Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (318 reviews)
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (28)

December 24

12.23.14 Patch is up! Magnus and his Jacks!



Events

  • The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
  • Join our #WTFridays developer stream on Twitch and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
  • Join our mailing list to receive Iron Skin Warjacks!
  • Like our game? Please leave us a review on Steam and let us know what you think!


    NEWS!

  • Mercenaries are now available as their own Faction in Multiplayer and Skirmish!
  • Magnus the Traitor is now available as our first Warcaster for the new Mercenary Faction!
  • The Mangler Heavy Warjack is now available for the Mercenary Faction!
  • The Talon Light Warjack is now available for the Mercenary Faction!
  • Magnus's custom Light Warjack, the Renegade is now available for the Mercenary Faction!
  • Scenario play is enabled in multiplayer! Matches can now be won by scoring points for each turn you hold the Control Zones or Flags on each map.
  • We continue to improve performance issues.


    BALANCE!

  • Trenchers now cost 3 points. Reduced from 4 points.
  • Trencher Grenadiers now cost 4 points. Reduced from 5 points.
  • Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
  • Winterguard now cost 2 points. Reduced from 3 points.
  • Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
  • Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
  • Assault Kommandos now cost 3 points. Reduced from 4 points.
  • Assault Kommando Flamethrowers now cost 4 points. Reduced from 5 points.
  • Assault Kommando and Assault Kommando Flamethrower Health reduced to 8, from 10.
  • Exemplar Errants Health reduced to 10, from 12.
  • Removed the Exemplar Errant's Adrenaline ability.
  • Iron Fan Pikemen health reduced to 10, from 12.
  • Iron Lich Overseer health reduced to 10, from 12.
  • Stormsmith Stormcaller health reduced to 7, from 8.


    FIXED

  • Fixed a rare crash when units attempted to stand up from knockdown while affected by Continuous Fire.
  • The Blind Status from Gorman Di Wulfe's Black Oil will now properly remain on the target for 1 round if the unit forfeits one of their actions.
  • Gorman Di Wulfe's Black Oil will now prevent Ranged and Magic attacks.
  • Gorman Di Wulfe's Black Oil will now expire on its own if the affected unit does not activate.
  • Optimizations for the AI in Single Player and Skirmish, reducing frame rate drops on AI turns. This issue may still occur on some systems.

    KNOWN ISSUES
  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
  • Skarlock Thralls can make a melee attack and cast a spell in the same activation.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • Warcasters can contest zones and flags in Scenario Play.
    Issue14=Kill boxes don't trigger until the second player's second turn.


    Crashes

  • Rare crash may occur on certain GPU/hardware configurations.
  • If you experience a crash, please email us at techsupport@whitemoondreams.com with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

    UPCOMING!
  • Unit Painter

3 comments Read more

December 16

12.16.14 Patch is up! MERCS!



EVENTS!

  • The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
  • Santa Butcher will be available as DLC during the holidays. Check our Facebook to find out how to get him!
  • Join our #WTFridays developer stream on Twitch and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
  • Join our mailing list to receive Iron Skin Warjacks!
  • Like our game? Please leave us a review on Steam and let us know what you think!


    NEW!

  • Gorman Di Wulfe, the Rogue Alchemist, is now available for All Factions as a Mercenary.
  • Kell Bailoch is now available to Khador and the Protectorate Factions as a Mercenary.
  • Steelhead Riflemen are now available to all factions as Mercenaries.
    Announcement3=Steelhead Halberdiers are now available to all factions as Mercenaries.
  • We continue to improve performance issues.


    BALANCE!

  • Trenchers now cost 3 points. Reduced from 4 points.
  • Trencher Grenadiers now cost 4 points. Reduced from 5 points.
  • Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
  • Winterguard now cost 2 points. Reduced from 3 points.
  • Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
  • Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
  • Assault Kommandos now cost 2 points. Reduced from 4 points.
  • Assault Kommando Flamethrowers now cost 2 points. Reduced from 5 points.
  • Assault Kommando and Assault Kommando Flameethrower Health reduced to 7, from 10.
  • Exemplar Errants Health reduced to 10, from 12.
  • Removed the Exemplar Errant's Adrenaline ability.
  • Iron Fan Pikemen health reduced to 10, from 12.
  • Iron Lich Overseer health reduced to 10, from 12.
  • Stormsmith Stormcaller health reduced to 7, from 8.


    FIXED

  • The fix to the gates in Mission 5 and Mission 9 being passable is now working correctly.
  • Heal Self is no longer affected by Lamentation.
  • Heal Self is now it's own category and not listed as a spell.
  • Voice Overs at the end of Mission 14 are no longer repeated.
  • Drag Facing now works properly with the Confirm Run Dialogue.
  • Fixed the names for the Assault Kommando ranged weapons not appearing correctly.
  • Added more protections against the rare crash in Mission 20.
  • Swamp Bridges optimizations.


    KNOWN ISSUES

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
  • Skarlock Thralls can make a melee attack and cast a spell in the same activation.
  • Assault Kommandos cannot use the Gas Grenade for Assault & Battery
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
  • Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches.


    Crashes

  • Rare crash may occur on certain GPU/hardware configurations.
  • If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.


    In the Works!

  • Unit painter.
  • Control zones affecting win conditions in multiplayer matches.

3 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

*Mac Yosemite users, please note: There has been a driver bug introduced by Apple in the latest OS release. We are working on a workaround for this and should be releasing it soon!*

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com

Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three warcasters, multiple warjacks, and multiple warrior units
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle.
• Three multiplayer maps: Forest Ruins, Trenches At the Border, and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms.
• AI Skirmish Mode

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
60 of 80 people (75%) found this review helpful
4.7 hrs on record
Posted: November 29
I want to love this game - but it simply wasn't ready for release - it has some amazing art assets, but performance is so terrible that it doesn't really matter. The interface is buggy, and it's very easy to make an unintentional mistake that will cost you the match/scenario. Hopefuly it gets better, but I can't reccomend it at this time.
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24 of 32 people (75%) found this review helpful
14.8 hrs on record
Posted: December 17
I want to like the game. But until they implement an AI, all the other work they are doing on the skirmish and campaign is worthless. It currently runs every unit into melee, even units made to be sniping. If they had any intent to fix that, I wouldn't be so frusterated. But this has been the situation for months and rather then making any progress in improving the AI, they have decided to focus on adding more units.

I don't care about more units, I just want the existing units' AIs to work!
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22 of 32 people (69%) found this review helpful
1.2 hrs on record
Posted: December 7
Gameplay is fine, though the grid based system is somewhat dissapointing, but inevitable. It does lack a lot of polish though, controls feel clunky, camera is choppy, It looks pretty dreadfull, and there are graphical glitches abound. thankfully these are minor issues that can be patched out reasonably well, if they put some effort into it. All in all, it feels like a beta release, but a good beta release. recomended, but only for those that really wanna play warmachine on pc.
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15 of 20 people (75%) found this review helpful
0.5 hrs on record
Posted: December 20
This game is awful, clunky, unfinished, over priced, and just bad.It captures none of what makes the tabletop game even marginally bearable.
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19 of 29 people (66%) found this review helpful
70.9 hrs on record
Posted: December 7
TL;DR Review: Games ok in current form, needs work. Buy it if you're a die-hard Warmachine fan, but it's different from the tabletop.

Being fully released for a while now, Whitemoon Dreams has certainly made an impressive game for only having a little over a year for development and being an Indie Developer. That being said, the game still suffers from optimization issues and bugs. They are almost doing themselves a disservice by putting an FPS moniter in the corner of the screen. Playing through the single player campaign, my FPS changed with every mission, some hovering around 50, while others struggled to get above 15. The graphics setting do allow you to gain a few FPS by knocking down the quality, but sometimes that doesn't even help. Another big stumbling block is the bugs, which have gotten better. Sometimes these bugs are a simple graphical glitch, but other times, they either make the game crash or don't let a unit finish attacking, effectivly ending the game. In the campaign, the cut scenes are sometimes fully animated, but other times, it's just panning shots of still models. I actually prefer this to the way other games just plop the idle characters into place, idle animations and absense of lip-syncing ruining your sense of immersion. I understand that Whitemoon can only do so much, being an indie developer, and have limited manpower, but the cut scenes just feel inconsistant.

To anyone who plays the tabletop, this is a similar experiance, but there's a great differance. Some good, some bad. For one, it's a grid based system, as opposed to freely moving about the field to whatever distance is desired. This system makes melee ranges interesting. Stats are made more akin to a "out of 5" system, making some things hit harder than the tabletop, while others suffer. Another change is that Warjacks no longer have systems on thier damage grids, and it is instead more akin to a health bar now. Of all the changes from the table top, I really wish this one had stayed. In addition, certain units have gained abilites, like Assault Kommando Flamethrowers can now "Flush out" enemies hiding behind cover and push them back. On the subject of warrior models, there are no units in this game, all grunts are now solos with about 8 - 15 health. As a result, some damage has been amplified, like corrosion does 3 damage a turn and fire is even more potent. Warcasters, however, keep the same health they have on the table top.

Despite all this, I still adore this game. I love seeing the tabletop game come to life. I love seeing the animated cut scenes in the campaign. I love the progression that the main protagonist goes through. I love seeing units breathed new life with new abilities and mechanichs. I love the communication that the Developers have with the community, and how often they update the game.

All in all, it's not perfect, but I love it all the same.
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17 of 26 people (65%) found this review helpful
36.2 hrs on record
Posted: November 28
You know, this one has to be updated and bugfixed thoroughly, though in my opinion Warmachine already pays for itself. We have a nice campaign which gives the basics of gameplay and Sygnar features and we have a really nice competitive multiplayer with an army customisation (yet it has to be balanced). I think in several months when all units will be added, Warmachine will become a perfect multiplayer skirmish game, Tired of SCII and Dota mom rapists? Well, here we go.
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18 of 28 people (64%) found this review helpful
40.0 hrs on record
Posted: November 29
The game is pretty fantastic. I would say my only issues were the lack of players online, the fact that the AI is borderline idiotic in Skirmish matches, and that every time I try to beat level 20 the game crashes for the campaign. It is still a blast to play for fans of the tabletop, and if you can stand the bugs that are still being fixed, definitely get it. If you are easily frustrated by bugs, then I would wait a while before purchasing so they have a chance to fix everything up. I am looking forward to them expanding the game into more diverse Skirmish options, and maybe including playable Hordes as well.
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17 of 27 people (63%) found this review helpful
132.9 hrs on record
Posted: December 12
A lot of polish has been going on ever since the beginning of the beta. Every patch continuously works on sqaushing bugs and many new features continue to be added. The new hold right click to change facing on movement is a wonderful feature to make gameplay that much smoother.

The design team is extremely commited to making this the best it can be. They have been very open and interactive with the community about suggestions and changes. They still filter the community's suggestions but they are very good at explaining their reasoning behind their decisions. It's very inspirational to see this from a developer and I hope to see more community involvement in game design in the future.

For those who want a competitve turn-based tactics game with solid combat mechanics and great unit selection, I'd highly recommend this game. There are some challanges with regards to camera control and there is a learning curve with the various unit and caster combos, but very rewarding once you get a grasp of the game.
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9 of 12 people (75%) found this review helpful
8.4 hrs on record
Posted: December 8
Looking solely at story this game has been quite enjoyable. However for a "released" game it is lacking in some basics that other turn-based strategy games already have inplace. Such as oh I don't know the option to save in mission; either you complete a mission or you have to start the mission from the beginning. There is also no fog of war in this game, so when you are in a mission you can see all the enemy units (excluding any trigger created units).Looking at other reviews I see I am not the only one who is very disappointed in the choppy camera functions but this could easily be fixed. The controls for the camera are terrible and simply awful in comparison to other strategy games. Rather than a simple hold shift (or other key) and move the mouse to adjust the angle or rotate the camera, you have multiple sets of keys you to use in order to manipulate the camera to the desired position. But overall, I would still recommend the game. I just hope that the developers fix the various glitches and the camera controls.
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11 of 16 people (69%) found this review helpful
217.3 hrs on record
Posted: December 15
A very good game if you like turn-based-strategy! It's all about creating a synergy amongst the units at your disposal and timing your main character's unique one time use uber-ability "feat". There are enough models to suit any playstyle and balance is pretty solid at this point.

The single player campaign has an interesting side story which lets you play through and learn the Cygnar faction, but the game really shines in MP with the ecstasy of a well executed win and/or agony of defeat. Be warned though, your average MP game tends to go 40 minutes to an hour,

It's also different enough from the table top version that new players aren't at a disadvantage while still keeping to the heart of that experience as well. All in all, worth playing if you're either into TBS games or a fan of the IP.
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12 of 18 people (67%) found this review helpful
4.2 hrs on record
Posted: November 29
I'd still consider it a Beta version, as it doesn't have much in the way of units or models, and the gameplay is still rather clunky. But the game is now at least playable, I played a multiplayer and it wasn't horrible! The game mechanics are different enough that you're going to have to make adjustments, but if you're good at the tabletop you'll probably be able to adapt quickly enough.
The single player is terrible, but I can't imagine playing a wmm tabletop vs a handful of infantry anyway. This game is stupposed to have someone intelligent playing against you and when it does it's a decent computer game.
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11 of 17 people (65%) found this review helpful
462.7 hrs on record
Posted: December 6
No, it's not the same as the tabletop version. But, still, you should buy this game for the multi-player. It is a highly strategic game, does not require fast reflexes (you have ten minutes per turn, more than enough time to deal with the wonky camera) and that never plays the same way twice, even if you play the same person again and again. I've been able to play people in England, Russia, Germany, and who knows where else. Truly, the dream of playing Warmachine online is here.
This game will only get better with further development, which, it is constantly getting.
More people need to "play like they've got a pair".
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7 of 10 people (70%) found this review helpful
12.0 hrs on record
Posted: December 6
Great images like some of the new troop abilities but as a fan of the tabletop I was looking for this game to take a step further rather than recreate the tabletop.
UI and camera needs a good upgrade and polish. Maybe look at other examples in the genre for inspiration.
This is a late beta level for the release I think it needed more work, saying that I still had a good experience overall.
Make the UI and camera slicker and an average game could make it to a good game.
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7 of 10 people (70%) found this review helpful
19.0 hrs on record
Posted: December 11
It's alright. For what I paid for through the Kickstarter, I'd say it's worth it as a Warmachine fan. But they've got still got quite a bit of work to go if they think people will pay a full 40 for it. On the plus, Warmachine game mechanics are implemented fairly well. Unfortunately, the game handles like a very clunky and tempermental version of XCOM: Enemy Unknown. The camera is a bit fidgity too, but nothing some grease can't fix. And between the cutscenes and the menu, I feel like I've gone back in time to playing Warcraft 3. But all good things come in time, and they haven't stopped working on it yet. If you're a Warmachine fan, or interested in trying it out, I'd recommend it if you ever find it on sale, but not at the current price.
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8 of 12 people (67%) found this review helpful
10.9 hrs on record
Posted: December 16
Although slow and a big buggy at times, this is a solid strategy game oozing with character. Giant warjacks, steam driven robots are lead to smash the opposing warcaster. This campaign is amazing (if you can ignore the lack of animation during cut scenes). The game is difficult as a single mistake can cost your your hard work and plan.
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10 of 16 people (63%) found this review helpful
2.1 hrs on record
Posted: November 29
This game is very well made, it's difficult but so is the tabletop, it can only get better, buy it
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10 of 16 people (63%) found this review helpful
3.8 hrs on record
Posted: November 30
Still needs a bit of work. Controls needs a lil getting used to but having been a kickstarter supporter and playing the earlier releases, this game has come a long way.
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11 of 18 people (61%) found this review helpful
1.2 hrs on record
Posted: November 27
Great concept, great game. Really hope they can get the hardware requirements down particularly on Mac. Graphics are nice but tactics are better.
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4 of 5 people (80%) found this review helpful
3.3 hrs on record
Posted: December 24
As much as I want to love this game, I can't.

It wasn't ready to leave Early Access. There are so many optimization and performance issues with it. There are also lots of missing things as well. Hell, it's no even the 1.0 version of the game. It even says it when you have the framerate info stuff on the screen.

This saddens me such much, because it's definitely my type of game, but unfortunately. It was released way too early.

The good thing is that the developers continue to patch it... so maybe in 6 months it will be playable. I will revisit it then. But it's so unfortunate that they released it in this way :(.
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6 of 9 people (67%) found this review helpful
146.7 hrs on record
Posted: December 17
When Early Access began for this game in July, I'd been waiting almost a year to play it. Its features were heavily limited, it was full of bugs, and it was poorly optimised- all things you'd expect from an Early Access game.

In the following months, the developers have shown that they care about both the game and the community- almost everything has been fixed in weekly patches, features have been implemented at an impressive rate, and a huge amount of our suggestions have been taken on board. For a debut game from a new studio, I'm mightily impressed.

Warmachine: Tactics, as with the tabletop Warmachine, is about clever army construction, positioning, patience, ruthlessness, brutality and keeping your cool. A warcaster defines how his army functions, so the same list can play very differently with the change of a single unit, and there are currently around a dozen units and four warcasters for each faction, so there's a huge amount of customisation possible.

If you've ever lost an evening to a turn-based tactical game, then I can recommend this.

As for downsides? The UI could use a little work and Mac performance is a little wonky, but there's nothing gamebreaking. The learning curve is steep if you've never played Warmachine, but you'll be rewarded if you persevere.



TL; DR: Wizards with guns throw robots at each other. 9/10
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