From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands. After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began.
User reviews: Mixed (341 reviews) - 43% of the 341 user reviews for this game are positive.
Release Date: Dec 6, 2013

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"The game's features lists Oculus support but I haven't seen anything besides this backing the claim. If anyone has any information, please post."

About This Game

From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands.

After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began. As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost.


Explore a vast and richly detailed world, gather powerful weapons and items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

  • Gorgeous and realistic landscapes
  • Seamlessly switch between First and Third Person view
  • Ragdoll Physics
  • Hundreds of items to discover
  • Reflex and precision based combat with manual blocking and dodging
  • Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
  • Horses and Flying Mounts
  • Battle various enemy types including huge prehistoric creatures.
  • Lockpicking, Pick Pocketing, and Stealth skills
  • Magical Runes
  • Item enhancement system
  • Mounted combat
  • Decision based, multi-part Quests
  • Reputation and Jail System
  • Original Soundtrack from composer Sean Beeson

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 2
    • Processor: Dual Core 2GHz CPU Intel or AMD
    • Memory: 2 GB RAM
    • Graphics: GeForce 400 Series or Radeon 6000 Series, 512MB graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 2 GB available space
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Hard Drive: 2 GB available space
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 1GB graphics memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
14 of 16 people (88%) found this review helpful
3.1 hrs on record
Posted: September 2
My first moments of the game are positive

+the graphic is k
+the character creation too
+the game runs smoothly
+sound is nice
+oriented on The Elder Scrolls
+good weapon diversity

-/+ easy skill system

-but the combat system isnt very nice
-story looks boring
-the persons speak dead
-for me(the game is too easy)
-graphic bugs

but:what do u want more for a 6$ game?

btw: in this game u need paytowin( with ingame money) without it i can be hard, the items are expensive,if u've problems just use the simple cheat engine, or be a man and don't do it.

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12 of 14 people (86%) found this review helpful
38.2 hrs on record
Posted: May 5
Ravensword: Shadowlands is a very dumbed down Skyrim clone. It has it's moments of fun and you get to fly cool mounts eventually, but it has a lot of problems. I still want to play it, but will need to remember to SAVE OFTEN!!! You die a lot and get stuck in the environments.

Graphics are a mess in some places and it really takes away from the atmosphere. Trees, rocks and plants will be floating in the air, tears in the buildings, popup everywhere, etc. Some textures just don't seem finished. Music, sound effects and voice acting are all done well. There are some cool enemies to fight. I love the skeletons! Character models and animations are okay.

I give this game a 5/10 because of the cheap price and it can be fun to play! ONLY purchase if you are the kind of player that is very forgiving of glaring flaws and can still have fun with mediocre games. This was one of those rare games that I played from start to finish without any breaks! I liked it!

+ Open World, free-roaming exploration
+ Unlimited ammo for bows, crossbows and guns
+ Has horses and flying mounts
+ Decent graphics
+ Nice magic effects
+ Has quests
+ Can keep playing after the main quest is completed
+ Has some cool bugs and glitches

- Small area maps
- One town with minimal shops
- Not many hidden areas to find
- Not many different weapons & items
- Same mounts throughout the game
- Floating trees, rocks, plants, etc.
- Death animations could be better
- Not many magical spells/runes
- Small amount of quests
- No ending?
- Has many bugs and glitches
- Game seems unfinished
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137 of 195 people (70%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: December 8, 2013
Uninspired grind grind grind grind. After a few hours of almost nothing but killing goblins, boars and bears I'm giving up. I have no clue what the point of the story is supposed to be, what the world is, why I should care, and my character is already level 10. Maybe it gets better later on, but I couldn't bring myself to kill the same dozen infinite-respawning bears again and again to find out.
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144 of 210 people (69%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: December 12, 2013
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As of late we've seen more and more smartphone games get ported over to PC, with mixed results. This is because they're usually saturated in heavy microtransactions, which are very common on the smartphone marketplace. Rarely do we see a port and not see microtransactions, Ravensword: Shadowlands is one of these examples.

The PC Port itself is a mixed bag; it improves its graphical fidelity with improved textures and post effects, re-bindable keys and an improved control scheme which is vastly superior to its smartphone counterpart. That’s where things end; the UI cannot be customised and is very clunky as it's made to be used with limited screen space. Everything in the menus can only be done through mouse clicks, leading to frustrations after continued use.

Animations are clunky, actions feel unresponsive, combat and movement inputs override each other causing unrealistic actions, such as performing an attack followed up by a roll which shows a standing attack animation but you move as if you’re rolling. The RPG elements are very basic, all the talents, stats and gear are simple increase X or Y with no real flare to them, there are no tough options and it’s hard to see your character truly progress.

For $15 it’s a hard sell, its smartphone equivalent is $7.50 and I think that price should carry over to the PC platform. While it does change and improve on its smartphone build, it falls a little short at its current price.

Though it's currently on sale so it may be just what you're looking for even with all its faults. Play for a couple hours, have a laugh or two and move on.
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69 of 91 people (76%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: January 19, 2014
So, Ravensword: Shadowlands is pretty much terrible - can you believe that? This game feels unfinished/unpolished and is exactly the kind of stuff that gives mobile games their bad name. Basically, it seems to be a pseudo-ElderScrolls rip-off with a slightly upgraded combatsystem (dodgerolls!). The problem is, it feels like a working alpha of something that they somehow never bothered with completing. I mean, the original Elder Scrolls: Arena had more going on than this - the plot is (even considering that the majority of fantasy RPGs have very bad stories) incredibly dull. Some big foozle wants to take over the lands from his shadowy demon-dimension... yadda-yadda. You are "the chosen one" who needs to find and wield some sort of legendary sword that can kill demons. As simplistic as this premise is, with a bit of lore here and there and some developed characters this still could have worked. The devs did not bother though, you hero has no personality whatsoever and the NPCs all have about 2 lines of dialogue - but aren't having any characteristics or personality either and only serve as generic placeholders, fulfilling a certain function like questgiver or vendor. And don't expect them to have some sort of "life" they will be frozen in place day and night, just waiting for you to interact with them in the most basic way imagainable. I have seen quite a bit of openworld-games that were lacking in the story/character-department - but this game is literally devoid of anything even remotely resembling "writing".

Unfortunately, that is only the tip of the iceberg - as the gameplay is just as underwhelming. If you manage to find a quest (you don't exactly see who is a questgiver and who is not, so you go running around town talking to everybody and feel like you will never get those minutes of wasted life back) you can go about getting X, killing X or talking to X. Which is hardly entertaining nor exciting especially when there is basically no motivation besides gold or XP. Questing as a whole feels utterly pointless (that is why I did about three missions in the entire game and simply didn't bother anymore). The mainquest isn't much better off, you basically run as far as you can to all four cardinal points, find a dungeon, get a stone and return.

The rest of the time you spend hacking and slaying various beasts and enjoying the scenery. But even here the game manages to fail, as the vast areas are strangely barren. Feeling a lot like early MMORPGs with mobs just sprinkled over the landscape without much rhyme or reason - then again, all the enemies either just stand around waiting to be killed or roam a very tiny area so it doesn't look too static when you can see them from far away. Which is another low-point - you spend way too much time running through empty areas, there is nothing happening and not much to explore despite the vastness of the maps.

If you finally manage to get locked into combat with one of the beasts it is mostly a "click 'em to death"-afair without much finesse. Sure, you can block, dodgeroll or cast some spells from magic runes - but there is no punch to any of that, no "gamefeel" whatsoever. And it is ultimately pointless as you will sooner or later be either dead because you get caught in a loop of weird hitstun (getting clobbered to death in the process) or dealing one-shots to all who oppose you.

As a game, it is a failure - horribly unfinished, at times feeling like a fangame or a mod to something. The only things I kind of enjoyed were the visuals and the music - which is overly dramatic considering that nothing really "epic" happens and suffers from the loops not being long enough, thus becoming somewhat repetitive. While the visuals, which are not exactly state of the art, have that early 2000-charme to them. Some of the monster-models are looking actually pretty cool and at times there are even nice details on creatures, like the saliva dripping from the jaws of some of the bigger dinosaurs you encounter. Some of the beasts you fight are pretty huge too, which was kinda fun and again reminded me of some olden MMORPG-shenanigans.

Finally, the UI is pretty bad - sorting stuff or selling items to vendors feels clunky. There is NO gamepad support, eventhough I think this game could work pretty good with a controller. And you just can tell from clicking around the status screens that this was ment to be on a touch-enabled screen, which is less than optimal on a machine that has proper input-technology attached to it.

I think it is worth a laugh or two if on sale, as it is hilariously crappy and underwhelming (and I actually did finish it!) but since you can get almost every other noteworthy and/or modern Openworld-RPG on PC here on Steam, there is NO reason to get this other than ♥♥♥♥♥ & giggles.
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