 10
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 30 GB tilgængelig plads
    • Lydkort: Soundblaster Compatible
    Anbefalet:
    • Styresystem: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Hukommelse: 8 GB RAM
    • Grafik: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 30 GB tilgængelig plads
    Minimum:
    • Styresystem: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Hukommelse: 4 GB RAM
    • Grafik: Intel HD 5000
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 30 GB tilgængelig plads
    • Lydkort: Internal solution
    Anbefalet:
    • Styresystem: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Hukommelse: 8 GB RAM
    • Grafik: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 30 GB tilgængelig plads
Kundeanmeldelser
Systemet til kundeanmeldelser er blevet opdateret! Lær mere
Seneste:
Hovedsageligt negative (13 anmeldelser)
Samlet:
Blandede (825 anmeldelser)
Senest opslået
Reaver79
( 7.2 timer bogført )
Indsendt: 10. juli 2015
Possibly as bad a copy of a table top game you could imagine a unit based game turned into a skirmish on solo based game.
The game is too slow and if you love the original table top game has very little to do with said game apart from names.
In the table game jacks struggle to be justified and here it is so much worse as what should be single hit infantry has about 8 hp and 8 hit units got 16 hits and so on.. Their conversion of the combat system is bad i always loved the 2D6(possibly +1D6 if you can boost) it makes math as well as chance a big part of the game.
Even worse and this is possibly the reason alone to not waste money on this game.. your supplied with ½ a game and then you can buy the rest as dlc's over and over again..
Personally im sick and tired of these cash sinks and ½ games simply becourse it is the best money gain. what ever happened to makeing a good game and beeing proud of it.
Hjælpsom? Ja Nej Sjov
Bundeez
( 6.9 timer bogført )
Indsendt: 5. januar 2015
Really big disappointment. Was looking forward to this game. It is full of bugs, bad camera controls, lame cutscenes in single player with no animations and gamecrashing errors.
How is this in ANY way a complete full release?!
I really regret spending 25EU on this awfull game...
Hjælpsom? Ja Nej Sjov
Enigma-Dominion
( 15.4 timer bogført )
Indsendt: 29. december 2014
Reason i dont reccomend this is due to the lack of many gameplay options and it feels like you really have no track of your campaign progress plus the fact that u constantly have to move camera to get focus on whats happening.... really nice potential but they need to put more work into it animation wise and story wise.... hope they get more work done to it so it can shine like its meant to......
Hjælpsom? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I alt
0 af 3 brugere (0%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Ikke anbefalet
7.2 timer bogført
Indsendt: 10. juli 2015
Possibly as bad a copy of a table top game you could imagine a unit based game turned into a skirmish on solo based game.
The game is too slow and if you love the original table top game has very little to do with said game apart from names.
In the table game jacks struggle to be justified and here it is so much worse as what should be single hit infantry has about 8 hp and 8 hit units got 16 hits and so on.. Their conversion of the combat system is bad i always loved the 2D6(possibly +1D6 if you can boost) it makes math as well as chance a big part of the game.
Even worse and this is possibly the reason alone to not waste money on this game.. your supplied with ½ a game and then you can buy the rest as dlc's over and over again..
Personally im sick and tired of these cash sinks and ½ games simply becourse it is the best money gain. what ever happened to makeing a good game and beeing proud of it.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Ikke anbefalet
15.4 timer bogført
Indsendt: 29. december 2014
Reason i dont reccomend this is due to the lack of many gameplay options and it feels like you really have no track of your campaign progress plus the fact that u constantly have to move camera to get focus on whats happening.... really nice potential but they need to put more work into it animation wise and story wise.... hope they get more work done to it so it can shine like its meant to......
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Ikke anbefalet
6.9 timer bogført
Indsendt: 5. januar 2015
Really big disappointment. Was looking forward to this game. It is full of bugs, bad camera controls, lame cutscenes in single player with no animations and gamecrashing errors.
How is this in ANY way a complete full release?!
I really regret spending 25EU on this awfull game...
Fandt du denne anmeldelse brugbar? Ja Nej Sjov